http://th.blandsauce.com/wiki/api.php?action=feedcontributions&user=Taltamir&feedformat=atomTwilight Heroes Wiki - User contributions [en]2024-03-29T14:54:53ZUser contributionsMediaWiki 1.27.0http://th.blandsauce.com/wiki/index.php?title=Astral_Stock_Exchange_software&diff=68719Astral Stock Exchange software2019-05-16T16:54:53Z<p>Taltamir: /* Notes */</p>
<hr />
<div>{{item<br />
|descid=6243951<br />
|itemid=247<br />
|name=Astral Stock Exchange software<br />
|plural=CDs of Astral Stock Exchange<br />
|image=cd.gif<br />
|desc=This software allows you to play a very strange game called Astral Stock Exchange (ASX for short). ASX is just like the real stock market, only way more fun! In this game the stars ... the shining sparks that dazzle us ... heavenly bodies ... you know, astronomical objects--are used as investment tools. Buy shares of your favorite stars and the galaxies they sit in. Prices soar with stellar formation and plummet with a nova that everyone can see.<br />
<br />
Invest in the stars on Orion's belt (there's no galaxy there, you know). Short sell a pulsar in M31. Make a fortune on the quasar futures market, or risk astronomical sums speculating on dark matter or the debut of the cosmic background radiation.<br />
<br />
When you join ASX you're given one thousand astro-chips to start your investment. Invest wisely and you can be be a blue-chip giant of the galaxy. Choose poorly and you'll burn out and fade away like a brown dwarf.<br />
|type=Miscellaneous Item<br />
|autosell=35<br />
|ench=Earn "chips" on the ASX<br><br />
{{modifier|requirescomputer}}<br />
|obtain={{assemble|financial spreadsheet code|signal processing code|Astral Stock Exchange software}}<br />
|used={{useSoftware}}<br />
|multiuse=!<br />
|usable=yes}}<br />
==Notes==<br />
* Using the software and running it on a computer gives '''Astral Stock Exchange - ∞''' as an effect.<br />
* A [[retcon]] causes you to lose all your current ASX points and start again from scratch.<br />
* After gathering about 3000 ASX points, you will receive [[sunglasses]] as a free gift. <br />
* After gathering about 5000 ASX points, you will receive [[binoculars]] as a free gift.<br />
<br />
==References==<br />
* The fact that there is no galaxy in Orion's Belt is a reference to the movie {{Wikipedia|Men in Black (film)|Men in Black}}.<br />
* M31 is also known as {{Wikipedia|Andromeda Galaxy}}.</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=S.U.I.T._Software&diff=68718S.U.I.T. Software2019-05-15T15:54:43Z<p>Taltamir: /* Notes */</p>
<hr />
<div>{{Needsspading|comment=Figurine is obtained at less than 240 points. It has been obtained as low as 107. This needs to be spaded out more}}<br />
{{item<br />
|descid=6775057<br />
|itemid=350<br />
|name=S.U.I.T. Software<br />
|plural=boxes of S.U.I.T. Software<br />
|image=cd.gif<br />
|desc=With this software, you can put your computer to work assisting in the Search for Underground Intelligent Terrans. The theory being that a race of underground people, (a.k.a. mole men, or shrew women, or deep dwellers, depending on who you ask and how politically correct they want to be), exists somewhere below the city, and by monitoring the ground's vibrations you can detect signs of their existence. Thus far the project has discovered three small earthquakes, fifteen test explosions somewhere out in the desert, and fifty thousand subway train rides. Would you like to join the exciting hunt for Underground Intelligent Terrans, too?<br />
|type=Misc<br />
|autosell=35<br />
|ench=Help S.U.I.T.<br><br />
{{modifier|requirescomputer}}<br />
|obtain={{assemble|statistical analysis code|signal processing code|S.U.I.T. Software}}<br />
|usable=yes<br />
|used={{useSoftware}}<br />
|multiuse=!}}<br />
==Notes==<br />
* Using the software and running it on a computer gives '''S.U.I.T. Software - ∞''' as an effect.<br />
* A [[retcon]] causes you to lose all your current S.U.I.T. points and start again from scratch.<br />
* On [[rollover]] with (estimated) 100 S.U.I.T. points, you will receive [[sonic echidna figurine]] as a free gift.<br />
* On [[rollover]] with (estimated) 300 S.U.I.T. points, you will receive [[noise-reducing headphones]] as a free gift.<br />
* Visiting the [[Training Room]] with 500 S.U.I.T. points will grant you the [[Merit Badge]] [[Tremors Are My Friend]]<br />
<br />
==References==<br />
* S.U.I.T. is a joke about the organization {{Wikipedia|SETI}}, the Search for Extra-Terrestrial Intelligence.</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Merit_Badge&diff=68717Merit Badge2019-05-15T15:48:40Z<p>Taltamir: Redirected page to Merit Badges</p>
<hr />
<div>#REDIRECT[[Merit Badges]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Asp_Evader&diff=68324Asp Evader2018-09-05T23:05:07Z<p>Taltamir: </p>
<hr />
<div>{{item<br />
|descid=6948270<br />
|itemid=186<br />
|name=Asp Evader<br />
|plural=Asp Evaders<br />
|image=asp.gif<br />
|desc=Sleek and stealthy, the Asp Evader lets you travel in swift style. In fact, it's so flashy you can drive right up to most street thugs, and they'll stop and stare at the car instead of running away like any intelligent criminal normally would.<br />
|type=Transportation<br />
|range=4<br />
|autosell=500<br />
|obtain=[[Seedy Casinos]]<br />
:*Buy at [[The Used Car Lot]]<br />
|ench={{modifier|initiative|+10%}}<br />
|uses=* Can be [[catalyze]]d into [[custom Evader]] with 7 skillpoints invested.}}<br />
{{norecyc}}<br />
==References==<br />
* This item is a reference to the {{wikipedia|Dodge Viper}}.</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Skills&diff=68302Skills2018-08-30T11:16:51Z<p>Taltamir: </p>
<hr />
<div>* If you want the [[Game Manual]] page, which has formulae for Class Skills, go to [[Skills (manual)]].<br />
* Also worth mentioning in this context are [[:Category:Effects|Effects]] which you can get through other means. They are temporarily and don't cost any power points (PP).<br />
<br />
=Class Skill Comparison Table=<br />
<br />
{| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center"<br />
|- style="background-color:#EFEFEF"<br />
!<br />
! colspan="2" | [[Elemental]]<br />
! colspan="2" | [[Gadgeteer]]<br />
! colspan="2" | [[Naturalist]]<br />
! colspan="2" | [[Psion]]<br />
|-<br />
!lvl<br />
! Skill<br />
! Notes<br />
! Skill<br />
! Notes<br />
! Skill<br />
! Notes<br />
! Skill<br />
! Notes<br />
|-<br />
| '''1'''<br />
| [[Proper Grounding]]<br>costs 1 PP<br />
| Increases strength, intellect, and reflexes<br />
| [[Endurance]]<br>costs 1 PP<br />
| Increased maximum HP<br />
| [[Ant's Strength]]<br>costs 4 PP<br />
| Increased strength<br>Increased maximum HP<br />
| [[Aura: Vim]]<br>costs 4 PP<br />
| Increased to-hit ability<br>Increased dodge ability<br />
|-<br />
| '''1'''<br />
| [[Throw Sparks]]<br>costs 2 PP<br />
| Deals fire damage<br />
| [[Stun Gas]]<br>costs 3 PP<br />
| Decreases foe to-hit and offense<br>Stuns opponents<br />
| [[Kangaroo Punch]]<br>costs 1 PP<br />
| Deals physical damage<br />
| [[Mind Poke]]<br>costs 1 PP<br />
| Deals psychic damage<br />
|-<br />
| '''2'''<br />
| [[Air Shield]]<br>costs 3 PP<br />
| Increases defense<br />
| [[Upgrade Armor]]<br>costs 5 PP<br />
| One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative<br />
| [[Charge of the Bovine]]<br>costs 4 PP<br />
| Increased to-hit ability<br>Increased weapon damage<br />
| [[Knit Flesh]]<br>costs 4 PP<br />
| Heals damage<br />
|-<br />
| '''3'''<br />
| [[Ice Bolt]]<br>costs 4 PP<br />
| Deals ice damage<br />
| [[Basic Martial Arts]]<br>passive skill<br />
| Increased to-hit ability<br />
| [[Mantis Reflexes]]<br>costs 5 PP<br />
| Increased reflexes<br>Increased initiative<br />
| [[Telekinesis]]<br>costs 4 PP<br />
| Deals physical damage<br />
|-<br />
| '''4'''<br />
| [[Groundquake]]<br>costs 6 PP<br />
| Reduces opponent to-hit and dodge chances<br>May stun opponent<br />
| [[First Aid]]<br>costs 6 PP<br />
| Heals damage<br />
| [[Echolocation]]<br>passive skill<br />
| Increased item drops<br />
| [[Aura: Mystery]]<br>costs 8 PP<br />
| Increased spell damage<br>-1 to the cost of combat skills<br />
|-<br />
| '''5'''<br />
| [[Proper Hydration]]<br>passive skill<br />
| Regenerate PP every turn<br />
| [[Sugar Purifier]]<br>costs 20 PP<br />
| Increases effectiveness of consumed [[sugar]]<br />
| [[Memory of the Elephant]]<br>costs 6 PP<br />
| Increased intellect<br>Increased maximum PP<br />
| [[Premonition]]<br>passive skill<br />
| Increased initiative<br />
|-<br />
| '''6'''<br />
| [[Lightning Bolt]]<br>costs 8 PP<br />
| Deals electric damage<br />
| [[Upgrade Weapons]]<br>costs 8 PP<br />
| One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits<br />
| [[Armadillo Armor]]<br>costs 8 PP<br />
| Increases damage absorption<br />
| [[Mind Jab]]<br>costs 7 PP<br />
| Deals psychic damage<br />
|-<br />
| '''7'''<br />
| [[Fire Shield]]<br>costs 7 PP<br />
| Damages foes when they hit you<br />
| [[Metal Detector]]<br>costs 10 PP<br />
| Increases item drops<br />
| [[Snout of the Swine]]<br>costs 10 PP<br />
| Increased chips drop<br />
| [[Wind Warrior]]<br>costs 12 PP<br />
| Summons a companion<br />
|-<br />
| '''8'''<br />
| [[Stone Armor]]<br>costs 12 PP<br />
| Increases defense<br>Adds fire, ice, and electric resistance<br />
| [[Advanced Martial Arts]]<br>passive skill<br />
| Increased offense<br />
| [[Starfish Regeneration]]<br>passive skill<br />
| Regenerates HP each turn<br />
| [[Aura: Keen Observation]]<br>costs 16 PP<br />
| Slightly increased % XP gain<br>Increased chips drops<br />
|-<br />
| '''9'''<br />
| [[Tornado]]<br>costs 10 PP<br />
| Reduces opponent to-hit and dodge chances<br>Deals damage<br />
| [[Aerodynamic Vehicle]]<br>costs 12 PP<br />
| Extended vehicle range, at the cost of turn length<br />
| [[Talons of the Raptor]]<br>costs 12 PP<br />
| Increased melee damage<br />
| [[Knit Bone]]<br>costs 12 PP<br />
| Heals damage<br />
|-<br />
| '''10'''<br />
| [[Lifeblood Manipulation]]<br>costs 20-round(S/2) PP<br />
| Heals almost all wounds<br />
| [[Improved Tinkering]]<br>passive skill<br />
| Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]]<br />
| [[Trample of the Rhino]]<br>costs 9 PP<br />
| Moderately increased to-hit ability<br>Moderately increased weapon damage<br />
| [[Meditation]]<br>passive skill<br />
| Adds additional minutes to bedtime each rollover<br />
|-<br />
| '''11'''<br />
| [[Metalmorph]]<br>costs 20 PP<br />
| Can upgrade certain metals<br />
| [[Electric Net]]<br>costs 15 PP<br />
| Reduces foe dodge ability<br>Deals electric damage<br />
| [[Summon Wolf]]<br>costs 9 PP<br />
| Summons a companion<br />
| [[Electronic Understanding]]<br>passive skill<br />
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]].<br />
|-<br />
| '''12'''<br />
| [[Firestorm]]<br>costs 14 PP<br />
| Deals fire damage<br />
| [[Catalyze]]<br>passive skill<br />
| Upgrades materials with a catalyzer unit<br />
| [[Nurture vs. Nature]]<br>costs 12 PP<br />
| Increased effectiveness from your sidekick<br />
| [[Aura: Vigor]]<br>costs 12 PP<br />
| Regenerates HP each turn<br>Increased maximum HP<br />
|-<br />
| '''13'''<br />
| [[Summon Water Sprite]]<br>costs 10 PP<br />
| Summons a companion<br />
| [[Shock Grenade]]<br>costs 13 PP<br />
| Reduces foe hit and offense<br>Deals sonic damage<br />
| [[Spines of the Echidna]]<br>costs 12 PP<br />
| Damages foes when they hit you<br />
| [[Psionic Blast]]<br>costs 15 PP<br />
| Deals psychic damage<br />
|-<br />
| '''14'''<br />
| [[The Fire Within]]<br>passive skill<br />
| Increased PP capacity<br>Increased % spell damage<br />
| [[Stealth]]<br>costs 10 PP<br />
| Increased chance of noncombat adventures<br />
| [[Sinus of the Shark]]<br>costs 15 PP<br />
| Increases chance of combat adventures<br />
| [[Detachment]]<br>costs 20 PP<br />
| Opponent attack damage decreased<br>Turn length increased<br />
|-<br />
| '''15'''<br />
| [[Sundowner Breeze]]<br>costs 30 PP<br />
| Increases foe toughness<br />
| [[Sniper]] <br>passive skill<br />
| Increased ranged damage<br>Increased initiative<br />
| [[Summon Water Buffalo]]<br>costs 14 PP<br />
| Summons a companion<br />
| [[Biofeedback]]<br>costs 10 PP<br />
| Adds resistance to fire, ice, sonic, and psychic damage<br />
|-<br />
| '''16'''<br />
| [[Salt of the Earth]]<br>passive skill<br />
| Increases Spell Critical chance<br />
| [[Battle Armor]]<br>passive skill<br />
| Increased defense<br />
| [[Maul of the Cave Bear]]<br>costs 13 PP<br />
| Greatly increased to-hit ability<br>Greatly increased weapon damage<br />
| [[Aura: Mental Magnetism]]<br>costs 15 PP<br />
| Increased or decreased chance of combat adventures<br />
|-<br />
|}<br />
<br />
=Non-Class Skills=<br />
<br />
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"<br />
|- style="background-color:#EFEFEF"<br />
! Skill !! Obtained !! Permanence !! Type !! Ability<br />
|-<br />
| [[Animal Kung-Foolery]] || [[Animal Kung-Fu for Fools]] || Possible || Combat || {{col|physical|physical}} damage<br />
|-<br />
| [[Artistic Warrior]] || [[Tsun Su's War of Art]] || Possible || Passive || Increased intellect<br />
|-<br />
| [[Aura: Ions]] || [[Nostronomian textbook]] as [[Psion]] || Possible || Noncombat || Restores PP at end of battle<br />
|-<br />
| [[Beefcake!]] || [[Muscle Fancy magazine]] || Possible || Passive || Increased strength<br />
|-<br />
| [[Call of the Center]] || [[multiversal summer catalog]] || Automatic || Noncombat || Summon one item a day<br />
|-<br />
| [[Disguise Foe]] || [[Costunomicon of Zyx]] || Automatic || Combat || Can change three enemies a day, plus once more for every Skill Point invested in it<br />
|-<br />
| [[Fast Learner]] || [[Crammer's Guide to Cramming]] || Possible || Passive || Improved SQUID disc returns<br />
|-<br />
| [[Fearsome Disguise]] || [[Phobonomicon]] || Automatic || Combat || Can change three enemies a day, plus once more for every Skill Point invested in it<br />
|-<br />
| [[Firestarter]] || [[St. Elmo's Chariots of Vanity]] || Possible || Noncombat || + fire damage<br />
|-<br />
| [[Heroic Efficiency]] || [[77 Habits of Highly Effective Heroes]] || No || Passive || Reduces turn length by 30 seconds<br />
|-<br />
| [[Ionic Bondage]] || [[Nostronomian textbook]] as [[Gadgeteer]] || Possible || Combat || Stuns<br />
|-<br />
| [[Nostronomically Hardened]] || Completing the [[Through the Dimensional Rabbit-Hole]] quest || No || Passive || +20 Offense, +20 Defense<br />
|-<br />
| [[Passable Pilot]] || Playing '''Flight Simulator''' in the [[Virtual Reality Gaming Center]] || No || Passive || Ability to fly aircraft<br />
|-<br />
| [[Precompletion Pro]] || [[precompletion training certificate]] || Automatic || Passive || Start each day at 5:30 instead of 6:00<br />
|-<br />
| [[Strike of the Ion Eel]] || [[Nostronomian textbook]] as [[Naturalist]] || Possible || Combat || {{col|physical|physical}} + {{col|electric|electric}} damage<br />
|-<br />
| [[Summon Fortune Cookie]] || [[Chinese takeout menu]] || Automatic || Noncombat || Summons 4 fortune cookies/day<br />
|-<br />
| [[Summon Ion Sprite]] || [[Nostronomian textbook]] as [[Elemental]] || Possible || Noncombat || Summons a sidekick<br />
|}<br />
<br />
=Skill Points=<br />
Skill points are used to increase the power of your skills. Some skills cannot be assigned skill points, but most skills can have between 0 and 10 skill points assigned to them.<br />
<br />
You can acquire skillpoints in 3 different ways:<br />
*[[Pre-prepared skill point]] can be acquired and used to gain 1 skillpoint.<br />
*[[Bonus skill point]] can be acquired and used to gain 1 skillpoint.<br />
*[[level|Leveling up]] grants skillpoints at each level. 2 per level during Original Continuity. Once a Retcon occurs, additional skill points happen once per level, for each retcon.<br />
** After 1 retcon, 3 skill points will be earned at level 2<br />
** After 3 retcons, 3 skill points will be earned at levels 2, 3, and 4<br />
** After 11 retcons, you gain 4 skill points at level 2 and 3 points at levels 3-11.<br />
** Extra skill points from retcons are distributed in levels 2-11, at levels 12+ you get 2 skill points per level.<br />
<br />
[[Category:Basics]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Skills_(manual)&diff=68301Skills (manual)2018-08-30T11:06:44Z<p>Taltamir: </p>
<hr />
<div>{{Game Manual}}<br />
This page is a copy of the [https://www.twilightheroes.com/manual.php official game manual]. For the wiki page for skills go [[Skills |here]]<br />
<br />
===Skills===<br />
Heroes start out with at least one skill, and gain more as they advance in levels. Skills come in different types: passive, combat, noncombat, and buff.<br />
<br />
'''[[:Category:Passive Skill|Passive skills]]''' are always active—you don't have to do anything, and you continually gain the benefit.<br />
<br />
'''[[:Category:Combat Skill|Combat skills]]''' can only be used in combat, and generally help heroes inflict damage, hinder their opponent, or something similar. They require Power Points (PP) to use.<br />
<br />
'''[[:Category:Noncombat Skill|Noncombat skills]]''' can be used only when you're not in combat. They can do any number of things, such as heal your hero or temporarily improve one of your abilities. They require Power Points (PP) to use.<br />
<br />
'''[[:Category:Buff|Buffs]]''' are also noncombat spells, but they can be cast on other players as well as yourself. They require Power Points (PP) to use.<br />
<br />
===Skill Points===<br />
Skill points let players improve skills. Each skill starts at 0 and can have up to 10 skill points invested in it. Players earn skill points when they level up, and may obtain skill points by other methods.<br />
<br />
For buffs, only the skill points of the buff TARGET count. That is, if a player with 10 points invested in a buff casts it on you and you don't know the skill at all or don't have skill points invested, you will receive the skill at the base effectiveness. In other words, skill points represent the player's mastery of the skill -- no points, no mastery. On the reverse, if a player with 0 skill points casts a buff on you and you have 5 points invested, you receive the buff at the 5-point level. In this case, it doesn't matter how inexperienced the other player is, your mastery still carries through.<br />
<br />
===Skills by Class===<br />
Each class skill is listed below, along with its effect. Equations are given to explain how invested skill points will affect the ability. Equations have an X to denote a multiple of the number of current skill points invested. They also list a Max: line just to simplify what the value of a maxed-out skill would look like.<br />
<br />
Damage spells with caps can have "hard caps" (absolute limit) or "soft caps" (point at which damage becomes lessened by some factor).<br />
<br />
===[[Elemental]]===<br />
1. [[Proper Grounding]]<br />
{| style="background-color:#ccccdd"<br />
| '''Equation''': +2 to each stat, then +1 to reflexes, intellect, and strength, in succession, per point.<br />
<br />
'''Max''': +5 STR, +5 INT, +6 REF<br />
|}<br />
1. [[Throw Sparks]]<br />
{| style="background-color:#ccccdd"<br />
| '''Equation''': 4-7 + 2X + (level/2), hard capped at 15 + 3X<br />
<br />
'''Max''': 24-27 + (level/2); hard capped at 45<br />
|}<br />
2. [[Air Shield]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': defense increased by 5 + 3X; capped at 35; duration = (30 + X)<br />
<br />
'''Max''': +35 defense; cast for 40 minute duration<br />
|}<br />
3. [[Ice Bolt]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 5-10 + ((2-3)*X) + level + [intellect factor]; soft capped at 30 + 3*X<br />
<br />
'''Max''': 5-10 + ((2-3)*10) + level + [intellect factor]; soft capped at 60<br />
|}<br />
4. [[Groundquake]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Equation: Foe hit and foe dodge reduced by 5 + X; 20% + X% chance to stun<br />
<br />
'''Max''': Foe hit and foe dodge reduced by 15, 30% chance to stun<br />
|}<br />
5. [[Proper Hydration]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Regenerate PP at a rate of round((X+2)/3) per turn; get a bonus point at 10<br />
<br />
'''Max''': Regenerate 5 PP/turn<br />
|}<br />
6. [[Lightning Bolt]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 2-8 + 2-8 + 3X + level + [intellect modifier]; soft cap at 60 + 3X<br />
<br />
'''Max''': 34-46 + level + [intellect modifier]; soft cap at 90<br />
|}<br />
7. [[Fire Shield]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': attacker takes 5 + 2X + round(level/5); duration = 30 + X<br />
<br />
'''Max''': attacker takes 25 + round(level/5); duration = 40 minutes<br />
|}<br />
8. [[Stone Armor]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': defense = 10 + 2X + level; capped at 30 + 2X; duration = 30 + X<br />
fire, ice, and elec resist = 5% + (X/2)%<br />
<br />
'''Max''': +50 defense, 10% fire, ice, elec resist; duration = 40 minutes<br />
|}<br />
9. [[Tornado]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': damage = 4-8 + 3X; foe to-hit and dodge reduced by 10 + X<br />
<br />
'''Max''': 34-38 damage; foe to-hit and dodge reduced by 20<br />
|}<br />
10. [[Lifeblood Manipulation]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': heals 50 + 5X% of HP; costs 20 - round(X/2) PP<br />
<br />
'''Max''': heals 100% of HP when cast; costs 15 PP<br />
|}<br />
11. [[Metalmorph]] <br />
{| style="background-color:#ccccdd"<br />
|'''Equation''':<br><br />
Cost = 20 per conversion<br><br />
0 Convert Titanium<br><br />
1 Convert Plasteel<br><br />
2 Convert Simple Items<br><br />
3 Convert Cybertronium<br><br />
4 Convert Depleted Dust<br><br />
5 Convert Complex Items<br><br />
6 Convert Tritanium<br><br />
7 Convert Foundry Items<br><br />
8 Convert Polysteel<br><br />
9 Convert Infernium Slabs<br><br />
10 Convert Byzantium<br />
<br />
'''Max''': can convert all items<br />
|}<br />
12. [[Firestorm]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 15-30 + 10X + 2*level + [intellect bonus]; no cap<br />
<br />
'''Max''': 115-130 + 2*level + [intellect bonus]<br />
|}<br />
13. [[Summon Water Sprite]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Summons sidekick for 30 minutes. If sprite acts, it either:<br><br />
A) does 4-8 + (X-2X) ice damage, or <br><br />
B) delevels by 3-5 + X<br />
<br />
'''Max''': Sprite does:<br><br />
A) 4-8 + 10-20 ice damage, or<br><br />
B) delevels by 13-15<br />
|}<br />
14. [[The Fire Within]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': +10% + X% max PP; +X% spell damage<br />
<br />
'''Max''': +20% max PP; +10% spell damage<br />
|}<br />
15. [[Sundowner Breeze]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Foe toughness increased by (2 * level) + 2X; duration = 30 + X<br />
<br />
The 2*level portion is capped at 20 + X.<br />
<br />
'''Max''': +50 foe toughness<br />
|}<br />
16. [[Salt of the Earth]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Spell critical chance increased by 1 + round(X * 0.6)<br />
<br />
Spell critical values are capped at +/-20%.<br />
<br />
'''Max''': +7% spell critical chance<br />
|}<br />
<br />
===[[Naturalist]]===<br />
1. [[Kangaroo Punch]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 4-6 + X damage<br />
<br />
'''Max''': 14-16 damage<br />
|}<br />
1. [[Ant's Strength]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 5 + X STR; 10 + X max HP; duration = 30 + 3X minutes<br />
<br />
'''Max''': +15 STR; +20 HP; duration = 60 minutes<br />
|}<br />
2. [[Charge of the Bovine]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': <br />
weapon damage multiplied by 1.5 + (X/10); to-hit increased by 10 + (level) + X, capped at 30<br />
<br />
'''Max''': weapon damage x 2.5; to-hit +30<br />
|}<br />
3. [[Mantis Reflexes]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 5 + X REF; 5 + X initiative; duration = 30 + 3X minutes<br />
<br />
'''Max''': +15 REF; +15 initiative; duration = 60 minutes<br />
|}<br />
4. [[Echolocation]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 10% + X% item drop<br />
<br />
'''Max''': 20% item drop<br />
|}<br />
5. [[Memory of the Elephant]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 5 + X INT; 10 + X max PP; duration = 30 + 3X minutes<br />
<br />
'''Max''': +15 INT; +20 max PP; duration = 60 minutes<br />
|}<br />
6. [[Armadillo Armor]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': damage absorption = 2 + X + round(level/6); duration = 30 + 3X minutes<br />
<br />
'''Max''': 12 + round(level/6); duration = 60 minutes<br />
|}<br />
7. [[Snout of the Swine]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 15% + X% chips; duration = 30 + 3X minutes<br />
<br />
'''Max''': +25% chips; duration = 60 minutes<br />
|}<br />
8. [[Starfish Regeneration]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': regenerate 2 + round(X/2) HP/turn; get a bonus point at 10<br />
<br />
'''Max''': regenerate 8 HP/turn<br />
|}<br />
9. [[Talons of the Raptor]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': melee damage +3 + X + round(level/3); capped at 10 + X; duration = 30 + 3X minutes<br />
<br />
'''Max''': melee damage +13 + round(level/3); capped at 20; duration = 60 minutes<br />
|}<br />
10. [[Trample of the Rhino]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': weapon damage multiplied by 2.5 + (X/10); to-hit +10 + 2X + (level), capped at 50<br />
<br />
'''Max''': weapon damage x 3.5; to-hit +30 + (level), capped at 50<br />
|}<br />
11. [[Summon Wolf]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': wolf does 6-10 + X damage; duration = 30 + 6X<br />
<br />
