Difference between revisions of "Template:Modifier"

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(singletons (Jan 2012, Mar 2012 IotM, Riding in the Lists gloves))
m (spell crit; res cap; sidekick performance; bonus elemental spell damage (let's hope nothing breaks/doesn't work))
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|weapondamagep={{{2}}} weapon damage[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
 
|weapondamagep={{{2}}} weapon damage[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
 
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]]
 
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]]
 +
|spelldamageelement={{{3}}} spell damage on {{{2}}} spells[[Category:Bonus Spell Damage]]
 
|elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]
 
|elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]
 
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]]
 
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]]
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|decrypt=Can be decrypted[[Category:Can Be Decrypted]]
 
|decrypt=Can be decrypted[[Category:Can Be Decrypted]]
 
|fumble={{#ifeq:{{{2|}}}|none|No weapon fumbles, ever.|{{{2}}} chance of weapon fumbles.**}}[[Category:Fumble Chance]]
 
|fumble={{#ifeq:{{{2|}}}|none|No weapon fumbles, ever.|{{{2}}} chance of weapon fumbles.**}}[[Category:Fumble Chance]]
|fumblenote|criticalnote=** Fumble and critical hit values are capped at +/- 20%.
+
|fumblenote|criticalnote|spellcriticalnote=** Fumble and critical hit values are capped at +/- 20%.
 
|critical={{{2}}} chance of critical hits.**[[Category:Critical Hits Chance]]
 
|critical={{{2}}} chance of critical hits.**[[Category:Critical Hits Chance]]
 +
|spellcritical={{{2}}} chance of spell critical hits.**[[Category:Spell Critical Chance]]
 
|defense={{{2}}} defense[[Category:Defense Modifiers]]
 
|defense={{{2}}} defense[[Category:Defense Modifiers]]
 
|combat=Increased chance of {{{2}}} adventures.*[[Category:Combat Chance]]
 
|combat=Increased chance of {{{2}}} adventures.*[[Category:Combat Chance]]
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|urchance={{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.[[Category:UR chance]]
 
|urchance={{dictLink|Infinitesimal|Infinitesimally}} increased odds of finding an {{dictLink|ultra-rare}}.[[Category:UR chance]]
 
|nonseiziumchance=Moderately increased odds of finding nonseizium.[[Category:Nonseizium chance]]
 
|nonseiziumchance=Moderately increased odds of finding nonseizium.[[Category:Nonseizium chance]]
|injuries=Prevents bad injuries[[Category:Prevents bad injuries]]
+
|injuries=Prevents bad injuries[[Category:Prevents Bad Injuries]]
 +
|sidekickperform={{{2}}} levels to sidekick performance. (Does not exceed level cap.)[[Category:Sidekick Performance]]
 +
|elementalrescap={{{2}}} capacity to all resistances[[Category:Resist Elemental Capacity]]  
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
 
This template is to be used to specify and autocat modifiers.
 
This template is to be used to specify and autocat modifiers.
Line 85: Line 89:
 
| <nowiki>{{modifier|weapondamagep|+50%}}</nowiki> || <b>+50% weapon damage</b>
 
| <nowiki>{{modifier|weapondamagep|+50%}}</nowiki> || <b>+50% weapon damage</b>
 
|-
 
|-
| [[:Category:Bonus Spell Damage]] || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
+
| rowspan=2 | [[:Category:Bonus Spell Damage]]
 +
| <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
 +
|-
 +
| <nowiki>{{modifier|spelldamageelement|fire|+20%}}</nowiki> || <b>+20% spell damage on fire spells</b>
 
|-
 
|-
 
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>
 
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>
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|-
 
|-
 
| <nowiki>{{modifier|criticalnote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
 
| <nowiki>{{modifier|criticalnote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
 +
|-
 +
| rowspan=2 | [[:Spell Critical Chance]]
 +
| <nowiki>{{modifier|spellcritical|+2%}}</nowiki> || <b>+2% chance of spell critical hits.** </b>
 +
|-
 +
| <nowiki>{{modifier|spellcriticalnote}}</nowiki> || <b>&#42;&#42; Fumble and critical hit values are capped at +/- 20%.</b>
 
|-
 
|-
 
| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
 
| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
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| [[:Category:Nonseizium chance]] || <nowiki>{{modifier|nonseiziumchance}}</nowiki> || <b>Moderately increased odds of finding nonseizium.</b>
 
| [[:Category:Nonseizium chance]] || <nowiki>{{modifier|nonseiziumchance}}</nowiki> || <b>Moderately increased odds of finding nonseizium.</b>
 
|-
 
|-
| [[:Category:Prevents bad injuries]] || <nowiki>{{modifier|injuries}}</nowiki> || <b>Prevents bad injuries</b>
+
| [[:Category:Prevents Bad Injuries]] || <nowiki>{{modifier|injuries}}</nowiki> || <b>Prevents bad injuries</b>
 +
|-
 +
| [[:Category:Sidekick Performance]] || <nowiki>{{modifier|sidekickperform|+5}}</nowiki> || <b>+5 levels to sidekick performance. (Does not exceed level cap.)</b>
 +
|-
 +
| [[:Category:Resist Elemental Capacity]] || <nowiki>{{modifier|elementalrescap|+5%}}</nowiki> || <b>+5% capacity to all resistances</b>
 
|}
 
|}
 
The following seem to be singleton modifiers so they have no category and cannot be autocat:
 
