Difference between revisions of "Template:Modifier"

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<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
+
<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>{{{category|[[Category:Incomplete]]}}}
|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]]
+
|meleedamage={{{2}}} Melee damage{{{category|[[Category:Bonus Melee Damage]]}}}
|rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]]
+
|rangeddamage={{{2}}} Ranged damage{{{category|[[Category:Bonus Ranged Damage]]}}}
|weapondamage={{{2}}} weapon damage (ranged or melee)[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
+
|weapondamage={{{2}}} weapon damage (ranged or melee){{{category|[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]}}}
|weapondamagep={{{2}}} weapon damage[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
+
|weapondamagep={{{2}}} weapon damage{{{category|[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]}}}
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]]
+
|spelldamage={{{2}}} spell damage{{{category|[[Category:Bonus Spell Damage]]}}}
|elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]
+
|spelldamageelement={{{3}}} spell damage on {{{2}}} spells{{{category|[[Category:Bonus Spell Damage]]}}}
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]]
+
|elementaldamage={{{3}}} {{{2}}} damage{{{category|[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]}}}
|tohit={{{2}}} to hit [[Category:Bonus To Hit]]
+
|cool=Cool as Ice{{{category|[[Category:Cool as Ice]][[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|ice]]}}}
|hpregen={{{2}}} HP per turn [[Category:HP Regeneration]]
+
|elementalres={{{3}}} {{#switch:{{{2|}}}|elem=resist fire, ice, electric, and acid damage{{{category|[[Category:Resist Elemental Damage by Type|*]]}}}|all=resistance to all elements{{{category|[[Category:Resist Elemental Damage by Type|*]]}}}|#default={{{2}}} resistance{{{category|[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}}}}{{{category|[[Category:Resist Elemental Damage]]}}}
|ppregen={{{2}}} PP per turn [[Category:PP Regeneration]]
+
|tohit={{{2}}} to hit{{{category|[[Category:Bonus To Hit]]}}}
|absorb={{{2}}} damage absorption [[Category:Damage Absorption]]
+
|hpregen={{{2}}} HP per turn{{{category|[[Category:HP Regeneration]]}}}
|chips={{{2}}} chips [[Category:Chips]]
+
|hpregenl=Regenerates HP as a function of level (currently {{{2}}} HP per turn).{{{category|[[Category:HP Regeneration]]}}}
|items={{{2}}} item drops [[Category:Item Drops]]
+
|ppregen={{{2}}} PP per turn{{{category|[[Category:PP Regeneration]]}}}
|extraattack={{{2}}} extra ranged attack(s) per turn.[[Category:Extra Attacks]]
+
|ppregenl=Regenerates PP as a function of level (currently {{{2}}} PP per turn).{{{category|[[Category:PP Regeneration]]}}}
|strength={{{2}}} Strength[[Category:Strength Modifiers]]
+
|absorb={{{2}}} damage absorption{{{category|[[Category:Damage Absorption]]}}}
|intellect={{{2}}} Intellect[[Category:Intellect Modifiers]]
+
|chips={{{2}}} chips{{{category|[[Category:Chips]]}}}
|reflexes={{{2}}} Reflexes[[Category:Reflexes Modifiers]]
+
|items={{{2}}} item drops{{{category|[[Category:Item Drops]]}}}
|hp={{{2}}} to maximum HP[[Category:Maximum HP]]
+
|metaldrop={{{2}}} base metal drops{{{category|[[Category:Item Drops]]}}}
|hpp={{{2}}} to your maximum Hit Points[[Category:Maximum HP]]
+
|metaldropnote=([[titanium]], [[plasteel]], [[cybertronium]], [[tok'l ore|tok'l]])
|pp={{{2}}} to maximum PP[[Category:Maximum PP]]
+
|sugardrop={{{2}}} sugar item drops{{{category|[[Category:Item Drops]]}}}
|ppp={{{2}}} to your maximum Power Points[[Category:Maximum PP]]
+
|extraattack={{{2}}} extra ranged attack(s) per turn.{{{category|[[Category:Extra Attacks]]}}}
|auras={{{2}}} to the duration of auras[[Category:Auras Duration]]
+
|strength={{{2}}} Strength{{{category|[[Category:Strength Modifiers]]}}}
|hpreturned={{{2}}} of weapon damage returned as HP[[Category:HP Returned]]
+
|intellect={{{2}}} Intellect{{{category|[[Category:Intellect Modifiers]]}}}
|ppreturned={{{2}}} of weapon damage returned as PP[[Category:PP Returned]]
+
|reflexes={{{2}}} Reflexes{{{category|[[Category:Reflexes Modifiers]]}}}
|initiative={{{2}}} to initiative[[Category:Initiative Modifiers]]
+
|hp={{{2}}} to maximum HP{{{category|[[Category:Maximum HP]]}}}
|turn={{{2}}} seconds to the duration of each turn***[[Category:Turn Duration]]
+
|hpp={{{2}}} to your maximum Hit Points{{{category|[[Category:Maximum HP]]}}}
|turnnote=&#42;&#42;&#42; Maximum time benefit of -60 seconds, total, including Heroic Efficiency.[[Category:Turn Duration]]
+
|pp={{{2}}} to maximum PP{{{category|[[Category:Maximum PP]]}}}
|dodge={{{2}}} dodging ability[[Category:Dodging Ability]]
+
