Difference between revisions of "Template:Modifier"
From Twilight Heroes Wiki
Line 36: | Line 36: | ||
|combat=Increased chance of {{{2}}} adventures.[[Category:Combat Chance]] | |combat=Increased chance of {{{2}}} adventures.[[Category:Combat Chance]] | ||
|sidekick=Gets you a sidekick/companion.[[Category:Sidekick Sources]] | |sidekick=Gets you a sidekick/companion.[[Category:Sidekick Sources]] | ||
+ | |squid=Allows the use of SQUID discs.[[Category:SQUID Players]] | ||
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude> | |#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude> | ||
This template is to be used to specify and autocat modifiers. It is going to be build incrementally. | This template is to be used to specify and autocat modifiers. It is going to be build incrementally. | ||
Line 42: | Line 43: | ||
{| style="text-align:left" border="1" cellpadding="5" cellspacing="0" | {| style="text-align:left" border="1" cellpadding="5" cellspacing="0" | ||
− | ! | + | ! Category !! format example !! yields |
|- | |- | ||
− | | Bonus | + | | [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b> |
|- | |- | ||
− | | Bonus | + | | [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b> |
|- | |- | ||
− | | Bonus | + | | [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b> |
|- | |- | ||
− | | Bonus | + | | [[:Category:Bonus Spell Damage]] || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b> |
|- | |- | ||
− | | rowspan=2 | Resist | + | | rowspan=2 | [[:Category:Resist Elemental Damage]] |
| <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b> | | <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b> | ||
|- | |- | ||
| <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b> | | <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b> | ||
|- | |- | ||
− | | Bonus | + | | [[:Category:Bonus To Hit]] || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b> |
|- | |- | ||
− | | HP | + | | [[:Category:HP Regeneration]] || <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b> |
|- | |- | ||
− | | PP | + | | [[:Category:PP Regeneration]] || <nowiki>{{modifier|ppregen|+3}}</nowiki> || <b>+3 PP per turn</b> |
|- | |- | ||
− | | Damage | + | | [[:Category:Damage Absorption]] || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b> |
|- | |- | ||
− | | Chips || <nowiki>{{modifier|chips|+5%}}</nowiki> || <b>+5% chips</b> | + | | [[:Category:Chips]] || <nowiki>{{modifier|chips|+5%}}</nowiki> || <b>+5% chips</b> |
|- | |- | ||
− | | Item | + | | [[:Category:Item Drops]] || <nowiki>{{modifier|items|+5%}}</nowiki> || <b>+5% item drops</b> |
|- | |- | ||
− | | Extra | + | | [[:Category:Extra Attacks]] || <nowiki>{{modifier|extraattack|+1}}</nowiki> || <b>+1 extra attack(s) per turn.</b> |
|- | |- | ||
− | | Strength | + | | [[:Category:Strength Modifiers]] || <nowiki>{{modifier|strength|-1}}</nowiki> || <b>-1 Strength</b> |
|- | |- | ||
− | | Intellect | + | | [[:Category:Intellect Modifiers]] || <nowiki>{{modifier|intellect|-1}}</nowiki> || <b>-1 Intellect</b> |
|- | |- | ||
− | | Reflexes | + | | [[:Category:Reflexes Modifiers]] || <nowiki>{{modifier|reflexes|-1}}</nowiki> || <b>-1 Reflexes</b> |
|- | |- | ||
− | | Maximum HP || <nowiki>{{modifier|hp|-2}}</nowiki> || <b>-2 to maximum HP</b> | + | | [[:Category:Maximum HP]] || <nowiki>{{modifier|hp|-2}}</nowiki> || <b>-2 to maximum HP</b> |
|- | |- | ||
− | | Maximum PP || <nowiki>{{modifier|pp|+8}}</nowiki> || <b>+8 to maximum PP</b> | + | | [[:Category:Maximum PP]] || <nowiki>{{modifier|pp|+8}}</nowiki> || <b>+8 to maximum PP</b> |
|- | |- | ||
− | | Auras | + | | [[:Category:Auras Duration]] || <nowiki>{{modifier|auras|+10%}}</nowiki> || <b>+10% to the duration of auras</b> |
|- | |- | ||
− | | HP | + | | [[:Category:HP Returned]] || <nowiki>{{modifier|hpreturned|+5%}}</nowiki> || <b>+5% of weapon damage returned as HP</b> |
|- | |- | ||
