Difference between revisions of "Talk:Letter of pre-recognition"

From Twilight Heroes Wiki
Jump to: navigation, search
m (my analysis)
 
(9 intermediate revisions by one other user not shown)
Line 8: Line 8:
  
 
Level 4: 23/31, 24/31--[[User:Muhandes|Muhandes]] 12:31, 26 March 2009 (UTC)
 
Level 4: 23/31, 24/31--[[User:Muhandes|Muhandes]] 12:31, 26 March 2009 (UTC)
 +
 +
Level 6: 33/41, 37/43--[[User:Muhandes|Muhandes]] 10:06, 30 March 2009 (UTC)
 +
 +
Level 7: 38/51, 40/62, 29/55, 40/58--[[User:Muhandes|Muhandes]] 21:09, 9 April 2009 (UTC)
 +
 +
Level 8: 45/87, 41/60, 50/76, 41/68--[[User:Muhandes|Muhandes]] 10:14, 24 April 2009 (UTC)
 +
 +
I used 400 of these leveling from 1-7. Here are the results:
 +
 +
{|
 +
! Level !! Damage !! XP
 +
|-
 +
|1 || 11 || 5-10
 +
|-
 +
|2 || 14 || 5-20
 +
|-
 +
|3 || 17-21 || 5-28
 +
|-
 +
|4 || 21-28 || 12-38
 +
|-
 +
|5 || 25-33 || 21-49
 +
|-
 +
|6 || 28-40 || 30-57
 +
|-
 +
|7 || 32-47 || 42-69
 +
|-
 +
|8 || 35-51 || 53-80
 +
|-
 +
|9 || 39-58 || 62-88
 +
|-
 +
|10 || 45-65 || 72-97
 +
|-
 +
|11 || 53-71 || 80-107
 +
|-
 +
|12 || 54-73 || 90-116
 +
|}
 +
 +
The Damage follows the pattern of other combat items: (3*Level+8)-(7*Level). The XP seems very odd. The higher bound definitely seems like 10*Level. The lower bound might be 5*Level, with something special for lower levels to avoid game breakage. Can't really figure it out yet--[[User:Muhandes|Muhandes]] 08:07, 22 April 2010 (UTC)
 +
 +
Looking at the XP values it seems to be 5 in the first 3 levels and then (level-3)*10. Considering the php MAX function (which returns the highest of 2 given values) one can equate this as:
 +
:<code>MAX((Level-3)*10 , 5)</code>    [[User:Patojonas|Patojonas]] 15:54, 1 August 2012 (PDT)

Latest revision as of 14:54, 1 August 2012

314 damage and 150 XP, level 62 gadgeteer 329/361/557--Muhandes 20:47, 1 March 2009 (UTC)

level 130 gadgeteer: 702 damage and 150 XP. Looks like 150 is the cap for XP. Cristiona

Level 2 psion: 14 damage/5 XP, 14/5, 14/10, 14/8, 14/5 Cristiona

Level 3 naturalist : 9/27, 10/15, 9/22, 10/26. Odd I shouldn't have tried it on a rotaviola.--Muhandes 09:25, 25 March 2009 (UTC)

Level 4: 23/31, 24/31--Muhandes 12:31, 26 March 2009 (UTC)

Level 6: 33/41, 37/43--Muhandes 10:06, 30 March 2009 (UTC)

Level 7: 38/51, 40/62, 29/55, 40/58--Muhandes 21:09, 9 April 2009 (UTC)

Level 8: 45/87, 41/60, 50/76, 41/68--Muhandes 10:14, 24 April 2009 (UTC)

I used 400 of these leveling from 1-7. Here are the results:

Level Damage XP
1 11 5-10
2 14 5-20
3 17-21 5-28
4 21-28 12-38
5 25-33 21-49
6 28-40 30-57
7 32-47 42-69
8 35-51 53-80
9 39-58 62-88
10 45-65 72-97
11 53-71 80-107
12 54-73 90-116

The Damage follows the pattern of other combat items: (3*Level+8)-(7*Level). The XP seems very odd. The higher bound definitely seems like 10*Level. The lower bound might be 5*Level, with something special for lower levels to avoid game breakage. Can't really figure it out yet--Muhandes 08:07, 22 April 2010 (UTC)

Looking at the XP values it seems to be 5 in the first 3 levels and then (level-3)*10. Considering the php MAX function (which returns the highest of 2 given values) one can equate this as:

MAX((Level-3)*10 , 5) Patojonas 15:54, 1 August 2012 (PDT)