|ppp={{{2}}} to your maximum Power Points{{{category|[[Category:Maximum PP]]}}}
|xp={{{2}}} XP per turn[[Category:Bonus XP]]
+
|auras={{{2}}} to the duration of auras{{{category|[[Category:Auras Duration]]}}}
|underwater={{#ifeq:{{{2|}}}|component|A component of equipment required to breathe under water.|Grants wearer the ability to breathe under water.}}[[Category:Breath Under Water]]
+
|hpreturned={{{2}}} of weapon damage returned as HP{{{category|[[Category:HP Returned]]}}}
|jump=Grants wearer the ability for super jumps[[Category:Super Jumping]]
+
|ppreturned={{{2}}} of weapon damage returned as PP{{{category|[[Category:PP Returned]]}}}
|fly=Grants wearer the ability to fly[[Category:Flying Ability]]
+
|initiative={{{2}}} to initiative{{{category|[[Category:Initiative Modifiers]]}}}
|back=Attacker takes {{{2}}} damage[[Category:Strike-back Damage]]
+
|turn={{{2}}} seconds to the duration of each turn***{{{category|[[Category:Turn Duration]]}}}
|backpp=Attacker takes {{{2}}} damage upon successful hit.[[Category:Strike-back Damage]]
+
|turnnote=&#42;&#42;&#42; Maximum time benefit of -60 seconds, total, including Heroic Efficiency.{{{category|[[Category:Turn Duration]]}}}
|computer=Improved computer interaction.[[Category:Computer Interaction]]
+
|dodge={{{2}}} dodging ability{{{category|[[Category:Dodging Ability]]}}}
|noacc=It is possible to wear two of this item.[[Category:No Accessory Limit]]
+
|xp={{{2}}} XP per turn{{{category|[[Category:Bonus XP]]}}}
|decrypt=Can be decrypted[[Category:Can Be Decrypted]]
+
|underwater={{#ifeq:{{{2|}}}|component|A component of equipment required to breathe under water.|Grants wearer the ability to breathe under water.}}{{{category|[[Category:Breath Under Water]]}}}
|fumble={{#ifeq:{{{2|}}}|none|No weapon fumbles, ever.|{{{2}}} chance of weapon fumbles.**}}[[Category:Fumble Chance]]
+
|jump=Grants wearer the ability for super jumps{{{category|[[Category:Super Jumping]]}}}
|fumblenote|criticalnote=&#42;&#42; Fumble and critical hit values are capped at +/- 20%.
+
|fly=Grants wearer the ability to fly{{{category|[[Category:Flying Ability]]}}}
|critical={{{2}}} chance of critical hits.**[[Category:Critical Hits Chance]]
+
|back=Attacker takes {{{2}}} damage{{{category|[[Category:Strike-back Damage]]}}}
|defense={{{2}}} defense[[Category:Defense Modifiers]]
+
|backpp=Attacker takes {{{2}}} damage upon successful hit.{{{category|[[Category:Strike-back Damage]]}}}
|combat=Increased chance of {{{2}}} adventures.*[[Category:Combat Chance]]
+
|computer=Your software triggers more consistently.{{{category|[[Category:Computer Interaction]]}}}
|combatnote=&#42; Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.[[Category:Combat Chance]]
+
|computerimp=Your software triggers less consistently.{{{category|[[Category:Computer Interaction]]}}}
|sidekick=Gets you a sidekick/companion.[[Category:Sidekick Sources]]
+
|noacc=It is possible to wear two of this item.{{{category|[[Category:No Accessory Limit]]}}}
|squid=Allows the use of SQUID discs. {{{2}}} effective.[[Category:SQUID Players]]
+
|decrypt=Can be decrypted{{{category|[[Category:Can Be Decrypted]]}}}
|couch=You can find up to five things in this couch every day, each of which can summon a sidekick.[[Category:Couches]]
+
|requirescomputer=(Requires Computer){{{category|[[Category:Software]]}}}
|pvp=Approved for use in the PvP arena.[[Category:PvP Items]]
+
|fumble={{#ifeq:{{{2|}}}|none|No weapon fumbles, ever.|{{{2}}} chance of weapon fumbles.**}}{{{category|[[Category:Fumble Chance]]}}}
|invisibility=Grants invisibility (chat effect).[[Category:Invisibility]]
+
|fumblenote|criticalnote|spellcriticalnote|enemyfumblenote=&#42;&#42; Fumble and critical hit values are capped at +/- 20%.
|toughness={{{2}}} foe toughness.[[Category:Foe Toughness]]
+
|critical={{{2}}} chance of critical hits.**{{{category|[[Category:Critical Hits Chance]]}}}
|sidekickeffect={{{2}}} effectiveness from your sidekick.[[Category:Sidekick Effectiveness]]
+
|spellcritical={{{2}}} chance of spell critical hits.**{{{category|[[Category:Spell Critical Chance]]}}}
|ppcost={{#ifeq:{{{2|}}}|combat|{{{3}}} to the cost of combat spells|Using skills costs {{{3}}} PP}}[[Category:Skill Cost]]
+
|dcritical=Devastating Criticals{{{category|[[Category:Devastating Criticals]]}}}
|weakens=Successful hit weakens opponents (by {{{2}}} points).[[Category:Weaken]]
+
|defense={{{2}}} defense{{{category|[[Category:Defense Modifiers]]}}}
|reputation=Increases the effectiveness of reputation-affecting choices.[[Category:Reputation Effectiveness]]
+
|combat=Increased chance of {{{2}}} adventures.*{{{category|[[Category:Combat Chance]]}}}
|offense={{{2}}} offense[[Category:Offense Modifiers]]
+
