Difference between revisions of "Boots Summary Table"

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| [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
 
| [[white boots]] || 4 || NA || 50 || Approved for use in the PvP arena.<br>+1 PvP starting points<br>+1 PvP offense<br>+1 PvP defense
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| [[xentrium boots]] || 5 || 7 || 130 || -5 seconds to the duration of each turn
 
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Revision as of 13:06, 28 March 2009

Item Power Level Required Autosell Value Notes
army boots 2 1 10  
biker boots 3 2 20  
cleats 1 1 10 +2 Reflexes
cross trainers 1 1 20  
fins 2 1 NA -20% to Initiative
high-jump boots 6 6 80 Grants wearer the ability for super jumps.
Hike boots 5 3 25  
jack boots 8 7 100 +8 Melee damage
low-jump boots 10 9 138 +1 Damage Absorption
-33% Reflexes
red shoes 5 2 150 Approved for use in the PvP arena.
-15 seconds to the duration of each PvP duel
Roderick's Boots 10 NA NA +5 Reflexes
+10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.
roller blades 4 5 72 +3 Melee damage
skeptic sandals 3 2 NA + 20% Intellect
sneakers 1 1 5  
sneakiers 9 8 120 Increased chance of non-combat adventures
sturdy boots 8 7 100 +5 Reflexes
water moccasins 6 5 64 +2 acid damage
white boots 4 NA 50 Approved for use in the PvP arena.
+1 PvP starting points
+1 PvP offense
+1 PvP defense
xentrium boots 5 7 130 -5 seconds to the duration of each turn



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation

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