Difference between revisions of "Template:Modifier"
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<includeonly>'''{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]] | <includeonly>'''{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]] | ||
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|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]] | |meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]] | ||
|rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]] | |rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]] | ||
+ | |weapondamage={{{2}}} Weapon damage (ranged or melee)[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] | ||
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]] | |spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]] | ||
+ | |elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]] | ||
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]] | |elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]] | ||
|tohit={{{2}}} to hit [[Category:Bonus To Hit]] | |tohit={{{2}}} to hit [[Category:Bonus To Hit]] | ||
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{| style="text-align:left" border="1" cellpadding="5" cellspacing="0" | {| style="text-align:left" border="1" cellpadding="5" cellspacing="0" | ||
! Category !! format example !! yields | ! Category !! format example !! yields | ||
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| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b> | | [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b> | ||
|- | |- | ||
| [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b> | | [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b> | ||
+ | |- | ||
+ | | [[:Category:Bonus Melee Damage]] and [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|weapondamage|+3}}</nowiki> || <b>+3 Weapon damage (ranged or melee)</b> | ||
|- | |- | ||
| [[:Category:Bonus Spell Damage]] || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b> | | [[:Category:Bonus Spell Damage]] || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b> | ||
+ | |- | ||
+ | | [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b> | ||
|- | |- | ||
| rowspan=2 | [[:Category:Resist Elemental Damage]] | | rowspan=2 | [[:Category:Resist Elemental Damage]] | ||
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* Refreshingly climate-controlled cabin. | * Refreshingly climate-controlled cabin. | ||
* You ''do'' know Jack. Specifically, Jack's physiology. | * You ''do'' know Jack. Specifically, Jack's physiology. | ||
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* Allows you to use a battle cry at the beginning of combat. (Editable through account settings.) | * Allows you to use a battle cry at the beginning of combat. (Editable through account settings.) | ||
* Provides personalized flair (see account settings). | * Provides personalized flair (see account settings). |
Revision as of 15:19, 3 February 2009
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
Currently you can use it to set:
Category | format example | yields |
---|---|---|
Category:Bonus Melee Damage | {{modifier|meleedamage|+3}} | +3 Melee damage |
Category:Bonus Ranged Damage | {{modifier|rangeddamage|+3}} | +3 Ranged damage |
Category:Bonus Melee Damage and Category:Bonus Ranged Damage | {{modifier|weapondamage|+3}} | +3 Weapon damage (ranged or melee) |
Category:Bonus Spell Damage | {{modifier|spelldamage|+2}} | +2 spell damage |
Category:Bonus Elemental Damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
Category:Resist Elemental Damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance |
{{modifier|elementalres|all|+4%}} | +4% resist fire, ice, electric, and acid damage | |
Category:Bonus To Hit | {{modifier|tohit|+5%}} | +5% to hit |
Category:HP Regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
Category:PP Regeneration | {{modifier|ppregen|+3}} | +3 PP per turn |
Category:Damage Absorption | {{modifier|absorb|+2}} | +2 damage absorption |
Category:Chips | {{modifier|chips|+5%}} | +5% chips |
Category:Item Drops | {{modifier|items|+5%}} | +5% item drops |
Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. |
Category:Strength Modifiers | {{modifier|strength|-1}} | -1 Strength |
Category:Intellect Modifiers | {{modifier|intellect|-1}} | -1 Intellect |
Category:Reflexes Modifiers | {{modifier|reflexes|-1}} | -1 Reflexes |
Category:Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP |
Category:Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP |
Category:Auras Duration | {{modifier|auras|+10%}} | +10% to the duration of auras |
Category:HP Returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP |
Category:PP Returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP |
Category:Initiative Modifiers | {{modifier|initiative|+5}} | +5 to initiative |
Category:Turn Duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn |
Category:Dodging Ability | {{modifier|dodge|+10}} | +10 dodging ability |
Category:Breath Under Water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. |
{{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
Category:Super Jumping | {{modifier|jump}} | Grants wearer the ability for super jumps |
Category:Flying Ability | {{modifier|fly}} | Grants wearer the ability to fly |
Category:Strike-back Damage | {{modifier|back|6}} | Attacker takes 6 damage |
Category:Bonus XP | {{modifier|xp|+2}} | +2 XP per combat |
Category:Computer Interaction | {{modifier|computer}} | Improved computer interaction. |
Category:No Accessory Limit | {{modifier|noacc}} | It is possible to wear two of this item. |
Category:Can Be Decrypted | {{modifier|decrypt}} | Can be decrypted |
Category:Fumble Chance | {{modifier|fumble|none}} | No weapon fumbles, ever. |
{{modifier|fumble|Somewhat decreased}} | Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.) | |
Category:Critical Hits Chance | {{modifier|critical|Somewhat increased}} | Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.) |
Category:Defense Modifiers | {{modifier|defense|+5}} | +5 defense |
Category:Combat Chance | {{modifier|combat|noncombat}} | Increased chance of noncombat adventures. |
{{modifier|combat|combat}} | Increased chance of combat adventures. | |
Category:Sidekick Sources | {{modifier|sidekick}} | Gets you a sidekick/companion. |
Category:SQUID Players | {{modifier|squid}} | Allows the use of SQUID discs. |
Category:Couches | {{modifier|couch}} | You can find up to five things in this couch every day, each of which can summon a sidekick. |
Category:PvP Items | {{modifier|pvp}} | Approved for use in the PvP arena. |
Category:Invisibility | {{modifier|invisibility}} | Grants invisibility (chat effect). |
Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. |
Category:Foe Toughness | {{modifier|toughness|+15}} | +15 increased foe toughness. |
Category:Sidekick Effectiveness | {{modifier|sidekickeffect|+25%}} | +25% effectiveness from your sidekick. |
Category:Spell Cost | {{modifier|ppcost|combat|-1}} | -1 to the cost of combat spells |
{{modifier|ppcost|all|-2}} | Using skills costs -2 PP |
The following seem to be singleton modifiers so they have no category and cannot be autocat:
- Grants wearer a healthy skepticism
- Grants wearer protection from noxious gases
- Wearer occasionally gains extra stat points.
- Increases all stats by X level(s)
- X damage to melons
- Can discharge elemental attacks after charging for a couple of turns.
- Successful hit weakens opponents.
- Provides a veritable rainbow of beneficial results in combat.
- Can perform up to 5 airstrike attacks per day.
- Refreshingly climate-controlled cabin.
- You do know Jack. Specifically, Jack's physiology.
- Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
- Provides personalized flair (see account settings).
- Increases the effectiveness of reputation-affecting choices.
- Allows your sidekick to sometimes perform a vicious judo chop in fights.
- Sidekicks occasionally provide refreshment.
- Causes disastrous fumbles.
- X damage to giants
- X defense against windmills
- Provides several special attacks in combat.
- Occasionally causes foes to drop restoratives.
- X chance of enemy fumbles
- You can leave your fiery mark on opponents if they fumble
- Chance of stunning opponents if you win initiative
For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:
- X PvP starting points
- X PvP offense
- X PvP defense
- X PvP fierce attack
- X PvP standard attack
- X PvP tentative attack
- X PvP block defense
- X PvP parry defense
- X extra PvP rank gained per win
- Increased chance of getting a bonus token in a PvP win.
- X seconds to the duration of each PvP duel