|combatnote=&#42; Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.{{{category|[[Category:Combat Chance]]}}}
|selfdamage=Take {{{2}}} damage per round of combat[[Category:Self Damage]]|
+
|companion=Gets you a temporary companion.{{{category|[[Category:Companion Sources]]}}}
|rental=Rental equipment is lost at rollover[[Category:Rental Equipment]]
+
|squid=Allows the use of SQUID discs. {{{2}}} effective.{{{category|[[Category:SQUID Players]]}}}
|soulgazing=Allows soul gazing.[[Category:Soul Gazing]]
+
|couch=You can find up to five things in this couch every day, each of which can summon a sidekick.{{{category|[[Category:Couches]]}}}
|enemyfumble={{{2}}} chance of enemy fumbles[[Category:Enemy Fumble Chance]]
+
|pvp=Approved for use in the PvP arena.{{{category|[[Category:PvP Items]]}}}
|stun={{{2}}} chance to stun opponents[[Category:Stun Opponents]]
+
|invisibility=Grants invisibility (chat effect).{{{category|[[Category:Invisibility]]}}}
|disastrous=Causes disastrous fumbles.[[Category:Disastrous Fumbles]]
+
|toughness={{{2}}} foe toughness.{{{category|[[Category:Foe Toughness]]}}}
|cute=Pure, ravenous EVIL![[Category:Cute]]
+
|sidekickeffect={{{2}}} effectiveness from your sidekick.{{{category|[[Category:Sidekick Effectiveness]]}}}
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
+
|ppcost={{#ifeq:{{{2|}}}|combat|{{{3}}} to the cost of combat skills|Using skills costs {{{3}}} PP}}{{{category|[[Category:Skill Cost]]}}}
 +
|weakens=Successful hit weakens opponents (by {{{2}}} points).{{{category|[[Category:Weaken]]}}}
 +
|reputation=Increases the effectiveness of reputation-affecting choices.{{{category|[[Category:Reputation Effectiveness]]}}}
 +
|offense={{{2}}} offense{{{category|[[Category:Offense Modifiers]]}}}
 +
|selfdamage=Take {{{2}}} damage per round of combat{{{category|[[Category:Self Damage]]}}}|
 +
|rental=Rental equipment is lost at rollover{{{category|[[Category:Rental Equipment]]}}}
 +
|rentaleon=Temporally unstable gear disappears at rollover{{{category|[[Category:Rental Equipment]]}}}
 +
|soulgazing=Allows soul gazing.{{{category|[[Category:Soul Gazing]]}}}
 +
|enemyfumble={{{2}}} chance of enemy fumbles**{{{category|[[Category:Enemy Fumble Chance]]}}}
 +
|stun={{{2}}} chance to stun opponents{{{category|[[Category:Stun Opponents]]}}}
 +
|tame={{{2}}} better taming{{{category|[[Category:Better Taming]]}}}
 +
|disastrous=Causes disastrous fumbles.{{{category|[[Category:Disastrous Fumbles]]}}}
 +
|cute=Cute and cuddly!{{{category|[[Category:Cute]]}}}
 +
|fight=Using this item initiates a fight.{{{category|[[Category:Fight Initiators]]}}}
 +
|rest=Can be used as a resting tool.{{{category|[[Category:Resting Tools]]}}}
 +
|understudy=Gives your sidekick understudy a {{#if:{{{2|}}}|[[{{{2}}}|new skill]]|new skill}}.{{{category|[[Category:Understudy Skill Items]]}}}
 +
|skill={{#ifeq:{{{2|}}}|perm|Grants you a {{#if:{{{3|}}}|[[{{{3}}}|permanent skill]]|permanent skill}} when used. (Skill is retained across retcons.)|Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)}}{{{category|[[Category:Skill Items]]}}}
 +
|avatar=Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.){{{category|[[Category:Avatar Items]]}}}
 +
|brute=Gives wearer a slightly brutish appearance.{{{category|[[Category:Brutish Appearance]]}}}
 +
|urchance={{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.{{{category|[[Category:UR chance]]}}}
 +
|nonseiziumchance=Moderately increased odds of finding nonseizium.{{{category|[[Category:Nonseizium chance]]}}}
 +
|injuries=Prevents bad injuries{{{category|[[Category:Prevents Bad Injuries]]}}}
 +
|sidekickperform={{{2}}} levels to sidekick performance. (Does not exceed level cap.){{{category|[[Category:Sidekick Performance]]}}}
 +
|elementalrescap={{{2}}} capacity to all resistances{{{category|[[Category:Resist Elemental Capacity]]}}}
 +
|villain=Villains find you {{{2}}} faster{{{category|[[Category:Villain Encounter modifiers]]}}}
 +
|bolster=Bolsters your {{{2}}} when the city is under attack{{{category|[[Category:Bolster]]}}}
 +
|freerunnote=&#42; Counts uses of other Free Runaway skills{{{category|[[Category:Run Away]]}}}
 +
|nomicon=Shares a daily counter with other 'nomicon skills{{{category|[[Category:Nomicon]]}}}
 +
|madness=Madness?{{{category|[[Category:Madness]]}}}
 +
|wailing=Wailing of Yuggoth (X dB){{{category|[[Category:Wailing of Yuggoth]]}}}
 +
|fortitude=MechaPinata Fortitude (Currently +X to Maximum HP){{{category|[[Category:MechaPinata Fortitude]][[Category:Maximum HP]]}}}
 +
|heirloom=Better the longer it's been in the family{{{category|[[Category:Heirloom Derby Reward]]}}}
 +
|hip=Hip with the kids{{{category|[[Category:Hip With The Kids]]}}}
 +
|#default=<i>Unknown Modifier</i>{{{category|[[Category:Incomplete]]}}}}}<br></includeonly><noinclude>
 +
 
