Difference between revisions of "Template:Modifier"

From Twilight Heroes Wiki
Jump to: navigation, search
(weapon damage)
(Removed the break and bolding, I hope it doesn't bork everything. They should be used in the item/skill templates)
Line 1: Line 1:
<includeonly>'''{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
+
<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
 
|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]]
 
|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]]
 
|rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]]
 
|rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]]
Line 45: Line 45:
 
|sidekickeffect={{{2}}} effectiveness from your sidekick.[[Category:Sidekick Effectiveness]]
 
|sidekickeffect={{{2}}} effectiveness from your sidekick.[[Category:Sidekick Effectiveness]]
 
|ppcost={{#ifeq:{{{2|}}}|combat|{{{3}}} to the cost of combat spells|Using skills costs {{{3}}} PP}}[[Category:Spell Cost]]
 
|ppcost={{#ifeq:{{{2|}}}|combat|{{{3}}} to the cost of combat spells|Using skills costs {{{3}}} PP}}[[Category:Spell Cost]]
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude>
+
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}</includeonly><noinclude>
 
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
 
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
  

Revision as of 23:42, 12 February 2009

This template is to be used to specify and autocat modifiers. It is going to be build incrementally.

Currently you can use it to set:

Category format example yields
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 Melee damage
Category:Bonus Ranged Damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{modifier|weapondamage|+3}} +3 Weapon damage (ranged or melee)
Category:Bonus Spell Damage {{modifier|spelldamage|+2}} +2 spell damage
Category:Bonus Elemental Damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Category:Resist Elemental Damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|all|+4%}} +4% resist fire, ice, electric, and acid damage
Category:Bonus To Hit {{modifier|tohit|+5%}} +5% to hit
Category:HP Regeneration {{modifier|hpregen|+3}} +3 HP per turn
Category:PP Regeneration {{modifier|ppregen|+3}} +3 PP per turn
Category:Damage Absorption {{modifier|absorb|+2}} +2 damage absorption
Category:Chips {{modifier|chips|+5%}} +5% chips
Category:Item Drops {{modifier|items|+5%}} +5% item drops
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra attack(s) per turn.
Category:Strength Modifiers {{modifier|strength|-1}} -1 Strength
Category:Intellect Modifiers {{modifier|intellect|-1}} -1 Intellect
Category:Reflexes Modifiers {{modifier|reflexes|-1}} -1 Reflexes
Category:Maximum HP {{modifier|hp|-2}} -2 to maximum HP
Category:Maximum PP {{modifier|pp|+8}} +8 to maximum PP
Category:Auras Duration {{modifier|auras|+10%}} +10% to the duration of auras
Category:HP Returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
Category:PP Returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Category:Initiative Modifiers {{modifier|initiative|+5}} +5 to initiative
Category:Turn Duration {{modifier|turn|+30}} +30 seconds to the duration of each turn
Category:Dodging Ability {{modifier|dodge|+10}} +10 dodging ability
Category:Breath Under Water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Category:Super Jumping {{modifier|jump}} Grants wearer the ability for super jumps
Category:Flying Ability {{modifier|fly}} Grants wearer the ability to fly
Category:Strike-back Damage {{modifier|back|6}} Attacker takes 6 damage
Category:Bonus XP {{modifier|xp|+2}} +2 XP per combat
Category:Computer Interaction {{modifier|computer}} Improved computer interaction.
Category:No Accessory Limit {{modifier|noacc}} It is possible to wear two of this item.
Category:Can Be Decrypted {{modifier|decrypt}} Can be decrypted
Category:Fumble Chance {{modifier|fumble|none}} No weapon fumbles, ever.
{{modifier|fumble|Somewhat decreased}} Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Category:Critical Hits Chance {{modifier|critical|Somewhat increased}} Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Category:Defense Modifiers {{modifier|defense|+5}} +5 defense
Category:Combat Chance {{modifier|combat|noncombat}} Increased chance of noncombat adventures.
{{modifier|combat|combat}} Increased chance of combat adventures.
Category:Sidekick Sources {{modifier|sidekick}} Gets you a sidekick/companion.
Category:SQUID Players {{modifier|squid}} Allows the use of SQUID discs.
Category:Couches {{modifier|couch}} You can find up to five things in this couch every day, each of which can summon a sidekick.
Category:PvP Items {{modifier|pvp}} Approved for use in the PvP arena.
Category:Invisibility {{modifier|invisibility}} Grants invisibility (chat effect).
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra attack(s) per turn.
Category:Foe Toughness {{modifier|toughness|+15}} +15 increased foe toughness.
Category:Sidekick Effectiveness {{modifier|sidekickeffect|+25%}} +25% effectiveness from your sidekick.
Category:Spell Cost {{modifier|ppcost|combat|-1}} -1 to the cost of combat spells
{{modifier|ppcost|all|-2}} Using skills costs -2 PP


The following seem to be singleton modifiers so they have no category and cannot be autocat:

  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons
  • Can discharge elemental attacks after charging for a couple of turns.
  • Successful hit weakens opponents.
  • Provides a veritable rainbow of beneficial results in combat.
  • Can perform up to 5 airstrike attacks per day.
  • Refreshingly climate-controlled cabin.
  • You do know Jack. Specifically, Jack's physiology.
  • Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
  • Provides personalized flair (see account settings).
  • Increases the effectiveness of reputation-affecting choices.
  • Allows your sidekick to sometimes perform a vicious judo chop in fights.
  • Sidekicks occasionally provide refreshment.
  • Causes disastrous fumbles.
  • X damage to giants
  • X defense against windmills
  • Provides several special attacks in combat.
  • Occasionally causes foes to drop restoratives.
  • X chance of enemy fumbles
  • You can leave your fiery mark on opponents if they fumble
  • Chance of stunning opponents if you win initiative

For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:

  • X PvP starting points
  • X PvP offense
  • X PvP defense
  • X PvP fierce attack
  • X PvP standard attack
  • X PvP tentative attack
  • X PvP block defense
  • X PvP parry defense
  • X extra PvP rank gained per win
  • Increased chance of getting a bonus token in a PvP win.
  • X seconds to the duration of each PvP duel