'''Max''': wolf does 16-20 damage if it hits; duration = 90 minutes<br />
|}<br />
12. [[Nurture vs. Nature]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': sidekick bonus of 10% + X%; duration = 30 + 3X minutes<br />
<br />
'''Max''': 20% sidekick bonus; 60 minute duration<br />
|}<br />
13. [[Spines of the Echidna]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': attacker takes 5 + X damage; duration = 30 + 3X minutes<br />
<br />
'''Max''': attacker takes 15 damage; duration = 60 minutes<br />
|}<br />
14. [[Sinus of the Shark]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': +3% + X*0.3% chances of combat adventures; duration = 30 + 3X minutes<br />
<br />
'''Max''': +6% chances of combat adventures; duration = 60 minutes<br />
|}<br />
15. [[Summon Water Buffalo]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': duration = 30 + 6X; damage is either:<br />
(7-12)+(x-2x) or<br><br />
(15-21)+(x-2x)<br />
<br />
'''Max''':duration = 90 minutes; buffalo does damage if it hits:<br />
17-32 or<br />
25-42<br />
|}<br />
16. [[Maul of the Cave Bear]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': weapon damage multiplied by 3 + (X/5); to-hit +15% + X% of current to-hit, minimum of 20 + X<br />
<br />
'''Max''': weapon damage x 5; +25% increase to to-hit, minimum bonus of +30<br />
|}<br />
<br />
===[[Gadgeteer]]===<br />
1. [[Endurance]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': +3 + (X/2) HP; bonus point at 10<br />
<br />
'''Max''': +10{{typo}} HP<br />
|}<br />
1. [[Stun Gas]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': foe hit and foe offense reduced by 5 + (X/2); chance of stun 20% + X%<br />
<br />
'''Max''': foe hit and offense reduced by 10; chance of stun 30%<br />
|}<br />
2. [[Upgrade Armor]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Choose from Resistance, Superabsorbance, or Motorized<br />
<br />
[[Upgrade Armor: Resistance|Resistance]]: 5% + X% resistance to fire, electric, and sonic damage<br />
<br />
[[Upgrade Armor: Superabsorbance|Superabsorbance]]: 2 + (X/2) absorbance (with a bonus point at X = 10)<br />
<br />
[[Upgrade Armor: Motorized|Motorized]]: Reflexes + 4 + (X/2) (with a bonus point at X = 10); Initiative 5 + X;<br />
<br />
'''Max''': <br><br />
Resistance: +15% fire, electric, and sonic damage<br />
<br />
Superabsorbance: +8 absorbance<br />
<br />
Motorized: +10 reflexes; + 15 initiative<br />
<br />
|}<br />
3. [[Basic Martial Arts]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': to-hit increased by 10 + X<br />
<br />
'''Max''': to-hit increased by 20<br />
|}<br />
4. [[First Aid]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': out of combat cures 10-20 + 3X HP; in combat, heals 6-10 + 2X;<br />
<br />
'''Max''': 40-50 out of combat; 26-30 in combat<br />
|}<br />
<br />
5. [[Sugar Purifier]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': device adds 20% + 3X% to the time gains of sugar. Duration is 15 minutes, but each item of sugar eaten reduces duration by 15 minutes (i.e., you need one cast per item eaten--this is per item, NOT per fullness).<br />
<br />
'''Max''': +50% time from consumed sugar<br />
|}<br />
6. [[Upgrade Weapons]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Choose from Frickin' Sharp, Lethalized, or Self-Balancing<br />
<br />
[[Upgrade Weapons: Frickin' Sharp|Frickin' Sharp]]: to-hit 10 + 2X<br />
<br />
[[Upgrade Weapons: Lethalized|Lethalized]]: fire damage 1 + floor(X/2); electric damage 1 + ceil(X/2)<br />
<br />
[[Upgrade Weapons: Self-Balancing|Self-Balancing]]: @ 0-5 points: -X% chance of fumbles; @ 6-10 points: no fumbles; (X-5)*10% chance of a fumble becoming a critical<br />
<br />
'''Max''':<br><br />
Frickin' Sharp: +30 to-hit<br />
<br />
Lethalized: +6 fire damage, +6 electric damage<br />
<br />
Self-Balancing: no fumbles, and 50% of would-be fumbles become critical hits<br />
|}<br />
7. [[Metal Detector]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': +15% + X% item drop<br />
<br />
'''Max''': +25% item drop<br />
|}<br />
8. [[Advanced Martial Arts]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': offense increases by 10 + 3X + level power<br />
<br />
'''Max''': +30 + level offensive power<br />
|}<br />
9. [[Aerodynamic Vehicle]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': +1 vehicle range; +30 - (3X) seconds turn length<br />
<br />
'''Max''': +1 vehicle range, no effect on turn length<br />
|}<br />
10. [[Improved Tinkering]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': improves options for upgrade armor (at 0 points) and upgrade weapons (at 5 points)<br />
Extends the duration of all gadgeteer buffs/skills by 10 + X minutes<br />
<br />
'''Max''': improves upgrade armor and weapons; all gadgeteer buffs/skills get +20 minutes<br />
|}<br />
11. [[Electric Net]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': deals 4-8 + 2X + sqrt(level) damage; reduces foe dodge by your level * (.5 + (X/10))<br />
<br />
'''Max''': deals 24-28 damage + sqrt(level) damage; reduces foe dodge by 1.5 * your level<br />
|}<br />
12. [[Catalyze]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': <br />
0 Catalyze Titanium<br><br />
1 Catalyze Plasteel<br><br />
2 Catalyze Medicines<br><br />
3 Catalyze Cybertronium<br><br />
4 Catalyze Caffeine<br><br />
5 Catalyze Clockwork Cores<br><br />
6 Catalyze Cryonite<br><br />
7 Catalyze Vehicles<br><br />
8 Catalyze Cavorite<br><br />
9 Catalyze Tok'l Ore<br><br />
10 Catalyze Illuminum<br />
<br />
'''Max''': can convert all items<br />
|}<br />
13. [[Shock Grenade]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': damage = 5 - 15 + 3X + (level/2); <br />
foe to-hit and offense reduced by 20 + 2X<br />
<br />
'''Max''': damage = 35-45 + (level/2); reduces foe to-hit and offense by 40<br />
|}<br />
14. [[Stealth]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': +3% + X*0.3% chances of noncombat adventures<br />
<br />
'''Max''': +6% chances of noncombat adventures<br />
|}<br />
15. [[Sniper]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Ranged damage +5 + 2X<br />
Initiative +10 +2X<br />
<br />
'''Max''': Ranged damage +25; Initiative +30<br />
|}<br />
16. [[Battle Armor]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': Defense increases by 30 + level*(X+1)<br />
<br />
'''Max''': Defense = +30 + 11*level<br />
|}<br />
<br />
===[[Psion]]===<br />
1. [[Mind Poke]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 3-6 + X psychic damage; capped at 10 + X<br />
<br />
'''Max''': 13-16 psychic damage; capped at 20<br />
<br />
|}<br />
1. [[Aura: Vim]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': to-hit and dodge = 10 + X; <br />
<br />
'''Max''': to-hit and dodge = +20<br />
|}<br />
2. [[Knit Flesh]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': heals 2-4 + 2-4 + ((2-4)*(X/2))<br />
Will also remove one or two negative effects (stitches, concussed?)<br />
<br />
'''Max''': 4-8 + 10-20<br />
|}<br />
3. [[Telekinesis]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 4-8 + X + (level/2) + [intellect bonus]; hard cap at 20 + 2X<br />
<br />
'''Max''': 14-18 + (level/2) + [intellect bonus]; hard cap at 40<br />
|}<br />
4. [[Aura: Mystery]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': spell damage increased by 2X + (level/2); might need a cap?; <br />
combat spell cost -1<br />
<br />
'''Max''': spell damage increased by 20 + (level/2); might need a cap?; combat spell cost -1<br />
|}<br />
5. [[Premonition]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': initiative increases by 5 + 2X + (level/5)<br />
<br />
'''Max''': initiative increases by 25 + (level/5)<br />
|}<br />
6. [[Mind Jab]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 8-16 + 3X + level + [intellect modifier]; soft cap at 30 + 3X<br />
<br />
'''Max''': 38-46 + level + [intellect modifier]; soft cap at 60<br />
|}<br />
7. [[Wind Warrior]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': does 5-7 + X if it hits<br />
<br />
'''Max''': does 15-17 if it hits<br />
|}<br />
8. [[Aura: Keen Observation]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': XP gain increased by 1% + (X/2)%; +20% + X% chips drop<br />
<br />
'''Max''': +6% XP gain; +30% chips drop<br />
|}<br />
9. [[Knit Bone]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': heals 10-20 + 10-20 + 3X HP<br />
Removes several negative effects (stitches, concussed, internal injuries)<br />
<br />
'''Max''': heals 50-70 HP<br />
|}<br />
10. [[Meditation]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': grants 10 + 2X minutes to bedtime each rollover<br />
<br />
'''Max''': grants +30 minutes to bedtime<br />
|}<br />
11. [[Electronic Understanding]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': <br />
Electronic robots take 50% + 5X% damage from Mind Jab and Psionic Blast<br><br />
Positronic robots take 10% + X% damage from Mind Jab and Psionic Blast<br />
<br />
'''Max''': Mind Jab and Psionic Blast will do 100% damage to electronic robots, and 20% damage to positronic robots<br />
|}<br />
12. [[Aura: Vigor]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': regen 2 + round(X/3) HP/turn; +20% + X% max HP<br />
<br />
'''Max''': regenerate 5 HP/turn; +30% maximum HP<br />
|}<br />
13. [[Psionic Blast]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 15-30 + 8X + level*3 + [intellect modifier]; no cap<br />
<br />
'''Max''': 95-110 + level*3 + [intellect modifier]<br />
|}<br />
14. [[Detachment]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': 20% + X% damage absorption<br><br />
Turn length increased by (20 - X) seconds<br />
<br />
'''Max''': 30% damage absorption; turn length increased by 10 seconds<br />
|}<br />
15. [[Biofeedback]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': <br />
Starting at 0: Fire and ice resist = 5% + X%<br><br />
Starting at 5: Add sonic resist = 5% + X%<br><br />
Starting at 10: Add psychic resist = 5% + X%<br />
<br />
'''Max''': Fire, ice, sonic, and psychic resit +15%<br />
|}<br />
16. [[Aura: Mental Magnetism]]<br />
{| style="background-color:#ccccdd"<br />
|'''Equation''': plus or minus (3% + X*0.3%) chances of noncombats<br />
<br />
'''Max''': +/- 6% chances of noncombats<br />
|}<br />
<br />
==Notes==<br />
* Also worth mentioning in this context are [[:Category:Effects|Effects]] which you can get through other means. They are temporarily and don't cost any power points (PP).<br />
* For information about skills before skill points were introduced, see [http://www.twilightheroes.com/game-manual/skills_by_class.php here].</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Heirloom_tomato&diff=68300Talk:Heirloom tomato2018-08-22T03:48:55Z<p>Taltamir: </p>
<hr />
<div>I was awarded access to the Heirloom Tomato after completion of my sixth heirloom run. That seems like a strange number of runs to be the trigger so maybe it has something to do with the amount of mettle earned. I earned a total of 93 mettle, but 12 of them were "bonus" mettle. --[[User:Trog|‡ Trog ‡]] ([[User talk:Trog|talk]]) 13:41, 24 February 2014 (PST)<br />
<br />
I still don't have it unlocked after 8 heirloom runs, and my highest mettle was 21 (max possible for an heirloom run). Is it possibly related to the item being taken, I usually take the same item so my item variety is low? Also, what is your in game name? I looked up trog and all 3 results have 0 retcons. My retcon items are: Boomstick x6, Paradox Naught x1, Midnight's Cloak x1. Another idea I have is maybe you need to take an item from noctua shop as an heiroom? but I already took the midnight's cloak. Its probably not taking the carrot or it would be noticed by whomever did it. I will try to add some variety --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 00:00, 30 July 2018 (PDT)<br />
<br />
It showed up on my 22nd run, which was my 10th heirloom run. Which was where my number of unique heirloom items used has reached 5, and was my second max mettle (21) heirloom run. This was my first elemental heirloom run, in the past I have done naturalist and gageteer. I have still yet to ever do a psion elemental run. --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 20:48, 21 August 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Heirloom_tomato&diff=68299Talk:Heirloom tomato2018-08-22T03:48:01Z<p>Taltamir: </p>
<hr />
<div>I was awarded access to the Heirloom Tomato after completion of my sixth heirloom run. That seems like a strange number of runs to be the trigger so maybe it has something to do with the amount of mettle earned. I earned a total of 93 mettle, but 12 of them were "bonus" mettle. --[[User:Trog|‡ Trog ‡]] ([[User talk:Trog|talk]]) 13:41, 24 February 2014 (PST)<br />
<br />
I still don't have it unlocked after 8 heirloom runs, and my highest mettle was 21 (max possible for an heirloom run). Is it possibly related to the item being taken, I usually take the same item so my item variety is low? Also, what is your in game name? I looked up trog and all 3 results have 0 retcons. My retcon items are: Boomstick x6, Paradox Naught x1, Midnight's Cloak x1. Another idea I have is maybe you need to take an item from noctua shop as an heiroom? but I already took the midnight's cloak. Its probably not taking the carrot or it would be noticed by whomever did it. I will try to add some variety --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 00:00, 30 July 2018 (PDT)<br />
<br />
It showed up on my 22nd run, which was my 10th heirloom run. Which was where my number of unique heirloom items used has reached 5, and was my second max mettle (21) heirloom run</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=City_of_Lost_Robots&diff=68288City of Lost Robots2018-08-09T03:19:09Z<p>Taltamir: /* Combat Adventures */ fixed image for confabulator bot</p>
<hr />
<div>{{fightLocation<br />
|name=City of Lost Robots<br />
|location=Seedy Casinos<br />
|image=city-robots.jpg<br />
|combat_chance={{statrate|10740|9668|+}}<br />
|ID=22<br />
|XP=25-35}}<br />
= Combat Adventures =<br />
<br />
{{combat<br />
|name=confabulator bot<br />
|image=confabulatorbot.gif<br />
|items=[[data plate]], [[mangled data plate]], [[nanoprocessor]], [[power converter]], [[SQUID disc: Stuff you just forgot]]<br />
|exp=30}}<br />
<br />
{{combat<br />
|name=ironic bot<br />
|image=ironic-bot.gif<br />
|items=[[data plate]], [[electronic cabling]], [[inactive strobe drone]], [[mangled data plate]]<br />
|chips=25-42<br />
|exp=33}}<br />
<br />
{{combat<br />
|name=mochi vendor<br />
|image=mochi-vendor.gif<br />
|items=[[chocolate mochi ball]], [[coffee mochi ball]], [[green tea mochi ball]], [[mango mochi ball]], [[memory tube]], [[red bean mochi ball]]<br />
|chips=39-65<br />
|exp=35}}<br />
<br />
{{combat<br />
|name=sentient meme<br />
|image=sentient-meme.jpg<br />
|items=[[duct tape]], [[mangled data plate]], [[memory tube]], [[memory tube]], [[titanium plating]], [[the bomb]], [[white elephant gift]]<br />
|hp=36<br />
|exp=25}}<br />
<br />
{{combat<br />
|name=servant robot<br />
|image=servant-robot.gif<br />
|items=[[electronic cabling]], [[mangled data plate]], [[memory tube]], [[titanium plating]]<br />
|chips=12-20<br />
|exp=27}}<br />
<br />
{{combat<br />
|name=translator robot<br />
|image=translator-robot.gif<br />
|items=[[electronic cabling]], [[mangled data plate]], [[nanoprocessor]], [[power converter]]<br />
|exp=31}}<br />
<br />
= Noncombat Choice Adventures =<br />
<br />
''This adventures has choices that may affect your Reputation, depending on your choice.''<br />
<br />
{{choice<br />
|name=Pick Yer Poison<br />
|image=drink-choice.jpg<br />
|choice1=Try trendy Gingerette Black<br />
|result1=[[Gingerette Black]]. More selfless [[reputation]].<br />
|choice2=Go for the Krakatoa Punch<br />
|result2=[[Krakatoa Punch]]. Less selfless [[reputation]].<br />
|choice3=Ask for both<br />
|result3=nothing (does not take time)<br />
}}<br />
<br />
= [[Static Villains]] =<br />
<br />
{{combat<br />
|name=Static<br />
|image=Static.jpg<br />
|items=[[Static's spark shield]]<br />
}}<br />
<br />
{{combat<br />
|name=LP Hovercraft<br />
|image=lp-hovercraft.jpg<br />
|items=[[number one fan]]<br />
}}<br />
= Notes =<br />
* The chance of each combat is equal.</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Ye_olde_epee&diff=68287Talk:Ye olde epee2018-08-05T03:37:47Z<p>Taltamir: </p>
<hr />
<div>==Better the longer it is in the family==<br />
Anyone knows what the deal is with that? Is it going to change its written stats or silently get better? is it counting retcons or IRL time? --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 20:37, 4 August 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Ye_olde_epee&diff=68286Talk:Ye olde epee2018-08-05T03:37:13Z<p>Taltamir: Created page with "==Better the longer it is in the family== Anyone knows what the deal is with that?"</p>
<hr />
<div>==Better the longer it is in the family==<br />
Anyone knows what the deal is with that?</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Heirloom_tomato&diff=68278Talk:Heirloom tomato2018-07-30T07:00:51Z<p>Taltamir: </p>
<hr />
<div>I was awarded access to the Heirloom Tomato after completion of my sixth heirloom run. That seems like a strange number of runs to be the trigger so maybe it has something to do with the amount of mettle earned. I earned a total of 93 mettle, but 12 of them were "bonus" mettle. --[[User:Trog|‡ Trog ‡]] ([[User talk:Trog|talk]]) 13:41, 24 February 2014 (PST)<br />
<br />
I still don't have it unlocked after 8 heirloom runs, and my highest mettle was 21 (max possible for an heirloom run). Is it possibly related to the item being taken, I usually take the same item so my item variety is low? Also, what is your in game name? I looked up trog and all 3 results have 0 retcons. My retcon items are: Boomstick x6, Paradox Naught x1, Midnight's Cloak x1. Another idea I have is maybe you need to take an item from noctua shop as an heiroom? but I already took the midnight's cloak. Its probably not taking the carrot or it would be noticed by whomever did it. I will try to add some variety --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 00:00, 30 July 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&diff=68277Talk:Nocturne's Shop2018-07-30T06:30:46Z<p>Taltamir: /* Details column */</p>
<hr />
<div>Hey guys, the 3 items here (Shadow Mist's Iron Scythe, Captain Nocturnal's Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can't say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don't have to worry about leadins. --[[User:Prestige|Prestige]] 01:55, 30 September 2010 (PDT)<br />
<br />
Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010<br />
<br />
Gadget 10 mettle run produced the pawn + 7 mettle hat (I'll be wearing it tomorrow) Mecha Nist's Night-Vision Helmet -- jpsteel 2 Oct 2010<br />
<br />
A 3 mettle Elemental run unlocked only the pants and the pawn. [[User:Edivad|Edivad]] 06:07, 2 October 2010 (PDT)<br />
<br />
A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR<br />
<br />
Just completed gadgeteer with 12 mettle, diet including - have 2 class items, 2 caffeine and pawn. --[[User:Shikao|Shikao]] 10:57, 5 October 2010 (PDT)<br />
<br />
My 15 mettle Elementalist run did not unlock the avatar, so it looks like 16 is the threshold for avatars. -- Hawksmoor<br />
:15-mettle Gadget run (naturally hyper, no skills, no sidekick, 10 pulls/day) sadly did not unlock any consumables nor avatar. --[[User:Prestige|Prestige]] 03:04, 6 October 2010 (PDT)<br />
:Yeah, it looks that naturally hyper doesn't unlock consumables --[[User:Shikao|Shikao]] 10:46, 6 October 2010 (PDT)<br />
<br />
1-mettle Gadgeteer run did not unlock any class equipment(though it did get me the bishop).<br />
[[User:Edivad|Edivad]] 08:02, 7 October 2010 (PDT)<br />
:10-mettle psion run (10 pulls/day, all food, no sidekick, no permed skills) did not unlock anything except lower-cost class gear as expected. It was my 3rd run, and no third chess piece nor sidekick was unlocked. --[[User:Prestige|Prestige]] 03:45, 9 October 2010 (PDT)<br />
<br />
Did a 3 mettle run, unlocked the 3rd chess piece. Considering it was just a trainee run, possible reward for 5 completed retcons? Strlike. 15:00, 9 October (BST)<br />
:Yeah, I guess the knight is for 4 runs (or 5 as you say, but we're not counting the first). Odd that there is not necessarily a 3rd run reward. Regarding the sidekick book, I know we were talking about the theory that it's unlocked by having all 4 quadrants, and it's true that I'm missing one, which could be the reason I have not unlocked it. Any other ideas? --[[User:Prestige|Prestige]] 15:48, 9 October 2010 (PDT)<br />
:Unlocked the Owner's manual after completing my 4th Gadgeteer retcon (3rd not counting initial timeline; 16, 13 and 13 Mettle), so it doesn't have anything to do with having all 4 quadrants. --[[User:Tasfal|Tasfal]] 11:28, 19 October 2010 (CET)<br />
<br />
Hopefully I figured out the requirement for lower-cost item. If 1<x<=3, then it must be 3. Why? Because 2 mettle run is impossible (at least for now). --[[User:Shikao|Shikao]] 08:16, 17 October 2010 (PDT)<br />
<br />
Should there be a note that the Avatars and Night Mare can only be bought once? --[[User:Zillow|Zillow]]--<br />
: Added. --[[User:Muhandes|Muhandes]] 06:49, 4 January 2011 (PST)<br />
==Transportation==<br />
I unlocked the transportation item today (20 mettle) -- the Night Mare<br />
<br />
I'll be wearing it later tonight so wiki editors can finish the entry -- jpsteel 30 Nov 2010<br />
<br />
Looking at Jpsteel's retcon history, my current guess for unlocking [[the Night Mare]] is 10 no pulls runs. Can anyone confirm or deny already? Or maybe someone is close to checking it out? Cause I am... 10 runs away =P --[[User:Shikao|Shikao]] 06:08, 1 December 2010 (PST)<br />
<br />
I can confirm that 10 no-pull runs are not required to unlock the Mare because Zillow has one too -- jpsteel 1 Dec 2010<br />
<br />
SLC got his as a Psion like me but under different run conditions so I'm still pretty sure it is something that unlocks in-run -- jpsteel 3 Dec 2010<br />
<br />
Maybe it has something to do with reputation? Yall who have unlocked it, have you done any none balanced runs? --[[User:Blackmatter615|Blackmatter615]] 21:14, 3 December 2010 (PST)<br />
<br />
I'm going to say it doesn't have anything to do with reputation since I haven't done anything but balanced runs -- jpsteel 4 Dec 2010<br />
<br />
==Aftercore note==<br />
:Hi Muhandes, I noticed you erased the "Only available in aftercore" note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne's Shop, and its radio button is grayed out. So what's up with that? A difference in our run types? --[[User:Prestige|Prestige]] 08:15, 1 October 2010 (PDT)<br />
<br />
@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy<br />
<br />
::Are you in a no-item run? Cause I can surely buy it, in my full item run.--[[User:Muhandes|Muhandes]] 15:09, 2 October 2010 (PDT)<br />
:::I'm in a 10 item/day run. Perhaps the fact that you're in a full item run means that all restrictions like that are lifted. --[[User:Prestige|Prestige]] 16:41, 2 October 2010 (PDT)<br />
<br />
No pull run and both chess items (pawn + bishop) say (Only available in aftercore.) -- jpsteel 8 Oct 2010<br />
<br />
== Order ==<br />
<br />
It's nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:<br><br />
1) alphabetically - the most obvious one, though not too good imo<br><br />
2) by mettle cost - also quite obvious, but again there are better solutions<br><br />
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that's my choice.<br> --[[User:Shikao|Shikao]] 12:08, 3 October 2010 (PDT)<br />
<br />
Shouldn't we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --[[User:Zillow|Zillow]]--<br />
<br />
: What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --[[User:Muhandes|Muhandes]] 00:32, 4 October 2010 (PDT)<br />
:Currently, my shop is: Sharovary, Cloak, Silk Shirt, Blindfold, Turkish Coffee, Stimpack, Chess pieces, picture of elemental, picture of psion. I won't have the sugar until after this run, but it looks like they're grouped as Equipment, Consumables, Chess, Avatars. Within each group, they're further grouped by cost first, and probably in order of Elem, Nat, Gadget, Psion. Do we want to duplicate the shop or keep things grouped by class as we have here right now? [[User:Cristiona|Cristiona]]<br />
:: wiki duplicates reality, does not create it. Resistance is futile. --[[User:Muhandes|Muhandes]] 01:45, 13 October 2010 (PDT)<br />
<br />
== Summary so far ==<br />
<br />
* Unlocking low level item: >1 <= 3<br />
* Unlocking high level item: 11<br />
* Unlocking avatar: 16<br />
<br />
== Details column ==<br />
<br />
Hm... I don't think I like the addition of the Details column. In my opinion, it only adds more clutter/width to this page without providing much of a benefit. Additionally, none of the other [[:Category:Store|store pages]] have anything similar (but I could be convinced that we should consider adding similar columns to the other pages instead) and it doesn't appear that way in the game (which the wiki tries to copy -- and yes the images here are in the wrong spot). Thoughts? --[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 01:32, 14 March 2018 (PDT)<br />
<br />
*I think other pages should have it too, it just makes it so much more convenient to know what each item does, otherwise you need a lot of back and forth to examine each individual page. Simply duplicating the game itself makes the wiki redundant, as you can just go to the game itself to see that, the point of the wiki is to provide additional info beyond what the game does. --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 23:26, 29 July 2018 (PDT)<br />