 
This template is to be used to specify and autocat modifiers.
 
This template is to be used to specify and autocat modifiers.
 
It can be used to set to set:
 
It can be used to set to set:
  
 
{| style="text-align:left" border="1" cellpadding="5" cellspacing="0"
 
{| style="text-align:left" border="1" cellpadding="5" cellspacing="0"
! Category !! format example !! yields
+
! Categories !! format example !! yields
 
|-
 
|-
 
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>
 
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>
Line 72: Line 106:
 
| [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b>
 
| [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b>
 
|-
 
|-
| rowspan=2 | [[:Category:Bonus Melee Damage]] and [[:Category:Bonus Ranged Damage]]
+
| rowspan=2 | [[:Category:Bonus Melee Damage]]<br>[[:Category:Bonus Ranged Damage]]
 
| <nowiki>{{modifier|weapondamage|+3}}</nowiki> || <b>+3 weapon damage (ranged or melee)</b>
 
| <nowiki>{{modifier|weapondamage|+3}}</nowiki> || <b>+3 weapon damage (ranged or melee)</b>
 
|-
 
|-
 
| <nowiki>{{modifier|weapondamagep|+50%}}</nowiki> || <b>+50% weapon damage</b>
 
| <nowiki>{{modifier|weapondamagep|+50%}}</nowiki> || <b>+50% weapon damage</b>
 
|-
 
|-
| [[:Category:Bonus Spell Damage]] || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
+
| rowspan=2 | [[:Category:Bonus Spell Damage]]
 +
| <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
 +
|-
 +
| <nowiki>{{modifier|spelldamageelement|fire|+20%}}</nowiki> || <b>+20% spell damage on fire spells</b>
 
|-
 
|-
 
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>
 
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>
 
|-
 
|-
| rowspan=2 | [[:Category:Resist Elemental Damage]]
+
| [[:Category:Bonus Elemental Damage]]<br>[[:Category:Cool as Ice]] || <nowiki>{{modifier|cool}}</nowiki> || <b>Cool as Ice</b>
 +
|-
 +
| rowspan=3 | [[:Category:Resist Elemental Damage]]
 
| <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>
 
| <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>
 
|-
 
|-
| <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b>
+
| <nowiki>{{modifier|elementalres|elem|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b>
 +
|-
 +
| <nowiki>{{modifier|elementalres|all|-15%}}</nowiki> || <b>-15% resistance to all elements</b>
 
|-
 
|-
 
| [[:Category:Bonus To Hit]] || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b>
 
| [[:Category:Bonus To Hit]] || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b>
 
|-
 
|-
| [[:Category:HP Regeneration]] || <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b>
+
| rowspan=2 | [[:Category:HP Regeneration]]
 +
| <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b>
 +
|-
 +
| <nowiki>{{modifier|hpregenl|+X}}</nowiki> || <b>Regenerates HP as a function of level (currently +X HP per turn).</b>
 +
|-
 +
| rowspan=2 | [[:Category:PP Regeneration]]
 +
| <nowiki>{{modifier|ppregen|+3}}</nowiki> || <b>+3 PP per turn</b>
 
|-
 
|-
| [[:Category:PP Regeneration]] || <nowiki>{{modifier|ppregen|+3}}</nowiki> || <b>+3 PP per turn</b>
+
| <nowiki>{{modifier|ppregenl|+X}}</nowiki> || <b>Regenerates PP as a function of level (currently +X PP per turn).</b>
 
|-
 
|-
 
| [[:Category:Damage Absorption]] || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b>
 
| [[:Category:Damage Absorption]] || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b>
Line 96: Line 143:
 
| [[:Category:Chips]] || <nowiki>{{modifier|chips|+5%}}</nowiki> || <b>+5% chips</b>
 
| [[:Category:Chips]] || <nowiki>{{modifier|chips|+5%}}</nowiki> || <b>+5% chips</b>
 
|-
 
|-
| [[:Category:Item Drops]] || <nowiki>{{modifier|items|+5%}}</nowiki> || <b>+5% item drops</b>
+
| rowspan=4 | [[:Category:Item Drops]]
 +
| <nowiki>{{modifier|items|+5%}}</nowiki> || <b>+5% item drops</b>
 +
|-
 +
| <nowiki>{{modifier|metaldrop|+50%}}</nowiki> || <b>+50% base metal drops</b>
 +
|-
 +
| <nowiki>{{modifier|metaldropnote|+5%}}</nowiki> || <b>([[titanium]], [[plasteel]], [[cybertronium]], [[tok'l ore|tok'l]])</b>
 +
|-
 +
| <nowiki>{{modifier|sugardrop|+20%}}</nowiki> || <b>+20% sugar item drops</b>
 
|-
 
|-
 
| [[:Category:Strength Modifiers]] || <nowiki>{{modifier|strength|-1}}</nowiki> || <b>-1 Strength</b>
 
| [[:Category:Strength Modifiers]] || <nowiki>{{modifier|strength|-1}}</nowiki> || <b>-1 Strength</b>
Line 108: Line 162:
 
|-
 
|-
 
| <nowiki>{{modifier|hpp|+10%}}</nowiki> || <b>+10% to your maximum Hit Points</b>
 
| <nowiki>{{modifier|hpp|+10%}}</nowiki> || <b>+10% to your maximum Hit Points</b>
 +
|-
 +
| [[:Category:Maximum HP]]<br>[[:Category:MechaPinata Fortitude]] || <nowiki>{{modifier|fortitude}}</nowiki> || <b>MechaPinata Fortitude (Currently +X to Maximum HP)</b>
 
|-
 
|-
 
| rowspan=2 | [[:Category:Maximum PP]]
 
| rowspan=2 | [[:Category:Maximum PP]]
Line 145: Line 201:
 
| [[:Category:Bonus XP]] || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per turn</b>
 
