Difference between revisions of "Template:Modifier"

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m (removed extraneous)
(combat/noncombat note)
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|critical={{{2}}} chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)[[Category:Critical Hits Chance]]
 
|critical={{{2}}} chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)[[Category:Critical Hits Chance]]
 
|defense={{{2}}} defense[[Category:Defense Modifiers]]
 
|defense={{{2}}} defense[[Category:Defense Modifiers]]
|combat=Increased chance of {{{2}}} adventures.[[Category:Combat Chance]]
+
|combat=Increased chance of {{{2}}} adventures.*[[Category:Combat Chance]]
 +
|combatnote=* Combat and noncombat chances can only be increased up to a maxiumum{{typo}} of 4 units, which is 20%.
 
|sidekick=Gets you a sidekick/companion.[[Category:Sidekick Sources]]
 
|sidekick=Gets you a sidekick/companion.[[Category:Sidekick Sources]]
 
|squid=Allows the use of SQUID discs.[[Category:SQUID Players]]
 
|squid=Allows the use of SQUID discs.[[Category:SQUID Players]]
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| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
 
| [[:Category:Defense Modifiers]] || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
 
|-
 
|-
| rowspan=2 | [[:Category:Combat Chance]]
+
| rowspan=3 | [[:Category:Combat Chance]]
| <nowiki>{{modifier|combat|noncombat}}</nowiki> || <b>Increased chance of noncombat adventures.</b>
+
| <nowiki>{{modifier|combat|noncombat}}</nowiki> || <b>Increased chance of noncombat adventures.*</b>
 
|-
 
|-
| <nowiki>{{modifier|combat|combat}}</nowiki> || <b>Increased chance of combat adventures.</b>
+
| <nowiki>{{modifier|combat|combat}}</nowiki> || <b>Increased chance of combat adventures.*</b>
 +
|-
 +
| <nowiki>{{modifier|combatnote}}</nowiki> || <b>* Combat and noncombat chances can only be increased up to a maxiumum{{typo}} of 4 units, which is 20%.</b>
 
|-
 
|-
 
| [[:Category:Sidekick Sources]] || <nowiki>{{modifier|sidekick}}</nowiki> || <b>Gets you a sidekick/companion.</b>
 
| [[:Category:Sidekick Sources]] || <nowiki>{{modifier|sidekick}}</nowiki> || <b>Gets you a sidekick/companion.</b>

Revision as of 03:33, 1 June 2009

This template is to be used to specify and autocat modifiers. It can be used to set to set:

Category format example yields
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 Melee damage
Category:Bonus Ranged Damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{modifier|weapondamage|+3}} +3 Weapon damage (ranged or melee)
Category:Bonus Spell Damage {{modifier|spelldamage|+2}} +2 spell damage
Category:Bonus Elemental Damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Category:Resist Elemental Damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|all|+4%}} +4% resist fire, ice, electric, and acid damage
Category:Bonus To Hit {{modifier|tohit|+5%}} +5% to hit
Category:HP Regeneration {{modifier|hpregen|+3}} +3 HP per turn
Category:PP Regeneration {{modifier|ppregen|+3}} +3 PP per turn
Category:Damage Absorption {{modifier|absorb|+2}} +2 damage absorption
Category:Chips {{modifier|chips|+5%}} +5% chips
Category:Item Drops {{modifier|items|+5%}} +5% item drops
Category:Strength Modifiers {{modifier|strength|-1}} -1 Strength
Category:Intellect Modifiers {{modifier|intellect|-1}} -1 Intellect
Category:Reflexes Modifiers {{modifier|reflexes|-1}} -1 Reflexes
Category:Maximum HP {{modifier|hp|-2}} -2 to maximum HP
Category:Maximum PP {{modifier|pp|+8}} +8 to maximum PP
Category:Auras Duration {{modifier|auras|+10%}} +10% to the duration of auras
Category:HP Returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
Category:PP Returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Category:Initiative Modifiers {{modifier|initiative|+5}} +5 to initiative
Category:Turn Duration {{modifier|turn|+30}} +30 seconds to the duration of each turn
Category:Dodging Ability {{modifier|dodge|+10}} +10 dodging ability
Category:Breath Under Water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Category:Super Jumping {{modifier|jump}} Grants wearer the ability for super jumps
Category:Flying Ability {{modifier|fly}} Grants wearer the ability to fly
Category:Strike-back Damage {{modifier|back|6}} Attacker takes 6 damage
Category:Bonus XP {{modifier|xp|+2}} +2 XP per combat
Category:Computer Interaction {{modifier|computer}} Improved computer interaction.
Category:No Accessory Limit {{modifier|noacc}} It is possible to wear two of this item.
Category:Can Be Decrypted {{modifier|decrypt}} Can be decrypted
Category:Fumble Chance {{modifier|fumble|none}} No weapon fumbles, ever.
{{modifier|fumble|Somewhat decreased}} Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Category:Critical Hits Chance {{modifier|critical|Somewhat increased}} Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Category:Defense Modifiers {{modifier|defense|+5}} +5 defense
Category:Combat Chance {{modifier|combat|noncombat}} Increased chance of noncombat adventures.*
{{modifier|combat|combat}} Increased chance of combat adventures.*
{{modifier|combatnote}} * Combat and noncombat chances can only be increased up to a maxiumum[sic] of 4 units, which is 20%.
Category:Sidekick Sources {{modifier|sidekick}} Gets you a sidekick/companion.
Category:SQUID Players {{modifier|squid}} Allows the use of SQUID discs.
Category:Couches {{modifier|couch}} You can find up to five things in this couch every day, each of which can summon a sidekick.
Category:PvP Items {{modifier|pvp}} Approved for use in the PvP arena.
Category:Invisibility {{modifier|invisibility}} Grants invisibility (chat effect).
Category:Extra Attacks {{modifier|extraattack|+1}} +1 extra attack(s) per turn.
Category:Foe Toughness {{modifier|toughness|+15}} +15 increased foe toughness.
Category:Sidekick Effectiveness {{modifier|sidekickeffect|+25%}} +25% effectiveness from your sidekick.
Category:Spell Cost {{modifier|ppcost|combat|-1}} -1 to the cost of combat spells
{{modifier|ppcost|all|-2}} Using skills costs -2 PP


The following seem to be singleton modifiers so they have no category and cannot be autocat:

  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons
  • Can discharge elemental attacks after charging for a couple of turns.
  • Successful hit weakens opponents.
  • Provides a veritable rainbow of beneficial results in combat.
  • Can perform up to 5 airstrike attacks per day.
  • Refreshingly climate-controlled cabin.
  • You do know Jack. Specifically, Jack's physiology.
  • Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
  • Provides personalized flair (see account settings).
  • Increases the effectiveness of reputation-affecting choices.
  • Allows your sidekick to sometimes perform a vicious judo chop in fights.
  • Sidekicks occasionally provide refreshment.
  • Causes disastrous fumbles.
  • X damage to giants
  • X defense against windmills
  • Provides several special attacks in combat.
  • Occasionally causes foes to drop restoratives.
  • X chance of enemy fumbles
  • You can leave your fiery mark on opponents if they fumble
  • Chance of stunning opponents if you win initiative

For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:

  • X PvP starting points
  • X PvP offense
  • X PvP defense
  • X PvP fierce attack
  • X PvP standard attack
  • X PvP tentative attack
  • X PvP block defense
  • X PvP parry defense
  • X extra PvP rank gained per win
  • Increased chance of getting a bonus token in a PvP win.
  • X seconds to the duration of each PvP duel