Template:CallItems: Difference between revisions

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| [[multiversal gong]] || Offhand Item ||Attacker takes +10% sonic damage upon successful hit.<br>Stunning reverb<br>-10 seconds to the duration of each turn
| [[multiversal gong]] || Offhand Item ||Attacker takes +10% sonic damage upon successful hit.<br>Stunning reverb<br>-10 seconds to the duration of each turn
|-
| [[multiversal fist]] || Gloves || +3 HP per turn<br>+3 PP per turn<br>+10% Strength
|-
| [[multiversal feet]] || Boots || +3 HP per turn<br>+3 PP per turn<br>Grants wearer the ability for super jumps
|-
|-
| [[multiversal HUD]] || Helmet || +10% Intellect<br>
| [[multiversal HUD]] || Helmet || +10% Intellect<br>
+5% chance of spell critical hits.<br>
+5% chance of spell critical hits.<br>
+5 XP per turn
+5 XP per turn
|-
| [[multiversal fist]]<br>(comes with feet) || Gloves || +3 HP per turn<br>+3 PP per turn<br>+10% Strength
|-
| [[multiversal feet]]<br>(comes with fist) || Boots || +3 HP per turn<br>+3 PP per turn<br>Grants wearer the ability for super jumps
|}
|}
<noinclude>[[Category:Navigation Templates|{{PAGENAME}}]]</noinclude>
<noinclude>[[Category:Navigation Templates|{{PAGENAME}}]]</noinclude>

Revision as of 14:59, 8 October 2013

Call of the Center
multiversal summer catalog
Item Type Effect
multiversal autohammer Melee Weapon +10 electric damage
+5% chance of critical hits.
+5% item drops
multiversal bandolier Accessory Attacker takes +10 acid damage upon successful hit.
+10% Reflexes
+10% chips
multiversal derringer Ranged Weapon +10 psychic damage
+1 extra ranged attack(s) per turn.
+5% item drops
multiversal gong Offhand Item Attacker takes +10% sonic damage upon successful hit.
Stunning reverb
-10 seconds to the duration of each turn
multiversal HUD Helmet +10% Intellect

+5% chance of spell critical hits.
+5 XP per turn

multiversal fist
(comes with feet)
Gloves +3 HP per turn
+3 PP per turn
+10% Strength
multiversal feet
(comes with fist)
Boots +3 HP per turn
+3 PP per turn
Grants wearer the ability for super jumps