Difference between revisions of "Insane villain"
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|name=insane villain | |name=insane villain | ||
|desc=Some captured villains get sent to jail, but the ones that seem the least sane get sent here instead. The theory is that a dose of sanity might set them right, but that theory doesn't seem to have worked. | |desc=Some captured villains get sent to jail, but the ones that seem the least sane get sent here instead. The theory is that a dose of sanity might set them right, but that theory doesn't seem to have worked. | ||
|image=Insane-villain.jpg | |image=Insane-villain.jpg | ||
− | | | + | |hit1={{hitnote|{{element|acid|}}}} |
− | | | + | |hit2={{hitnote|{{element|psychic|}}}} |
− | | | + | |miss1=! |
− | | | + | |xp=122 |
− | {{ | + | |loc1=Shiloh Sanatarium}} |
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− | == | ||
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Revision as of 02:07, 20 February 2009
insane villain |
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You are fighting an insane villain.
Some captured villains get sent to jail, but the ones that seem the least sane get sent here instead. The theory is that a dose of sanity might set them right, but that theory doesn't seem to have worked.
Your opponent attacks ...
Hit messages:
- (acid) damage
- (psychic) damage
??? hits you for X damage.
Critical hit message:
Your opponent has a critical hit! {{{pronoun}}} hits you for X damage.
Miss messages:
and misses.
Fumble messages:
Your foe fumbles! {{{pronoun}}} takes X damage.
Victory! You beat up your foe and win the combat!
Unspecified chip drop
You gain 122 experience.
Known resistances/weaknesses
Unspecified