Boots Summary Table: Difference between revisions
		
		
		
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| [[Fins]] || 2 || 1 || NA || -20% to Initiative  | | [[Fins]] || 2 || 1 || NA || -20% to Initiative  | ||
|-  | |-  | ||
| [[High-jump boots]] ||   | | [[High-jump boots]] || 6 || 6 || 80 || Grants wearer the ability for super jumps.  | ||
|-  | |-  | ||
| [[Hike boots]] || 5 || 3 || 25 ||    | | [[Hike boots]] || 5 || 3 || 25 ||    | ||
Revision as of 12:47, 18 February 2008
| Item | Power | Level Required | Autosell Value | Notes | 
|---|---|---|---|---|
| Army boots | 2 | 1 | 10 | |
| Biker boots | 3 | 2 | 20 | |
| Cleats | 1 | 1 | 10 | +2 Reflexes | 
| Cross trainers | 1 | 1 | 20 | |
| Fins | 2 | 1 | NA | -20% to Initiative | 
| High-jump boots | 6 | 6 | 80 | Grants wearer the ability for super jumps. | 
| Hike boots | 5 | 3 | 25 | |
| Skeptic sandals | 3 | 2 | NA | + 20% Intellect | 
| Sneakers | 1 | 1 | 5 | |
| Sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures | 
| Sturdy boots | 8 | 7 | 100 | +5 Reflexes | 
| Roderick's Boots | 10 | NA | NA | +5 Reflexes +10% chips Grants wearer the ability for super jumps Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.  |