<br />
*I just double checked and... doesn't it already differ from the game by actually having unlock requirement listed? Also, if we are trying to duplicate the game then the columns need to be shuffled. Currently it is "name - price - picture - unlock requirement" while in the game it is "picture - name - price". I wouldn't mind if the picture was shuffled to the leftmost column to match the game --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 23:30, 29 July 2018 (PDT)<br />
<br />
== Heirloom Tomato ==<br />
Is this really unlocked simply by the quantity of heirloom runs? I did 8 already and it still did not unlock (4x more than what it took to unlock the carrot). Is it possible there is some special trick to it? who has it unlocked already? maybe by looking at their retcon history some clue could be found. --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 23:26, 29 July 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&diff=68276Talk:Nocturne's Shop2018-07-30T06:26:52Z<p>Taltamir: </p>
<hr />
<div>Hey guys, the 3 items here (Shadow Mist's Iron Scythe, Captain Nocturnal's Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can't say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don't have to worry about leadins. --[[User:Prestige|Prestige]] 01:55, 30 September 2010 (PDT)<br />
<br />
Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010<br />
<br />
Gadget 10 mettle run produced the pawn + 7 mettle hat (I'll be wearing it tomorrow) Mecha Nist's Night-Vision Helmet -- jpsteel 2 Oct 2010<br />
<br />
A 3 mettle Elemental run unlocked only the pants and the pawn. [[User:Edivad|Edivad]] 06:07, 2 October 2010 (PDT)<br />
<br />
A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR<br />
<br />
Just completed gadgeteer with 12 mettle, diet including - have 2 class items, 2 caffeine and pawn. --[[User:Shikao|Shikao]] 10:57, 5 October 2010 (PDT)<br />
<br />
My 15 mettle Elementalist run did not unlock the avatar, so it looks like 16 is the threshold for avatars. -- Hawksmoor<br />
:15-mettle Gadget run (naturally hyper, no skills, no sidekick, 10 pulls/day) sadly did not unlock any consumables nor avatar. --[[User:Prestige|Prestige]] 03:04, 6 October 2010 (PDT)<br />
:Yeah, it looks that naturally hyper doesn't unlock consumables --[[User:Shikao|Shikao]] 10:46, 6 October 2010 (PDT)<br />
<br />
1-mettle Gadgeteer run did not unlock any class equipment(though it did get me the bishop).<br />
[[User:Edivad|Edivad]] 08:02, 7 October 2010 (PDT)<br />
:10-mettle psion run (10 pulls/day, all food, no sidekick, no permed skills) did not unlock anything except lower-cost class gear as expected. It was my 3rd run, and no third chess piece nor sidekick was unlocked. --[[User:Prestige|Prestige]] 03:45, 9 October 2010 (PDT)<br />
<br />
Did a 3 mettle run, unlocked the 3rd chess piece. Considering it was just a trainee run, possible reward for 5 completed retcons? Strlike. 15:00, 9 October (BST)<br />
:Yeah, I guess the knight is for 4 runs (or 5 as you say, but we're not counting the first). Odd that there is not necessarily a 3rd run reward. Regarding the sidekick book, I know we were talking about the theory that it's unlocked by having all 4 quadrants, and it's true that I'm missing one, which could be the reason I have not unlocked it. Any other ideas? --[[User:Prestige|Prestige]] 15:48, 9 October 2010 (PDT)<br />
:Unlocked the Owner's manual after completing my 4th Gadgeteer retcon (3rd not counting initial timeline; 16, 13 and 13 Mettle), so it doesn't have anything to do with having all 4 quadrants. --[[User:Tasfal|Tasfal]] 11:28, 19 October 2010 (CET)<br />
<br />
Hopefully I figured out the requirement for lower-cost item. If 1<x<=3, then it must be 3. Why? Because 2 mettle run is impossible (at least for now). --[[User:Shikao|Shikao]] 08:16, 17 October 2010 (PDT)<br />
<br />
Should there be a note that the Avatars and Night Mare can only be bought once? --[[User:Zillow|Zillow]]--<br />
: Added. --[[User:Muhandes|Muhandes]] 06:49, 4 January 2011 (PST)<br />
==Transportation==<br />
I unlocked the transportation item today (20 mettle) -- the Night Mare<br />
<br />
I'll be wearing it later tonight so wiki editors can finish the entry -- jpsteel 30 Nov 2010<br />
<br />
Looking at Jpsteel's retcon history, my current guess for unlocking [[the Night Mare]] is 10 no pulls runs. Can anyone confirm or deny already? Or maybe someone is close to checking it out? Cause I am... 10 runs away =P --[[User:Shikao|Shikao]] 06:08, 1 December 2010 (PST)<br />
<br />
I can confirm that 10 no-pull runs are not required to unlock the Mare because Zillow has one too -- jpsteel 1 Dec 2010<br />
<br />
SLC got his as a Psion like me but under different run conditions so I'm still pretty sure it is something that unlocks in-run -- jpsteel 3 Dec 2010<br />
<br />
Maybe it has something to do with reputation? Yall who have unlocked it, have you done any none balanced runs? --[[User:Blackmatter615|Blackmatter615]] 21:14, 3 December 2010 (PST)<br />
<br />
I'm going to say it doesn't have anything to do with reputation since I haven't done anything but balanced runs -- jpsteel 4 Dec 2010<br />
<br />
==Aftercore note==<br />
:Hi Muhandes, I noticed you erased the "Only available in aftercore" note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne's Shop, and its radio button is grayed out. So what's up with that? A difference in our run types? --[[User:Prestige|Prestige]] 08:15, 1 October 2010 (PDT)<br />
<br />
@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy<br />
<br />
::Are you in a no-item run? Cause I can surely buy it, in my full item run.--[[User:Muhandes|Muhandes]] 15:09, 2 October 2010 (PDT)<br />
:::I'm in a 10 item/day run. Perhaps the fact that you're in a full item run means that all restrictions like that are lifted. --[[User:Prestige|Prestige]] 16:41, 2 October 2010 (PDT)<br />
<br />
No pull run and both chess items (pawn + bishop) say (Only available in aftercore.) -- jpsteel 8 Oct 2010<br />
<br />
== Order ==<br />
<br />
It's nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:<br><br />
1) alphabetically - the most obvious one, though not too good imo<br><br />
2) by mettle cost - also quite obvious, but again there are better solutions<br><br />
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that's my choice.<br> --[[User:Shikao|Shikao]] 12:08, 3 October 2010 (PDT)<br />
<br />
Shouldn't we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --[[User:Zillow|Zillow]]--<br />
<br />
: What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --[[User:Muhandes|Muhandes]] 00:32, 4 October 2010 (PDT)<br />
:Currently, my shop is: Sharovary, Cloak, Silk Shirt, Blindfold, Turkish Coffee, Stimpack, Chess pieces, picture of elemental, picture of psion. I won't have the sugar until after this run, but it looks like they're grouped as Equipment, Consumables, Chess, Avatars. Within each group, they're further grouped by cost first, and probably in order of Elem, Nat, Gadget, Psion. Do we want to duplicate the shop or keep things grouped by class as we have here right now? [[User:Cristiona|Cristiona]]<br />
:: wiki duplicates reality, does not create it. Resistance is futile. --[[User:Muhandes|Muhandes]] 01:45, 13 October 2010 (PDT)<br />
<br />
== Summary so far ==<br />
<br />
* Unlocking low level item: >1 <= 3<br />
* Unlocking high level item: 11<br />
* Unlocking avatar: 16<br />
<br />
== Details column ==<br />
<br />
Hm... I don't think I like the addition of the Details column. In my opinion, it only adds more clutter/width to this page without providing much of a benefit. Additionally, none of the other [[:Category:Store|store pages]] have anything similar (but I could be convinced that we should consider adding similar columns to the other pages instead) and it doesn't appear that way in the game (which the wiki tries to copy -- and yes the images here are in the wrong spot). Thoughts? --[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 01:32, 14 March 2018 (PDT)<br />
<br />
*I think other pages should have it too, it just makes it so much more convenient to know what each item does, otherwise you need a lot of back and forth to examine each individual page. Simply duplicating the game itself makes the wiki redundant, as you can just go to the game itself to see that, the point of the wiki is to provide additional info beyond what the game does. --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 23:26, 29 July 2018 (PDT)<br />
<br />
== Heirloom Tomato ==<br />
Is this really unlocked simply by the quantity of heirloom runs? I did 8 already and it still did not unlock (4x more than what it took to unlock the carrot). Is it possible there is some special trick to it? who has it unlocked already? maybe by looking at their retcon history some clue could be found. --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 23:26, 29 July 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Nocturne%27s_Shop&diff=68275Nocturne's Shop2018-07-30T06:21:03Z<p>Taltamir: /* Items */</p>
<hr />
<div>{{location<br />
|type=store<br />
|location=Downtown Twilight<br />
|image=Nocturne.gif<br />
|name=Nocturne's Shop<br />
}}<br />
Trade in mettle for rewards. There is a limit of one piece of blue equipment and three consumables during a run. After a run is complete, everything is available for purchase. You currently have '''<X> metal medals of mettle'''.<br />
<br />
Nocturne's is also the proud home of the [[Heirloom Derby]].<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
==Items==<br />
{| cellpadding="4" cellspacing="1" border="1" align="left" style="text-align:left"<br />
|- style="background-color:#EFEFEF"<br />
! '''Item'''<br />
! '''Price'''<br />
! ''' '''<br />
! '''Unlock Requirement'''<br />
! '''Details'''<br />
|-<br />
| [[Sunset's Flaming Sharovary]]<br />
| 7 mettle<br />
| [[Image:sunsets-sharovary.gif]]<br />
| Complete an Elemental run with 3+ mettle<br />
|Pants<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10 to your maximum Power Points<br><br />
Attacker takes +10% fire damage upon successful hit.<br />
|-<br />
| [[Shadow Mist's Iron Scythe]]<br />
| 7 mettle<br />
| [[Image:shadow-mists-scythe.gif]]<br />
| Complete a Naturalist run with 3+ mettle<br />
|Melee weapon (Slashing, large)<br><br />
Power: 80<br><br />
Level Required: 5<br><br />
+10 Melee damage<br><br />
Successful hit weakens opponents (by 5 points).<br><br />
|-<br />
| [[Mecha Nist's Night-vision Helmet]]<br />
| 7 mettle<br />
| [[Image:mecha-nists-helmet.gif]]<br />
| Complete a Gadgeteer run with 3+ mettle<br />
|Helmet<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10 Ranged damage<br><br />
+10% chance of critical hits.**<br />
|-<br />
| [[Midnight's Cloak]]<br />
| 7 mettle<br />
| [[Image:midnights-cloak.gif]]<br />
| Complete a Psion run with 3+ mettle<br />
|Shirt<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10% dodging ability<br><br />
Attacker takes +10% psychic damage upon successful hit.<br />
|-<br />
| [[The Murk's Silk Shirt]]<br />
| 12 mettle<br />
| [[Image:murks-shirt.gif]]<br />
| Complete an Elemental run with 11+ mettle<br />
|Shirt<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10 spell damage<br><br />
Using skills costs -1 PP<br><br />
-5 seconds to the duration of each turn***<br />
|-<br />
| [[Captain Nocturnal's Serpent Skin Pants]]<br />
| 12 mettle<br />
| [[Image:captain-nocturnals-pants.gif]]<br />
| Complete a Naturalist run with 11+ mettle<br />
|Pants<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10 Melee damage<br><br />
+5 HP per turn<br><br />
+5% chance of critical hits.**<br />
|-<br />
| [[Umbra's Shadow Blaster]]<br />
| 12 mettle<br />
| [[Image:umbras-blaster.gif]]<br />
| Complete a Gadgeteer run with 11+ mettle<br />
|Ranged weapon (Exotic ranged)<br><br />
Power: 80<br><br />
Level Required: 9<br><br />
+3 extra ranged attack(s) per turn.<br><br />
+5% chance of critical hits.**<br><br />
+20 ice damage<br />
|-<br />
| [[Gloam's Blindfold]]<br />
| 12 mettle<br />
| [[Image:gloams-blindfold.gif]]<br />
| Complete a Psion run with 11+ mettle<br />
|Helmet<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10% to the duration of auras<br><br />
+10 foe toughness.<br><br />
+20% psychic damage resistance<br />
|-<br />
| [[Somber's Fedora]]<br />
| 17 mettle<br />
| [[Image:Sombersfedora.gif]]<br />
| Complete an Elemental run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Helmet<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% to your maximum Power Points<br><br />
+5% chance of spell critical hits.**<br><br />
+1 skill point(s) applied to combat skills<br><br />
-5 seconds to the duration of each turn***<br />
|-<br />
| [[Ever-Dim Halter]]<br />
| 17 mettle<br />
| [[Image:Everdimhalter.gif]]<br />
| Complete a Naturalist run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Shirt<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% to your maximum Hit Points<br><br />
+5 damage absorption<br><br />
+5% Melee damage<br><br />
3% chance to stun opponents<br />
|-<br />
| [[Shade's Cargo Pants]]<br />
| 17 mettle<br />
| [[Image:shadescargopants.gif]]<br />
| Complete a Gadgeteer run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Pants<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% Reflexes<br><br />
+13% to initiative<br><br />
+5% dodging ability<br><br />
+5% Ranged damage<br />
|-<br />
| [[Dusk's Baton]]<br />
| 17 mettle<br />
| [[Image:Duskbaton.gif]]<br />
| Complete a Psion run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Melee weapon (Bashing, small)<br><br />
Power: 10<br><br />
Level Required: 13<br><br />
+13 spell damage<br><br />
+3% XP per turn<br><br />
+3% chance of enemy fumbles**<br><br />
-1 to the cost of combat skills<br />
|-<br />
| [[The Night Mare]]<br />
| 20 mettle<br />
| [[Image:night-mare.gif]]<br />
| Create a second [[Quizzically Quivering Quadraphonic Quad-Quadrant]]<br />
|Transportation<br><br />
Range: 4<br><br />
Level Required: 5<br><br />
+10% to initiative<br><br />
+10 weapon damage (ranged or melee)<br />
|-<br />
| [[Turkish coffee]]<br />
| 1 mettle<br />
| [[Image:turkish-coffee.gif]]<br />
| Complete a run with caffeine only restriction<br />
|Level Required: 5<br><br />
Contains caffeine (3)<br><br />
Bedtime: +65-75 minutes<br />
|-<br />
| [[stimpack]]<br />
| 2 mettle<br />
| [[Image:stimpack.gif]]<br />
| Complete a run with caffeine only restriction<br />
|Level Required: 9<br><br />
Contains caffeine (4)<br><br />
Bedtime: +88-96 minutes<br />
|-<br />
| [[black hole chocolate]]<br />
| 1 mettle<br />
| [[Image:black-hole-chocolate.gif]]<br />
| Complete a run with sugar only restriction<br />
|Level Required: 5<br><br />
Contains sugar (2)<br><br />
Bedtime: +23-29 minutes<br />
|-<br />
| [[three-tier tiramisu]]<br />
| 2 mettle<br />
| [[Image:tiramisu.gif]]<br />
| Complete a run with sugar only restriction<br />
|Level Required: 9<br><br />
Contains sugar (3)<br><br />
Bedtime: +34-40 minutes<br />
|-<br />
| [[heirloom carrot]]<br />
| 1 mettle<br />
| [[Image:heirloomcarrot.gif]]<br />
| Complete 2 heirloom runs<br />
|Vegetable<br><br />
10 maximum HP<br />
|-<br />
| [[heirloom tomato]]<br />
| 1 mettle<br />
| [[Image:Heirloomtomato.gif]]<br />
| Complete ? heirloom runs (needs spading, 8 heirloom runs are not enough)<br />
|Vegetable<br><br />
10 maximum PP<br />
|-<br />
| [[cartridge of fury]]<br />
| 16 mettle<br />
| [[Image:cartridgeoffury.gif]]<br />
| Use the [[dusty game cartridge]] a lot??? (needs confirmation)<br />
|Talisman<br><br />
Item is a free pull while in a retcon run<br><br />
+8 foe toughness.<br><br />
This game is [[too hard]]<br />
|-<br />
|[[Pawn of Destruction]]<br />
| 1 mettle<br />
| [[Image:chess-pawn.gif]]<br />
| Complete 2 [[retcon|runs]]<br />
|Offhand Item<br><br />
Power: 15<br><br />
Level Required: 5<br><br />
+5 weapon damage (ranged or melee)<br><br />
+5 spell damage<br />
|-<br />
| [[Bishop of Wreckage]]<br />
| 2 mettle<br />
| [[Image:chess-bishop.gif]]<br />
| Complete 3 [[retcon|runs]]<br />
|Accessory<br><br />
Level Required: 5<br><br />
Successful hit weakens opponents (by 5 points).<br />
|-<br />
| [[Knight of Ruin]]<br />
| 3 mettle<br />
| [[Image:chess-knight.gif]]<br />
| Complete 5 [[retcon|runs]]<br />
|Talisman<br><br />
+4% of weapon damage returned as HP<br><br />
+2% of weapon damage returned as PP<br><br />
-25% dodging ability<br />
|-<br />
| [[Rook of the Cataclysm]]<br />
| 5 mettle<br />
| [[Image:chess-rook.gif]]<br />
| Complete 10 [[retcon|runs]]<br />
|Offhand Item<br><br />
Power: 15<br><br />
Level Required: 7<br><br />
+20 foe toughness.<br />
|-<br />
| [[Queen of the Apocalypse]]<br />
| 10 mettle<br />
| [[Image:Chess-queen.gif]]<br />
| Complete 15 [[retcon|runs]]<br />
|Accessory<br><br />
Level Required: 7<br><br />
-5 seconds to the duration of each turn***<br><br />
+5% chance of critical hits.**<br />
|-<br />
| [[King of Armageddon]]<br />
| 15 mettle<br />
| [[Image:Chess-king.gif]]<br />
| Complete 20 [[retcon|runs]]<br />
|Talisman<br><br />
Allows you to tap into the power of Armageddon in combat.<br><br />
Adds ice damage to your attacks, as a function of level (currently +X).<br><br />
Attacker takes 10 fire damage<br><br />
-25% to your maximum Hit Points<br><br />
Take 2 psychic damage per round of combat<br />
|-<br />
|[[picture of an elemental|Picture of an elemental]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete an Elemental run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a naturalist|Picture of a naturalist]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Naturalist run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a gadgeteer|Picture of a gadgeteer]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Gadgeteer run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a psion|Picture of a psion]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Psion run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[owner's manual|Owner's manual]]<br />
| 30 mettle<br />
| [[File:Owners-manual.gif]]<br />
| Complete three runs with the sidekick restriction.<br />
| Gives your sidekick understudy a new skill. [[Mechanic]]<br />
|-<br />
|}<br />
<br clear=all><br />
{{button|Start meddling with medals}}<br />
<br />
==Notes==<br />
* (**) Fumble and critical hit values are capped at +/- 20%.<br />
* (***) Maximum time benefit of -60 seconds, total, including Heroic Efficiency.<br />
* The requisites for unlocking chess items does include the original continuity run, as the game itself counts it as a completed retcon in your character sheet.<br />
* This shop only appears after the player has obtained [[metal medal of mettle|metal medals of mettle]] by completing a [[retcon]].<br />
* Chess items are only available in aftercore or on a retcon with no item restrictions<br />
* Sugar, Caffeine, and Vegetable items cannot be Autosold, but they can be traded or sold. All other items cannot be Traded, Sold, or Autosold.<br />
* The avatars, owner's manual and Night Mare can only be purchased once, ever.<br />
[[Category:Store]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Total_tea&diff=68264Total tea2018-07-24T03:54:16Z<p>Taltamir: </p>
<hr />
<div>{{item<br />
|descid=70077469<br />
|itemid=2737<br />
|name=total tea<br />
|plural=cups of total tea<br />
|image=totaltea.gif<br />
|desc=You're not sure exactly how long these tea bags were left to steep, but they began long before you found this cup. In fact, with how the water's probably been evaporating, there's probably nothing here but bitter sludge.<br />
|type=Miscellaneous Item<br />
|autosell=20<br />
|caffeine=yes<br />
|caffeinefullness=6<br />
|obtain=[[Cannonball Tavern]]<br />
:*[[over-zealous teetotaler]]<br />
|consume=You drink the tea, feeling all the uncaffeinated weakness leaving your body.<br />
{{time|?-48-?}}<br />
|multiuse=<br />
}}</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Nocturne%27s_Shop&diff=68263Nocturne's Shop2018-07-24T03:39:58Z<p>Taltamir: /* Items */</p>
<hr />
<div>{{location<br />
|type=store<br />
|location=Downtown Twilight<br />
|image=Nocturne.gif<br />
|name=Nocturne's Shop<br />
}}<br />
Trade in mettle for rewards. There is a limit of one piece of blue equipment and three consumables during a run. After a run is complete, everything is available for purchase. You currently have '''<X> metal medals of mettle'''.<br />
<br />
Nocturne's is also the proud home of the [[Heirloom Derby]].<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
==Items==<br />
{| cellpadding="4" cellspacing="1" border="1" align="left" style="text-align:left"<br />
|- style="background-color:#EFEFEF"<br />
! '''Item'''<br />
! '''Price'''<br />
! ''' '''<br />
! '''Unlock Requirement'''<br />
! '''Details'''<br />
|-<br />
| [[Sunset's Flaming Sharovary]]<br />
| 7 mettle<br />
| [[Image:sunsets-sharovary.gif]]<br />
| Complete an Elemental run with 3+ mettle<br />
|Pants<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10 to your maximum Power Points<br><br />
Attacker takes +10% fire damage upon successful hit.<br />
|-<br />
| [[Shadow Mist's Iron Scythe]]<br />
| 7 mettle<br />
| [[Image:shadow-mists-scythe.gif]]<br />
| Complete a Naturalist run with 3+ mettle<br />
|Melee weapon (Slashing, large)<br><br />
Power: 80<br><br />
Level Required: 5<br><br />
+10 Melee damage<br><br />
Successful hit weakens opponents (by 5 points).<br><br />
|-<br />
| [[Mecha Nist's Night-vision Helmet]]<br />
| 7 mettle<br />
| [[Image:mecha-nists-helmet.gif]]<br />
| Complete a Gadgeteer run with 3+ mettle<br />
|Helmet<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10 Ranged damage<br><br />
+10% chance of critical hits.**<br />
|-<br />
| [[Midnight's Cloak]]<br />
| 7 mettle<br />
| [[Image:midnights-cloak.gif]]<br />
| Complete a Psion run with 3+ mettle<br />
|Shirt<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10% dodging ability<br><br />
Attacker takes +10% psychic damage upon successful hit.<br />
|-<br />
| [[The Murk's Silk Shirt]]<br />
| 12 mettle<br />
| [[Image:murks-shirt.gif]]<br />
| Complete an Elemental run with 11+ mettle<br />
|Shirt<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10 spell damage<br><br />
Using skills costs -1 PP<br><br />
-5 seconds to the duration of each turn***<br />
|-<br />
| [[Captain Nocturnal's Serpent Skin Pants]]<br />
| 12 mettle<br />
| [[Image:captain-nocturnals-pants.gif]]<br />
| Complete a Naturalist run with 11+ mettle<br />
|Pants<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10 Melee damage<br><br />
+5 HP per turn<br><br />
+5% chance of critical hits.**<br />
|-<br />
| [[Umbra's Shadow Blaster]]<br />
| 12 mettle<br />
| [[Image:umbras-blaster.gif]]<br />
| Complete a Gadgeteer run with 11+ mettle<br />
|Ranged weapon (Exotic ranged)<br><br />
Power: 80<br><br />
Level Required: 9<br><br />
+3 extra ranged attack(s) per turn.<br><br />
+5% chance of critical hits.**<br><br />
+20 ice damage<br />
|-<br />
| [[Gloam's Blindfold]]<br />
| 12 mettle<br />
| [[Image:gloams-blindfold.gif]]<br />
| Complete a Psion run with 11+ mettle<br />
|Helmet<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10% to the duration of auras<br><br />
+10 foe toughness.<br><br />
+20% psychic damage resistance<br />
|-<br />
| [[Somber's Fedora]]<br />
| 17 mettle<br />
| [[Image:Sombersfedora.gif]]<br />
| Complete an Elemental run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Helmet<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% to your maximum Power Points<br><br />
+5% chance of spell critical hits.**<br><br />
+1 skill point(s) applied to combat skills<br><br />
-5 seconds to the duration of each turn***<br />
|-<br />
| [[Ever-Dim Halter]]<br />
| 17 mettle<br />
| [[Image:Everdimhalter.gif]]<br />
| Complete a Naturalist run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Shirt<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% to your maximum Hit Points<br><br />
+5 damage absorption<br><br />
+5% Melee damage<br><br />
3% chance to stun opponents<br />
|-<br />
| [[Shade's Cargo Pants]]<br />
| 17 mettle<br />
| [[Image:shadescargopants.gif]]<br />
| Complete a Gadgeteer run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Pants<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% Reflexes<br><br />
+13% to initiative<br><br />
+5% dodging ability<br><br />
+5% Ranged damage<br />
|-<br />
| [[Dusk's Baton]]<br />
| 17 mettle<br />
| [[Image:Duskbaton.gif]]<br />
| Complete a Psion run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Melee weapon (Bashing, small)<br><br />
Power: 10<br><br />
Level Required: 13<br><br />
+13 spell damage<br><br />
+3% XP per turn<br><br />
+3% chance of enemy fumbles**<br><br />
-1 to the cost of combat skills<br />
|-<br />
| [[The Night Mare]]<br />
| 20 mettle<br />
| [[Image:night-mare.gif]]<br />
| Create a second [[Quizzically Quivering Quadraphonic Quad-Quadrant]]<br />
|Transportation<br><br />
Range: 4<br><br />
Level Required: 5<br><br />
+10% to initiative<br><br />
+10 weapon damage (ranged or melee)<br />
|-<br />
| [[Turkish coffee]]<br />
| 1 mettle<br />
| [[Image:turkish-coffee.gif]]<br />
| Complete a run with caffeine only restriction<br />
|Level Required: 5<br><br />
Contains caffeine (3)<br><br />
Bedtime: +65-75 minutes<br />
|-<br />
| [[stimpack]]<br />
| 2 mettle<br />
| [[Image:stimpack.gif]]<br />
| Complete a run with caffeine only restriction<br />
|Level Required: 9<br><br />