| [[:Category:Bonus XP]] || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per turn</b>
 
|-
 
|-
| [[:Category:Computer Interaction]] || <nowiki>{{modifier|computer}}</nowiki> || <b>Improved computer interaction.</b>
+
| rowspan=2 | [[:Category:Computer Interaction]]
 +
| <nowiki>{{modifier|computer}}</nowiki> || <b>Your software triggers more consistently.</b>
 +
|-
 +
| <nowiki>{{modifier|computerimp}}</nowiki> || <b>Your software triggers less consistently.</b>
 
|-
 
|-
 
| [[:Category:No Accessory Limit]] || <nowiki>{{modifier|noacc}}</nowiki> || <b>It is possible to wear two of this item.</b>
 
| [[:Category:No Accessory Limit]] || <nowiki>{{modifier|noacc}}</nowiki> || <b>It is possible to wear two of this item.</b>
 
|-
 
|-
 
| [[:Category:Can Be Decrypted]] || <nowiki>{{modifier|decrypt}}</nowiki> || <b>Can be decrypted</b>
 
| [[:Category:Can Be Decrypted]] || <nowiki>{{modifier|decrypt}}</nowiki> || <b>Can be decrypted</b>
 +
|-
 +
| [[:Category:Software]] || <nowiki>{{modifier|requirescomputer}}</nowiki> || <b>(Requires Computer)</b>
 
|-
 
|-
 
| rowspan=3 | [[:Category:Fumble Chance]]
 
| rowspan=3 | [[:Category:Fumble Chance]]
Line 162: Line 223:
 
|-
 
|-
 
| <nowiki>{{modifier|criticalnote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
 
| <nowiki>{{modifier|criticalnote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
 +
|-
 +
| rowspan=2 | [[:Spell Critical Chance]]
 +
| <nowiki>{{modifier|spellcritical|+2%}}</nowiki> || <b>+2% chance of spell critical hits.** </b>
 +
|-
 +
| <nowiki>{{modifier|spellcriticalnote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
 +
|-
 +
| [[:Category:Devastating Criticals]] || <nowiki>{{modifier|dcritical}}</nowiki> || <b>Devastating Criticals</b>
 
|-
 
|-
 
| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
 
| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
Line 172: Line 240:
 
| <nowiki>{{modifier|combatnote}}</nowiki> || <b>&#42; Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.</b>
 
| <nowiki>{{modifier|combatnote}}</nowiki> || <b>&#42; Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.</b>
 
|-
 
|-
| [[:Category:Sidekick Sources]] || <nowiki>{{modifier|sidekick}}</nowiki> || <b>Gets you a sidekick/companion.</b>
+
| [[:Category:Companion Sources]] || <nowiki>{{modifier|companion}}</nowiki> || <b>Gets you a temporary companion.</b>
 
|-
 
|-
 
| [[:Category:SQUID Players]] || <nowiki>{{modifier|squid|110%}}</nowiki> || <b>Allows the use of SQUID discs. 110% effective.</b>
 
| [[:Category:SQUID Players]] || <nowiki>{{modifier|squid|110%}}</nowiki> || <b>Allows the use of SQUID discs. 110% effective.</b>
Line 191: Line 259:
 
|-
 
|-
 
| rowspan=2 | [[:Category:Skill Cost]]
 
| rowspan=2 | [[:Category:Skill Cost]]
| <nowiki>{{modifier|ppcost|combat|-1}}</nowiki> || <b>-1 to the cost of combat spells</b>
+
| <nowiki>{{modifier|ppcost|combat|-1}}</nowiki> || <b>-1 to the cost of combat skills</b>
 
|-
 
|-
 
| <nowiki>{{modifier|ppcost|all|-2}}</nowiki> || <b>Using skills costs -2 PP</b>
 
| <nowiki>{{modifier|ppcost|all|-2}}</nowiki> || <b>Using skills costs -2 PP</b>
Line 201: Line 269:
 
| [[:Category:Self Damage]] || <nowiki>{{modifier|selfdamage|2 fire}}</nowiki> || <b>Take 2 fire damage per round of combat</b>
 
| [[:Category:Self Damage]] || <nowiki>{{modifier|selfdamage|2 fire}}</nowiki> || <b>Take 2 fire damage per round of combat</b>
 
|-
 
|-
| [[:Category:Rental Equipment]] || <nowiki>{{modifier|rental}}</nowiki> || <b>Rental equipment is lost at rollover</b>
+
| rowspan=2 | [[:Category:Rental Equipment]]  
 +
| <nowiki>{{modifier|rental}}</nowiki> || <b>Rental equipment is lost at rollover</b>
 +
|-
 +
| <nowiki>{{modifier|rentaleon}}</nowiki> || <b>Temporally unstable gear disappears at rollover</b>
 
|-
 
|-
 
| [[:Category:Soul Gazing]] || <nowiki>{{modifier|soulgazing}}</nowiki> || <b>Allows soul gazing.</b>
 
| [[:Category:Soul Gazing]] || <nowiki>{{modifier|soulgazing}}</nowiki> || <b>Allows soul gazing.</b>
 
|-
 
|-
| [[:Category:Enemy Fumble Chance]] || <nowiki>{{modifier|enemyfumble|+8%}}</nowiki> || <b>+8% chance of enemy fumbles</b>
+
| [[:Category:Enemy Fumble Chance]] || <nowiki>{{modifier|enemyfumble|+8%}}</nowiki> || <b>+8% chance of enemy fumbles**</b>
 
|-
 
|-
 
| [[:Category:Stun Opponents]] || <nowiki>{{modifier|stun|1%}}</nowiki> || <b>1% chance to stun opponents</b>
 