The following seem to be singleton modifiers so they have no category and cannot be autocat:
Line 274: Line 290:
 
* Deals electric damage as it bounces
 
* Deals electric damage as it bounces
 
* 10% of weapon electric damage returned as PP
 
* 10% of weapon electric damage returned as PP
 +
* Doubles chance of stun using Groundquake
 
</b>
 
</b>
  

Revision as of 16:10, 28 May 2012

This template is to be used to specify and autocat modifiers. It can be used to set to set:

Category format example yields
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 Melee damage
Category:Bonus Ranged Damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{modifier|weapondamage|+3}} +3 weapon damage (ranged or melee)
{{modifier|weapondamagep|+50%}} +50% weapon damage
Category:Bonus Spell Damage {{modifier|spelldamage|+2}} +2 spell damage
{{modifier|spelldamageelement|fire|+20%}} +20% spell damage on fire spells
Category:Bonus Elemental Damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Category:Resist Elemental Damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|all|+4%}} +4% resist fire, ice, electric, and acid damage
Category:Bonus To Hit {{modifier|tohit|+5%}} +5% to hit
Category:HP Regeneration {{modifier|hpregen|+3}} +3 HP per turn
Category:PP Regeneration {{modifier|ppregen|+3}} +3 PP per turn
Category:Damage Absorption {{modifier|absorb|+2}} +2 damage absorption
Category:Chips {{modifier|chips|+5%}} +5% chips
Category:Item Drops {{modifier|items|+5%}} +5% item drops
Category:Strength Modifiers {{modifier|strength|-1}} -1 Strength
Category:Intellect Modifiers {{modifier|intellect|-1}} -1 Intellect
Category:Reflexes Modifiers {{modifier|reflexes|-1}} -1 Reflexes
Category:Maximum HP {{modifier|hp|-2}} -2 to maximum HP
{{modifier|hpp|+10%}} +10% to your maximum Hit Points
Category:Maximum PP {{modifier|pp|+8}} +8 to maximum PP
{{modifier|ppp|+20%}} +20% to your maximum Power Points
Category:Auras Duration {{modifier|auras|+10%}} +10% to the duration of auras
Category:HP Returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
Category:PP Returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Category:Initiative Modifiers {{modifier|initiative|+5}} +5 to initiative
Category:Turn Duration {{modifier|turn|+30}} +30 seconds to the duration of each turn***
{{modifier|turnnote}} *** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.
Category:Dodging Ability {{modifier|dodge|+10}} +10 dodging ability
Category:Breath Under Water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Category:Super Jumping {{modifier|jump}} Grants wearer the ability for super jumps
Category:Flying Ability {{modifier|fly}} Grants wearer the ability to fly
Category:Strike-back Damage {{modifier|back|6}} Attacker takes 6 damage
{{modifier|backpp|+10% sonic}} Attacker takes +10% sonic damage upon successful hit.
Category:Bonus XP {{modifier|xp|+2}} +2 XP per turn
Category:Computer Interaction {{modifier|computer}} Improved computer interaction.
Category:No Accessory Limit {{modifier|noacc}} It is possible to wear two of this item.
Category:Can Be Decrypted {{modifier|decrypt}} Can be decrypted
Category:Fumble Chance {{modifier|fumble|none}} No weapon fumbles, ever.
{{modifier|fumble|-4%}} -4% chance of weapon fumbles.**
{{modifier|fumblenote}} ** Fumble and critical hit values are capped at +/- 20%.
Category:Critical Hits Chance {{modifier|critical|+2%}} +2% chance of critical hits.**
{{modifier|criticalnote}} ** Fumble and critical hit values are capped at +/- 20%.
Spell Critical Chance {{modifier|spellcritical|+2%}} +2% chance of spell critical hits.**
{{modifier|spellcriticalnote}} ** Fumble and critical hit values are capped at +/- 20%.
Category:Defense Modifiers {{modifier|defense|+5}} +5 defense
Category:Combat Chance {{modifier|combat|noncombat}} Increased chance of noncombat adventures.*
{{modifier|combat|combat}} Increased chance of combat adventures.*
{{modifier|combatnote}} * Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Category:Sidekick Sources {{modifier|sidekick}} Gets you a sidekick/companion.
Category:SQUID Players {{modifier|squid|110%}} Allows the use of SQUID discs. 110% effective.
Category:Couches {{modifier|couch}} You can find up to five things in this couch every day, each of which can summon a sidekick.
Category:PvP Items {{modifier|pvp}} Approved for use in the PvP arena.
Category:Invisibility {{modifier|invisibility}} Grants invisibility (chat effect).
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra ranged attack(s) per turn.
Category:Foe Toughness {{modifier|toughness|+15}} +15 foe toughness.
Category:Weaken {{modifier|weakens|2}} Successful hit weakens opponents (by 2 points).
Category:Sidekick Effectiveness {{modifier|sidekickeffect|+25%}} +25% effectiveness from your sidekick.
Category:Skill Cost {{modifier|ppcost|combat|-1}} -1 to the cost of combat skills
{{modifier|ppcost|all|-2}} Using skills costs -2 PP
Category:Reputation Effectiveness {{modifier|reputation}} Increases the effectiveness of reputation-affecting choices.
Category:Offense Modifiers {{modifier|offense|+10}} +10 offense
Category:Self Damage {{modifier|selfdamage|2 fire}} Take 2 fire damage per round of combat
Category:Rental Equipment {{modifier|rental}} Rental equipment is lost at rollover
Category:Soul Gazing {{modifier|soulgazing}} Allows soul gazing.
Category:Enemy Fumble Chance {{modifier|enemyfumble|+8%}} +8% chance of enemy fumbles
Category:Stun Opponents {{modifier|stun|1%}} 1% chance to stun opponents
Category:Disastrous Fumbles {{modifier|disastrous}} Causes disastrous fumbles.
Category:Cute {{modifier|cute}} Cute and cuddly!
Category:Fight Initiators {{modifier|fight}} Using this item initiates a fight.
Category:Resting Tools {{modifier|rest}} Can be used as a resting tool.
Category:Understudy Skill Items {{modifier|understudy}} Gives your sidekick understudy a new skill.
Category:Skill Items {{modifier|skill}} Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)
Category:Brutish Appearance {{modifier|brute}} Gives wearer a slightly brutish appearance.
Category:UR chance {{modifier|urchance}} Infinitesimally increased odds of finding an ultra-rare.
Category:Nonseizium chance {{modifier|nonseiziumchance}} Moderately increased odds of finding nonseizium.
Category:Prevents Bad Injuries {{modifier|injuries}} Prevents bad injuries
Category:Sidekick Performance {{modifier|sidekickperform|+5}} +5 levels to sidekick performance. (Does not exceed level cap.)
Category:Resist Elemental Capacity {{modifier|elementalrescap|+5%}} +5% capacity to all resistances