Contains caffeine (4)<br><br />
Bedtime: +88-96 minutes<br />
|-<br />
| [[black hole chocolate]]<br />
| 1 mettle<br />
| [[Image:black-hole-chocolate.gif]]<br />
| Complete a run with sugar only restriction<br />
|Level Required: 5<br><br />
Contains sugar (2)<br><br />
Bedtime: +23-29 minutes<br />
|-<br />
| [[three-tier tiramisu]]<br />
| 2 mettle<br />
| [[Image:tiramisu.gif]]<br />
| Complete a run with sugar only restriction<br />
|Level Required: 9<br><br />
Contains sugar (3)<br><br />
Bedtime: +34-40 minutes<br />
|-<br />
| [[heirloom carrot]]<br />
| 1 mettle<br />
| [[Image:heirloomcarrot.gif]]<br />
| Complete 2 heirloom runs<br />
|Vegetable<br><br />
10 maximum HP<br />
|-<br />
| [[heirloom tomato]]<br />
| 1 mettle<br />
| [[Image:Heirloomtomato.gif]]<br />
| Complete ? heirloom runs (needs spading, 7 heirloom runs are not enough)<br />
|Vegetable<br><br />
10 maximum PP<br />
|-<br />
| [[cartridge of fury]]<br />
| 16 mettle<br />
| [[Image:cartridgeoffury.gif]]<br />
| Use the [[dusty game cartridge]] a lot??? (needs confirmation)<br />
|Talisman<br><br />
Item is a free pull while in a retcon run<br><br />
+8 foe toughness.<br><br />
This game is [[too hard]]<br />
|-<br />
|[[Pawn of Destruction]]<br />
| 1 mettle<br />
| [[Image:chess-pawn.gif]]<br />
| Complete 2 [[retcon|runs]]<br />
|Offhand Item<br><br />
Power: 15<br><br />
Level Required: 5<br><br />
+5 weapon damage (ranged or melee)<br><br />
+5 spell damage<br />
|-<br />
| [[Bishop of Wreckage]]<br />
| 2 mettle<br />
| [[Image:chess-bishop.gif]]<br />
| Complete 3 [[retcon|runs]]<br />
|Accessory<br><br />
Level Required: 5<br><br />
Successful hit weakens opponents (by 5 points).<br />
|-<br />
| [[Knight of Ruin]]<br />
| 3 mettle<br />
| [[Image:chess-knight.gif]]<br />
| Complete 5 [[retcon|runs]]<br />
|Talisman<br><br />
+4% of weapon damage returned as HP<br><br />
+2% of weapon damage returned as PP<br><br />
-25% dodging ability<br />
|-<br />
| [[Rook of the Cataclysm]]<br />
| 5 mettle<br />
| [[Image:chess-rook.gif]]<br />
| Complete 10 [[retcon|runs]]<br />
|Offhand Item<br><br />
Power: 15<br><br />
Level Required: 7<br><br />
+20 foe toughness.<br />
|-<br />
| [[Queen of the Apocalypse]]<br />
| 10 mettle<br />
| [[Image:Chess-queen.gif]]<br />
| Complete 15 [[retcon|runs]]<br />
|Accessory<br><br />
Level Required: 7<br><br />
-5 seconds to the duration of each turn***<br><br />
+5% chance of critical hits.**<br />
|-<br />
| [[King of Armageddon]]<br />
| 15 mettle<br />
| [[Image:Chess-king.gif]]<br />
| Complete 20 [[retcon|runs]]<br />
|Talisman<br><br />
Allows you to tap into the power of Armageddon in combat.<br><br />
Adds ice damage to your attacks, as a function of level (currently +X).<br><br />
Attacker takes 10 fire damage<br><br />
-25% to your maximum Hit Points<br><br />
Take 2 psychic damage per round of combat<br />
|-<br />
|[[picture of an elemental|Picture of an elemental]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete an Elemental run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a naturalist|Picture of a naturalist]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Naturalist run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a gadgeteer|Picture of a gadgeteer]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Gadgeteer run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a psion|Picture of a psion]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Psion run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[owner's manual|Owner's manual]]<br />
| 30 mettle<br />
| [[File:Owners-manual.gif]]<br />
| Complete three runs with the sidekick restriction.<br />
| Gives your sidekick understudy a new skill. [[Mechanic]]<br />
|-<br />
|}<br />
<br clear=all><br />
{{button|Start meddling with medals}}<br />
<br />
==Notes==<br />
* (**) Fumble and critical hit values are capped at +/- 20%.<br />
* (***) Maximum time benefit of -60 seconds, total, including Heroic Efficiency.<br />
* The requisites for unlocking chess items does include the original continuity run, as the game itself counts it as a completed retcon in your character sheet.<br />
* This shop only appears after the player has obtained [[metal medal of mettle|metal medals of mettle]] by completing a [[retcon]].<br />
* Chess items are only available in aftercore or on a retcon with no item restrictions<br />
* Sugar, Caffeine, and Vegetable items cannot be Autosold, but they can be traded or sold. All other items cannot be Traded, Sold, or Autosold.<br />
* The avatars, owner's manual and Night Mare can only be purchased once, ever.<br />
[[Category:Store]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Magic_sand&diff=68261Magic sand2018-07-20T07:45:22Z<p>Taltamir: </p>
<hr />
<div>{{item<br />
|descid=41391135<br />
|itemid=2739<br />
|name=magic sand<br />
|plural=<br />
|image=sand.gif<br />
|desc=It's hard to say if this sand is actually magical or just mixed with some kind of soporific agent. Either way, it's Mr. Sandman's secret for bringing your enemies dreams.<br />
|type=Miscellaneous Item<br />
|autosell=40<br />
|combat=yes<br />
|obtain=[[Outskirts of Area 54]]<br />
*[[sandman]]<br />
|combatuse=You sprinkle some dust on the [enemy name] and they look... a little... sleeee... zzzzzz...<br/><br />
Your opponent is too stunned to act. (only lasts the turn on which the sand was used)<br/><br />
Opponent: (-10 Dodge, -10 Offense)<br />
}}<br />
==References==<br />
* Refers to the song "{{wikipedia|Mr. Sandman}}".</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Magic_sand&diff=68260Magic sand2018-07-20T07:44:44Z<p>Taltamir: </p>
<hr />
<div>{{item<br />
|descid=41391135<br />
|itemid=2739<br />
|name=magic sand<br />
|plural=<br />
|image=sand.gif<br />
|desc=It's hard to say if this sand is actually magical or just mixed with some kind of soporific agent. Either way, it's Mr. Sandman's secret for bringing your enemies dreams.<br />
|type=Miscellaneous Item<br />
|autosell=40<br />
|combat=yes<br />
|obtain=[[Outskirts of Area 54]]<br />
*[[sandman]]<br />
|combatuse=You sprinkle some dust on the [enemy name] and they look... a little... sleeee... zzzzzz...<br/><br />
Your opponent is too stunned to act.<br/><br />
Opponent: (-10 Dodge, -10 Offense)<br />
}}<br />
==References==<br />
* Refers to the song "{{wikipedia|Mr. Sandman}}".</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Magic_sand&diff=68259Magic sand2018-07-20T07:44:02Z<p>Taltamir: fixed line breaks from previous edit</p>
<hr />
<div>{{item<br />
|descid=41391135<br />
|itemid=2739<br />
|name=magic sand<br />
|plural=<br />
|image=sand.gif<br />
|desc=It's hard to say if this sand is actually magical or just mixed with some kind of soporific agent. Either way, it's Mr. Sandman's secret for bringing your enemies dreams.<br />
|type=Miscellaneous Item<br />
|autosell=40<br />
|combat=yes<br />
|obtain=[[Outskirts of Area 54]]<br />
*[[sandman]]<br />
|combatuse=You sprinkle some dust on the Gila monstrosity and they look... a little... sleeee... zzzzzz...<br/><br />
Your opponent is too stunned to act.<br/><br />
Opponent: (-10 Dodge, -10 Offense)<br />
}}<br />
==References==<br />
* Refers to the song "{{wikipedia|Mr. Sandman}}".</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Magic_sand&diff=68258Magic sand2018-07-20T07:43:35Z<p>Taltamir: </p>
<hr />
<div>{{item<br />
|descid=41391135<br />
|itemid=2739<br />
|name=magic sand<br />
|plural=<br />
|image=sand.gif<br />
|desc=It's hard to say if this sand is actually magical or just mixed with some kind of soporific agent. Either way, it's Mr. Sandman's secret for bringing your enemies dreams.<br />
|type=Miscellaneous Item<br />
|autosell=40<br />
|combat=yes<br />
|obtain=[[Outskirts of Area 54]]<br />
*[[sandman]]<br />
|combatuse=You sprinkle some dust on the Gila monstrosity and they look... a little... sleeee... zzzzzz...</br><br />
Your opponent is too stunned to act.</br><br />
Opponent: (-10 Dodge, -10 Offense)<br />
}}<br />
==References==<br />
* Refers to the song "{{wikipedia|Mr. Sandman}}".</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:The_Best_Training_Schoolyards_Can_Provide&diff=68257Talk:The Best Training Schoolyards Can Provide2018-07-18T03:46:55Z<p>Taltamir: </p>
<hr />
<div>==Occasional proc==<br />
Sometimes when doing this noncombat I get the following:<br />
<br />
Intimidated by your display of amazing dexterity, another nearby veteran decides to slink off into the woods.<br />
<br />
Which appears to be related to [[Moon Over Twilight, Brutes Over Downtown]] quest --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 20:46, 17 July 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:The_Best_Training_Schoolyards_Can_Provide&diff=68256Talk:The Best Training Schoolyards Can Provide2018-07-18T03:46:43Z<p>Taltamir: </p>
<hr />
<div>==Occasional proc==<br />
Sometimes when doing this noncombat I get the following:<br />
<br />
Intimidated by your display of amazing dexterity, another nearby veteran decides to slink off into the woods.<br />
<br />
Which appears to be related to [[Moon Over Twilight, Brutes Over Downtown]] quest</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:The_Best_Training_Schoolyards_Can_Provide&diff=68255Talk:The Best Training Schoolyards Can Provide2018-07-18T03:41:50Z<p>Taltamir: </p>
<hr />
<div>==Occasional proc==<br />
Sometimes when doing this noncombat I get the following:<br />
<br />
Intimidated by your display of amazing dexterity, another nearby veteran decides to slink off into the woods.<br />
<br />
My condition when getting it is:<br/><br />
Level 13 Elemental<br/><br />
Reputation: Balanced<br/><br />
Strength: 147 (142)<br/><br />
Intellect: 185 (180)<br/><br />
Reflexes: 163<br/><br />
HP/Max: 122/122<br/><br />
PP/Max: 111/206 (182)<br/><br />
To-hit ability: 114<br/><br />
Dodge ability: 117<br/><br />
Initiative: 63<br/><br />
Offensive power: 224<br/><br />
Defensive power: 307 <br/><br />
Helmet: Somber's Fedora<br/><br />
Main Hand: pugil stick<br/><br />
Shirt: xentrium breastplate<br/><br />
Gloves: gloves du Lac<br/><br />
Pants: xentrium breeches<br/><br />
Boots: xentrium boots <br/><br />
Off hand: black box<br/><br />
Accessory: dumbbell<br/><br />
Accessory: juggling pins<br/><br />
Talisman: Futility Belt<br/><br />
Transport: jetpack<br/><br />
--[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 20:41, 17 July 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:The_Best_Training_Schoolyards_Can_Provide&diff=68254Talk:The Best Training Schoolyards Can Provide2018-07-18T03:40:45Z<p>Taltamir: Created page with "==Occasional proc== Sometimes when doing this noncombat I get the following: Intimidated by your display of amazing dexterity, another nearby veteran decides to slink off int..."</p>
<hr />
<div>==Occasional proc==<br />
Sometimes when doing this noncombat I get the following:<br />
<br />
Intimidated by your display of amazing dexterity, another nearby veteran decides to slink off into the woods.<br />
<br />
My condition when getting it is:<br />
Level 13 Elemental<br />
Reputation: Balanced<br />
Strength: 147 (142)<br />
Intellect: 185 (180)<br />
Reflexes: 163<br />
HP/Max: 122/122<br />
PP/Max: 111/206 (182) <br />
To-hit ability: 114<br />
Dodge ability: 117<br />
Initiative: 63<br />
Offensive power: 224<br />
Defensive power: 307 <br />
Helmet: Somber's Fedora<br />
Main Hand: pugil stick<br />
Shirt: xentrium breastplate<br />
Gloves: gloves du Lac<br />
Pants: xentrium breeches<br />
Boots: xentrium boots <br />
Off hand: black box<br />
Accessory: dumbbell<br />
Accessory: juggling pins<br />
Talisman: Futility Belt<br />
Transport: jetpack</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Virtual_Reality_Gaming_Center&diff=68250Virtual Reality Gaming Center2018-07-15T08:27:41Z<p>Taltamir: /* Notes */</p>
<hr />
<div>{{Location<br />
|name=Virtual Reality Gaming Center<br />
|image=Vr.gif<br />
|location=Downtown Twilight<br />
}} <br />
<br />
{{needsspading|frequencies of outcomes}}<br />
The attendant on duty at the Virtual Reality Gaming Center approaches and informs you that they've got three basic types of games: flight simulators, empire-building strategy games, and sports games. Each game costs '''100 chips''' for '''10 minutes''' of play.<br />
<br clear=all><br />
{{button|Play the Flight Simulator (10 minutes)|center}}<br />
{{button|Play an Empire Building Game (10 minutes)|center}}<br />
{{button|Play Virtual Sports (10 minutes)|center}}<br />
<br />
''If you have [[A.R.F. free pass]]:''<br />
<br />
'''<big>Play A.R.F.</big>'''<br />
<br />
Looks like you've got N A.R.F. free passes. Would you like to play a game?<br />
{{button|Cash in that pass|center}}<br />
==Flight Simulator==<br />
<br />
''When you choose to '''Play the Flight Simulator''', you will get some game points and one of the following outcomes:''<br />
<br />
''3 points:''<br />
<br />
You play the flight simulator for a while. A wild and crazy dogfight ensues where you shoot everyone out of the sky. Yes, even yourself. It's tricky, but with some effort you pull it off. You gain '''1 Reflex point.'''<br />
<br />
''4 points:''<br />
<br />
You play the flight simulator for a while. You spend the time working on precision flying. Eventually you learn how to buzz so close to the flight tower you can hear the controllers inside shout "Maverick!" You gain '''1 Reflex point.'''<br />
<br />
''5 points:''<br />
<br />
You play the flight simulator for a while. Initially you're doing pretty well, but then one of your opponents shoots you out of the sky. It's frustrating, but it teaches you a thing or two about strategy. You gain '''1 Intellect point.'''<br />
<br />
''6-8 points:''<br />
<br />
You play the flight simulator for a while. You zip through the skies like a bird. And not one of those pathetic flightless birds, either. You gain '''(10-16)*Level XP.'''<br />
<br />
''When crossing a 25 points multiple, up to 250, you will advance to the next Flight Bracket:''<br />
<br />
'''You just hit Flight Bracket ''N''!'''<br />
<br />
Somehow you manage to open a bonus round with a chance to win a prize. After ten minutes of shooting like crazy, it turns out the prize is a can of energy drink, cross-promoted between the game maker and a beverage company.<br />
<br />
You get an item: '''[[Bray energy drink]].'''<br />
<br />
''On Flight Bracket 1:''<br />
<br />
You have also acquired a new skill: '''[[Passable Pilot]]'''<br />
<br />
''On Bracket 10:''<br />
<br />
'''You have achieved the highest bracket in this game.'''<br />
==Empire Building Game==<br />
<br />
''When you choose to '''Play an Empire Building Game''', you will get some game points and one of the following outcomes:''<br />
<br />
''3 points:''<br />
<br />
You play the empire strategy game for a while. Using the time allotted you managed to set up a railroad monopoly which uses its empty cars to give settlers roller-coaster rides as you take them along the old Oregon Trail. That's what we call thinking outside the box. You gain '''1 Intellect point.'''<br />
<br />
''4 points:''<br />
<br />
You play the empire strategy game for a while. In just ten short minutes you manage to bend an entire galactic civilization to your will. Starcraft Ho! You gain '''1 Intellect point.'''<br />
<br />
''5 points:''<br />
<br />
You play the empire strategy game for a while. You spend the time managing several construction projects, which mostly means running back and forth between disasters. That takes quite a bit of stamina! You gain '''1 Strength point.'''<br />
<br />
''6-8 points:''<br />
<br />
You play the empire strategy game for a while. You build your own little city of Virtual Rome, and then while you're there you do as Virtual Romans do. You gain '''(10-16)*Level XP.'''<br />
<br />
''When crossing a 25 points multiple, up to 250, you will advance to the next Empire Bracket:''<br />
<br />
'''You just hit Empire Bracket ''N''!'''<br />
<br />
When you're done, the store manager pulls you aside and says, "You don't know this, but we've been tying your game performance to real-world stock market. You just made our company 1,750,000-2,490,000 chips! As as sign of appreciation, we'd like to give you a cut as commission." The manager hands you an envelope.<br />
<br />
Inside is '''175-249 chips.''' That's a lame commission, you think, but it's better than nothing. ''(The amount gained is 1/10000 of the amount you made for the company. Cheap bastards.)''<br />
<br />
''On Bracket 10:''<br />
<br />
'''You have achieved the highest bracket in this game.'''<br />
<br />
==Virtual Sports==<br />
<br />
''When you choose to '''Play Virtual Sports''', you will get some game points and one of the following outcomes:''<br />
<br />
''3 points:''<br />
<br />
You play the virtual sports game for a while. For variety you load an ultimate frisbee program. You're surprised to find it requires more running than even soccer. You gain '''1 Strength point.'''<br />
<br />
''4 points:''<br />
<br />
You play the virtual sports game for a while. Looking for something different, you enter a virtual "World's Strongest Hero" competition. There's a lot of grunting involved, meaning you gain '''1 Strength point.'''<br />
<br />
''5 points:''<br />
<br />
You play the virtual sports game for a while. You load the ping-pong program. For a real challenge, you play two different opponents at once. You gain '''1 Reflex point.'''<br />
<br />
''6-8 points:''<br />
<br />
You play the virtual sports game for a while. You play a speed round of golf and then try out curling. Someone tries to tell you neither of those are sports, but you don't listen to them. You gain '''(10-16)*Level XP.'''<br />
<br />
''When crossing a 25 points multiple, up to 250, you will advance to the next Sports Bracket:''<br />
<br />
'''You just hit Sports Bracket ''N''!'''<br />
<br />
Surprisingly, you just got the high score in the game. As a prize, you're given a bottle of energy drink to help you properly rehydrate after your intense effort.<br />
<br />
You get an item: '''[[Scalpel energy drink]].'''<br />
<br />
''On Bracket 10:''<br />
<br />
'''You have achieved the highest bracket in this game.'''<br />
==Cashing a pass==<br />
''Gives you [[Shall We Play A Game? (A.R.F.)]]''.<br />
==Notes==<br />
* Trying to enter without range 3 [[Transportation Summary Table|transportation]] yields:<br />
<br />
You hop on a bike and you start pedaling for your destination. You pedal and you pedal and you pedal and you pedal some more. Then you realize you're still nowhere near where you wanted to go, so you decide to forget it and go home.<br />
<br />
* The total number of points you have in each game is recorded in the ''Other Notes'' section of your [[Journal & Quests (manual)|Journal]].<br />
* The top 10 scores in each game are listed in [[Starboard Port]].''<br />
* If you reach Bracket 10 on all 3 games in the same retcon you can claim the Badge [[Pinball Wizard]], just make sure to get it before you retcon.<br />
<br />
==References==<br />
* The 4 points result on the Flight Simulator references the movie {{Wikipedia|Top Gun (film)|Top Gun}}. Maverick is the main character's nickname.<br />
* The idea of a virtual reality game actually being reality in The Empire Building Game is a reference to the novel {{wikipedia|Ender's Game}}, where the main character, Ender, controls a fleet of ships and destroys an alien colony when he thinks he is training for the same battle.<br />
* The 4 points result in the Empire Building game refers to the game {{wikipedia|Starcraft}}.<br />
* The 6-8 points reslt in the Empire Building game refers to the saying {{wikipedia|when in Rome, do as the Romans do}}.<br />
[[Category:Locations]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Heirloom_Derby&diff=68247Heirloom Derby2018-07-03T03:01:30Z<p>Taltamir: /* Rewards */</p>
<hr />
<div>This is a contest for the fastest {{DictLink|heirloom}} retcon using one of these two items. Any such retcon ''completed'' this month will count towards the contest, so talk to [[Susan Novak|Susan]] before the 1st rolls around. Good luck!<br />
<br />
If the heirloom item is a '''[[Talisman Summary Table|talisman]]''', you must use that talisman for the entire retcon. Make sure you put it on before you get started!<br />
<br />
==Location==<br />
: [[Nocturne's Shop]]<br />
<br />
==Rewards==<br />
* [[ye olde bungee]] - secret reward<br />
* [[ye olde coatee]] - speed runner up reward<br />
* [[ye olde degree]] - ???<br />
* [[ye olde epee]] - mettle winner reward<br />
* [[ye olde filigree]] - secret reward<br />
* [[ye olde frisbee]] - speed winner reward<br />
* [[ye olde humvee]] - secret reward<br />
* [[ye olde levee]] - mettle runner up reward<br />
* [[ye olde toffee]] - sugar, consolation prize<br />
<br />
==Past Rewards==<br />
* [[Heirloom cameo]]<br />
* [[Heirloom carriageless horse]]<br />
* [[Heirloom derby]]<br />
* [[Heirloom diamond]]<br />
* [[Heirloom floral shirt]]<br />
* [[Heirloom knife]]<br />
* [[Heirloom skillet]]<br />
* [[Heirloom spork]]<br />
* [[Heirloom swimsuit]]<br />
* [[Heirloom trousers]]<br />
* [[Heirloom velociraptor]]<br />
* [[Pack of heirloom gum]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Trouble_in_the_Galleria&diff=68245Trouble in the Galleria2018-07-02T04:41:37Z<p>Taltamir: new method to acquire steel knuckles was recently added</p>
<hr />
<div>{{needsspading|Jan 8 2013 changes?}}<br />
Back to [[Quests]]<br />
==Walkthrough==<br />
0. ''The quest starts under the name '''Can't Put a Price on Heroism'''. You get the following journal message:''<br />
<br />
You may want to do a little more exploring, to get to know more of your neighborhood. Maybe checking out the shops in the Galleria would be a good way to start to feel your way around more locations?<br />
<br />
1. ''Visiting [[The Galleria shops]] for the first time, you get the following:''<br />
<br />
You take a stroll through the galleria shops down at the corner. It's late and most of them are closed, but a few, like a music store and bookstore, are still doing active business. Frankly you're surprised that this area is so quiet and peaceful. There aren't many places in the city like this.<br />
<br />
On a whim you pop into one of the shops at random and poke around a little. Even crimefighters need a little breather now and then, right? You say hi to the shop owner and he returns your greeting. Just making conversation, you comment on the pleasant, peaceful nature of this little corner of the neighborhood. Strangely, the shopkeeper turns pale and starts stammering, "Wha-what do you mean? I don't know what you're talking about."<br />
<br />
Weird. "I was just thinking you guys must do a really good job with security around here, to have all these shops open this late and not locked down like a fort. It's nice."<br />
<br />
The owner continues to stammer awkwardly, and then squints his eyes at you. "Are-are you the new collector?" he asks.<br />
<br />
"Huh? No. I mean, I don't know what you're asking. What kind of collector?"<br />
<br />
The guy clams up, fast. "Oh, nothing. Nevermind." He refuses to say more about it, and eventually you leave. Something's very fishy, though.<br />
<br />
''This will yield change the quest name to '''Trouble in the Galleria''' and add the following message to your journal:''<br />
<br />
There's something fishy going on in the Galleria shops--it's weirdly quiet and the shop owners seem timid. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some clues there?<br />
<br />
''Or, if you are still level 1:''<br />
<br />
There's something fishy going on in the Galleria shops--it's weirdly quiet and the shop owners seem timid. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some clues there? ''Be careful, though. The roughs that hang out in that bar might be tougher than you are.''<br />
<br />
2. ''Patrol the [[Cannonball Tavern]] until you get [[To the Rescue]], and the following message to your journal:''<br />
<br />
After rescuing Melody you're now very certain that something sinister is going on around the Galleria shops. If what she says is true, the guy who owns Jax 'Za pizza parlor might be responsible. You'll need more information, either from the pizza place or from the Galleria.<br />
<br />
3. ''Visit [[The Galleria shops]] again to get:''<br />
<br />
You step into the galleria bookstore and browse for a bit. There's a visiting author reading excerpts from a children's book called ''Pickle and Onion'' and kids are running everywhere. On your way out one of the employees pulls you aside to an isolated corner. In a hushed voice he says, "Hey, I'm Bob, the store owner. I heard about how you rescued Melody from Jack's goons. A lot of people are afraid that might make things worse, but I think we've needed someone like you for a long time."<br />
<br />
"What can you tell me?" you ask.<br />
<br />
"Unfortunately, not a whole lot. The thugs do most of the dirty work, but it's common knowledge that the guy who owns the pizza place is ultimately in charge."<br />
<br />
"You mean Jack?" you ask.<br />
<br />
He nods. "Yeah. Jack. Big J, some people call him. I think those are just nicknames, though. I've never met the guy, but the neighborhood business association has him listed as John Steele."<br />
<br />
"What else?"<br />
<br />
Bob spreads his hands. "That's about it. You're going to have to find out the rest on your own. Come back if you learn anything else. I'll help if I can, but I'm no hero; I've got a wife and kids, and a good business."<br />
<br />
You nod in understanding and head back out to the street.<br />