| [[:Category:Stun Opponents]] || <nowiki>{{modifier|stun|1%}}</nowiki> || <b>1% chance to stun opponents</b>
 +
|-
 +
| [[:Category:Better Taming]] || <nowiki>{{modifier|tame|+5%}}</nowiki> || <b>+5% better taming</b>
 
|-
 
|-
 
| [[:Category:Disastrous Fumbles]] || <nowiki>{{modifier|disastrous}}</nowiki> || <b>Causes disastrous fumbles.</b>
 
| [[:Category:Disastrous Fumbles]] || <nowiki>{{modifier|disastrous}}</nowiki> || <b>Causes disastrous fumbles.</b>
 
|-
 
|-
| [[:Category:Cute]] || <nowiki>{{modifier|cute}}</nowiki> || <b>Pure, ravenous EVIL!</b>
+
| [[:Category:Cute]] || <nowiki>{{modifier|cute}}</nowiki> || <b>Cute and cuddly!</b>
 +
|-
 +
| [[:Category:Fight Initiators]] || <nowiki>{{modifier|fight}}</nowiki> || <b>Using this item initiates a fight.</b>
 +
|-
 +
| [[:Category:Resting Tools]] || <nowiki>{{modifier|rest}}</nowiki> || <b>Can be used as a resting tool.</b>
 +
|-
 +
| rowspan=2 | [[:Category:Understudy Skill Items]]
 +
| <nowiki>{{modifier|understudy}}</nowiki> || <b>Gives your sidekick understudy a new skill.</b>
 +
|-
 +
| <nowiki>{{modifier|understudy|Honorable thief}}</nowiki> || <b>Gives your sidekick understudy a [[Honorable thief|new skill]].</b>
 +
|-
 +
| rowspan=3 | [[:Category:Skill Items]]
 +
| <nowiki>{{modifier|skill}}</nowiki> || <b>Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)</b>
 +
|-
 +
| <nowiki>{{modifier|skill|perm}}</nowiki> || <b>Grants you a permanent skill when used. (Skill is retained across retcons.)</b>
 +
|-
 +
| <nowiki>{{modifier|skill|perm|Detective Memory}}</nowiki> || <b>Grants you a [[Detective Memory|permanent skill]] when used. (Skill is retained across retcons.)</b>
 +
|-
 +
| [[:Category:Avatar Items]] || <nowiki>{{modifier|avatar}}</nowiki> || <b>Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.)</b>
 +
|-
 +
| [[:Category:Brutish Appearance]] || <nowiki>{{modifier|brute}}</nowiki> || <b>Gives wearer a slightly brutish appearance.</b>
 +
|-
 +
| [[:Category:UR chance]] || <nowiki>{{modifier|urchance}}</nowiki> || <b>{{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.</b>
 +
|-
 +
| [[:Category:Nonseizium chance]] || <nowiki>{{modifier|nonseiziumchance}}</nowiki> || <b>Moderately increased odds of finding nonseizium.</b>
 +
|-
 +
| [[:Category:Prevents Bad Injuries]] || <nowiki>{{modifier|injuries}}</nowiki> || <b>Prevents bad injuries</b>
 +
|-
 +
| [[:Category:Sidekick Performance]] || <nowiki>{{modifier|sidekickperform|+5}}</nowiki> || <b>+5 levels to sidekick performance. (Does not exceed level cap.)</b>
 +
|-
 +
| [[:Category:Resist Elemental Capacity]] || <nowiki>{{modifier|elementalrescap|+5%}}</nowiki> || <b>+5% capacity to all resistances</b>
 +
|-
 +
| style=white-space:nowrap | [[:Category:Villain Encounter modifiers]] || <nowiki>{{modifier|villain|+5%}}</nowiki> || <b>Villains find you 5% faster</b>
 +
|-
 +
| [[:Category:Bolster]] || <nowiki>{{modifier|bolster|Offense}}</nowiki> || <b>Bolsters your Offense when the city is under attack</b>
 +
|-
 +
| [[:Category:Run Away]] || <nowiki>{{modifier|freerunnote}}</nowiki> || <b>&#42; Counts uses of other Free Runaway skills</b>
 +
|-
 +
| [[:Category:Nomicon]] || <nowiki>{{modifier|nomicon}}</nowiki> || <b>Shares a daily counter with other 'nomicon skills</b>
 +
|-
 +
| [[:Category:Madness]] || <nowiki>{{modifier|madness}}</nowiki> || <b>Madness?</b>
 +
|-
 +
| [[:Category:Wailing of Yuggoth]] || <nowiki>{{modifier|wailing}}</nowiki> || <b>Wailing of Yuggoth (X dB)</b>
 +
|-
 +
| [[:Category:Heirloom Derby Reward]] || <nowiki>{{modifier|heirloom}}</nowiki> || <b>Better the longer it's been in the family</b>
 +
|-
 +
| [[:Category:Hip With The Kids]] || <nowiki>{{modifier|hip}}</nowiki> || <b>Hip with the kids</b>
 
|}
 
|}
  
Line 239: Line 358:
 
* Unsurprisingly, the benefit of a marium detector is that it detects marium.  
 
* Unsurprisingly, the benefit of a marium detector is that it detects marium.  
 
* X damage against rabbits  
 
* X damage against rabbits  
 +
* Foes never have critical hits.
 +
* No critical hits, ever.
 +
* +X damage against wicked stepmothers
 +
* Also inaudible, untasteable, and unsmellable
 +
* Cracks Nuts
 +
* Chance of flurries
 +
* Your Elemental spells sometimes conjure water
 +
* Your Naturalist combat skills sometimes stun opponents
 +
* Your Gadgeteer combat abilities grant bonus Ranged Attacks
 +
* Your Psion spells steal HP
 +
* Deals electric damage as it bounces
 +
* 10% of weapon electric damage returned as PP
 +
* Doubles chance of stun using Groundquake
 +
* Madness!?
 
