Difference between revisions of "Talk:Throwing star - black hole"

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Line 36: Line 36:
 
| 8 || 42-53
 
| 8 || 42-53
 
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| 9 ||  
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| 9 || 50-60
 
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| 10+ || 52-68
 
| 10+ || 52-68

Revision as of 22:40, 15 April 2010

The time effect fired off 11 times for me today in ~150 turns. All in the Castle, so all combat turns. And I used the black hole star to start off each combat. I'll keep a tally again tomorrow or Friday and post it.--Harry Dresden 23:48, 2 September 2009 (UTC)

Time effect fired off 20 times today in 147 turns. I didn't think about it until the last few hours, but I need to pay attention over the weekend to see if it ever does with the Clockwork Beetle. Not letting that effect happen with an enemy resistant to the star's element would prevent abuse should someone have a few black hole stars. --Harry Dresden 21:00, 3 September 2009 (UTC)

Thats why Ryme put in the cap of the time effect firing a maximum of one time per combat. --Zillow 3 September 2009

Ah, very cool. Didn't know he had confirmed that. --Harry Dresden 00:14, 4 September 2009 (UTC)

12 times is 141 turns today. --Harry Dresden 15:15, 5 September 2009 (UTC)

Time effect 11/123 + 10/106. Total till now: 20/147 + 12 /141 + 11/123 + 10/106 = 53 / 523

Also collecting data about occurrence of Green Globulin when first effect fires and Green Globulin not active. 5 / 59 so far--Muhandes 07:52, 9 September 2009 (UTC)

Time 16/138 (total 69/661). Green 6/57 (total 11/116)--Muhandes 07:37, 14 September 2009 (UTC)

I spaded damage on lower levels. All stars do the same amount of damage. What I observed is:

Level Damage
1 5-7
2 10-14
3 15-21
4 20-28
5 27-33
6 32-42
7 38-48
8 42-53
9 50-60
10+ 52-68

This strongly (4+1d3) per level which will give a range of 5*Level-7*Level --Muhandes 08:14, 15 April 2010 (UTC)