<br />
''This will give the following message to your journal:''<br />
<br />
Melody and Bob have confirmed that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, seems to be responsible for neighborhood extortion. It's up to you to track down more evidence. Besides the stores, the only other night life in that area is at the Cannonball Tavern. Maybe you can pick up some more clues there?<br />
<br />
''Visit [The Galleria shops]] again and it'll displays:''<br />
<br />
You visit the bookstore and have another chat with the owner. Bob says, "I've been thinking about Jack, and I've got an idea. Jack's never around during the day, and his goons won't let you in with a weapon at night. But I bet I could sneak a small weapon into the bathroom of the restaurant during the day. Something small and completely waterproof. I could hide it in the toilet reservoir. If you can get past the guards, you could go into the bathroom and pick up the weapon."<br />
<br />
You both agree that sounds like a good plan, but when you look over your inventory you can't find anything that seems to fit the bill.<br />
<br />
''This will give the following message to your journal:''<br />
<br />
You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion. The owner of Bob's Bookstore has offered his assistance in sneaking a weapon into the bathroom of Jax 'Za. Now you've just got to find something suitable.<br />
<br />
''The next times you visit [The Galleria shops]] it'll display one off:''<br />
<br />
On the way through the galleria you stop to help a man who trips and falls nearly in front of you. As you help him to his feet, alcohol fumes wash over you--he's clearly three sheets to the wind, maybe four or five sheets even.<br />
<br />
"I've seen the man you're looking for", he slurs. "Big J. Huge. Prolly eight feet tall. With a big, hollow laugh. You better watch out, or you just might find him." Then the man staggers away without so much as a thanks.<br />
<br />
:''or''<br />
<br />
You stop by the bookstore and say hi to the owner. He checks to see if you've got anything that might be useful to use against Jack, but the two of you can't think of anything.<br />
<br />
4.''At this point you can go directly to step 6, or do the following non-mandatory steps to ease advancement: Patrol the [[Cannonball Tavern]] again until you get [[steel knuckles]] from one of two ways<br />
* [[A Noggin Scratcher]] which will occur after many turns spent there to give you the steel knuckles.<br />
* [[Shall We Play A Game? (Cannonball Tavern)|Shall We Play A Game?]] - a choice adventure, choose "Look around a little harder for a fight", win the fight and get lucky with the drop chance.<br />
<br />
Getting the Steel Knuckles puts the following message in your journal:''<br />
<br />
You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion. The owner of Bob's Bookstore has offered his assistance in sneaking a weapon into the bathroom of Jax 'Za. You picked up some steel knuckles from the Cannonball that would probably work. Maybe you should go see Bob again?<br />
<br />
5. ''visit [[The Galleria shops]] again to get:''<br />
<br />
You visit the bookstore and have another chat with the owner. Bob says, "I've been thinking about Jack, and I've got an idea. Jack's never around during the day, and his goons won't let you in with a weapon at night. But I bet I could sneak a small weapon into the bathroom of the restaurant during the day. Something small and completely waterproof. I could hide it in the toilet reservoir. If you can get past the guards, you could go into the bathroom and pick up the weapon."<br />
<br />
The bookstore owner looks over your collection of weapons. "Hmm," he says, fingering the steel knuckles, "I think these might work. I'll sneak them over as soon as I can." He takes your steel knuckles and tucks them in a pocket as you head back out into the street.<br />
<br />
''This will change the journal message to:''<br />
<br />
You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion, and it's time to teach him a lesson. Bob already took the steel knuckles from you and hid them in the pizza parlor bathroom. All you have to do is get in there after the shop is closed for the night.<br />
<br />
6. ''After 11:05, un-equip your weapon, go to [[Jax 'Za]] and enter <code>John Steele</code> in the box. You can then either "Visit the Bathroom" first, and then "Go to the Office", which yields [[very dazed John Steele]] or go directly to office which yields the much tougher [[Big Bad John Steele]]. Defeat him to get the following message in your journal:''<br />
<br />
You have had your showdown with John Steele and taught him a lesson. The Galleria shops ought to be free from his meddling now. You probably ought to let Rand know what you've been up to, and see if he can have Steele arrested.<br />
<br />
'Or, if you haven't finished the [[Like a Super Neighbor]] quest yet:''<br />
<br />
You have had your showdown with John Steele and taught him a lesson. The Galleria shops ought to be free from his meddling now. If you ever make friends with anyone in the police department, it might be a good topic of conversation. In the meantime, maybe you ought to follow up on your hunches in the Like a Super Neighbor entry above. Hint, hint.<br />
<br />
7. ''Visit the [[Twilight Police Department (Somerset)|Twilight Police Department]] to conclude the quest and talk to Rand:''<br />
<br />
You catch Rand at the office and fill him in on your exploits regarding John Steele and the Galleria shops. He congratulates you on your good work but doesn't seem nearly as excited about the experience as you are. When you ask if he can arrest Steele, Rand just shakes his head. "Fraid not, kid. I'm glad you showed him up, but you don't have anything you can use as legal evidence. I'm sure he was guilty, but in a legal sense you don't have any reliable proof. In fact, if he wanted to, he could probably sue you for assault, and you'd be the bad guy in the case."<br />
<br />
"Really?" you ask. "I hadn't even thought about that."<br />
<br />
Rand nods. "Yeah, you've got to be careful, or you're going to end up making as many enemies with the law enforcers as with the criminals."<br />
<br />
You say, "But at least that neighborhood is safe now, right?"<br />
<br />
Rand snorts, and starts to laugh, until he realizes you were being serious. "For a few days, maybe. But Steele's just a small fry. Some guy running extortion in a few blocks of a small neighborhood? He may have been pretty efficient at keeping things quiet, but there isn't a fraction of a chance that he could have held the neighborhood if someone above him hadn't let him keep the territory. There's a crime syndicate that controls most of the city. Steele isn't even a bit player in that organization. He's a flea that lives on a rat that eats the crumbs that the syndicate drops now and then. There's a dozen parasites just like him living on your city block, waiting to take his place."<br />
<br />
"Huh. Wow. I hadn't even thought about that. So the whole thing was basically pointless?"<br />
<br />
"Aww, don't be too hard on yourself, kid. You did a good thing. A bunch of people are better off than they used to be. That's not a bad start at all."<br />
<br />
''The following message is added to the Completed Quests section of your journal:''<br />
<br />
You successfully tracked down a local criminal, John Steele, and taught him a lesson. The good news is that neighborhood is free of him. The bad news is you've come to realize he was just one extremely small extension of an extremely large crime syndicate.<br />
<br />
==Rewards==<br />
* 150 XP<br />
* 400 chips<br />
<br />
[[Category:Quests]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Sugar&diff=68227Sugar2018-06-24T14:56:35Z<p>Taltamir: /* Summary Table */ added some leading zeroes to make sorting work correctly. moved nonconsumable sugar to their own table</p>
<hr />
<div>==Introduction==<br />
Sugar is one of the three consumables in Twilight Heroes, the others being [[Caffeine]] and [[Vegetable]]. Consuming sugar increases your Bedtime, allowing you more time to play.<br />
<br />
Using sugar after casting [[Sugar Purifier]] increases the time gained by 20% + 3S%, where S is the number of {{SkillPoint}}s invested into the skill. For each item consumed, 15 minutes of the effect are removed, and the following line is added after the use message:<br />
:The sugar purifier makes the sweet intensely sugary.<br />
<br />
Each sugar item has a size in "units" of sugar. You can consume 6 such units per day. Trying to consume more will get you the message:<br />
: Ugh. You don't feel very good right now. You don't even want to think about eating any more candy today. Maybe not until next month, even.<br />
<br />
Trying to multi-use too much sugar will get you the message:<br />
:That's way more candy than you should eat in one night. You're old enough to know better than than to even consider that much sugar. Yuck.<br />
<br />
Trying to multi-use sugar when you are under diet restrictions gets you the message:<br />
:You have opted to go without sugar this run, so you can't have that. Sorry, no cheating on the diet.<br />
<br />
==Summary Table==<br />
{| cellpadding="3" cellspacing="0" border="1" align="left" style="text-align:center" class="sortable" align="center" valign="top"<br />
|- style="background-color:#EFEFEF"<br />
! '''Item''' !! '''Time (min)''' !! '''Sugar''' !! '''Average Time/sugar''' !! '''Variance Time/sugar''' !! Requirement !! class="unsortable"|Notes<br />
|-<br />
| [[heirloom gum]] || ?-25-? || 1 || 25? || 0? || ||<br />
|-<br />
| [[donut hole]] || 18-22 || 1 || 20 || 4 || Level 9 ||<br />
|-<br />
| [[tiny chocolate eclair]] || 15 || 1 || 15 || 0 || Level 5 || gives XP<br />
|-<br />
| [[Villaintine's truffles]] || 85-95 || 6 || 15 || 1.67 || Level 10 ||<br />
|-<br />
| [[data draught]] || 80-90 || 6 || 14 || 1.67 || Level 10 || Gain effect [[Moore Power]]<br />
|-<br />
| [[dulce de diamante]] || 80-90 || 6 || 14 || 1.67 || Level 10 || Gain effect [[Scintillating]]<br />
|-<br />
| [[jumbo jawbreaker]] || 80-90 || 6 || 14 || 1.67 || Level 10 || Gain 6 maximum HP<br />
|-<br />
| [[sugar water cooler]] || 80-90 || 6 || 14 || 1.67 || Level 10 || Gain 6 maximum PP<br />
|-<br />
| [[ultrataffy]] || 37-43 || 3 || 13.33 || 2 || Level 10 ||<br />
|-<br />
| [[birthday cake]]<br>[[dice cream cake]]<br>[[golden cheesecake]]<br>[[old-fashioned dice cream cake]]<br>[[swirled dice cream cake]] || 78 || 6 || 13 || 0 || Level 5 ||<br />
|-<br />
| [[contraband liquorice]] || 24-28 || 1 || 13 || 2 || Level 5 ||<br />
|-<br />
| [[cosmic sugar crystals]] || 12-14 || 1 || 13 || 2 || Level 10 || Restore some PP<br />
|-<br />
| [[hero heart]] || 12-14 || 1 || 13 || 2 || Level 5 ||<br />
|-<br />
| [[snicker-snack]] || 12-14 || 1 || 13 || 2 || Level 5 || Gain effect [[Internal Injuries]]<br />
|-<br />
| [[frosted cocoa-fruity marshmallow blasts]] || 35-43 || 3 || 13 || 2.67 || Level 4 ||<br />
|-<br />
| [[black hole chocolate]] || 23-29 || 2 || 13 || 3 || Level 5 ||<br />
|-<br />
| [[gumdrop]] || 11-15 || 1 || 13 || 4 || Level 5 ||<br />
|-<br />
| [[gumdrop (regifted)]] || 11-15 || 1 || 13 || 4 || Level 5 ||<br />
|-<br />
| [[Frostheim mocha]] || 137-149 || 3 || {{#expr: (((137+149)/2) - 17.5*6)/3 round 2}}<sup>see [[#Notes|notes]]</sup> || 4 || Level 12 || 6 [[Caffeine]]<br />
|-<br />
| [[moleroot]] || 137-149 || 3 || {{#expr: (((137+149)/2) - 17.5*6)/3 round 2}}<sup>see [[#Notes|notes]]</sup> || 4 || Level 12 || 6 [[Caffeine]]<br />
|-<br />
| [[the undiet soda]] || 137-149 || 3 || {{#expr: (((137+149)/2) - 17.5*6)/3 round 2}}<sup>see [[#Notes|notes]]</sup> || 4 || Level 12 || 6 [[Caffeine]]<br />
|-<br />
| [[candy covered cashmere]] || 12-13 || 1 || 12.5 || 1 || Level 5 || Gain effect [[Cashmere Mouth]]<br />
|-<br />
| [[sweet lichen]] || 48-52 || 4 || 12.5 || 1 || Level 6 ||<br />
|-<br />
| [[atmosphereum slurry]] || 70-80 || 6 || 12.5 || 1.67 || Level 6 || Gain effect [[Slurried]]<br />
|-<br />
| [[emerald nectar]] || 70-80 || 6 || 12.5 || 1.67 || Level 8 || Gain effect [[Green Thumb]]<br />
|-<br />
| [[ruby treacle]] || 70-80 || 6 || 12.5 || 1.67 || Level 8 || Gain effect [[Seeing Red]]<br />
|-<br />
| [[sapphire syrup]] || 70-80 || 6 || 12.5 || 1.67 || Level 8 || Gain effect [[Aqua Marine]]<br />
|-<br />
| [[candied laurels]] || 23-27 || 2 || 12.5 || 2 || Level 6 || Gain effect [[Hardy Rester]]<br />
|-<br />
| [[IQ120]] || 23-27 || 2 || 12.5 || 2 || Level 7 ||<br />
|-<br />
| [[stroopwafel]] || 23-27 || 2 || 12.5 || 2 || Level 7 ||<br />
|-<br />
| [[sweet snap]] || 34-41 || 3 || 12.5 || 2.33 || Level 7 || Gain 2 Intellect<br />
|-<br />
| [[MechaGelt]] || 11-14 || 1 || 12.5 || 3 || Level 3 ||<br />
|-<br />
| [[root beer float]] || 42-58 || 4 || 12.5 || 4 || Level 6 ||<br />
|-<br />
| [[anachronistic Gingerette]] || 45-50 || 1 || {{#expr: (((45+50)/2) - 17.5*2)/1 round 2}}<sup>see [[#Notes|notes]]</sup> || 5 || Level 5 || 2 [[Caffeine]]<br />
|-<br />
| [[Powdered Moleroot]] || 90-100 || 2 || {{#expr: (((90+100)/2) - 17.5*4)/2 round 2}}<sup>see [[#Notes|notes]]</sup> || 5 || Level 5 || 4 [[Caffeine]]<br />
|-<br />
| [[three-tier tiramisu]] || 34-40 || 3 || 12.33 || 2 || Level 9 ||<br />
|-<br />
| [[dated candy]] || 22-26 || 2 || 12 || 2 || ||<br />
|-<br />
| [[dungeon drop]] || 11-13 || 1 || 12 || 2 || || Extends effect [[Dungeon Durability]], [[Dungeon Dinner]], or [[Dungeon Dash]]<br />
|-<br />
| [[fresh space-time taffy]] || 11-13 || 1 || 12 || 2 || ||<br />
|-<br />
| [[zombites]] || 22-26 || 2 || 12 || 2 || ||<br />
|-<br />
| [[en 'n' ens]] || 32-40 || 3 || 12 || 2.67 || Level 5 || gives 2 Strength<br />
|-<br />
| [[gum in three acts]] || 32-40 || 3 || 12 || 2.67 || Level 5 || gives some XP, 1 strength, 1 intellect, 1 reflexes<br />
|-<br />
| [[jaw clencher]] || 32-40 || 3 || 12 || 2.67 || Level 4 || gives XP<br />
|-<br />
| [[chocolate chip]] || 21-27 || 2 || 12 || 3 || Level 2 ||<br />
|-<br />
| [[Boot Rear brand root beer]] || 30-42 || 3 || 12 || 4 || Level 5 ||<br />
|-<br />
| [[acclaim bar]] || 20-27 || 2 || 11.75 || 3.5 || Level 3 || gives 2 Reflexes<br />
|-<br />
| [[candy cane]] || 20-27 || 2 || 11.75 || 3.5 || Level 4 ||<br />
|-<br />
| [[candy cane (regifted)]] || 20-27 || 2 || 11.75 || 3.5 || Level 4 ||<br />
|-<br />
| [[peanut butter couplet]] || 20-27 || 2 || 11.75 || 3.5 || Level 8 || gives XP<br />
|-<br />
| [[sugar substitute]] || 20-27 || 2 || 11.75 || 3.5 || Level 3 ||<br />
|-<br />
| [[budge frownies]] || 20-26 || 2 || 11.5 || 3 || Level 2 || gives 2 Intellect<br />
|-<br />
| [[sour ginger candy]] || 20-26 || 2 || 11.5 || 3 || Level 3 || gives XP<br />
|-<br />
| [[the Mick's sketchy candy]] || 20-26 || 2 || 11.5 || 3 || Level 10 || gives some XP, 3 Strength, 3 Intellect, 3 Reflexes<br />
|-<br />
| [[Raul Rondo's Neverhalting Stobgopper]]<br>[[Raul Rondo's Transcen-dilly-endant Bar]] || 31-37 || 3 || 11.33 || 2 || Level 5 ||<br />
|-<br />
| [[candy necklace]] || 20-25 || 2 || 11.25 || 2.5 || || Accessory<br>+20% sugar item drops<br> gives [[string of bad code]] when consumed<br />
|-<br />
| [[ectoberry cereal]] || 20-25 || 2 || 11.25 || 2.5 || ||<br />
|-<br />
| [[Gross Gummies]] || 20-25 || 2 || 11.25 || 2.5 || Level 2 ||<br />
|-<br />
| [[mint goat milk]] || 20-25 || 2 || 11.25 || 2.5 || || Can be used in combat to boost item drops<br />
|-<br />
| [[candy brick]] || 10-12 || 1 || 11 || 2 || || Gain effect [[Brick Intestine]]<br />
|-<br />
| [[electro-pops]] || 10-12 || 1 || 11 || 2 || || Gain effect [[Spitting Lightning]]<br />
|-<br />
| [[invisible candy]] || 10-12 || 1 || 11 || 2 || || Gain effect [[It's Placebo Effective!]]<br />
|-<br />
| [[Ivory Coast ginger beer]] || 20-24 || 2 || 11 || 2 || Level 2 ||<br />
|-<br />
| [[cherry gelatin]] || 20-24 || 2 || 11 || 2 || Level 3 ||gives 2 Reflexes<br />
|-<br />
| [[perfectly normal brownies]] || 20-24 || 2 || 11 || 2 || Level 2 || gives 2 HP<br>clears [[Rank and Musty Daze]] effect<br />
|-<br />
| [[wolf pup chow]] || 10-12 || 1 || 11 || 2 || || Gain effect [[Hungry like the Wolf Pup]]<br />
|-<br />
| [[candy corn]]<br>[[fall-colored chocolates]]<br>[[marshmallow-covered chocolate]]<br>[[Spider Skitters]] || 9-11 || 1 || 10 || 2 || Level 2 ||<br />
|-<br />
| [[candy shell]] || 9-11 || 1 || 10 || 2 || ||<br />
|-<br />
| [[eyeball gumball]] || 9-11 || 1 || 10 || 2 || ||<br />
|-<br />
| [[Gingerette hard candy]] || 9-11 || 1 || 10 || 2 || Level 2 ||<br />
|-<br />
| [[holiday box of chocolates]] || 9-11 || 1 || 10 || 2 || ||<br />
|-<br />
| [[IQ80]] || 9-11 || 1 || 10 || 2 || Level 2 ||<br />
|-<br />
| [[jawbruiser]] || 9-11 || 1 || 10 || 2 || Level 2 ||<br />
|-<br />
| [[Snackers candy bar]] || 9-11 || 1 || 10 || 2 || Level 2 ||<br />
|-<br />
| [[sour coating]] || 9-11 || 1 || 10 || 2 || || Take {{col|acid|some damage}}<br />
|-<br />
| [[sour gumball]] || 18-22 || 2 || 10 || 2 || Level 2 || gives XP<br />
|-<br />
| [[sweet pod]] || 18-22 || 2 || 10 || 2 || Level 2 ||<br />
|-<br />
| [[Woofers & Tweeters]] || 9-11 || 1 || 10 || 2 || Level 2 ||<br />
|-<br />
| [[cracked candied nuts]] || 16-24 || 2 || 10 || 4 || || restores some HP<br />
|-<br />
| [[artisan snowcone]] || 8-9 || 1 || 08.5 || 1 || || restores some PP<br />
|-<br />
| [[stale space-time taffy]] || 8-9 || 1 || 08.5 || 1 || ||<br />
|-<br />
| [[chocolate covered jelly]] || 13-17 || 2 || 07.5 || 2 || Level 3 ||<br />
|-<br />
| [[gigavolt]] || ?-41-44-? || 1 || 07.5?<sup>see [[#Notes|notes]]</sup> || 3? || || 2 [[Caffeine]]<br />
|-<br />
| [[blue gumball]]<br>[[green gumball]]<br>[[pink gumball]] || 4-6 || 1 || 05 || 2 || ||<br />
|}<br />
<br />
==Other items==<br />
These items state that they contain sugar, but cannot be consumed.<br />
{| cellpadding="3" cellspacing="0" border="1" align="left" style="text-align:center" class="sortable" align="center" valign="top"<br />
|- style="background-color:#EFEFEF"<br />
! '''Item''' !! '''Time (min)''' !! '''Sugar''' !! '''Average Time/sugar''' !! '''Variance Time/sugar''' !! Requirement !! class="unsortable"|Notes<br />
|-<br />
| [[colossal jawbreaker]] || N/A || 12 || N/A || N/A || N/A || Cannot be successfully consumed<br />
|}<br />
<br />
==Notes==<br />
* It is hard to compare items which consume contain both sugar and [[caffeine]] to items that contain only one of them. The values used in the table above assume that each caffeine unit yields 17.5 minutes, such as the amount given by [[Mister Tea]] and other standard caffeine items. Other useful comparisons might be:<br />
{| align=center style="text-align:center"<br />
! Caffeine yield/unit !! Sugar yield/unit<br />
|-<br />
| 17.5 (e.g. [[Mister Tea]]) || {{#expr: (((137+149)/2) - 17.5*6)/3 round 2}}<br />
|-<br />
| 18 (e.g. [[oil can coffee]]) || {{#expr: (((137+149)/2) - 18*6)/3 round 2}}<br />
|}<br />
* The sugar mechanic was introduced during [[Halloween 2008]].<br />
[[Category:Guides]][[Category:Sugar|*]][[Category: Limited Daily Usage]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Jujitsu_expert&diff=68225Talk:Jujitsu expert2018-06-21T10:40:16Z<p>Taltamir: </p>
<hr />
<div>Recorded 1002 rounds against slum foes with a level 75 character (way over the top limit).<br />
*190 times it triggered<br />
*812 times it didn't<br />
<br />
Resulting in {{statrate|1002|190}}. <br />
<br />
I kept track of the % as I was spading it and the value kept rising (mentioning it because so far all the other values I spaded to be around 20 were always higher than 20).<br />
<br />
[[User:Patojonas|Patojonas]] 10:30, 4 July 2012 (PDT)<br />
<br />
By triggered do you mean "times it successfully blocked" or "times it did anything at all, either successfully blocking or showing a failed to block message"?--[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 03:40, 21 June 2018 (PDT)<br />
----<br />
==Do nothing messages==<br />
<br />
*<name> tries to turn your opponent's momentum against them, but can never remember what the 'p' is supposed to stand for.<br />
<br />
*<name> tries to grapple with your opponent, but can't maintain a good grip.<br />
<br />
[[User:Patojonas|Patojonas]] 05:27, 27 November 2014 (PST)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Sidekicks_Summary_Table&diff=68224Sidekicks Summary Table2018-06-21T10:36:22Z<p>Taltamir: </p>
<hr />
<div>* The sidekick becomes available after meeting [[The Bit Player 7|the Bit Player]] for the last time during the [[All the World's a Quest, and All the Men and Women Merely Heroes|level 9 quest]], or when chosen as an option during [[R.E.T.C.O.N. Device|retcon]].<br />
* The sidekick is managed in the [[Sidekick (hideout)|sidekick]] section of the [[Hideout]].<br />
* The power of each focus scales with the hero's level, until its level cap is reached.<br />
* Some effects and equipment give [[Special abilities#Improved Sidekick Effectiveness|improved sidekick effectiveness]].<br />
* The [[judo kid gloves]] grants the sidekick additional capabilities when equipped.<br />
* Prior to November 27 2014, sidekicks and [[companions]] were part of the same mechanic, and only one of either could be active at any given time.<br />
<br />
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"<br />
|- style="background-color:#EFEFEF"<br />
! Sidekick !! Obtained !! Level Cap !! class="unsortable"|Ability<br />
|-<br />
| [[Accountant]] || [[trilowatt finance system]] || 20 || Chips find<br />
|-<br />
| [[Arcane scholar]] || [[eldritch tome]] (May 2013 [[IOTM]]) || 20 || Spell damage<br>spell criticals<br>blocking<br>and more<br />
|-<br />
| [[Basic understudy]] || [[All the World's a Quest, and All the Men and Women Merely Heroes|level 9 quest]] || 10 || Attacks<br />
|-<br />
| [[Cheerleader]] || [[robotic cheerleader]] ||20|| Increases Foe Level<br>deals {{col|sonic|Sonic}} Damage<br />
|-<br />
| [[Computer pharmacist]] || [[electropharmacological encyclopedia]] || 20 || +XP per turn<br>attacks<br>drops items<br />
|-<br />
| [[Cosmic jester]] || [[Rigoletto's Compleat Jester kit]] || 20 || Attacks<br>boosts spell damage<br>other benefits tuned by combat items<br />
|-<br />
| [[Demolition man]] || [[Mad Bomber magazine]] || 20 || {{col|sonic|Sonic}} attacks<br />
|-<br />
| [[Documentarian]] || [[Firebird College at Philbin]] || 10 || +XP per turn<br />
|-<br />
| [[Egyptian knife fighter]] || [[manual of Egyptian knife fighting]] || 40 || Attacks<br />
|-<br />
| [[Electrical "engineer"]] || [[Bryll Bison's I'm a Danger Here Myself|Bryll Bison's ''I'm a Danger Here Myself'']] || 20 || {{col|electric|Electric}} attacks<br />
|-<br />
| [[EMT]] || [[trilowatt physiology interpreter]] || 20 || Restores HP<br />
|-<br />
| [[Eskrima master]] || [[Eskrima book]] || 30 || Attacks<br />
|-<br />
| [[Extortionist]] || [[banned book]] || 10 || Chips find<br />
|-<br />
| [[Flea market trader]] || [[Firebird College at Philbin]] || 10 || Item find<br />
|-<br />
| [[Grumpy old smuggler]] || [[highly implausible script]] || 20 || Item find<br>stops opponent attacks<br />
|-<br />
| [[Hero Dash trainer]] || [[trainer's whistle]] || 20 || Helps you dodge<br>weakens elemental attacks<br>restores PP<br />
|-<br />
| [[Hoarder]] || [[Disposophobia and you]] || 20 || Item find<br />
|-<br />
| [[Ice sculptor]] || [[Fahrenheit 4 - 5.1]] || 20 || +XP per turn<br>{{col|ice|ice}} attacks<br />
|-<br />
| [[International agent of intrigue]] || [[The Spy who Loved and Let Die at the Royal Casino]] || 20 || Attacks<br>restores HP<br>drops useful items<br />
|-<br />
| [[Jujitsu expert]] || [[Firebird College at Philbin]] || 10 || Stops opponent attacks<br />
|-<br />
| [[Karate expert]] || [[Firebird College at Philbin]] || 20 || Attacks<br />
|-<br />
| [[Mag-Wai warrior]] || [[Tales of the Mag-Wai]] || 20 || {{col|fire|Fire}} attacks<br />
|-<br />
| [[Majestic noble]] || [[August Personage's The Stately Monarch|August Personage's ''The Stately Monarch'']] || 20 || Chips find<br>restores PP<br>delevels in combat<br />
|-<br />
| [[Massage therapist]] || [[Firebird College at Philbin]] || 10 || Restores HP and PP<br />
|-<br />
| [[Mechanic]] || [[owner's manual]] || 1 || +1 vehicle range<br />
|-<br />
| [[Midi "musician"]] || [[trilowatt signaling unit]] || 20 || Increases foe toughness<br />
|-<br />
| [[Mimic]] || [[Firebird College at Philbin]] || 10 || Increases foe toughness<br />
|-<br />
| [[Minstrel]] || [[Minstrel's Story hint book]] || 20 || Attracts villains<br>attacks enemies<br>and inspires you<br />
|-<br />
| [[Motivational speaker]] || [[motivational DVD]] || 100 || Increased sidekick effectiveness<br />
|-<br />
| [[Night owl]] || Unknwon || 10 || Attacks. Also searches when it's late enough.<br />
|-<br />
| [[Pied piper]] || [[3.14-gauge pipes]] || 20 || Attracts villains and companions<br>Also makes {{col|sonic|sonic}} attacks<br />
|-<br />
| [[Psychoanalyst]] || [[Elijah bot]] || 20 || +XP per turn<br />
|-<br />
| [[Race car driver]] || [[The 'Swift and ...' trilogy]] || 15 || decreased turn length<br />
|-<br />
| [[Reformed arsonist]] || [[Little Charley's firestarting kit]] || 20 || Item find<br>inspired by damaging combat items<br />
|-<br />
| [[Rules lawyer]] || [[employee manual]] || 20 || {{col|psychic|Psychic}} attacks<br />
|-<br />
| [[Self defense expert]] || [[Firebird College at Philbin]] || 10 || Attacks<br />
|-<br />
| [[Superagent]] || [[Superagency and You]] || 20 || Attracts villains<br>interferes with opponents<br>can make mad chips<br />
|-<br />
| [[Hero Dash fan]] || [[Hero Dash pennant]] || 20 || Helps protect against elemental damage<br />
|}<br />
<br />