The following seem to be singleton modifiers so they have no category and cannot be autocat:

  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons
  • Can discharge elemental attacks after charging for a couple of turns.
  • Provides a veritable rainbow of beneficial results in combat.
  • Can perform up to 5 airstrike attacks per day.
  • Refreshingly climate-controlled cabin.
  • You do know Jack. Specifically, Jack's physiology.
  • Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
  • Provides personalized flair (see account settings).
  • Allows your sidekick to sometimes perform a vicious judo chop in fights.
  • Sidekicks occasionally provide refreshment.
  • Causes disastrous fumbles.
  • X damage to giants
  • X defense against windmills
  • Provides several special attacks in combat.
  • Occasionally causes foes to drop restoratives.
  • You can leave your fiery mark on opponents if they fumble
  • Chance of stunning opponents if you win initiative
  • Unsurprisingly, the benefit of a marium detector is that it detects marium.
  • X damage against rabbits
  • Foes never have critical hits.
  • No critical hits, ever.
  • +X damage against wicked stepmothers
  • Also inaudible, untasteable, and unsmellable
  • Cracks Nuts
  • Chance of flurries
  • Your Elemental spells sometimes conjure water
  • Your Naturalist combat skills sometimes stun opponents
  • Your Gadgeteer combat abilities grant bonus Ranged Attacks
  • Your Psion spells steal HP
  • Deals electric damage as it bounces
  • 10% of weapon electric damage returned as PP
  • Doubles chance of stun using Groundquake

For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:

  • X PvP starting points
  • X PvP offense
  • X PvP defense
  • X PvP fierce attack
  • X PvP standard attack
  • X PvP tentative attack
  • X PvP block defense
  • X PvP parry defense
  • X extra PvP rank gained per win
  • Increased chance of getting a bonus token in a PvP win.
  • X seconds to the duration of each PvP duel