Difference between revisions of "Superagent"
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− | {{needsspading| | + | {{needsspading|interference and chips formulae}} |
− | {{Sidekick | + | {{Sidekick |
|name=Superagent | |name=Superagent | ||
+ | |image=superagent.gif | ||
|id=33 | |id=33 | ||
|desc=Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent. | |desc=Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent. | ||
+ | |cap=20 | ||
+ | |source=Superagency and You | ||
+ | |ability=Attracts villains, interferes with opponents, and can make mad chips | ||
+ | |msg=:''During combat, 50% of the time:'' | ||
+ | *<name> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. ''(Lowers Offense)'' | ||
+ | *<name> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. ''(Lowers Defense)'' | ||
+ | *<name> insists your opponent aim in line with Interstellar Minions Local 501 regulations. ''(Lowers Accuracy)'' | ||
+ | *<name> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. ''(Lowers Dodging ability)'' | ||
+ | *<name> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. ''(Stuns for 1 round)'' | ||
+ | :''The other 50%: | ||
+ | *<name> barrages your opponent with "cinematic" suggestions, which are promptly ignored. | ||
− | + | :''At the end of combat, depending on how many rounds the fight lasted:'' | |
− | + | * By the time you've cleaned up after the fight <name> has already sold the movie and toy rights for it. '''You gain 4X chips.''' ''(1 round)'' | |
− | + | * By the time the fight's done, <name> is already selling the rights for the novelization. '''You gain 2X chips.''' ''(2 rounds)'' | |
− | + | * <name> uses a few seconds after the fight to talk up your marketability with the studio. '''You gain X chips.''' ''(3 rounds)'' | |
− | + | * <name> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. ''(4 or more rounds)'' | |
− | |||
}} | }} | ||
+ | |||
+ | :''Noncombat adventures and running away (including fast runaways?):'' | ||
+ | * <name> takes a couple quick publicity shots and hands them to a nearby bird. Kids these days. | ||
+ | * <name> takes a couple candid publicity shots and sends them to a supermarket tabloid. Did you get the superagent book mixed up with the superpaparazzi book again? | ||
+ | * <name> takes a couple quick publicity shots and forwards them to the studio. | ||
+ | * <name> tells some passersby about your upcoming feature film... which they can see as soon as <name> convinces the studio to make it. | ||
+ | |||
+ | ==Notes== | ||
+ | * '''X''' seems to be level dependent and uncapped with an unknown range. |
Latest revision as of 14:43, 1 May 2015
This page contains some non specific data which NEEDS SPADING: interference and chips formulae |
Superagent
Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent.
Level cap: 20
Full-time sidekick.
Obtained from: Superagency and You
Ability: Attracts villains, interferes with opponents, and can make mad chips
Messages
- During combat, 50% of the time:
- <name> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. (Lowers Offense)
- <name> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. (Lowers Defense)
- <name> insists your opponent aim in line with Interstellar Minions Local 501 regulations. (Lowers Accuracy)
- <name> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. (Lowers Dodging ability)
- <name> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. (Stuns for 1 round)
- The other 50%:
- <name> barrages your opponent with "cinematic" suggestions, which are promptly ignored.
- At the end of combat, depending on how many rounds the fight lasted:
- By the time you've cleaned up after the fight <name> has already sold the movie and toy rights for it. You gain 4X chips. (1 round)
- By the time the fight's done, <name> is already selling the rights for the novelization. You gain 2X chips. (2 rounds)
- <name> uses a few seconds after the fight to talk up your marketability with the studio. You gain X chips. (3 rounds)
- <name> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. (4 or more rounds)
- Noncombat adventures and running away (including fast runaways?):
- <name> takes a couple quick publicity shots and hands them to a nearby bird. Kids these days.
- <name> takes a couple candid publicity shots and sends them to a supermarket tabloid. Did you get the superagent book mixed up with the superpaparazzi book again?
- <name> takes a couple quick publicity shots and forwards them to the studio.
- <name> tells some passersby about your upcoming feature film... which they can see as soon as <name> convinces the studio to make it.
Notes
- X seems to be level dependent and uncapped with an unknown range.