[[Category:Sidekicks|*]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=IOTM&diff=68223IOTM2018-06-21T10:36:16Z<p>Taltamir: Redirected page to The Wok of Stars</p>
<hr />
<div>#REDIRECT[[The Wok of Stars]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Software&diff=68222Software2018-06-19T09:29:41Z<p>Taltamir: </p>
<hr />
<div>[[image:Cd.gif|center]]<br />
<br />
Software is mostly used in your hideout's [[Computer Lab]] to perform a variety of tasks.<br />
<br />
=Software That Can Be Installed=<br />
The software listed here can be installed on your computer, with variable effects while it is running.<br />
<br />
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"<br />
|- style="background-color:#EFEFEF"<br />
! '''Software''' !! '''How Created''' !! '''Effect Name''' !! '''Effect Results''' !! '''Electronic Computer''' !! '''Positronic Computer'''<br />
|-<br />
| [[Vlad's Decryptonomicon software]]<br />
| Purchased at [[Aaron's All-Night Electronics]]<br />
| Vlad's Decryptonomicon<br />
| Decrypt items. Such as [[heavily encrypted swipe card]], [[mangled data plate]], all the codes listed here, and more.<br />
| Takes 45 minutes per decryption.<br />
| Takes 30 minutes per decryption.<br />
|-<br />
| [[GigantoFirm LookOut Calendar]] <br />
| [[city map code]]<br />
+ [[physiology scan code]]<br />
| [[Prepunctuality]]<br />
| Occasionally gain some bonus time at the end of a fight. Estimated 6.2% to 9.2% chance<br />
| 30 seconds<br />
| 45 seconds<br />
|-<br />
| [[IMyself blog software]]<br />
| [[city map code]]<br />
+ [[statistical analysis code]]<br />
| [[On Camera]]<br />
| Occasional bonus XP at the end of a fight<br />
| 10 XP<br />
| 15 XP<br />
|-<br />
| [[Destitute Dick's Penny-Pincher Program]]<br />
| [[financial spreadsheet code]]<br />
+ [[statistical analysis code]]<br />
| [[Financial Prudence]]<br />
| Occasional bonus chips at the end of a fight<br />
| 20 Chips<br />
| 30 Chips<br />
|-<br />
| [[S.M.A.R.T. software]]<br />
| [[physiology scan code]]<br />
+ [[statistical analysis code]]<br />
| [[Got S.M.A.R.T.]]<br />
| Provides foe analysis in combat<br />
| ?<br />
| ?<br />
|-<br />
| [[S.U.I.T. Software]]<br />
| [[signal processing code]]<br />
+ [[statistical analysis code]]<br />
| [[T.a.I.L.o.R.]]<br />
| Garners you S.U.I.T. points (tracked in your journal)<br />
| 2 points<br />
| 3 points<br />
|-<br />
| [[MacRuff's Mercantile Monitor software]]<br />
| [[city map code]]<br />
+ [[financial spreadsheet code]]<br />
| [[Targeting Trouble]]<br />
| Increased chance of combat adventures<br />
| ?<br />
| ?<br />
|-<br />
| [[Garcia's Traffic Avoider software]]<br />
| [[city map code]]<br />
+ [[signal processing code]]<br />
| [[Seeking Solitude]]<br />
| Increased chance of noncombat adventures<br />
| 5%<br />
| ?<br />
|-<br />
| [[Astral Stock Exchange software]]<br />
| [[signal processing code]]<br />
+ [[financial spreadsheet code]]<br />
| [[Betting on the Stars]]<br />
| Garners you ASX "chips." These are NOT real chips. These are fake chips, like "Monopoly money" is fake money. (Tracked in your journal.). 10% chance<br />
| 10-20 ASP "Chips"<br />
| 20-30 ASP "Chips"<br />
|-<br />
| [[personal copy of the internet]]<br />
| Purchased at [[Sherlock & Poirot, Crime Analysts]]<br />
| [[Surfing for Lulz]]<br />
| Occasional bonus XP at the end of a fight <br>Increased foe toughness <br>Approximately 5.6% to 10.6% chance<br />
| 10 XP<br />
| 15 XP<br />
|-<br />
| [[registry cleaner software]]<br />
| Drops at [[Joke Day Convention]]<br />
| [[Cleaning Registry]]<br />
| +5 increased computer interaction on that computer<br />
| Useless<br />
| Bonus applies to the other software installed<br />
|-<br />
| [[TH Editor software]]<br />
| Custom item given to {{User|Olaf}} and {{User|NardoLoopa}}<br />
| [[Cool Coding]]<br />
| +5 ice damage <br> +1 Ryme's gratitude<br />
| ?<br />
| ?<br />
|}<br />
<br />
=Software That Cannot Be Installed=<br />
The software listed below cannot be installed on your computer.<br />
<br />
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"<br />
|- style="background-color:#EFEFEF"<br />
! '''Software''' !! '''Acquired''' !! '''Use'''<br />
|-<br />
| [[control software]]<br />
| [[Assemble]]:<br> [[physiology scan code]] <br>+ [[signal processing code]]<br />
| ''[[#Jetpack|jetpack component]]''<br />
|-<br />
| [[Ancient stone disk]]<br />
| Dropped by [[Guardian statue]]<br />
| Decrypt into [[Ancient bitmap]]<br />
|-<br />
| [[Ancient bitmap]]<br />
| Decrypt [[Ancient stone disk]]<br />
| access to [[The Bitmap is the Terrain]]. <br> defeat [[V.I.L.L.A.I.N. alpha]]<br />
|-<br />
| [[Mangled data plate]]<br />
| Dropped by:<br> [[ironic bot]]<br> [[sentient meme]]<br> [[servant robot]]<br> [[translator robot]]<br> [[killer printer]]<br />
| Decrypt into one of the following at random:<br> [[statistical analysis code]]<br> [[city map code]]<br> [[physiology scan code]]<br> [[financial spreadsheet code]]<br> [[signal processing code]]<br />
|-<br />
| [[Data fragment]]<br />
| Dropped by [[Digital ghost]]<br> (July 2015 item of the month)<br />
| Decrypt into one of the following at random:<br> [[statistical analysis code]]<br> [[city map code]]<br> [[physiology scan code]]<br> [[financial spreadsheet code]]<br> [[signal processing code]]<br />
|-<br />
| [[Heavily encrypted swipe card]]<br />
| Dropped by [[VIP guest]] during level 5 quest<br />
| Decrypt into [[Moderately encrypted swipe card]]<br />
|-<br />
| [[Moderately encrypted swipe card]]<br />
| Decrypted from [[Heavily encrypted swipe card]]<br />
| Decrypt into [[Somewhat encrypted swipe card]]<br />
|-<br />
| [[Somewhat encrypted swipe card]]<br />
| Decrypted from [[Moderately encrypted swipe card]]<br />
| Decrypt into [[Slightly encrypted swipe card]]<br />
|-<br />
| [[Slightly encrypted swipe card]]<br />
| Decrypted from [[Somewhat encrypted swipe card]]<br />
| Decrypt into [[Decrypted swipe card]]<br />
|-<br />
| [[Decrypted swipe card]]<br />
| Decrypted from [[Slightly encrypted swipe card]]<br />
| Part of the [[C.H.I.P.S. (Casino Heroes Investigate Purported Scandal)|Level 5 quest]].<br />
|-<br />
| [[Ripped swipe card]]<br />
| Obsolete, replaced by [[Heavily encrypted swipe card]]<br />
| Decrypt into fake swipe card (obsolete) for level 5 quest<br />
|}<br />
<br />
=Notes=<br />
<br />
*Software can be created by combining [[codes]], which can be obtained by decrypting a [[mangled data plate]].<br />
<br />
*The [[control software]] is created like those listed above, but doesn't run on the [[Hideout]] computers; it is a component for the [[Jetpack]].<br />
<br />
[[Category: Software|*]]<br />
<br />
<br />
Back to [[Hideout]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Nocturne%27s_Shop&diff=68221Nocturne's Shop2018-06-18T10:03:09Z<p>Taltamir: </p>
<hr />
<div>{{location<br />
|type=store<br />
|location=Downtown Twilight<br />
|image=Nocturne.gif<br />
|name=Nocturne's Shop<br />
}}<br />
Trade in mettle for rewards. There is a limit of one piece of blue equipment and three consumables during a run. After a run is complete, everything is available for purchase. You currently have '''<X> metal medals of mettle'''.<br />
<br />
Nocturne's is also the proud home of the [[Heirloom Derby]].<br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
==Items==<br />
{| cellpadding="4" cellspacing="1" border="1" align="left" style="text-align:left"<br />
|- style="background-color:#EFEFEF"<br />
! '''Item'''<br />
! '''Price'''<br />
! ''' '''<br />
! '''Unlock Requirement'''<br />
! '''Details'''<br />
|-<br />
| [[Sunset's Flaming Sharovary]]<br />
| 7 mettle<br />
| [[Image:sunsets-sharovary.gif]]<br />
| Complete an Elemental run with 3+ mettle<br />
|Pants<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10 to your maximum Power Points<br><br />
Attacker takes +10% fire damage upon successful hit.<br />
|-<br />
| [[Shadow Mist's Iron Scythe]]<br />
| 7 mettle<br />
| [[Image:shadow-mists-scythe.gif]]<br />
| Complete a Naturalist run with 3+ mettle<br />
|Melee weapon (Slashing, large)<br><br />
Power: 80<br><br />
Level Required: 5<br><br />
+10 Melee damage<br><br />
Successful hit weakens opponents (by 5 points).<br><br />
|-<br />
| [[Mecha Nist's Night-vision Helmet]]<br />
| 7 mettle<br />
| [[Image:mecha-nists-helmet.gif]]<br />
| Complete a Gadgeteer run with 3+ mettle<br />
|Helmet<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10 Ranged damage<br><br />
+10% chance of critical hits.**<br />
|-<br />
| [[Midnight's Cloak]]<br />
| 7 mettle<br />
| [[Image:midnights-cloak.gif]]<br />
| Complete a Psion run with 3+ mettle<br />
|Shirt<br><br />
Power: 40<br><br />
Level Required: 5<br><br />
+10% dodging ability<br><br />
Attacker takes +10% psychic damage upon successful hit.<br />
|-<br />
| [[The Murk's Silk Shirt]]<br />
| 12 mettle<br />
| [[Image:murks-shirt.gif]]<br />
| Complete an Elemental run with 11+ mettle<br />
|Shirt<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10 spell damage<br><br />
Using skills costs -1 PP<br><br />
-5 seconds to the duration of each turn***<br />
|-<br />
| [[Captain Nocturnal's Serpent Skin Pants]]<br />
| 12 mettle<br />
| [[Image:captain-nocturnals-pants.gif]]<br />
| Complete a Naturalist run with 11+ mettle<br />
|Pants<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10 Melee damage<br><br />
+5 HP per turn<br><br />
+5% chance of critical hits.**<br />
|-<br />
| [[Umbra's Shadow Blaster]]<br />
| 12 mettle<br />
| [[Image:umbras-blaster.gif]]<br />
| Complete a Gadgeteer run with 11+ mettle<br />
|Ranged weapon (Exotic ranged)<br><br />
Power: 80<br><br />
Level Required: 9<br><br />
+3 extra ranged attack(s) per turn.<br><br />
+5% chance of critical hits.**<br><br />
+20 ice damage<br />
|-<br />
| [[Gloam's Blindfold]]<br />
| 12 mettle<br />
| [[Image:gloams-blindfold.gif]]<br />
| Complete a Psion run with 11+ mettle<br />
|Helmet<br><br />
Power: 60<br><br />
Level Required: 9<br><br />
+10% to the duration of auras<br><br />
+10 foe toughness.<br><br />
+20% psychic damage resistance<br />
|-<br />
| [[Somber's Fedora]]<br />
| 17 mettle<br />
| [[Image:Sombersfedora.gif]]<br />
| Complete an Elemental run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Helmet<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% to your maximum Power Points<br><br />
+5% chance of spell critical hits.**<br><br />
+1 skill point(s) applied to combat skills<br><br />
-5 seconds to the duration of each turn***<br />
|-<br />
| [[Ever-Dim Halter]]<br />
| 17 mettle<br />
| [[Image:Everdimhalter.gif]]<br />
| Complete a Naturalist run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Shirt<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% to your maximum Hit Points<br><br />
+5 damage absorption<br><br />
+5% Melee damage<br><br />
3% chance to stun opponents<br />
|-<br />
| [[Shade's Cargo Pants]]<br />
| 17 mettle<br />
| [[Image:shadescargopants.gif]]<br />
| Complete a Gadgeteer run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Pants<br><br />
Power: 80<br><br />
Level Required: 13<br><br />
+13% Reflexes<br><br />
+13% to initiative<br><br />
+5% dodging ability<br><br />
+5% Ranged damage<br />
|-<br />
| [[Dusk's Baton]]<br />
| 17 mettle<br />
| [[Image:Duskbaton.gif]]<br />
| Complete a Psion run with a 10+ mettle, no pulls and a [[Futility Belt]]. (Silver minimum)<br />
|Melee weapon (Bashing, small)<br><br />
Power: 10<br><br />
Level Required: 13<br><br />
+13 spell damage<br><br />
+3% XP per turn<br><br />
+3% chance of enemy fumbles**<br><br />
-1 to the cost of combat skills<br />
|-<br />
| [[The Night Mare]]<br />
| 20 mettle<br />
| [[Image:night-mare.gif]]<br />
| Create a second [[Quizzically Quivering Quadraphonic Quad-Quadrant]]<br />
|Transportation<br><br />
Range: 4<br><br />
Level Required: 5<br><br />
+10% to initiative<br><br />
+10 weapon damage (ranged or melee)<br />
|-<br />
| [[Turkish coffee]]<br />
| 1 mettle<br />
| [[Image:turkish-coffee.gif]]<br />
| Complete a run with caffeine only restriction<br />
|Level Required: 5<br><br />
Contains caffeine (3)<br><br />
Bedtime: +65-75 minutes<br />
|-<br />
| [[stimpack]]<br />
| 2 mettle<br />
| [[Image:stimpack.gif]]<br />
| Complete a run with caffeine only restriction<br />
|Level Required: 9<br><br />
Contains caffeine (4)<br><br />
Bedtime: +88-96 minutes<br />
|-<br />
| [[black hole chocolate]]<br />
| 1 mettle<br />
| [[Image:black-hole-chocolate.gif]]<br />
| Complete a run with sugar only restriction<br />
|Level Required: 5<br><br />
Contains sugar (2)<br><br />
Bedtime: +23-29 minutes<br />
|-<br />
| [[three-tier tiramisu]]<br />
| 2 mettle<br />
| [[Image:tiramisu.gif]]<br />
| Complete a run with sugar only restriction<br />
|Level Required: 9<br><br />
Contains sugar (3)<br><br />
Bedtime: +34-40 minutes<br />
|-<br />
| [[heirloom carrot]]<br />
| 1 mettle<br />
| [[Image:heirloomcarrot.gif]]<br />
| Complete 2 heirloom runs<br />
|Vegetable<br><br />
10 maximum HP<br />
|-<br />
| [[heirloom tomato]]<br />
| 1 mettle<br />
| [[Image:Heirloomtomato.gif]]<br />
| Complete ? heirloom runs (needs spading, 6 heirloom runs are not enough)<br />
|Vegetable<br><br />
10 maximum PP<br />
|-<br />
| [[cartridge of fury]]<br />
| 16 mettle<br />
| [[Image:cartridgeoffury.gif]]<br />
| Use the [[dusty game cartridge]] a lot??? (needs confirmation)<br />
|Talisman<br><br />
Item is a free pull while in a retcon run<br><br />
+8 foe toughness.<br><br />
This game is [[too hard]]<br />
|-<br />
|[[Pawn of Destruction]]<br />
| 1 mettle<br />
| [[Image:chess-pawn.gif]]<br />
| Complete 2 [[retcon|runs]]<br />
|Offhand Item<br><br />
Power: 15<br><br />
Level Required: 5<br><br />
+5 weapon damage (ranged or melee)<br><br />
+5 spell damage<br />
|-<br />
| [[Bishop of Wreckage]]<br />
| 2 mettle<br />
| [[Image:chess-bishop.gif]]<br />
| Complete 3 [[retcon|runs]]<br />
|Accessory<br><br />
Level Required: 5<br><br />
Successful hit weakens opponents (by 5 points).<br />
|-<br />
| [[Knight of Ruin]]<br />
| 3 mettle<br />
| [[Image:chess-knight.gif]]<br />
| Complete 5 [[retcon|runs]]<br />
|Talisman<br><br />
+4% of weapon damage returned as HP<br><br />
+2% of weapon damage returned as PP<br><br />
-25% dodging ability<br />
|-<br />
| [[Rook of the Cataclysm]]<br />
| 5 mettle<br />
| [[Image:chess-rook.gif]]<br />
| Complete 10 [[retcon|runs]]<br />
|Offhand Item<br><br />
Power: 15<br><br />
Level Required: 7<br><br />
+20 foe toughness.<br />
|-<br />
| [[Queen of the Apocalypse]]<br />
| 10 mettle<br />
| [[Image:Chess-queen.gif]]<br />
| Complete 15 [[retcon|runs]]<br />
|Accessory<br><br />
Level Required: 7<br><br />
-5 seconds to the duration of each turn***<br><br />
+5% chance of critical hits.**<br />
|-<br />
| [[King of Armageddon]]<br />
| 15 mettle<br />
| [[Image:Chess-king.gif]]<br />
| Complete 20 [[retcon|runs]]<br />
|Talisman<br><br />
Allows you to tap into the power of Armageddon in combat.<br><br />
Adds ice damage to your attacks, as a function of level (currently +X).<br><br />
Attacker takes 10 fire damage<br><br />
-25% to your maximum Hit Points<br><br />
Take 2 psychic damage per round of combat<br />
|-<br />
|[[picture of an elemental|Picture of an elemental]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete an Elemental run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a naturalist|Picture of a naturalist]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Naturalist run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a gadgeteer|Picture of a gadgeteer]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Gadgeteer run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[picture of a psion|Picture of a psion]]<br />
| 20 mettle<br />
| [[Image:retcon-avatar.gif]]<br />
| Complete a Psion run with 16+ mettle<br />
| Grants a specific avatar image when used.<br />
|-<br />
| [[owner's manual|Owner's manual]]<br />
| 30 mettle<br />
| [[File:Owners-manual.gif]]<br />
| Complete three runs with the sidekick restriction.<br />
| Gives your sidekick understudy a new skill. [[Mechanic]]<br />
|-<br />
|}<br />
<br clear=all><br />
{{button|Start meddling with medals}}<br />
<br />
==Notes==<br />
* (**) Fumble and critical hit values are capped at +/- 20%.<br />
* (***) Maximum time benefit of -60 seconds, total, including Heroic Efficiency.<br />
* The requisites for unlocking chess items does include the original continuity run, as the game itself counts it as a completed retcon in your character sheet.<br />
* This shop only appears after the player has obtained [[metal medal of mettle|metal medals of mettle]] by completing a [[retcon]].<br />
* Chess items are only available in aftercore or on a retcon with no item restrictions<br />
* Sugar, Caffeine, and Vegetable items cannot be Autosold, but they can be traded or sold. All other items cannot be Traded, Sold, or Autosold.<br />
* The avatars, owner's manual and Night Mare can only be purchased once, ever.<br />
[[Category:Store]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Location_by_XP&diff=68218Location by XP2018-06-08T03:42:55Z<p>Taltamir: sorting thinks that 1, 10, 100, 2, 20 is how you sort things. To make the table sortable I added leading zeroes so now it sorts correctly. Also instead of 8*level it now says level*8 for same reason</p>
<hr />
<div>This table lists the XP range from defeating foes in each zone. XP from non-combats, [[:Category:Bosses|bosses]], [[ultra-rare]]s and [[:Category:Villains|villains]] is ignored.<br />
<br />
It should serve as a guide to how tough the zone is.<br />
<br />
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" <br />
|- style="background-color:#EFEFEF"<br />
! '''[[Locations by ID|ID]]''' !! '''Location''' !! '''XP range'''<br />
|-<br />
| 1 || [[Your neighborhood]] || 004-007<br />
|-<br />
| 10 || [[Neighboring and neighborly neighborhood]] || 005-007<br />
|-<br />
| 56 || [[Play it really safe]] || 010<br />
|-<br />
| 2 || [[Nearby slums]] || 010-016<br />
|-<br />
| 17 || [[Cannonball Tavern]] || 016-019<br />
|-<br />
| 6 || [[The neighborhood sewers]] || 020-024<br />
|-<br />
| 20 || [[Dank and Rusty Maze]] || 021-029<br />
|-<br />
| 22 || [[City of Lost Robots]] || 025-035<br />
|-<br />
| 23 || [[Campus: Investigate a Retro Rave]] || 028-035<br />
|-<br />
| 7 || [[Campus: Investigate a Protest]] || 034-040<br />
|-<br />
| 3 || [[Golden Wooden Nickel Casino]] || 040-046<br />
|-<br />
| 25 || [[Back of the House]] || 047-050<br />
|-<br />
| 14 || [[Guild for Imaginative Metachronism]] || 048-054<br />
|-<br />
| 11 || [[The streets of downtown Twilight]] || 049-060<br />
|-<br />
| 21 || [[Porcelain Bay]] || 059-065<br />
|-<br />
| 15 || [[Outskirts of Area 54]] || 060-069<br />
|-<br />
| 37 || [[Goody Two Shoes rally]] || 062-071<br />
|-<br />
| 13 || [[Zion's Tears building]] || 062-075<br />
|-<br />
| 4 || [[Military base of the Unborn]] || 067-073<br />
|-<br />
| 40 || [[Big Earl's Big Oil Derrick]] || 071-075<br />
|-<br />
| 24 || [[The Docks]] || 068-082<br />
|-<br />
| 38 || [[Byzantine Interior of the Unborn Base]] || 079-084<br />
|-<br />
| 41 || [[Underwater Base]] || 081-085<br />
|-<br />
| 36 || [[An Ark of Anarchy]] || 080-095<br />
|-<br />
| 59 || [[Teeter Street]] || 084-092<br />
|-<br />
| 39 || [[Inner sanctum of the Unborn Base]] || 087-092<br />
|-<br />
| 27 || [[Rooftops of downtown]] || 090-105<br />
|-<br />
| 16 || [[Cube Theater]] || 094-105<br />
|-<br />
| 44 || [[Staked Tundra]] || 095-104<br />
|-<br />
| 61 || [[Yang Boulevard]] || 095-107<br />
|-<br />
| 45 || [[Astral Badlands]] || 096-130<br />
|-<br />
| 8 || [[A renegade robot hive]] || 110-120<br />
|-<br />
| 46 || [[Mouths of Darkness Cave]] || 110-120<br />
|-<br />
| 57 || [[Rejected Rogue Ranch]] || 110-125<br />
|-<br />
| 9 || [[Shiloh Sanatarium]] || 115-130<br />
|-<br />
| 43 || [[NCI Live building]] || 115-133<br />
|-<br />
| 34 || [[Triassic Park and Bestiary]] || 150-180<br />
|-<br />
| 42 || [[Castle Hundenswein]] || 200-240<br />
|-<br />
| 35 || [[An occupied footpath in the park]] || 300 (roughly)<br />
|-<br />
| 48 || [[The Underwater City]] || 405-465<br />
|-<br />
| 49 || [[The Depths of Space]] || 530-590<br />
|-<br />
| 50 || [[The Ancient Crypts]] || 735-795<br />
|-<br />
| 31 || [[Row vs. Wade Battlefield]] || Level*4 to Level*8<br />
|-<br />
| 19 || [[Fiendish Pit]] || Level*6 to Level*10<br />
|-<br />
| 47 || [[The Farthest Reaches of Insanity]] || Level*8<br />
|-<br />
| 1001 || [[Buzzkill's Army]] || Level*8 to Level*9<br />
|-<br />
| 82 || [[Abandoned Chemistry Lab]] || Level*9 to Level*11<br />
|-<br />
| 32 || [[Quadrant Delta-Delta-Delta Force]] || SumOfStats*0.3 to SumOfStats*0.47<br />
|-<br />
| 33 || [[Sector 7-Gamma]] || Level*(#defeated+1)/10<br />
|}<br />
[[Category:Guides]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Hammock&diff=68217Hammock2018-06-04T04:39:16Z<p>Taltamir: Redirected page to Sloth's hammock</p>
<hr />
<div>#REDIRECT [[Sloth's hammock]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Tsun_Su%27s_War_of_Art&diff=68216Tsun Su's War of Art2018-06-04T04:33:52Z<p>Taltamir: </p>
<hr />
<div>{{item<br />
|descid=7768186<br />
|itemid=1523<br />
|name=Tsun Su's War of Art<br />
|plural=volumes of Tsun Su's War of Art<br />
|image=war-of-art.gif<br />
|desc=While love may be a battlefield, the world of art is a world at war. This book will teach you (yes you, not your sidekick) everything you need to know when it comes to producing and appreciating art. As well as verbally beating the crap out of anyone who doesn't "get" your artwork.<br />
|type=misc<br />
|autosell=130<br />
|usable=yes<br />
|ench={{modifier|skill}}<br />
|obtain=[[Yang Boulevard]]<br />
:*[[karate kitten]] (Only appears when wearing a source of increased combat chances)<br />
|used=''If you don't already have the skill:''<br />
<br />
You read the book from cover to cover, learning about the various warforms of art: guerilla graphics, blitzkrieg sculpture, ninjitsu tea-brewing, unmanned drone portraiture, and more.<br />
<br />
You have acquired a new skill:<br><br />
'''[[Artistic Warrior|Artist]]'''{{typo|corrected}} <br />
<br />
''If you already have the skill:''<br />
<br />
You're already fully trained in the art of the war of art.<br />
|multiuse=!}}<br />
<br />
==References==<br />
* The name of this object refers to {{wikipedia|Sun Tzu}}'s ''{{wikipedia|The Art of War}}''.<br />
* The description refers to the song "{{wikipedia|Love Is a Battlefield}}" by {{wikipedia|Pat Benatar}}.</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Karate_kitten&diff=68215Karate kitten2018-06-04T04:33:26Z<p>Taltamir: /* Notes */</p>
<hr />
<div>{{combatencounter<br />
|indef=a<br />
|pronoun=She<br />
|name=karate kitten<br />
|desc=She might look sweet at first, but she's more dangerous than a tai-chi panda, a kung-fu turtle, and a ninja beetle all rolled into one.<br />
|image=ninja-kitten.jpg<br />
|hit1=She sweeps the leg. Which is to say she rubs against your legs while you're trying to walk, tripping you for like the thousandth time.<br />
|hit2=She digs into you with those tiny little kitten claws, like twenty razor-sharp swords.<br />
|hit3=It turns out all those hours spent chasing the red dot have been perfect practice for fighting superheroes. She darts past your defenses and gives you the five claw death punch.<br />
|miss1=She tries to sweep the leg, but you counter, proving once again why crane beats kitten in rock-paper-scissors-lizard-Spock-crane-kitten.<br />
|miss2=She tries to dig her little kitten claws into you, but your armor is thick enough to block it. Man, you should wear this stuff at home.<br />
|miss3=Thankfully, despite all the kitten's training and discipline, laser pointers still exist.<br />
|chips=84-143<br />
|xp=111<br />
|newres={{res|physical|50}}<br />
|item1=Tsun Su's War of Art|image1=war-of-art.gif|drop1={{statrate|1214|31|+}}<br />
|item2=tonfa|image2=tonfa.gif|drop2={{statrate|1214|246|+}}<br />
|item3=beau staff|image3=beau-staff.gif|drop3={{statrate|1214|241|+}}<br />
|item4=yellow bandana mask|image4=bandana-mask.gif|drop4={{statrate|1214|237|+}}<br />
<br />
|loc1=Yang Boulevard}}<br />
==Notes==<br />
{{Animal}}<br />
* [[deja voodoo doll]] does not work on this foe.<br />
* Only appears when wearing a source of increased combat chances.<br />
<br />
==References==<br />
* The description refers to ''{{wikipedia|Kung Fu Panda}}'' and the {{wikipedia|Teenage Mutant Ninja Turtles}}.<br />
* The first miss message refers to a variation of {{wikipedia|Rock-paper-scissors}} called "rock-paper-scissors-Spock-lizard".</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Cat_and_Mick-y_Mouse_Game&diff=68213Cat and Mick-y Mouse Game2018-06-03T04:50:00Z<p>Taltamir: </p>
<hr />
<div>Back to [[Quests]]<br />
<br />
1. ''This quest starts after concluding the [[Protests Aren't for Amateurs]] quest. You get the following journal message:''<br />
<br />
You've heard about a mysterious character named The Mick who seems to be responsible for a series of crimes, particularly the riots at the university. You don't have any other leads at the moment, but it wouldn't surprise you if sometime in the future your paths cross again. For now, all you can do is {{dictLink|wait}} until The Mick makes another move.<br />
<br />
2. ''The next step is only available once you reach level 11 and finish all the quests related to lower levels. Visiting [[Aaron Rand|Rand]] you get:''<br />
<br />
It was just a quick visit to see Rand. So quick in fact your understudy, <sidekick name>, decided to stay behind in the car, because the police station always made it nervous. You return just a few minutes later to find <sidekick name> missing, and a note stuck to the windshield of your vehicle.<br />