− | | PP | + | | [[:Category:PP Returned]] || <nowiki>{{modifier|ppreturned|+5%}}</nowiki> || <b>+5% of weapon damage returned as PP</b> |
|- | |- | ||
− | | Initiative | + | | [[:Category:Initiative Modifiers]] || <nowiki>{{modifier|initiative|+5}}</nowiki> || <b>+5 to initiative</b> |
|- | |- | ||
− | | Turn | + | | [[:Category:Turn Duration]] || <nowiki>{{modifier|turn|+30}}</nowiki> || <b>+30 seconds to the duration of each turn</b> |
|- | |- | ||
− | | Dodging | + | | [[:Category:Dodging Ability]] || <nowiki>{{modifier|dodge|+10}}</nowiki> || <b>+10 dodging ability</b> |
|- | |- | ||
− | | rowspan=2 | | + | | rowspan=2 | [[:Category:Breath Under Water]] |
| <nowiki>{{modifier|underwater|component}}</nowiki> || <b>A component of equipment required to breathe under water.</b> | | <nowiki>{{modifier|underwater|component}}</nowiki> || <b>A component of equipment required to breathe under water.</b> | ||
|- | |- | ||
| <nowiki>{{modifier|underwater}}</nowiki> || <b>Grants wearer the ability to breathe under water.</b> | | <nowiki>{{modifier|underwater}}</nowiki> || <b>Grants wearer the ability to breathe under water.</b> | ||
|- | |- | ||
− | | Super | + | | [[:Category:Super Jumping]] || <nowiki>{{modifier|jump}}</nowiki> || <b>Grants wearer the ability for super jumps</b> |
|- | |- | ||
− | | Flying | + | | [[:Category:Flying Ability]] || <nowiki>{{modifier|fly}}</nowiki> || <b>Grants wearer the ability to fly</b> |
|- | |- | ||
− | | Strike-back | + | | [[:Category:Strike-back Damage]] || <nowiki>{{modifier|back|6}}</nowiki> || <b>Attacker takes 6 damage</b> |
|- | |- | ||
− | | Bonus XP || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per combat</b> | + | | [[:Category:Bonus XP]] || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per combat</b> |
|- | |- | ||
− | | Computer | + | | [[:Category:Computer Interaction]] || <nowiki>{{modifier|computer}}</nowiki> || <b>Improved computer interaction.</b> |
|- | |- | ||
− | | No | + | | [[:Category:No Accessory Limit]] || <nowiki>{{modifier|noacc}}</nowiki> || <b>It is possible to wear two of this item.</b> |
|- | |- | ||
− | | Can | + | | [[:Category:Can Be Decrypted]] || <nowiki>{{modifier|decrypt}}</nowiki> || <b>Can be decrypted</b> |
|- | |- | ||
− | | rowspan=2 | Fumble | + | | rowspan=2 | [[:Category:Fumble Chance]] |
| <nowiki>{{modifier|fumble|none}}</nowiki> || <b>No weapon fumbles, ever.</b> | | <nowiki>{{modifier|fumble|none}}</nowiki> || <b>No weapon fumbles, ever.</b> | ||
|- | |- | ||
| <nowiki>{{modifier|fumble|Somewhat decreased}}</nowiki> || <b>Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)</b> | | <nowiki>{{modifier|fumble|Somewhat decreased}}</nowiki> || <b>Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)</b> | ||
|- | |- | ||
− | | Critical | + | | [[:Category:Critical Hits Chance]] || <nowiki>{{modifier|critical|Somewhat increased}}</nowiki> || <b>Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)</b> |
|- | |- | ||
− | | Defense | + | | [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b> |
|- | |- | ||
− | | rowspan=2 |Combat | + | | rowspan=2 | [[:Category:Combat Chance]] |
| <nowiki>{{modifier|combat|noncombat}}</nowiki> || <b>Increased chance of noncombat adventures.</b> | | <nowiki>{{modifier|combat|noncombat}}</nowiki> || <b>Increased chance of noncombat adventures.</b> | ||
|- | |- | ||
| <nowiki>{{modifier|combat|combat}}</nowiki> || <b>Increased chance of combat adventures.</b> | | <nowiki>{{modifier|combat|combat}}</nowiki> || <b>Increased chance of combat adventures.</b> | ||
|- | |- | ||
− | | Sidekick | + | | [[:Category:Sidekick Sources]] || <nowiki>{{modifier|sidekick}}</nowiki> || <b>Gets you a sidekick/companion.</b> |
+ | |- | ||
+ | | [[:Category:SQUID Players]] || <nowiki>{{modifier|squid}}</nowiki> || <b>Allows the use of SQUID discs.</b> | ||
|} | |} | ||
Revision as of 12:27, 1 February 2009
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
