Difference between revisions of "Rotaviola"
(Merged with other version as other than XP no other difference was spotted, so no point in keeping dups) |
|||
Line 12: | Line 12: | ||
|miss3=The viola gets itself lodged in a corner, ricocheting back and forth between a mine cart and the wall for a few minutes. | |miss3=The viola gets itself lodged in a corner, ricocheting back and forth between a mine cart and the wall for a few minutes. | ||
|chips=0 | |chips=0 | ||
− | |xp=<scaling | + | |xp=<scaling> |
|item1=uncut diamond | |item1=uncut diamond | ||
|image1=uncut-gem.gif | |image1=uncut-gem.gif | ||
Line 21: | Line 21: | ||
|item4=uncut sapphire | |item4=uncut sapphire | ||
|image4=uncut-gem.gif | |image4=uncut-gem.gif | ||
− | |res=50 | + | |res={{res|fire|50}} |
|loc1=Brynne Fair mine | |loc1=Brynne Fair mine | ||
− | }} | + | |loc2=Moira mine shaft}} |
==Notes== | ==Notes== | ||
− | * | + | * The XP gained is dependent on the location. In [[Brynne Fair mine]] it was capped at 350 and in [[Moira mine shaft]] it was capped at 400. |
==References== | ==References== | ||
* Refers to Multiviola, a monster from the original {{Wikipedia|Metroid}} game. | * Refers to Multiviola, a monster from the original {{Wikipedia|Metroid}} game. | ||
[[Category:Scaling Enemies]] | [[Category:Scaling Enemies]] |
Revision as of 07:31, 28 May 2009
rotaviola |
---|
You are fighting a rotaviola.
A swirling, spinning ball of energy ricochets down the tunnel, bouncing off walls and almost entirely oblivious to anything in its path. It seems vaguely drawn to anything showing signs of a life force, which at the moment happens to be you.
Your opponent attacks ...
Hit messages:
- You try to dodge, but the rotaviola takes a funny bounce and knocks you into a nearby pool of lava. (fire) damage
- You try to freeze the rotaviola with a handy ice cube, but that just causes the whole ball to land on top of you. It's surprisingly heavy. (fire) damage
- The rotaviola rotas through you and hits you painfully in the viola, wherever that is. (fire) damage
It hits you for X damage.
Critical hit message:
Your opponent has a critical hit! It hits you for X damage.
Miss messages:
- You freeze the rotaviola with a handy ice cube, and then kick the ball around for a few minutes, soccer-style.
- The spinner has an existential moment where it decides that being named after a musical instrument doesn't make any sense, and it drops into a funk.
- The viola gets itself lodged in a corner, ricocheting back and forth between a mine cart and the wall for a few minutes.
Fumble messages:
Your foe fumbles! It takes X damage.
Victory! You beat up your foe and win the combat!
You gain <scaling> experience.
You got an item: uncut diamond (Unspecified Drop rate)
You got an item: uncut emerald (Unspecified Drop rate)
You got an item: uncut ruby (Unspecified Drop rate)
You got an item: uncut sapphire (Unspecified Drop rate)
Known resistances/weaknesses
Unspecified
Former resistances were 50% resistant to fire damage., remember to remove this information from the page when resistances are spaded.
Locations
Notes
- The XP gained is dependent on the location. In Brynne Fair mine it was capped at 350 and in Moira mine shaft it was capped at 400.
References
- Refers to Multiviola, a monster from the original Metroid game.