<br />
The note reads, "We have your friend. Stop all your silly superhero antics now, or you'll never see it again." Weirdly, the note is printed on corporate letterhead. Some place called NCI Live, with an address out in the Hyde Park part of town. There's a big, fancy M stamped at the bottom. Not having any other enemies at large with that initial, you've got to guess it's the Mick's sigil.<br />
<br />
''The journal message changes to:''<br />
<br />
What are you doing here? Your sidekick was just kidnapped by the Mick! You should be talking to Rand about this.<br />
<br />
3. ''Clicking "Continue", or otherwise visiting Rand again, you get:''<br />
<br />
You bring the note back in to Rand, who asks a tech to pull up the cameras for the station parking lot. It only takes a minute to replay the action. A man in a suit approaches your understudy, apparently asking a question, then whips out a tazer and applies it with powerful effect. A large van pulls up immediately afterward, a number of men get out, load up your understudy, and drive off.<br />
<br />
Rand says, "We've traced the license plate on the van. It's owned by the NCI Live corporation, which matches the letterhead on the paper. We've always suspected that place is pretty shady, with probable connections to the criminal underground. It's under surveillance, but we've never had a strong enough lead to go there. Still, it seems like they're being way too obvious about this. You know it's got to be a trap."<br />
<br />
''The journal message changes to:''<br />
<br />
The Mick's got your sidekick held hostage in the NCI Live building. You're going to have to work your way through the deathtrap maze to perform a daring rescue.<br />
<br />
''This also opens [[NCI Live building]].''<br />
<br />
4. ''Fight your way in [[NCI Live building]].''<br />
<br />
[[Image:NCI.png]]<br />
<br />
Please note that the guide below is using the classic NCI building appearance and room numbering system, as shown above.<br />
<br />
* ''Adventure in room 26 until you defeat 4 [[ultimate security guard]]s.''<br />
:* ''Alternatively, equip [[motorcycle]], [[tri-cycle]] or [[vicious cycle]] before entering and skip the room. This will destroy your motorcycle, so make sure you using the cheapest version and that you have purchased a spare mode of transportation before doing this.''<br />
* ''Adventure towards room 31 (path: 26 -> 27 -> 28 -> 29 -> 34 -> 33 -> 32 -> 31)''<br />
** ''You need [[Special abilities#Super Jumping|super jumping]] to reach room 34. The easiest to acquire is probably [[High-jump boots]].<br />
** ''You need a [[combat paperclip]] before entering room 31, which can randomly drop in any of the available rooms before clicking on room 31. If you do not acquire one by the time you reach room 31, then use room 35 repeatedly until you acquire one from [[intimidating janitor]] or [[CEO's secretary]]. Entering room 31 with a combat paperclip will unlock room 23<br />
* ''Adventure towards room 11 (path: 23 -> 24 -> 25 -> 20 -> 19 -> 14 -> 13 -> 12 -> 11)<br />
** ''Room 24 requires you to defeat 7 [[office hoplite]]s followed by [[Leon Idas]]. If you have 2 or 3 sources of [[madness]] then each hoplite you defeat counts as two, if you have 4+ madness you will immediately skip to fighting Leon Idas.<br />
* ''Adventure towards room 16 (path: 18 -> 17 -> 16)<br />
** ''Before entering room 16 you should acquire a [[swingline stapler]], if it did not drop yet, then grind at room 21 until one drops from a [[gonzo accountant]]. Adventuring in room 16 with the stapler will give you a [[grappling hook]]. Which will allow you move from room 11 to room 6.''<br />
* ''Adventure towards room 3 (path: 6 -> 7 -> 8 -> 9 -> 10 -> 5 -> 4 -> 3)''<br />
** ''Room 8 requires you to defeat 6 [[office frontiersman]]s and [[David C. Rockett]]. Adventure once more to get [[Big Adventure]]''<br />
** ''Room 3 contains your sidekick. The journal message changes to:''<br />
<br />
You've rescued your understudy from the NCI Live building. Reportedly the Mick himself is in the next room. Go get him!<br />
<br />
5. ''Adventure in room 2 and defeat [[The Mick]]. The journal message changes to:''<br />
<br />
You've actually defeated the Mick. About time! There's one room left in the building, though. Maybe it's a treasure room. Or possibly a trap. Who knows?<br />
<br />
6. ''Go into room 1. The journal message changes to:''<br />
<br />
Well, it seems a large chunk of Twilight city was just blown up, and now there's ''another'' mysterious, shadowy figure behind the scenes. Better talk to Rand about your next steps.<br />
<br />
''This closes [[NCI Live building]] and opens [[Vincile building]].''<br />
<br />
7. ''Visit [[Aaron Rand|Rand]]. You get:''<br />
<br />
Rand is surprisingly sympathetic, despite all the damage done. Maybe he's just glad you survived the blast. "That's some tough luck, kid. You did your best, and it was pretty good. I know you're kicking yourself and saying it's good but not good enough, but you couldn't know the whole building was rigged to blow, and this is the first time any of us have heard there might be someone behind the Mick. You're just lucky to still be alive, and able to keep fighting."<br />
<br />
The consolation speech goes on for a while, and just gets more painful. You know Rand means well, and eventually thank him and leave. Exhausted, confused, frustrated; alive but feeling defeated, you drag yourself back into the night.<br />
<br />
You're not really sure what to do right now, or even what's worth doing. The only clue you even have is a shadowy silhouette; the only loose end that gadget you took from the Mick's suit. Maybe Susan would be able to tell you something about it.<br />
<br />
''The journal message changes. The quest name changes to:''<br />
<br />
<big>'''Age of Destruction, in a World of Corruption'''</big><br />
<br />
''The journal message is:''<br />
<br />
You've defeated the Mick, but at the cost of having a chunk of the city destroyed, and nearly getting killed yourself. You don't have any real leads, except for a strange trimensional cortex pulled from the Mick's exosuit. Susan seems like the best person to talk to.<br />
<br />
''At this point you get access to your understudy again.''<br />
<br />
8. ''Visiting [[Susan]], you get:''<br />
<br />
You show Susan the gadget you took from the Mick's exosuit. "Oh, sure, I recognize this. It's a direct extension of the Elco Hoist research. We combined tritanium with the nostronomium from the dimensional gate to make this trimensional cortex. It's not just di-mensional, like another location, but tri-mensional, meaning it has time-affecting properties. From what you say it should have made his mechanical suit exceptionally quick. But that's nothing compared to what we could do with a greater source of power. Something like ... your talisman! If we combined them, we could create some kind of machine that would probably allow you to return entirely to the talisman's chronological origins now."<br />
<br />
Susan mouths those words to herself again. "Yes, a R.E.T.C.O.N. device, that's about right. It would be entirely unproven, of course. Completely experimental. But it might just work! We could get you back to the other side of a time window, right when all the craziness was just beginning. You'd have another shot to make things right, if you wanted!"<br />
<br />
{{typo}}Of course it's a tremendous risk. It could kill you, or unravel time itself (though that's unlikely, I hope). I'd understand if you aren't sure or need to give it some thought. Why don't I go ahead and give you the machinery to install in your hideout, and if at any time you're ready to try it, it will be waiting for you?"<br />
<br />
Susan is surprisingly efficient in setting up what basically looks like a mechanical doorway, with the trimensional core as a centerpiece at top, perched about where you'd hang a lucky horseshoe. You take the device back to your hideout and set it in an empty corner. It waits there, dark and ominous, the cortex pulsing slightly in the shadows.<br />
<br />
''The journal messages changes to:''<br />
<br />
You've defeated the Mick, but at the cost of having a chunk of the city destroyed, and nearly getting killed yourself. Susan has created a R.E.T.C.O.N. device, installed in your hideout, which she thinks you could use to go back in time and try to prevent the destruction, if you want to take that risk. You can also just stick around Twilight and try to make the best of the current situation. Your choice.<br />
<br />
''This removes the [[trimensional cortex]] from your inventory, installs the [[R.E.T.C.O.N. Device]] in your [[Workbench]] at your [[Hideout]], and effectively ends the quest.''<br />
<br />
''Ending the quest causes your character sheet to update with this retcon being marked as completed and providing the appropriate [[Nocturne's Shop]] unlocks (if any). You are now in postcore and all path restrictions are lifted: you can now take all items out of your [[Deep Storage]] without a limit, and are free to eat and drink if those were restricted, all permed skills are available and can be leveled up.''<br />
<br />
== Notes ==<br />
* Until the quest was fully implemented on September 26, 2010, only step 1 was available. In addition the following line would show:<br />
<br />
''Ryme's note: if you don't know what "wait" means, click on the word in the previous paragraph for clarification.''<br />
<br />
==Rewards==<br />
* [[R.E.T.C.O.N. Device]]<br />
<br />
[[Category: Quests]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Cat_and_Mick-y_Mouse_Game&diff=68212Cat and Mick-y Mouse Game2018-06-03T04:48:06Z<p>Taltamir: </p>
<hr />
<div>Back to [[Quests]]<br />
<br />
1. ''This quest starts after concluding the [[Protests Aren't for Amateurs]] quest. You get the following journal message:''<br />
<br />
You've heard about a mysterious character named The Mick who seems to be responsible for a series of crimes, particularly the riots at the university. You don't have any other leads at the moment, but it wouldn't surprise you if sometime in the future your paths cross again. For now, all you can do is {{dictLink|wait}} until The Mick makes another move.<br />
<br />
2. ''The next step is only available once you reach level 11 and finish all the quests related to lower levels. Visiting [[Aaron Rand|Rand]] you get:''<br />
<br />
It was just a quick visit to see Rand. So quick in fact your understudy, <sidekick name>, decided to stay behind in the car, because the police station always made it nervous. You return just a few minutes later to find <sidekick name> missing, and a note stuck to the windshield of your vehicle.<br />
<br />
The note reads, "We have your friend. Stop all your silly superhero antics now, or you'll never see it again." Weirdly, the note is printed on corporate letterhead. Some place called NCI Live, with an address out in the Hyde Park part of town. There's a big, fancy M stamped at the bottom. Not having any other enemies at large with that initial, you've got to guess it's the Mick's sigil.<br />
<br />
''The journal message changes to:''<br />
<br />
What are you doing here? Your sidekick was just kidnapped by the Mick! You should be talking to Rand about this.<br />
<br />
3. ''Clicking "Continue", or otherwise visiting Rand again, you get:''<br />
<br />
You bring the note back in to Rand, who asks a tech to pull up the cameras for the station parking lot. It only takes a minute to replay the action. A man in a suit approaches your understudy, apparently asking a question, then whips out a tazer and applies it with powerful effect. A large van pulls up immediately afterward, a number of men get out, load up your understudy, and drive off.<br />
<br />
Rand says, "We've traced the license plate on the van. It's owned by the NCI Live corporation, which matches the letterhead on the paper. We've always suspected that place is pretty shady, with probable connections to the criminal underground. It's under surveillance, but we've never had a strong enough lead to go there. Still, it seems like they're being way too obvious about this. You know it's got to be a trap."<br />
<br />
''The journal message changes to:''<br />
<br />
The Mick's got your sidekick held hostage in the NCI Live building. You're going to have to work your way through the deathtrap maze to perform a daring rescue.<br />
<br />
''This also opens [[NCI Live building]].''<br />
<br />
4. ''Fight your way in [[NCI Live building]].''<br />
<br />
[[Image:NCI.png]]<br />
<br />
Please note that the guide below is using the classic NCI building appearance and room numbering system, as shown above.<br />
<br />
* ''Adventure in room 26 until you defeat 4 [[ultimate security guard]]s.''<br />
:* ''Alternatively, equip [[motorcycle]], [[tri-cycle]] or [[vicious cycle]] before entering and skip the room. This will destroy your motorcycle, so make sure you using the cheapest version and that you have purchased a spare mode of transportation before doing this.''<br />
* ''Adventure towards room 31 (path: 26 -> 27 -> 28 -> 29 -> 34 -> 33 -> 32 -> 31)''<br />
** ''You need [[Special abilities#Super Jumping|super jumping]] to reach room 34. The easiest to acquire is probably [[High-jump boots]].<br />
** ''You need a [[combat paperclip]] before entering room 31, which can randomly drop in any of the available rooms before clicking on room 31. If you do not acquire one by the time you reach room 31, then use room 35 repeatedly until you acquire one from [[intimidating janitor]] or [[CEO's secretary]]. Entering room 31 with a combat paperclip will unlock room 23<br />
* ''Adventure towards room 11 (path: 23 -> 24 -> 25 -> 20 -> 19 -> 14 -> 13 -> 12 -> 11)<br />
** ''Room 24 requires you to defeat 7 [[office hoplite]]s followed by [[Leon Idas]]. If you have 2 or 3 sources of [[madness]] then each hoplite you defeat counts as two, if you have 4+ madness you will immediately skip to fighting Leon Idas.<br />
* ''Adventure towards room 16 (path: 18 -> 17 -> 16)<br />
** ''Before entering room 16 you should acquire a [[swingline stapler]], if it did not drop yet, then grind at room 21 until one drops from a [[gonzo accountant]]. Adventuring in room 16 with the stapler will give you a [[grappling hook]]. Which will allow you move from room 11 to room 6.''<br />
* ''Adventure towards room 3 (path: 6 -> 7 -> 8 -> 9 -> 10 -> 5 -> 4 -> 3)''<br />
** ''Room 8 requires you to defeat 6 [[office frontiersman]]s and [[David C. Rockett]]. Adventure once more to get [[Big Adventure]]''<br />
** ''Room 3 contains your sidekick. The journal message changes to:''<br />
<br />
You've rescued your understudy from the NCI Live building. Reportedly the Mick himself is in the next room. Go get him!<br />
<br />
5. ''Adventure in room 2 and defeat [[The Mick]]. The journal message changes to:''<br />
<br />
You've actually defeated the Mick. About time! There's one room left in the building, though. Maybe it's a treasure room. Or possibly a trap. Who knows?<br />
<br />
6. ''Go into room 1. The journal message changes to:''<br />
<br />
Well, it seems a large chunk of Twilight city was just blown up, and now there's ''another'' mysterious, shadowy figure behind the scenes. Better talk to Rand about your next steps.<br />
<br />
''This closes [[NCI Live building]] and opens [[Vincile building]].''<br />
<br />
7. ''Visit [[Aaron Rand|Rand]]. You get:''<br />
<br />
Rand is surprisingly sympathetic, despite all the damage done. Maybe he's just glad you survived the blast. "That's some tough luck, kid. You did your best, and it was pretty good. I know you're kicking yourself and saying it's good but not good enough, but you couldn't know the whole building was rigged to blow, and this is the first time any of us have heard there might be someone behind the Mick. You're just lucky to still be alive, and able to keep fighting."<br />
<br />
The consolation speech goes on for a while, and just gets more painful. You know Rand means well, and eventually thank him and leave. Exhausted, confused, frustrated; alive but feeling defeated, you drag yourself back into the night.<br />
<br />
You're not really sure what to do right now, or even what's worth doing. The only clue you even have is a shadowy silhouette; the only loose end that gadget you took from the Mick's suit. Maybe Susan would be able to tell you something about it.<br />
<br />
''The journal message changes. The quest name changes to:''<br />
<br />
<big>'''Age of Destruction, in a World of Corruption'''</big><br />
<br />
''The journal message is:''<br />
<br />
You've defeated the Mick, but at the cost of having a chunk of the city destroyed, and nearly getting killed yourself. You don't have any real leads, except for a strange trimensional cortex pulled from the Mick's exosuit. Susan seems like the best person to talk to.<br />
<br />
''At this point you get access to your understudy again.''<br />
<br />
8. ''Visiting [[Susan]], you get:''<br />
<br />
You show Susan the gadget you took from the Mick's exosuit. "Oh, sure, I recognize this. It's a direct extension of the Elco Hoist research. We combined tritanium with the nostronomium from the dimensional gate to make this trimensional cortex. It's not just di-mensional, like another location, but tri-mensional, meaning it has time-affecting properties. From what you say it should have made his mechanical suit exceptionally quick. But that's nothing compared to what we could do with a greater source of power. Something like ... your talisman! If we combined them, we could create some kind of machine that would probably allow you to return entirely to the talisman's chronological origins now."<br />
<br />
Susan mouths those words to herself again. "Yes, a R.E.T.C.O.N. device, that's about right. It would be entirely unproven, of course. Completely experimental. But it might just work! We could get you back to the other side of a time window, right when all the craziness was just beginning. You'd have another shot to make things right, if you wanted!"<br />
<br />
{{typo}}Of course it's a tremendous risk. It could kill you, or unravel time itself (though that's unlikely, I hope). I'd understand if you aren't sure or need to give it some thought. Why don't I go ahead and give you the machinery to install in your hideout, and if at any time you're ready to try it, it will be waiting for you?"<br />
<br />
Susan is surprisingly efficient in setting up what basically looks like a mechanical doorway, with the trimensional core as a centerpiece at top, perched about where you'd hang a lucky horseshoe. You take the device back to your hideout and set it in an empty corner. It waits there, dark and ominous, the cortex pulsing slightly in the shadows.<br />
<br />
''The journal messages changes to:''<br />
<br />
You've defeated the Mick, but at the cost of having a chunk of the city destroyed, and nearly getting killed yourself. Susan has created a R.E.T.C.O.N. device, installed in your hideout, which she thinks you could use to go back in time and try to prevent the destruction, if you want to take that risk. You can also just stick around Twilight and try to make the best of the current situation. Your choice.<br />
<br />
''This removes the [[trimensional cortex]] from your inventory, installs the [[R.E.T.C.O.N. Device]] in your [[Workbench]] at your [[Hideout]], and effectively ends the quest.''<br />
<br />
''Ending the quest causes your character sheet to update with this retcon being marked as completed and providing the appropriate [[Nocturne's Shop]] unlocks (if any). You are now in postcore and all path restrictions are lifted. You can now take all items out of your [[Deep Storage]], and are free to eat and drink if those were restricted.''<br />
<br />
== Notes ==<br />
* Until the quest was fully implemented on September 26, 2010, only step 1 was available. In addition the following line would show:<br />
<br />
''Ryme's note: if you don't know what "wait" means, click on the word in the previous paragraph for clarification.''<br />
<br />
==Rewards==<br />
* [[R.E.T.C.O.N. Device]]<br />
<br />
[[Category: Quests]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Cat_and_Mick-y_Mouse_Game&diff=68211Cat and Mick-y Mouse Game2018-06-03T04:38:37Z<p>Taltamir: </p>
<hr />
<div>Back to [[Quests]]<br />
<br />
1. ''This quest starts after concluding the [[Protests Aren't for Amateurs]] quest. You get the following journal message:''<br />
<br />
You've heard about a mysterious character named The Mick who seems to be responsible for a series of crimes, particularly the riots at the university. You don't have any other leads at the moment, but it wouldn't surprise you if sometime in the future your paths cross again. For now, all you can do is {{dictLink|wait}} until The Mick makes another move.<br />
<br />
2. ''The next step is only available once you reach level 11 and finish all the quests related to lower levels. Visiting [[Aaron Rand|Rand]] you get:''<br />
<br />
It was just a quick visit to see Rand. So quick in fact your understudy, <sidekick name>, decided to stay behind in the car, because the police station always made it nervous. You return just a few minutes later to find <sidekick name> missing, and a note stuck to the windshield of your vehicle.<br />
<br />
The note reads, "We have your friend. Stop all your silly superhero antics now, or you'll never see it again." Weirdly, the note is printed on corporate letterhead. Some place called NCI Live, with an address out in the Hyde Park part of town. There's a big, fancy M stamped at the bottom. Not having any other enemies at large with that initial, you've got to guess it's the Mick's sigil.<br />
<br />
''The journal message changes to:''<br />
<br />
What are you doing here? Your sidekick was just kidnapped by the Mick! You should be talking to Rand about this.<br />
<br />
3. ''Clicking "Continue", or otherwise visiting Rand again, you get:''<br />
<br />
You bring the note back in to Rand, who asks a tech to pull up the cameras for the station parking lot. It only takes a minute to replay the action. A man in a suit approaches your understudy, apparently asking a question, then whips out a tazer and applies it with powerful effect. A large van pulls up immediately afterward, a number of men get out, load up your understudy, and drive off.<br />
<br />
Rand says, "We've traced the license plate on the van. It's owned by the NCI Live corporation, which matches the letterhead on the paper. We've always suspected that place is pretty shady, with probable connections to the criminal underground. It's under surveillance, but we've never had a strong enough lead to go there. Still, it seems like they're being way too obvious about this. You know it's got to be a trap."<br />
<br />
''The journal message changes to:''<br />
<br />
The Mick's got your sidekick held hostage in the NCI Live building. You're going to have to work your way through the deathtrap maze to perform a daring rescue.<br />
<br />
''This also opens [[NCI Live building]].''<br />
<br />
4. ''Fight your way in [[NCI Live building]].''<br />
<br />
[[Image:NCI.png]]<br />
<br />
Please note that the guide below is using the classic NCI building appearance and room numbering system, as shown above.<br />
<br />
* ''Adventure in room 26 until you defeat 4 [[ultimate security guard]]s.''<br />
:* ''Alternatively, equip [[motorcycle]], [[tri-cycle]] or [[vicious cycle]] before entering and skip the room. This will destroy your motorcycle, so make sure you using the cheapest version and that you have purchased a spare mode of transportation before doing this.''<br />
* ''Adventure towards room 31 (path: 26 -> 27 -> 28 -> 29 -> 34 -> 33 -> 32 -> 31)''<br />
** ''You need [[Special abilities#Super Jumping|super jumping]] to reach room 34. The easiest to acquire is probably [[High-jump boots]].<br />
** ''You need a [[combat paperclip]] before entering room 31, which can randomly drop in any of the available rooms before clicking on room 31. If you do not acquire one by the time you reach room 31, then use room 35 repeatedly until you acquire one from [[intimidating janitor]] or [[CEO's secretary]]. Entering room 31 with a combat paperclip will unlock room 23<br />
* ''Adventure towards room 11 (path: 23 -> 24 -> 25 -> 20 -> 19 -> 14 -> 13 -> 12 -> 11)<br />
** ''Room 24 requires you to defeat 7 [[office hoplite]]s followed by [[Leon Idas]]. If you have 2 or 3 sources of [[madness]] then each hoplite you defeat counts as two, if you have 4+ madness you will immediately skip to fighting Leon Idas.<br />
* ''Adventure towards room 16 (path: 18 -> 17 -> 16)<br />
** ''Before entering room 16 you should acquire a [[swingline stapler]], if it did not drop yet, then grind at room 21 until one drops from a [[gonzo accountant]]. Adventuring in room 16 with the stapler will give you a [[grappling hook]]. Which will allow you move from room 11 to room 6.''<br />
* ''Adventure towards room 3 (path: 6 -> 7 -> 8 -> 9 -> 10 -> 5 -> 4 -> 3)''<br />
** ''Room 8 requires you to defeat 6 [[office frontiersman]]s and [[David C. Rockett]]. Adventure once more to get [[Big Adventure]]''<br />
** ''Room 3 contains your sidekick. The journal message changes to:''<br />
<br />
You've rescued your understudy from the NCI Live building. Reportedly the Mick himself is in the next room. Go get him!<br />
<br />
5. ''Adventure in room 2 and defeat [[The Mick]]. The journal message changes to:''<br />
