Difference between revisions of "Talk:Master's yo-yo"
(id and purchase message) |
(rough overview of what The Yo is about) |
||
Line 2: | Line 2: | ||
The shopkeeper takes your 10 silver stars and heads into the back, walking the dog... err, yo-yo back to the counter for you. He shows you a few tricks, a tiny sliver of the atom-splitting power of Yo, before entrusting yo-yo to you. [[User:Patojonas|Patojonas]] 06:17, 1 June 2014 (PDT) | The shopkeeper takes your 10 silver stars and heads into the back, walking the dog... err, yo-yo back to the counter for you. He shows you a few tricks, a tiny sliver of the atom-splitting power of Yo, before entrusting yo-yo to you. [[User:Patojonas|Patojonas]] 06:17, 1 June 2014 (PDT) | ||
+ | |||
+ | Wearing this and winning initiative grants an opening "The Sleeper". Using this opening increases Yo charge and unlocks other Yo openings for this fight. It can only be used on first round (if you do anything else, it won't appear any more). | ||
+ | |||
+ | There are five openings that can be used with Yo power unlocked, depending on how much charge you have. Using any of them resets Yo charge to zero (I think). In order, they are (from memory, because I foolishly didn't make notes) | ||
+ | <ul> | ||
+ | <li>1 charge - Around the Thing - small (relatively to my high level) damage, with (a chance of?) some elemental damage on top of it | ||
+ | <li>2 charge - Brain ??? - HP drain and stun? | ||
+ | <li>3 charge - Walk the Sidekick - 1 minute of +20% sidekick effectivity | ||
+ | <li>4 charge - Split the Atom - electric damage and PP restore | ||
+ | <li>5 charge - Pentasomething? Power? - +FT(?) and force a copy of the foe to appear on next turn | ||
+ | </ul> | ||
+ | |||
+ | Note: when I was trying this with superagent, using "The Sleeper" didn't seem to count as a round spent, but using any other of the openings (specifically "Walk the Sidekick") *did* count as a round spent. | ||
+ | --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 10:13, 1 June 2014 (PDT) |
Latest revision as of 09:13, 1 June 2014
item id 2253
The shopkeeper takes your 10 silver stars and heads into the back, walking the dog... err, yo-yo back to the counter for you. He shows you a few tricks, a tiny sliver of the atom-splitting power of Yo, before entrusting yo-yo to you. Patojonas 06:17, 1 June 2014 (PDT)
Wearing this and winning initiative grants an opening "The Sleeper". Using this opening increases Yo charge and unlocks other Yo openings for this fight. It can only be used on first round (if you do anything else, it won't appear any more).
There are five openings that can be used with Yo power unlocked, depending on how much charge you have. Using any of them resets Yo charge to zero (I think). In order, they are (from memory, because I foolishly didn't make notes)
- 1 charge - Around the Thing - small (relatively to my high level) damage, with (a chance of?) some elemental damage on top of it
- 2 charge - Brain ??? - HP drain and stun?
- 3 charge - Walk the Sidekick - 1 minute of +20% sidekick effectivity
- 4 charge - Split the Atom - electric damage and PP restore
- 5 charge - Pentasomething? Power? - +FT(?) and force a copy of the foe to appear on next turn
Note: when I was trying this with superagent, using "The Sleeper" didn't seem to count as a round spent, but using any other of the openings (specifically "Walk the Sidekick") *did* count as a round spent. --XKiv (talk) 10:13, 1 June 2014 (PDT)