</b>
 
</b>
  
Line 251: Line 384:
 
* X PvP block defense
 
* X PvP block defense
 
* X PvP parry defense
 
* X PvP parry defense
 +
* X PvP dodge defense
 
* X extra PvP rank gained per win
 
* X extra PvP rank gained per win
 
* Increased chance of getting a bonus token in a PvP win.
 
* Increased chance of getting a bonus token in a PvP win.

Latest revision as of 17:53, 4 April 2020


This template is to be used to specify and autocat modifiers. It can be used to set to set:

Categories format example yields
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 Melee damage
Category:Bonus Ranged Damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Category:Bonus Melee Damage
Category:Bonus Ranged Damage
{{modifier|weapondamage|+3}} +3 weapon damage (ranged or melee)
{{modifier|weapondamagep|+50%}} +50% weapon damage
Category:Bonus Spell Damage {{modifier|spelldamage|+2}} +2 spell damage
{{modifier|spelldamageelement|fire|+20%}} +20% spell damage on fire spells
Category:Bonus Elemental Damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Category:Bonus Elemental Damage
Category:Cool as Ice
{{modifier|cool}} Cool as Ice
Category:Resist Elemental Damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|elem|+4%}} +4% resist fire, ice, electric, and acid damage
{{modifier|elementalres|all|-15%}} -15% resistance to all elements
Category:Bonus To Hit {{modifier|tohit|+5%}} +5% to hit
Category:HP Regeneration {{modifier|hpregen|+3}} +3 HP per turn
{{modifier|hpregenl|+X}} Regenerates HP as a function of level (currently +X HP per turn).
Category:PP Regeneration {{modifier|ppregen|+3}} +3 PP per turn
{{modifier|ppregenl|+X}} Regenerates PP as a function of level (currently +X PP per turn).
Category:Damage Absorption {{modifier|absorb|+2}} +2 damage absorption
Category:Chips {{modifier|chips|+5%}} +5% chips
Category:Item Drops {{modifier|items|+5%}} +5% item drops
{{modifier|metaldrop|+50%}} +50% base metal drops
{{modifier|metaldropnote|+5%}} (titanium, plasteel, cybertronium, tok'l)
{{modifier|sugardrop|+20%}} +20% sugar item drops
Category:Strength Modifiers {{modifier|strength|-1}} -1 Strength
Category:Intellect Modifiers {{modifier|intellect|-1}} -1 Intellect
Category:Reflexes Modifiers {{modifier|reflexes|-1}} -1 Reflexes
Category:Maximum HP {{modifier|hp|-2}} -2 to maximum HP
{{modifier|hpp|+10%}} +10% to your maximum Hit Points
Category:Maximum HP
Category:MechaPinata Fortitude
{{modifier|fortitude}} MechaPinata Fortitude (Currently +X to Maximum HP)
Category:Maximum PP {{modifier|pp|+8}} +8 to maximum PP
{{modifier|ppp|+20%}} +20% to your maximum Power Points
Category:Auras Duration {{modifier|auras|+10%}} +10% to the duration of auras
Category:HP Returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
Category:PP Returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Category:Initiative Modifiers {{modifier|initiative|+5}} +5 to initiative
Category:Turn Duration {{modifier|turn|+30}} +30 seconds to the duration of each turn***
{{modifier|turnnote}} *** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.
Category:Dodging Ability {{modifier|dodge|+10}} +10 dodging ability
Category:Breath Under Water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Category:Super Jumping {{modifier|jump}} Grants wearer the ability for super jumps
Category:Flying Ability {{modifier|fly}} Grants wearer the ability to fly
Category:Strike-back Damage {{modifier|back|6}} Attacker takes 6 damage
{{modifier|backpp|+10% sonic}} Attacker takes +10% sonic damage upon successful hit.
Category:Bonus XP {{modifier|xp|+2}} +2 XP per turn
Category:Computer Interaction {{modifier|computer}} Your software triggers more consistently.
{{modifier|computerimp}} Your software triggers less consistently.
Category:No Accessory Limit {{modifier|noacc}} It is possible to wear two of this item.
Category:Can Be Decrypted {{modifier|decrypt}} Can be decrypted
Category:Software {{modifier|requirescomputer}} (Requires Computer)
Category:Fumble Chance {{modifier|fumble|none}} No weapon fumbles, ever.
{{modifier|fumble|-4%}} -4% chance of weapon fumbles.**
{{modifier|fumblenote}} ** Fumble and critical hit values are capped at +/- 20%.
Category:Critical Hits Chance {{modifier|critical|+2%}} +2% chance of critical hits.**
{{modifier|criticalnote}} ** Fumble and critical hit values are capped at +/- 20%.
Spell Critical Chance {{modifier|spellcritical|+2%}} +2% chance of spell critical hits.**
{{modifier|spellcriticalnote}} ** Fumble and critical hit values are capped at +/- 20%.
Category:Devastating Criticals {{modifier|dcritical}} Devastating Criticals
Category:Defense Modifiers {{modifier|defense|+5}} +5 defense
Category:Combat Chance {{modifier|combat|noncombat}} Increased chance of noncombat adventures.*
{{modifier|combat|combat}} Increased chance of combat adventures.*
{{modifier|combatnote}} * Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Category:Companion Sources {{modifier|companion}} Gets you a temporary companion.
Category:SQUID Players {{modifier|squid|110%}} Allows the use of SQUID discs. 110% effective.
Category:Couches {{modifier|couch}} You can find up to five things in this couch every day, each of which can summon a sidekick.
Category:PvP Items {{modifier|pvp}} Approved for use in the PvP arena.
Category:Invisibility {{modifier|invisibility}} Grants invisibility (chat effect).
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra ranged attack(s) per turn.
Category:Foe Toughness {{modifier|toughness|+15}} +15 foe toughness.
Category:Weaken {{modifier|weakens|2}} Successful hit weakens opponents (by 2 points).
Category:Sidekick Effectiveness {{modifier|sidekickeffect|+25%}} +25% effectiveness from your sidekick.
Category:Skill Cost {{modifier|ppcost|combat|-1}} -1 to the cost of combat skills
{{modifier|ppcost|all|-2}} Using skills costs -2 PP
Category:Reputation Effectiveness {{modifier|reputation}} Increases the effectiveness of reputation-affecting choices.
Category:Offense Modifiers {{modifier|offense|+10}} +10 offense
Category:Self Damage {{modifier|selfdamage|2 fire}} Take 2 fire damage per round of combat
Category:Rental Equipment {{modifier|rental}} Rental equipment is lost at rollover
{{modifier|rentaleon}} Temporally unstable gear disappears at rollover
Category:Soul Gazing {{modifier|soulgazing}} Allows soul gazing.
Category:Enemy Fumble Chance {{modifier|enemyfumble|+8%}} +8% chance of enemy fumbles**
Category:Stun Opponents {{modifier|stun|1%}} 1% chance to stun opponents
Category:Better Taming {{modifier|tame|+5%}} +5% better taming
Category:Disastrous Fumbles {{modifier|disastrous}} Causes disastrous fumbles.
Category:Cute {{modifier|cute}} Cute and cuddly!
Category:Fight Initiators {{modifier|fight}} Using this item initiates a fight.
Category:Resting Tools {{modifier|rest}} Can be used as a resting tool.
Category:Understudy Skill Items {{modifier|understudy}} Gives your sidekick understudy a new skill.
{{modifier|understudy|Honorable thief}} Gives your sidekick understudy a new skill.
Category:Skill Items {{modifier|skill}} Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)
{{modifier|skill|perm}} Grants you a permanent skill when used. (Skill is retained across retcons.)
{{modifier|skill|perm|Detective Memory}} Grants you a permanent skill when used. (Skill is retained across retcons.)
Category:Avatar Items {{modifier|avatar}} Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.)
Category:Brutish Appearance {{modifier|brute}} Gives wearer a slightly brutish appearance.
Category:UR chance {{modifier|urchance}} Infinitesimally increased odds of finding an ultra-rare.
Category:Nonseizium chance {{modifier|nonseiziumchance}} Moderately increased odds of finding nonseizium.
Category:Prevents Bad Injuries {{modifier|injuries}} Prevents bad injuries
Category:Sidekick Performance {{modifier|sidekickperform|+5}} +5 levels to sidekick performance. (Does not exceed level cap.)
Category:Resist Elemental Capacity {{modifier|elementalrescap|+5%}} +5% capacity to all resistances
Category:Villain Encounter modifiers {{modifier|villain|+5%}} Villains find you 5% faster
Category:Bolster {{modifier|bolster|Offense}} Bolsters your Offense when the city is under attack
Category:Run Away {{modifier|freerunnote}} * Counts uses of other Free Runaway skills
Category:Nomicon {{modifier|nomicon}} Shares a daily counter with other 'nomicon skills
Category:Madness {{modifier|madness}} Madness?
Category:Wailing of Yuggoth {{modifier|wailing}} Wailing of Yuggoth (X dB)
Category:Heirloom Derby Reward {{modifier|heirloom}} Better the longer it's been in the family
Category:Hip With The Kids {{modifier|hip}} Hip with the kids

