Difference between revisions of "Talk:Letter of pre-recognition"
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<strike>Level 3 naturalist : 9/27, 10/15, 9/22, 10/26. Odd</strike> I shouldn't have tried it on a rotaviola.--[[User:Muhandes|Muhandes]] 09:25, 25 March 2009 (UTC) | <strike>Level 3 naturalist : 9/27, 10/15, 9/22, 10/26. Odd</strike> I shouldn't have tried it on a rotaviola.--[[User:Muhandes|Muhandes]] 09:25, 25 March 2009 (UTC) | ||
+ | |||
+ | Level 4: 23/31, 24/31--[[User:Muhandes|Muhandes]] 12:31, 26 March 2009 (UTC) | ||
+ | |||
+ | Level 6: 33/41, 37/43--[[User:Muhandes|Muhandes]] 10:06, 30 March 2009 (UTC) | ||
+ | |||
+ | Level 7: 38/51, 40/62, 29/55, 40/58--[[User:Muhandes|Muhandes]] 21:09, 9 April 2009 (UTC) | ||
+ | |||
+ | Level 8: 45/87, 41/60, 50/76, 41/68--[[User:Muhandes|Muhandes]] 10:14, 24 April 2009 (UTC) | ||
+ | |||
+ | I used 400 of these leveling from 1-7. Here are the results: | ||
+ | |||
+ | {| | ||
+ | ! Level !! Damage !! XP | ||
+ | |- | ||
+ | |1 || 11 || 5-10 | ||
+ | |- | ||
+ | |2 || 14 || 5-20 | ||
+ | |- | ||
+ | |3 || 17-21 || 5-28 | ||
+ | |- | ||
+ | |4 || 21-28 || 12-38 | ||
+ | |- | ||
+ | |5 || 25-33 || 21-49 | ||
+ | |- | ||
+ | |6 || 28-40 || 30-57 | ||
+ | |- | ||
+ | |7 || 32-47 || 42-69 | ||
+ | |- | ||
+ | |8 || 35-51 || 53-80 | ||
+ | |- | ||
+ | |9 || 39-58 || 62-88 | ||
+ | |- | ||
+ | |10 || 45-65 || 72-97 | ||
+ | |- | ||
+ | |11 || 53-71 || 80-107 | ||
+ | |- | ||
+ | |12 || 54-73 || 90-116 | ||
+ | |} | ||
+ | |||
+ | The Damage follows the pattern of other combat items: (3*Level+8)-(7*Level). The XP seems very odd. The higher bound definitely seems like 10*Level. The lower bound might be 5*Level, with something special for lower levels to avoid game breakage. Can't really figure it out yet--[[User:Muhandes|Muhandes]] 08:07, 22 April 2010 (UTC) | ||
+ | |||
+ | Looking at the XP values it seems to be 5 in the first 3 levels and then (level-3)*10. Considering the php MAX function (which returns the highest of 2 given values) one can equate this as: | ||
+ | :<code>MAX((Level-3)*10 , 5)</code> [[User:Patojonas|Patojonas]] 15:54, 1 August 2012 (PDT) |
Latest revision as of 14:54, 1 August 2012
314 damage and 150 XP, level 62 gadgeteer 329/361/557--Muhandes 20:47, 1 March 2009 (UTC)
level 130 gadgeteer: 702 damage and 150 XP. Looks like 150 is the cap for XP. Cristiona
Level 2 psion: 14 damage/5 XP, 14/5, 14/10, 14/8, 14/5 Cristiona
Level 3 naturalist : 9/27, 10/15, 9/22, 10/26. Odd I shouldn't have tried it on a rotaviola.--Muhandes 09:25, 25 March 2009 (UTC)
Level 4: 23/31, 24/31--Muhandes 12:31, 26 March 2009 (UTC)
Level 6: 33/41, 37/43--Muhandes 10:06, 30 March 2009 (UTC)
Level 7: 38/51, 40/62, 29/55, 40/58--Muhandes 21:09, 9 April 2009 (UTC)
Level 8: 45/87, 41/60, 50/76, 41/68--Muhandes 10:14, 24 April 2009 (UTC)
I used 400 of these leveling from 1-7. Here are the results:
Level | Damage | XP |
---|---|---|
1 | 11 | 5-10 |
2 | 14 | 5-20 |
3 | 17-21 | 5-28 |
4 | 21-28 | 12-38 |
5 | 25-33 | 21-49 |
6 | 28-40 | 30-57 |
7 | 32-47 | 42-69 |
8 | 35-51 | 53-80 |
9 | 39-58 | 62-88 |
10 | 45-65 | 72-97 |
11 | 53-71 | 80-107 |
12 | 54-73 | 90-116 |
The Damage follows the pattern of other combat items: (3*Level+8)-(7*Level). The XP seems very odd. The higher bound definitely seems like 10*Level. The lower bound might be 5*Level, with something special for lower levels to avoid game breakage. Can't really figure it out yet--Muhandes 08:07, 22 April 2010 (UTC)
Looking at the XP values it seems to be 5 in the first 3 levels and then (level-3)*10. Considering the php MAX function (which returns the highest of 2 given values) one can equate this as:
MAX((Level-3)*10 , 5)
Patojonas 15:54, 1 August 2012 (PDT)