Difference between revisions of "Insane villain"
From Twilight Heroes Wiki
(template) |
(Missing data, reference) |
||
Line 6: | Line 6: | ||
|hit1={{hitnote|{{element|acid|}}}} | |hit1={{hitnote|{{element|acid|}}}} | ||
|hit2={{hitnote|{{element|psychic|}}}} | |hit2={{hitnote|{{element|psychic|}}}} | ||
− | |miss1= | + | |miss1=He tricks you into falling through a trap door, where you're nearly encased in Lucite, but you manage to catch on to the edge of the trap with your fingertips and pull yourself back up. |
+ | |miss2=The villain challenges you to a duel of riddles, but he has to forfeit when he can't think of any good ones. | ||
+ | |miss3=The villain threatens you with some cryptonase, but then he remembers that's ''his'' weakness, not yours. | ||
+ | |pronoun=He | ||
+ | |chips=0 | ||
+ | |res=Vulnerable to electricity (30%) | ||
|xp=122 | |xp=122 | ||
|loc1=Shiloh Sanatarium}} | |loc1=Shiloh Sanatarium}} | ||
+ | ==References== | ||
+ | * The miss messages might contain two references to the three criminals from the movie {{Wikipedia|Superman II}}. Being encased in Lucite might reference their imprisonment in the Phantom Zone, which resembles {{Wikipedia|Lucite}}. Cryptonase is a reference to {{Wikipedia|Kryptonite}} which was their weakness (same as Superman). |
Revision as of 11:48, 2 March 2009
insane villain |
---|
You are fighting an insane villain.
Some captured villains get sent to jail, but the ones that seem the least sane get sent here instead. The theory is that a dose of sanity might set them right, but that theory doesn't seem to have worked.
Your opponent attacks ...
Hit messages:
- (acid) damage
- (psychic) damage
He hits you for X damage.
Critical hit message:
Your opponent has a critical hit! He hits you for X damage.
Miss messages:
- He tricks you into falling through a trap door, where you're nearly encased in Lucite, but you manage to catch on to the edge of the trap with your fingertips and pull yourself back up.
- The villain challenges you to a duel of riddles, but he has to forfeit when he can't think of any good ones.
- The villain threatens you with some cryptonase, but then he remembers that's his weakness, not yours.
Fumble messages:
Your foe fumbles! He takes X damage.
Victory! You beat up your foe and win the combat!
You gain 122 experience.
Known resistances/weaknesses
Unspecified
Former resistances were Vulnerable to electricity (30%), remember to remove this information from the page when resistances are spaded.
Locations
References
- The miss messages might contain two references to the three criminals from the movie Superman II. Being encased in Lucite might reference their imprisonment in the Phantom Zone, which resembles Lucite. Cryptonase is a reference to Kryptonite which was their weakness (same as Superman).