Difference between revisions of "Talk:Ancient bombe"

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(combat use against prime suspect)
 
(how it works against alpha)
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Does not allow me to do as much damage as a single blue lawn dart did (thousands), but I am still dealing enough (hundreds) to defeat it. Presumably using more bombes would let me do more damage each round.
 
Does not allow me to do as much damage as a single blue lawn dart did (thousands), but I am still dealing enough (hundreds) to defeat it. Presumably using more bombes would let me do more damage each round.
 
--[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 17:00, 23 February 2015 (PST)
 
--[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 17:00, 23 February 2015 (PST)
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*using 1-5 bombes against alpha:
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You set up V.I.L.L.A.I.N. the bombe, blowing a massive hole in its shields.
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:using 1 bombe
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V.I.L.L.A.I.N.'s punctured defenses orbit it serenely.
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:using 2 bombes
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V.I.L.L.A.I.N.'s cracked defenses orbit it serenely.
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:using 3 bombes
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V.I.L.L.A.I.N.'s damaged defenses orbit it serenely.
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:using 4 bombes
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V.I.L.L.A.I.N.'s unstable defenses orbit it serenely.
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:using 5 bombes
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The remains of obliterated defenses ring V.I.L.L.A.I.N.
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Past the spinning shields, you can see an exhaust port about the size of a wharf rat. They'd better close that up before release.
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* using 6 bombes
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You find an exhaust port and set up V.I.L.L.A.I.N. the bombe, resulting in a massive explosion that deals {{col|fire|2691 damage}} and blows you into next week... which is ironically still years ago.
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Didn't check the damage increases between bombes, been able to deal with it with just 1 most of the time though. [[User:Patojonas|Patojonas]]  08:04, 24 February 2015 (PST)

Revision as of 08:04, 24 February 2015

Against villain alpha:

> You set up V.I.L.L.A.I.N. the bombe, blowing a massive hole in its shields. And then at end of round: > V.I.L.L.A.I.N.'s punctured defenses orbit it serenely.

Does not allow me to do as much damage as a single blue lawn dart did (thousands), but I am still dealing enough (hundreds) to defeat it. Presumably using more bombes would let me do more damage each round. --XKiv (talk) 17:00, 23 February 2015 (PST)


  • using 1-5 bombes against alpha:

You set up V.I.L.L.A.I.N. the bombe, blowing a massive hole in its shields.

using 1 bombe

V.I.L.L.A.I.N.'s punctured defenses orbit it serenely.

using 2 bombes

V.I.L.L.A.I.N.'s cracked defenses orbit it serenely.

using 3 bombes

V.I.L.L.A.I.N.'s damaged defenses orbit it serenely.

using 4 bombes

V.I.L.L.A.I.N.'s unstable defenses orbit it serenely.

using 5 bombes

The remains of obliterated defenses ring V.I.L.L.A.I.N.

Past the spinning shields, you can see an exhaust port about the size of a wharf rat. They'd better close that up before release.


  • using 6 bombes

You find an exhaust port and set up V.I.L.L.A.I.N. the bombe, resulting in a massive explosion that deals 2691 damage and blows you into next week... which is ironically still years ago.

Didn't check the damage increases between bombes, been able to deal with it with just 1 most of the time though. Patojonas 08:04, 24 February 2015 (PST)