Difference between revisions of "Superagent"

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(noncombats too)
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*<sidekick> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. ''(Lowers Dodging ability)''
 
*<sidekick> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. ''(Lowers Dodging ability)''
 
*<sidekick> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. ''(Stuns for 1 round)''
 
*<sidekick> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. ''(Stuns for 1 round)''
 +
:''The oter 50%:
 +
*<sidekick> barrages your opponent with "cinematic" suggestions, which are promptly ignored.
  
 
:''At the end of combat, depending on how many rounds the fight lasted:''
 
:''At the end of combat, depending on how many rounds the fight lasted:''

Revision as of 09:26, 30 November 2014

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
interference and chips formulae
Go back to Sidekick/companion

Superagent.gif

Superagent

Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent.

Level cap: 20


How Obtained

Full-time sidekick.
Obtained from: Superagency and You



Behavior

Ability: Attracts villains, interferes with opponents, and can make mad chips

Messages

During combat, 50% of the time:
  • <sidekick> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. (Lowers Offense)
  • <sidekick> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. (Lowers Defense)
  • <sidekick> insists your opponent aim in line with Interstellar Minions Local 501 regulations. (Lowers Accuracy)
  • <sidekick> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. (Lowers Dodging ability)
  • <sidekick> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. (Stuns for 1 round)
The oter 50%:
  • <sidekick> barrages your opponent with "cinematic" suggestions, which are promptly ignored.
At the end of combat, depending on how many rounds the fight lasted:
  • By the time you've cleaned up after the fight <sidekick> has already sold the movie and toy rights for it. You gain 4X chips. (1 round)
  • By the time the fight's done, <sidekick> is already selling the rights for the novelization. You gain 2X chips. (2 rounds)
  • <sidekick> uses a few seconds after the fight to talk up your marketability with the studio. You gain X chips. (3 rounds)
  • <sidekick> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. (4 or more rounds)
Noncombat adventures and running away (including fast runaways?):
  • <sidekick> takes a couple quick publicity shots and hands them to a nearby bird. Kids these days.
  • <sidekick> takes a couple candid publicity shots and sends them to a supermarket tabloid. Did you get the superagent book mixed up with the superpaparazzi book again?
  • <sidekick> takes a couple quick publicity shots and forwards them to the studio.
  • <sidekick> tells some passersby about your upcoming feature film... which they can see as soon as <sidekick> convinces the studio to make it.

Notes

  • X seems to be level dependent and uncapped with an unknown range.