The following seem to be singleton modifiers so they have no category and cannot be autocat:

  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons
  • Can discharge elemental attacks after charging for a couple of turns.
  • Provides a veritable rainbow of beneficial results in combat.
  • Can perform up to 5 airstrike attacks per day.
  • Refreshingly climate-controlled cabin.
  • You do know Jack. Specifically, Jack's physiology.
  • Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
  • Provides personalized flair (see account settings).
  • Allows your sidekick to sometimes perform a vicious judo chop in fights.
  • Sidekicks occasionally provide refreshment.
  • Causes disastrous fumbles.
  • X damage to giants
  • X defense against windmills
  • Provides several special attacks in combat.
  • Occasionally causes foes to drop restoratives.
  • You can leave your fiery mark on opponents if they fumble
  • Chance of stunning opponents if you win initiative
  • Unsurprisingly, the benefit of a marium detector is that it detects marium.
  • X damage against rabbits
  • Foes never have critical hits.
  • No critical hits, ever.
  • +X damage against wicked stepmothers
  • Also inaudible, untasteable, and unsmellable
  • Cracks Nuts
  • Chance of flurries
  • Your Elemental spells sometimes conjure water
  • Your Naturalist combat skills sometimes stun opponents
  • Your Gadgeteer combat abilities grant bonus Ranged Attacks
  • Your Psion spells steal HP
  • Deals electric damage as it bounces
  • 10% of weapon electric damage returned as PP
  • Doubles chance of stun using Groundquake
  • Madness!?

For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:

  • X PvP starting points
  • X PvP offense
  • X PvP defense
  • X PvP fierce attack
  • X PvP standard attack
  • X PvP tentative attack
  • X PvP block defense
  • X PvP parry defense
  • X PvP dodge defense
  • X extra PvP rank gained per win
  • Increased chance of getting a bonus token in a PvP win.
  • X seconds to the duration of each PvP duel