Difference between revisions of "Template:Modifier"

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|sidekick=Gets you a sidekick/companion.[[Category:Sidekick Sources]]
 
|sidekick=Gets you a sidekick/companion.[[Category:Sidekick Sources]]
 
|squid=Allows the use of SQUID discs.[[Category:SQUID Players]]
 
|squid=Allows the use of SQUID discs.[[Category:SQUID Players]]
 +
|couch=You can find up to five things in this couch every day, each of which can summon a sidekick.[[Category:Couches]]
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude>
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude>
 
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
 
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
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|-
 
|-
 
| [[:Category:SQUID Players]] || <nowiki>{{modifier|squid}}</nowiki> || <b>Allows the use of SQUID discs.</b>
 
| [[:Category:SQUID Players]] || <nowiki>{{modifier|squid}}</nowiki> || <b>Allows the use of SQUID discs.</b>
 +
|-
 +
| [[:Category:Couches]] || <nowiki>{{modifier|couch}}</nowiki> || <b>You can find up to five things in this couch every day, each of which can summon a sidekick.</b>
 
|}
 
|}
  

Revision as of 12:41, 1 February 2009

This template is to be used to specify and autocat modifiers. It is going to be build incrementally.

Currently you can use it to set:

Category format example yields
Category:Bonus Elemental Damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 Melee damage
Category:Bonus Ranged Damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Category:Bonus Spell Damage {{modifier|spelldamage|+2}} +2 spell damage
Category:Resist Elemental Damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|all|+4%}} +4% resist fire, ice, electric, and acid damage
Category:Bonus To Hit {{modifier|tohit|+5%}} +5% to hit
Category:HP Regeneration {{modifier|hpregen|+3}} +3 HP per turn
Category:PP Regeneration {{modifier|ppregen|+3}} +3 PP per turn
Category:Damage Absorption {{modifier|absorb|+2}} +2 damage absorption
Category:Chips {{modifier|chips|+5%}} +5% chips
Category:Item Drops {{modifier|items|+5%}} +5% item drops
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra attack(s) per turn.
Category:Strength Modifiers {{modifier|strength|-1}} -1 Strength
Category:Intellect Modifiers {{modifier|intellect|-1}} -1 Intellect
Category:Reflexes Modifiers {{modifier|reflexes|-1}} -1 Reflexes
Category:Maximum HP {{modifier|hp|-2}} -2 to maximum HP
Category:Maximum PP {{modifier|pp|+8}} +8 to maximum PP
Category:Auras Duration {{modifier|auras|+10%}} +10% to the duration of auras
Category:HP Returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
Category:PP Returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Category:Initiative Modifiers {{modifier|initiative|+5}} +5 to initiative
Category:Turn Duration {{modifier|turn|+30}} +30 seconds to the duration of each turn
Category:Dodging Ability {{modifier|dodge|+10}} +10 dodging ability
Category:Breath Under Water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Category:Super Jumping {{modifier|jump}} Grants wearer the ability for super jumps
Category:Flying Ability {{modifier|fly}} Grants wearer the ability to fly
Category:Strike-back Damage {{modifier|back|6}} Attacker takes 6 damage
Category:Bonus XP {{modifier|xp|+2}} +2 XP per combat
Category:Computer Interaction {{modifier|computer}} Improved computer interaction.
Category:No Accessory Limit {{modifier|noacc}} It is possible to wear two of this item.
Category:Can Be Decrypted {{modifier|decrypt}} Can be decrypted
Category:Fumble Chance {{modifier|fumble|none}} No weapon fumbles, ever.
{{modifier|fumble|Somewhat decreased}} Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Category:Critical Hits Chance {{modifier|critical|Somewhat increased}} Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Category:Defense Modifiers {{modifier|defense|+5}} +5 defense
Category:Combat Chance {{modifier|combat|noncombat}} Increased chance of noncombat adventures.
{{modifier|combat|combat}} Increased chance of combat adventures.
Category:Sidekick Sources {{modifier|sidekick}} Gets you a sidekick/companion.
Category:SQUID Players {{modifier|squid}} Allows the use of SQUID discs.
Category:Couches {{modifier|couch}} You can find up to five things in this couch every day, each of which can summon a sidekick.


The following seem to be singleton modifiers so they have no category and cannot be autocat:

  • X to the cost of combat spells
  • Using skills costs X PP
  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons
  • Can discharge elemental attacks after charging for a couple of turns.
  • Successful hit weakens opponents.
  • Provides a veritable rainbow of beneficial results in combat.
  • Can perform up to 5 airstrike attacks per day.
  • Refreshingly climate-controlled cabin.
  • You do know Jack. Specifically, Jack's physiology.