Currently you can use it to set:
Category | format example | yields |
---|---|---|
Category:Bonus Elemental Damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
Category:Bonus Melee Damage | {{modifier|meleedamage|+3}} | +3 Melee damage |
Category:Bonus Ranged Damage | {{modifier|rangeddamage|+3}} | +3 Ranged damage |
Category:Bonus Spell Damage | {{modifier|spelldamage|+2}} | +2 spell damage |
Category:Resist Elemental Damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance |
{{modifier|elementalres|all|+4%}} | +4% resist fire, ice, electric, and acid damage | |
Category:Bonus To Hit | {{modifier|tohit|+5%}} | +5% to hit |
Category:HP Regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
Category:PP Regeneration | {{modifier|ppregen|+3}} | +3 PP per turn |
Category:Damage Absorption | {{modifier|absorb|+2}} | +2 damage absorption |
Category:Chips | {{modifier|chips|+5%}} | +5% chips |
Category:Item Drops | {{modifier|items|+5%}} | +5% item drops |
Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. |
Category:Strength Modifiers | {{modifier|strength|-1}} | -1 Strength |
Category:Intellect Modifiers | {{modifier|intellect|-1}} | -1 Intellect |
Category:Reflexes Modifiers | {{modifier|reflexes|-1}} | -1 Reflexes |
Category:Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP |
Category:Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP |
Category:Auras Duration | {{modifier|auras|+10%}} | +10% to the duration of auras |
Category:HP Returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP |
Category:PP Returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP |
Category:Initiative Modifiers | {{modifier|initiative|+5}} | +5 to initiative |
Category:Turn Duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn |
Category:Dodging Ability | {{modifier|dodge|+10}} | +10 dodging ability |
Category:Breath Under Water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. |
{{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
Category:Super Jumping | {{modifier|jump}} | Grants wearer the ability for super jumps |
Category:Flying Ability | {{modifier|fly}} | Grants wearer the ability to fly |
Category:Strike-back Damage | {{modifier|back|6}} | Attacker takes 6 damage |
Category:Bonus XP | {{modifier|xp|+2}} | +2 XP per combat |
Category:Computer Interaction | {{modifier|computer}} | Improved computer interaction. |
Category:No Accessory Limit | {{modifier|noacc}} | It is possible to wear two of this item. |
Category:Can Be Decrypted | {{modifier|decrypt}} | Can be decrypted |
Category:Fumble Chance | {{modifier|fumble|none}} | No weapon fumbles, ever. |
{{modifier|fumble|Somewhat decreased}} | Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.) | |
Category:Critical Hits Chance | {{modifier|critical|Somewhat increased}} | Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.) |
Category:Defense Modifiers | {{modifier|defense|+5}} | +5 defense |
Category:Combat Chance | {{modifier|combat|noncombat}} | Increased chance of noncombat adventures. |
{{modifier|combat|combat}} | Increased chance of combat adventures. | |
Category:Sidekick Sources | {{modifier|sidekick}} | Gets you a sidekick/companion. |
Category:SQUID Players | {{modifier|squid}} | Allows the use of SQUID discs. |
The following seem to be singleton modifiers so they have no category and cannot be autocat:
- X to the cost of combat spells
- Using skills costs X PP
- Grants wearer a healthy skepticism
- Grants wearer protection from noxious gases
- Wearer occasionally gains extra stat points.
- Increases all stats by X level(s)
- X damage to melons
- Can discharge elemental attacks after charging for a couple of turns.
- Successful hit weakens opponents.
- Provides a veritable rainbow of beneficial results in combat.
- Can perform up to 5 airstrike attacks per day.
- Refreshingly climate-controlled cabin.
- You do know Jack. Specifically, Jack's physiology.