Difference between revisions of "Superagent"

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{{needsspading|interference and chips formulae}}
 
{{needsspading|interference and chips formulae}}
{{Sidekick/companion
+
{{Sidekick
 
|name=Superagent
 
|name=Superagent
 +
|image=superagent.gif
 
|id=33
 
|id=33
 
|desc=Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent.
 
|desc=Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent.
 
+
|cap=20
Level cap: 20
 
 
|source=Superagency and You
 
|source=Superagency and You
|fulltime=yes
 
|image=superagent.gif
 
 
|ability=Attracts villains, interferes with opponents, and can make mad chips
 
|ability=Attracts villains, interferes with opponents, and can make mad chips
 
|msg=:''During combat, 50% of the time:''
 
|msg=:''During combat, 50% of the time:''
*<sidekick> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. ''(Lowers Offense)''
+
*<name> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. ''(Lowers Offense)''
*<sidekick> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. ''(Lowers Defense)''
+
*<name> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. ''(Lowers Defense)''
*<sidekick> insists your opponent aim in line with Interstellar Minions Local 501 regulations. ''(Lowers Accuracy)''
+
*<name> insists your opponent aim in line with Interstellar Minions Local 501 regulations. ''(Lowers Accuracy)''
*<sidekick> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. ''(Lowers Dodging ability)''
+
*<name> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. ''(Lowers Dodging ability)''
*<sidekick> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. ''(Stuns for 1 round)''
+
*<name> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. ''(Stuns for 1 round)''
 +
:''The other 50%:
 +
*<name> barrages your opponent with "cinematic" suggestions, which are promptly ignored.
  
 
:''At the end of combat, depending on how many rounds the fight lasted:''
 
:''At the end of combat, depending on how many rounds the fight lasted:''
* By the time you've cleaned up after the fight <sidekick> has already sold the movie and toy rights for it. '''You gain 4X chips.''' ''(1 round)''
+
* By the time you've cleaned up after the fight <name> has already sold the movie and toy rights for it. '''You gain 4X chips.''' ''(1 round)''
* By the time the fight's done, <sidekick> is already selling the rights for the novelization. '''You gain 2X chips.''' ''(2 rounds)''
+
* By the time the fight's done, <name> is already selling the rights for the novelization. '''You gain 2X chips.''' ''(2 rounds)''
* <sidekick> uses a few seconds after the fight to talk up your marketability with the studio. '''You gain X chips.''' ''(3 rounds)''
+
* <name> uses a few seconds after the fight to talk up your marketability with the studio. '''You gain X chips.''' ''(3 rounds)''
* <sidekick> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. ''(4 or more rounds)''
+
* <name> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. ''(4 or more rounds)''
 
}}
 
}}
 +
 +
:''Noncombat adventures and running away (including fast runaways?):''
 +
* <name> takes a couple quick publicity shots and hands them to a nearby bird. Kids these days.
 +
* <name> takes a couple candid publicity shots and sends them to a supermarket tabloid. Did you get the superagent book mixed up with the superpaparazzi book again?
 +
* <name> takes a couple quick publicity shots and forwards them to the studio.
 +
* <name> tells some passersby about your upcoming feature film... which they can see as soon as <name> convinces the studio to make it.
 +
 
==Notes==
 
==Notes==
* '''X''' seems to be level dependant and uncapped with an unknown range.
+
* '''X''' seems to be level dependent and uncapped with an unknown range.

Latest revision as of 14:43, 1 May 2015

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
interference and chips formulae

Superagent.gif

Superagent

Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent.
Level cap: 20


How Obtained

Full-time sidekick.
Obtained from: Superagency and You


Behavior

Ability: Attracts villains, interferes with opponents, and can make mad chips

Messages

During combat, 50% of the time:
  • <name> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. (Lowers Offense)
  • <name> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. (Lowers Defense)
  • <name> insists your opponent aim in line with Interstellar Minions Local 501 regulations. (Lowers Accuracy)
  • <name> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. (Lowers Dodging ability)
  • <name> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. (Stuns for 1 round)
The other 50%:
  • <name> barrages your opponent with "cinematic" suggestions, which are promptly ignored.
At the end of combat, depending on how many rounds the fight lasted:
  • By the time you've cleaned up after the fight <name> has already sold the movie and toy rights for it. You gain 4X chips. (1 round)
  • By the time the fight's done, <name> is already selling the rights for the novelization. You gain 2X chips. (2 rounds)
  • <name> uses a few seconds after the fight to talk up your marketability with the studio. You gain X chips. (3 rounds)
  • <name> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. (4 or more rounds)
Noncombat adventures and running away (including fast runaways?):
  • <name> takes a couple quick publicity shots and hands them to a nearby bird. Kids these days.
  • <name> takes a couple candid publicity shots and sends them to a supermarket tabloid. Did you get the superagent book mixed up with the superpaparazzi book again?
  • <name> takes a couple quick publicity shots and forwards them to the studio.
  • <name> tells some passersby about your upcoming feature film... which they can see as soon as <name> convinces the studio to make it.

Notes

  • X seems to be level dependent and uncapped with an unknown range.