Difference between revisions of "Superagent"

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{{needsspading|interference and chips formulae}}
 
{{Sidekick/companion
 
{{Sidekick/companion
 
|name=Superagent
 
|name=Superagent
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|image=superagent.gif
 
|image=superagent.gif
 
|ability=Attracts villains, interferes with opponents, and can make mad chips
 
|ability=Attracts villains, interferes with opponents, and can make mad chips
|msg=
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|msg=:''During combat, 50% of the time:''
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*<sidekick> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. ''(Lowers Offense)''
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*<sidekick> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. ''(Lowers Defense)''
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*<sidekick> insists your opponent aim in line with Interstellar Minions Local 501 regulations. ''(Lowers Accuracy)''
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*<sidekick> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. ''(Lowers Dodging ability)''
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*<sidekick> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. ''(Stuns for 1 round)''
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:''At the end of combat, depending on how many rounds the fight lasted:''
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* By the time you've cleaned up after the fight <sidekick> has already sold the movie and toy rights for it. '''You gain 4X chips.''' ''(1 round)''
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* By the time the fight's done, <sidekick> is already selling the rights for the novelization. '''You gain 2X chips.''' ''(2 rounds)''
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* <sidekick> uses a few seconds after the fight to talk up your marketability with the studio. '''You gain X chips.''' ''(3 rounds)''
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* <sidekick> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. ''(4 or more rounds)''
 
}}
 
}}
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==Notes==
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* '''X''' seems to be level dependant and uncapped with an unknown range.

Revision as of 15:03, 29 March 2014

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
interference and chips formulae
Go back to Sidekick/companion

Superagent.gif

Superagent

Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent.

Level cap: 20


How Obtained

Full-time sidekick.
Obtained from: Superagency and You



Behavior

Ability: Attracts villains, interferes with opponents, and can make mad chips

Messages

During combat, 50% of the time:
  • <sidekick> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. (Lowers Offense)
  • <sidekick> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. (Lowers Defense)
  • <sidekick> insists your opponent aim in line with Interstellar Minions Local 501 regulations. (Lowers Accuracy)
  • <sidekick> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. (Lowers Dodging ability)
  • <sidekick> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. (Stuns for 1 round)
At the end of combat, depending on how many rounds the fight lasted:
  • By the time you've cleaned up after the fight <sidekick> has already sold the movie and toy rights for it. You gain 4X chips. (1 round)
  • By the time the fight's done, <sidekick> is already selling the rights for the novelization. You gain 2X chips. (2 rounds)
  • <sidekick> uses a few seconds after the fight to talk up your marketability with the studio. You gain X chips. (3 rounds)
  • <sidekick> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. (4 or more rounds)

Notes

  • X seems to be level dependant and uncapped with an unknown range.