<br />
You've actually defeated the Mick. About time! There's one room left in the building, though. Maybe it's a treasure room. Or possibly a trap. Who knows?<br />
<br />
6. ''Go into room 1. The journal message changes to:''<br />
<br />
Well, it seems a large chunk of Twilight city was just blown up, and now there's ''another'' mysterious, shadowy figure behind the scenes. Better talk to Rand about your next steps.<br />
<br />
''This closes [[NCI Live building]] and opens [[Vincile building]].''<br />
<br />
7. ''Visit [[Aaron Rand|Rand]]. You get:''<br />
<br />
Rand is surprisingly sympathetic, despite all the damage done. Maybe he's just glad you survived the blast. "That's some tough luck, kid. You did your best, and it was pretty good. I know you're kicking yourself and saying it's good but not good enough, but you couldn't know the whole building was rigged to blow, and this is the first time any of us have heard there might be someone behind the Mick. You're just lucky to still be alive, and able to keep fighting."<br />
<br />
The consolation speech goes on for a while, and just gets more painful. You know Rand means well, and eventually thank him and leave. Exhausted, confused, frustrated; alive but feeling defeated, you drag yourself back into the night.<br />
<br />
You're not really sure what to do right now, or even what's worth doing. The only clue you even have is a shadowy silhouette; the only loose end that gadget you took from the Mick's suit. Maybe Susan would be able to tell you something about it.<br />
<br />
''The journal message changes. The quest name changes to:''<br />
<br />
<big>'''Age of Destruction, in a World of Corruption'''</big><br />
<br />
''The journal message is:''<br />
<br />
You've defeated the Mick, but at the cost of having a chunk of the city destroyed, and nearly getting killed yourself. You don't have any real leads, except for a strange trimensional cortex pulled from the Mick's exosuit. Susan seems like the best person to talk to.<br />
<br />
''At this point you get access to your understudy again.''<br />
<br />
8. ''Visiting [[Susan]], you get:''<br />
<br />
You show Susan the gadget you took from the Mick's exosuit. "Oh, sure, I recognize this. It's a direct extension of the Elco Hoist research. We combined tritanium with the nostronomium from the dimensional gate to make this trimensional cortex. It's not just di-mensional, like another location, but tri-mensional, meaning it has time-affecting properties. From what you say it should have made his mechanical suit exceptionally quick. But that's nothing compared to what we could do with a greater source of power. Something like ... your talisman! If we combined them, we could create some kind of machine that would probably allow you to return entirely to the talisman's chronological origins now."<br />
<br />
Susan mouths those words to herself again. "Yes, a R.E.T.C.O.N. device, that's about right. It would be entirely unproven, of course. Completely experimental. But it might just work! We could get you back to the other side of a time window, right when all the craziness was just beginning. You'd have another shot to make things right, if you wanted!"<br />
<br />
{{typo}}Of course it's a tremendous risk. It could kill you, or unravel time itself (though that's unlikely, I hope). I'd understand if you aren't sure or need to give it some thought. Why don't I go ahead and give you the machinery to install in your hideout, and if at any time you're ready to try it, it will be waiting for you?"<br />
<br />
Susan is surprisingly efficient in setting up what basically looks like a mechanical doorway, with the trimensional core as a centerpiece at top, perched about where you'd hang a lucky horseshoe. You take the device back to your hideout and set it in an empty corner. It waits there, dark and ominous, the cortex pulsing slightly in the shadows.<br />
<br />
''The journal messages changes to:''<br />
<br />
You've defeated the Mick, but at the cost of having a chunk of the city destroyed, and nearly getting killed yourself. Susan has created a R.E.T.C.O.N. device, installed in your hideout, which she thinks you could use to go back in time and try to prevent the destruction, if you want to take that risk. You can also just stick around Twilight and try to make the best of the current situation. Your choice.<br />
<br />
''This removes the [[trimensional cortex]] from your inventory, installs the [[R.E.T.C.O.N. Device]] in your [[Workbench]] at your [[Hideout]], and effectively ends the quest.''<br />
<br />
== Notes ==<br />
* Until the quest was fully implemented on September 26, 2010, only step 1 was available. In addition the following line would show:<br />
<br />
''Ryme's note: if you don't know what "wait" means, click on the word in the previous paragraph for clarification.''<br />
<br />
==Rewards==<br />
* [[R.E.T.C.O.N. Device]]<br />
<br />
[[Category: Quests]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Cat_and_Mick-y_Mouse_Game&diff=68210Cat and Mick-y Mouse Game2018-06-03T04:35:35Z<p>Taltamir: Instead of a bullet point and a redundant sentence for every single room, give instructions in a less confusing and more concise manner. Also added various info such as why you want to do certain things (eg, it opens path from room X to room Y)</p>
<hr />
<div>Back to [[Quests]]<br />
<br />
1. ''This quest starts after concluding the [[Protests Aren't for Amateurs]] quest. You get the following journal message:''<br />
<br />
You've heard about a mysterious character named The Mick who seems to be responsible for a series of crimes, particularly the riots at the university. You don't have any other leads at the moment, but it wouldn't surprise you if sometime in the future your paths cross again. For now, all you can do is {{dictLink|wait}} until The Mick makes another move.<br />
<br />
2. ''The next step is only available once you reach level 11 and finish all the quests related to lower levels. Visiting [[Aaron Rand|Rand]] you get:''<br />
<br />
It was just a quick visit to see Rand. So quick in fact your understudy, <sidekick name>, decided to stay behind in the car, because the police station always made it nervous. You return just a few minutes later to find <sidekick name> missing, and a note stuck to the windshield of your vehicle.<br />
<br />
The note reads, "We have your friend. Stop all your silly superhero antics now, or you'll never see it again." Weirdly, the note is printed on corporate letterhead. Some place called NCI Live, with an address out in the Hyde Park part of town. There's a big, fancy M stamped at the bottom. Not having any other enemies at large with that initial, you've got to guess it's the Mick's sigil.<br />
<br />
''The journal message changes to:''<br />
<br />
What are you doing here? Your sidekick was just kidnapped by the Mick! You should be talking to Rand about this.<br />
<br />
3. ''Clicking "Continue", or otherwise visiting Rand again, you get:''<br />
<br />
You bring the note back in to Rand, who asks a tech to pull up the cameras for the station parking lot. It only takes a minute to replay the action. A man in a suit approaches your understudy, apparently asking a question, then whips out a tazer and applies it with powerful effect. A large van pulls up immediately afterward, a number of men get out, load up your understudy, and drive off.<br />
<br />
Rand says, "We've traced the license plate on the van. It's owned by the NCI Live corporation, which matches the letterhead on the paper. We've always suspected that place is pretty shady, with probable connections to the criminal underground. It's under surveillance, but we've never had a strong enough lead to go there. Still, it seems like they're being way too obvious about this. You know it's got to be a trap."<br />
<br />
''The journal message changes to:''<br />
<br />
The Mick's got your sidekick held hostage in the NCI Live building. You're going to have to work your way through the deathtrap maze to perform a daring rescue.<br />
<br />
''This also opens [[NCI Live building]].''<br />
<br />
4. ''Fight your way in [[NCI Live building]].''<br />
<br />
[[Image:NCI.png]]<br />
<br />
Please note that the guide below is using the classic NCI building appearance and room numbering system, as shown above.<br />
<br />
* ''Adventure in room 26 until you defeat 4 [[ultimate security guard]]s.''<br />
:* ''Alternatively, equip [[motorcycle]], [[tri-cycle]] or [[vicious cycle]] before entering and skip the room. This will destroy your motorcycle, so make sure you using the cheapest version and that you have purchased a spare mode of transportation before doing this.''<br />
* ''Adventure towards room 31 (path: 26 -> 27 -> 28 -> 29 -> 34 -> 33 -> 32 -> 31)''<br />
** ''You need [[Special abilities#Super Jumping|super jumping]] to reach room 34. The easiest to acquire is probably [[High-jump boots]].<br />
** ''You need a [[combat paperclip]] before entering room 31, which can randomly drop in any of the available rooms before clicking on room 31. If you do not acquire one by the time you reach room 31, then use room 35 repeatedly until you acquire one from [[intimidating janitor]] or [[CEO's secretary]]. Entering room 31 with a combat paperclip will unlock room 23<br />
* ''Adventure towards room 11 (path: 23 -> 24 -> 25 -> 20 -> 19 -> 14 -> 13 -> 12 -> 11)<br />
** ''Room 24 requires you to defeat 7 [[office hoplite]]s followed by [[Leon Idas]]. If you have 2 or 3 sources of [[madness]] then each hoplite you defeat counts as two, if you have 4+ madness you will immediately skip to fighting Leon Idas.<br />
* ''Adventure towards room 16 (path: 18 -> 17 -> 16)<br />
** ''Before entering room 16 you should acquire a [[swingline stapler]], if it did not drop yet, then grind at room 21 until one drops from a [[gonzo accountant]]. Adventuring in room 16 with the stapler will give you a [[grappling hook]]. Which will allow you move from room 11 to room 6.''<br />
* ''The rest of the path is a linear corridor, special rooms are:''<br />
** ''Room 8 requires you to defeat 6 [[office frontiersman]]s and [[David C. Rockett]]. Adventure once more to get [[Big Adventure]]''<br />
** ''Room 3 contains your sidekick. The journal message changes to:''<br />
<br />
You've rescued your understudy from the NCI Live building. Reportedly the Mick himself is in the next room. Go get him!<br />
<br />
5. ''Adventure in room 2 and defeat [[The Mick]]. The journal message changes to:''<br />
<br />
You've actually defeated the Mick. About time! There's one room left in the building, though. Maybe it's a treasure room. Or possibly a trap. Who knows?<br />
<br />
6. ''Go into room 1. The journal message changes to:''<br />
<br />
Well, it seems a large chunk of Twilight city was just blown up, and now there's ''another'' mysterious, shadowy figure behind the scenes. Better talk to Rand about your next steps.<br />
<br />
''This closes [[NCI Live building]] and opens [[Vincile building]].''<br />
<br />
7. ''Visit [[Aaron Rand|Rand]]. You get:''<br />
<br />
Rand is surprisingly sympathetic, despite all the damage done. Maybe he's just glad you survived the blast. "That's some tough luck, kid. You did your best, and it was pretty good. I know you're kicking yourself and saying it's good but not good enough, but you couldn't know the whole building was rigged to blow, and this is the first time any of us have heard there might be someone behind the Mick. You're just lucky to still be alive, and able to keep fighting."<br />
<br />
The consolation speech goes on for a while, and just gets more painful. You know Rand means well, and eventually thank him and leave. Exhausted, confused, frustrated; alive but feeling defeated, you drag yourself back into the night.<br />
<br />
You're not really sure what to do right now, or even what's worth doing. The only clue you even have is a shadowy silhouette; the only loose end that gadget you took from the Mick's suit. Maybe Susan would be able to tell you something about it.<br />
<br />
''The journal message changes. The quest name changes to:''<br />
<br />
<big>'''Age of Destruction, in a World of Corruption'''</big><br />
<br />
''The journal message is:''<br />
<br />
You've defeated the Mick, but at the cost of having a chunk of the city destroyed, and nearly getting killed yourself. You don't have any real leads, except for a strange trimensional cortex pulled from the Mick's exosuit. Susan seems like the best person to talk to.<br />
<br />
''At this point you get access to your understudy again.''<br />
<br />
8. ''Visiting [[Susan]], you get:''<br />
<br />
You show Susan the gadget you took from the Mick's exosuit. "Oh, sure, I recognize this. It's a direct extension of the Elco Hoist research. We combined tritanium with the nostronomium from the dimensional gate to make this trimensional cortex. It's not just di-mensional, like another location, but tri-mensional, meaning it has time-affecting properties. From what you say it should have made his mechanical suit exceptionally quick. But that's nothing compared to what we could do with a greater source of power. Something like ... your talisman! If we combined them, we could create some kind of machine that would probably allow you to return entirely to the talisman's chronological origins now."<br />
<br />
Susan mouths those words to herself again. "Yes, a R.E.T.C.O.N. device, that's about right. It would be entirely unproven, of course. Completely experimental. But it might just work! We could get you back to the other side of a time window, right when all the craziness was just beginning. You'd have another shot to make things right, if you wanted!"<br />
<br />
{{typo}}Of course it's a tremendous risk. It could kill you, or unravel time itself (though that's unlikely, I hope). I'd understand if you aren't sure or need to give it some thought. Why don't I go ahead and give you the machinery to install in your hideout, and if at any time you're ready to try it, it will be waiting for you?"<br />
<br />
Susan is surprisingly efficient in setting up what basically looks like a mechanical doorway, with the trimensional core as a centerpiece at top, perched about where you'd hang a lucky horseshoe. You take the device back to your hideout and set it in an empty corner. It waits there, dark and ominous, the cortex pulsing slightly in the shadows.<br />
<br />
''The journal messages changes to:''<br />
<br />
You've defeated the Mick, but at the cost of having a chunk of the city destroyed, and nearly getting killed yourself. Susan has created a R.E.T.C.O.N. device, installed in your hideout, which she thinks you could use to go back in time and try to prevent the destruction, if you want to take that risk. You can also just stick around Twilight and try to make the best of the current situation. Your choice.<br />
<br />
''This removes the [[trimensional cortex]] from your inventory, installs the [[R.E.T.C.O.N. Device]] in your [[Workbench]] at your [[Hideout]], and effectively ends the quest.''<br />
<br />
== Notes ==<br />
* Until the quest was fully implemented on September 26, 2010, only step 1 was available. In addition the following line would show:<br />
<br />
''Ryme's note: if you don't know what "wait" means, click on the word in the previous paragraph for clarification.''<br />
<br />
==Rewards==<br />
* [[R.E.T.C.O.N. Device]]<br />
<br />
[[Category: Quests]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Starfish_Regeneration&diff=68209Starfish Regeneration2018-06-02T03:47:23Z<p>Taltamir: </p>
<hr />
<div>{{skill<br />
|skillid=58<br />
|name=Starfish Regeneration<br />
|class=Naturalist<br />
|level=8<br />
|desc=This increases your natural healing rate, getting you more HP per turn.<br />
|effect=Regenerates HP each turn<br />
|type=Passive Skill}}<br />
<br />
==Table==<br />
{| cellpadding="3" cellspacing="0" border="1" style="text-align:center"<br />
|- style="background-color:#EFEFEF"<br />
! '''Skill Points''' !! '''HP per turn'''<br />
|-<br />
| 0<br />
| 2<br />
|-<br />
| 1<br />
| 3<br />
|-<br />
| 2<br />
| 3<br />
|-<br />
| 3<br />
| 4<br />
|-<br />
| 4<br />
| 4<br />
|-<br />
| 5<br />
| 5<br />
|-<br />
| 6<br />
| 5<br />
|-<br />
| 7<br />
| 6<br />
|-<br />
| 8<br />
| 6<br />
|-<br />
| 9<br />
| 7<br />
|-<br />
| 10<br />
| 8<br />
|}<br />
<br />
==Notes==<br />
* Regenerates 2 + round(S/2) HP per turn, where S is the number of {{skillPoint}}s invested, up to 9. If 10 skill points are invested, regenerates 8 HP per turn. <br />
* Prior to the introduction of skill points, regenerated 2 HP per turn.<br />
<br />
==References==<br />
* {{wikipedia|Starfish}} are known for their regeneration abilities.<br />
[[Category:HP Regeneration]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Heroic_Recycler&diff=68197Talk:Heroic Recycler2018-05-27T04:15:09Z<p>Taltamir: </p>
<hr />
<div>Mad Hamish has this badge. Anyone know how he got it? Maybe all the times he's restarted at level 1?<br />
<br />
Other recycling-themed ideas: have a certain number of flyers/paper mache/pinatas or protest signs/kindling/weird sculptures?<br />
<br />
100 turns visiting the trash bin out back failed to yield the badge. [[User:Dadaca|Dadaca]]<br />
<br />
I got 37 recycle adventures in the neighborhood and also no badge, so it's >37 so far... [[User:Skysurfer|Skysurfer]]<br />
<br />
Perhaps you need to assemble a certain range items that are comprised of junk you have found laying around. Since there are only a limited number of items you can assemble at lvl 1, it should not be hard to figure this one out. - Hodag<br />
<br />
Sorry guys. It's transmogrifications. 20, in fact, it would seem. - Satan<br />
<br />
(involuntary eye twitch) And you can only transmogrify once a day, right? Damn. [[User:Sefer|Sefer]] 18:23, 7 February 2008 (MST)<br />
<br />
Do you need to transmogrify 20 times in the same retcon, or 20 times ever? --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 21:15, 26 May 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Hint_giver&diff=68196Hint giver2018-05-27T03:56:15Z<p>Taltamir: </p>
<hr />
<div>The hint giver is an NPC that resides in [[Somerset Square]]. The hint giver present is class dependent:<br />
<br />
* [[Gadgeteer]]: [[Multivac Computation, Inc.]]<br />
* [[Elemental]]: [[Lee's Heating and Cooling]]<br />
* [[Psion]]: [[Charles Xenophon's Office]]<br />
* [[Naturalist]]: [[Grizzly's Body Shop]]<br />
<br />
The hint giver will give you a [[Hints|hint]] for either 20 chips or 2 minutes of your time.<br />
<br />
Visiting the hint giver in [[Somerset Square]] after reaching 875 xp (almost level 4) or more will initiate [[Plumbing the Depths]].<br />
<br />
Approaching the hint giver after reaching 33,400 xp (halfway between level 10 and level 11) will initiate [[Rejected Rogue Ranch Rascals Require Retribution]]. After completing [[Rejected Rogue Ranch Rascals Require Retribution]], if you approach the hint giver with items from [[Rejected Rogue Ranch]] you can exchange them for other items. You get an inventory of the items you have:<br />
<br />
1 [[infinitesimal ionized ingot|ingot]] / X ingots<br><br />
1 [[carbonated cadmium calipers|caliper]] / X calipers<br><br />
1 [[random raggedy rod|rod]] / X rods<br><br />
1 [[luxurious leather lanyard|lanyard]] / X lanyards<br><br />
1 [[gossamer glass goblet|goblet]] / X goblets<br><br />
1 [[positively purple phone|phone]] / X phones<br><br />
1 [[wiggling wombat whiskers|whisker]] / X whiskers<br />
<br />
Only items for which you have the materials are displayed:<br />
<br />
{| border=1 cellspacing=1 cellpadding=4<br />
|- style="background-color:#CCCCCC"<br />
! Choose an Item<br />
! Price<br />
! Details<br />
|-<br />
| [[Image:v-visor.gif]] [[Vectored Visor of Virtuous Verisimilitude]]<br />
| 2 ingots<br>1 whisker<br>1 lanyard<br>1 rod<br />
| Helmet<br><br />
Power: 60<br><br />
Level Required: 10<br><br />
Allows [[soul gazing]].<br><br />
+5% Intellect<br />
|-<br />
| [[Image:d-dagger.gif]] [[Diamond Dagger of Derring-Do]]<br />
| 2 calipers<br>1 ingot<br>1 whisker<br>1 rod<br />
| Melee weapon (Slashing, small)<br><br />
Power: 120<br><br />
Level Required: 10<br><br />
+2% XP per turn<br><br />
+5% weapon damage<br />
|- <br />
| [[Image:b-blouse.gif]] [[Billowing Blouse of Boisterous Bravery]]<br />
| 2 whiskers<br>1 lanyard<br>1 goblet<br>1 rod<br />
| Shirt<br><br />
Power: 60<br><br />
Level Required: 10<br><br />
+3 HP per turn<br><br />
+5% Reflexes<br />
|-<br />
| [[Image:dauntless-gauntlets.gif]] [[Gilded Gauntlets of Gripping Greatness]]<br />
| 2 goblets<br>1 caliper<br>1 phone<br>1 rod<br />
| Gloves<br><br />
Power: 12<br><br />
Level Required: 10<br><br />
+3% chips<br><br />
+5% Strength<br />
|-<br />
| [[Image:p-pantaloons.gif]] [[Plated Pantaloons of Pretentious Potency]]<br />
| 2 lanyards<br>1 phone<br>1 ingot<br>1 rod<br />
| Pants<br><br />
Power: 60<br><br />
Level Required: 10<br><br />
+5 damage absorption<br><br />
+5% Strength<br />
|-<br />
| [[Image:polysteel-stilettos.gif]] [[Stiletto Shoes of Stealthy Subtlety]]<br />
| 2 goblets<br>1 phone<br>1 lanyard<br>1 rod<br />
| Boots<br><br />
Power: 12<br><br />
Level Required: 10<br><br />
Increased chance of noncombat adventures.*<br><br />
+5% Reflexes<br />
|-<br />
| [[Image:r-rondel.gif]] [[Reticulated Roundel of Ribald Resoluteness]]<br />
| 2 phones<br>1 whisker<br>1 lanyard<br>1 rod<br />
| Offhand Item<br><br />
Power: 40<br><br />
Level Required: 10<br><br />
+10 weapon damage (ranged or melee)<br><br />
+20 to maximum HP<br />
|-<br />
| [[Image:w-watch.gif]] [[Wolfram Watch of Wary Wisdom]]<br />
| 2 ingots<br>1 caliper<br>1 goblet<br>1 rod<br />
| Accessory<br><br />
Level Required: 10<br><br />
+5% dodging ability<br><br />
+5% Intellect<br />
|-<br />
| [[Image:c-cape.gif]] [[Clasped Cape of Compassionate Confrontation]]<br />
| 2 calipers<br>1 phone<br>1 whisker<br>1 rod<br />
| Accessory<br><br />
Level Required: 10<br><br />
Increased chance of combat adventures.*<br><br />
Increases the effectiveness of reputation-affecting choices.<br />
|-<br />
| [[Image:u-unitard.gif]] [[Universal Unitard of Ultimate Utility]]<br />
| 1 ingot<br>1 caliper<br>1 lanyard<br>1 goblet<br>1 phone<br>1 whisker<br>2 rods<br />
| Full-body suit<br><br />
Power: 120<br><br />
Level Required: 10<br><br />
+5% Strength<br><br />
+5% Intellect<br><br />
+5% Reflexes<br><br />
-10 seconds to the duration of each turn***<br><br />
+3 XP per turn<br />
|-<br />
|* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.<br />
|-<br />
|*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.<br />
|}<br />
<br />
{{button|Ask for One of These}}<br />
<br />
[[Category:NPC]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Soul_gazing&diff=68195Soul gazing2018-05-27T03:55:47Z<p>Taltamir: Redirected page to Soul Gazing</p>
<hr />
<div>#REDIRECT [[Soul_Gazing]]</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Candy_cauliflower&diff=68194Candy cauliflower2018-05-27T03:32:59Z<p>Taltamir: </p>
<hr />
<div>{{item<br />
|descid=20827715<br />
|itemid=2581<br />
|name=candy cauliflower<br />
|plural=heads of candy cauliflower<br />
|image=candycauliflower.gif<br />
|desc=Unlike candy corn, which is candy-coated corn*, this is candy-coated cauliflower. However, like candy corn, the sugar has destroyed the vegetable's nutritional value.<br />
<br />
''* I might be wrong about this. But at least I've never lied to you, right? Right?''<br />
|type=Miscellaneous Item<br />
|level=8<br />
|autosell=150<br />
|sugar=yes<br />
|sugarfullness=4<br />
|obtain={{assemble|cafeteria cauliflower|candy shell|candy cauliflower}}<br />
|consume=You eat the cauliflower. Destroying something's nutritional value has never been so delicious.<br />
{{time|(?-51-52-?)}}<br />
|multiuse=!<br />
}}</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Candy_cauliflower&diff=68193Candy cauliflower2018-05-27T03:32:44Z<p>Taltamir: </p>
<hr />
<div>{{item<br />
|descid=20827715<br />
|itemid=2581<br />
|name=candy cauliflower<br />
|plural=heads of candy cauliflower<br />
|image=candycauliflower.gif<br />
|desc=Unlike candy corn, which is candy-coated corn*, this is candy-coated cauliflower. However, like candy corn, the sugar has destroyed the vegetable's nutritional value.<br />
<br />
''* I might be wrong about this. But at least I've never lied to you, right? Right?''<br />
|type=Miscellaneous Item<br />
|level=8<br />
|autosell=150<br />
|sugar=yes<br />
|sugarfullness=4<br />
|obtain={{assemble|cafeteria cauliflower|candy shell|candy cauliflower}}<br />
|consume=You eat the cauliflower. Destroying something's nutritional value has never been so delicious.<br />
{{time|?-51-52-?}}<br />
|multiuse=!<br />
}}</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Candy_cauliflower&diff=68192Talk:Candy cauliflower2018-05-27T03:32:29Z<p>Taltamir: </p>
<hr />
<div>==Spading==<br />
2018-05-25: Got +51 minutes when used --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 22:32, 25 May 2018 (PDT)<br />
<br />
2018-05-26: Got +52 minutes when used --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 20:32, 26 May 2018 (PDT)</div>Taltamirhttp://th.blandsauce.com/wiki/index.php?title=Talk:Candy_cauliflower&diff=68191Talk:Candy cauliflower2018-05-27T03:32:21Z<p>Taltamir: </p>
<hr />
<div>==Spading==<br />
2018-05-25: Got +51 minutes when used --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 22:32, 25 May 2018 (PDT)<br />
2018-05-26: Got +52 minutes when used --[[User:Taltamir|Taltamir]] ([[User talk:Taltamir|talk]]) 20:32, 26 May 2018 (PDT)</div>Taltamir