Difference between revisions of "Template:Modifier"

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(weapon damage)
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<includeonly>'''{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
 
<includeonly>'''{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
|elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]
 
 
|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]]
 
|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]]
 
|rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]]
 
|rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]]
 +
|weapondamage={{{2}}} Weapon damage (ranged or melee)[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
 
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]]
 
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]]
 +
|elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]
 
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]]
 
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]]
 
|tohit={{{2}}} to hit [[Category:Bonus To Hit]]
 
|tohit={{{2}}} to hit [[Category:Bonus To Hit]]
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{| style="text-align:left" border="1" cellpadding="5" cellspacing="0"
 
{| style="text-align:left" border="1" cellpadding="5" cellspacing="0"
 
! Category !! format example !! yields
 
! Category !! format example !! yields
|-
 
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>
 
 
|-
 
|-
 
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>
 
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>
 
|-
 
|-
 
| [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b>
 
| [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b>
 +
|-
 +
| [[:Category:Bonus Melee Damage]] and [[:Category:Bonus Ranged Damage]] || <nowiki>{{modifier|weapondamage|+3}}</nowiki> || <b>+3 Weapon damage (ranged or melee)</b>
 
|-
 
|-
 
| [[:Category:Bonus Spell Damage]] || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
 
| [[:Category:Bonus Spell Damage]] || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
 +
|-
 +
| [[:Category:Bonus Elemental Damage]] || <nowiki>{{modifier|elementaldamage|electric|+1}}</nowiki> || <b>+1 electric damage</b>
 
|-
 
|-
 
| rowspan=2 | [[:Category:Resist Elemental Damage]]
 
| rowspan=2 | [[:Category:Resist Elemental Damage]]
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* Refreshingly climate-controlled cabin.
 
* Refreshingly climate-controlled cabin.
 
* You ''do'' know Jack. Specifically, Jack's physiology.
 
* You ''do'' know Jack. Specifically, Jack's physiology.
* X Weapon damage (ranged or melee)
 
 
* Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
 
* Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
 
* Provides personalized flair (see account settings).
 
* Provides personalized flair (see account settings).

Revision as of 15:19, 3 February 2009

This template is to be used to specify and autocat modifiers. It is going to be build incrementally.

Currently you can use it to set:

Category format example yields
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 Melee damage
Category:Bonus Ranged Damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{modifier|weapondamage|+3}} +3 Weapon damage (ranged or melee)
Category:Bonus Spell Damage {{modifier|spelldamage|+2}} +2 spell damage
Category:Bonus Elemental Damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Category:Resist Elemental Damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|all|+4%}} +4% resist fire, ice, electric, and acid damage
Category:Bonus To Hit {{modifier|tohit|+5%}} +5% to hit
Category:HP Regeneration {{modifier|hpregen|+3}} +3 HP per turn
Category:PP Regeneration {{modifier|ppregen|+3}} +3 PP per turn
Category:Damage Absorption {{modifier|absorb|+2}} +2 damage absorption
Category:Chips {{modifier|chips|+5%}} +5% chips
Category:Item Drops {{modifier|items|+5%}} +5% item drops
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra attack(s) per turn.
Category:Strength Modifiers {{modifier|strength|-1}} -1 Strength
Category:Intellect Modifiers {{modifier|intellect|-1}} -1 Intellect
Category:Reflexes Modifiers {{modifier|reflexes|-1}} -1 Reflexes
Category:Maximum HP {{modifier|hp|-2}} -2 to maximum HP
Category:Maximum PP {{modifier|pp|+8}} +8 to maximum PP
Category:Auras Duration {{modifier|auras|+10%}} +10% to the duration of auras
Category:HP Returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
Category:PP Returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Category:Initiative Modifiers {{modifier|initiative|+5}} +5 to initiative
Category:Turn Duration {{modifier|turn|+30}} +30 seconds to the duration of each turn
Category:Dodging Ability {{modifier|dodge|+10}} +10 dodging ability
Category:Breath Under Water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Category:Super Jumping {{modifier|jump}} Grants wearer the ability for super jumps
Category:Flying Ability {{modifier|fly}} Grants wearer the ability to fly
Category:Strike-back Damage {{modifier|back|6}} Attacker takes 6 damage
Category:Bonus XP {{modifier|xp|+2}} +2 XP per combat
Category:Computer Interaction {{modifier|computer}} Improved computer interaction.
Category:No Accessory Limit {{modifier|noacc}} It is possible to wear two of this item.
Category:Can Be Decrypted {{modifier|decrypt}} Can be decrypted
Category:Fumble Chance {{modifier|fumble|none}} No weapon fumbles, ever.
{{modifier|fumble|Somewhat decreased}} Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Category:Critical Hits Chance {{modifier|critical|Somewhat increased}} Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Category:Defense Modifiers {{modifier|defense|+5}} +5 defense
Category:Combat Chance {{modifier|combat|noncombat}} Increased chance of noncombat adventures.
{{modifier|combat|combat}} Increased chance of combat adventures.
Category:Sidekick Sources {{modifier|sidekick}} Gets you a sidekick/companion.
Category:SQUID Players {{modifier|squid}} Allows the use of SQUID discs.
Category:Couches {{modifier|couch}} You can find up to five things in this couch every day, each of which can summon a sidekick.
Category:PvP Items {{modifier|pvp}} Approved for use in the PvP arena.
Category:Invisibility {{modifier|invisibility}} Grants invisibility (chat effect).
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra attack(s) per turn.
Category:Foe Toughness {{modifier|toughness|+15}} +15 increased foe toughness.
Category:Sidekick Effectiveness {{modifier|sidekickeffect|+25%}} +25% effectiveness from your sidekick.
Category:Spell Cost {{modifier|ppcost|combat|-1}} -1 to the cost of combat spells
{{modifier|ppcost|all|-2}} Using skills costs -2 PP


The following seem to be singleton modifiers so they have no category and cannot be autocat:

  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons
  • Can discharge elemental attacks after charging for a couple of turns.
  • Successful hit weakens opponents.
  • Provides a veritable rainbow of beneficial results in combat.
  • Can perform up to 5 airstrike attacks per day.
  • Refreshingly climate-controlled cabin.
  • You do know Jack. Specifically, Jack's physiology.
  • Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
  • Provides personalized flair (see account settings).
  • Increases the effectiveness of reputation-affecting choices.
  • Allows your sidekick to sometimes perform a vicious judo chop in fights.
  • Sidekicks occasionally provide refreshment.
  • Causes disastrous fumbles.
  • X damage to giants
  • X defense against windmills
  • Provides several special attacks in combat.
  • Occasionally causes foes to drop restoratives.
  • X chance of enemy fumbles
  • You can leave your fiery mark on opponents if they fumble
  • Chance of stunning opponents if you win initiative

For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:

  • X PvP starting points
  • X PvP offense
  • X PvP defense
  • X PvP fierce attack
  • X PvP standard attack
  • X PvP tentative attack
  • X PvP block defense
  • X PvP parry defense
  • X extra PvP rank gained per win
  • Increased chance of getting a bonus token in a PvP win.
  • X seconds to the duration of each PvP duel