Talk:Skill Cost modifiers
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Revision as of 12:04, 5 January 2012 by Hoyifung04 (talk | contribs) (→Combat spells: skill != spell)
Reduction limit
Maximum reduction for combat skills is -5PP cost, checked on all classes by hoyifung.
Currently it's impossible to achieve more than -4PP on non-combat skills, so it's undetermined whether same limit applies to them.--Shikao 07:35, 9 January 2011 (PST)
Combat spells
This is kind of ambiguous. Even the game says "to the cost of combat spells", but spells usually refer to elemental/psion combat skills, and the reductions apply to all combat skills (even naturalist, gadgeteer and unclassed), right? I am currently not in a position to verify conclusively (out of turns), but pretty sure that jill's gloves reduce cost of shock grenade, and aura:mystery of animal kung-foolery. This might bear a mention. --XKiv 10:14, 1 January 2012 (PST)
- I believe the terms "skill" and "spell" are interchangeable in this game. Richard H-G 03:30, 4 January 2012 (PST)
- Not so. Bonus spell damage only applies to Elem/Psion skills, not to Gadget/Nat skills. Using Shock Grenade at 10 skill points, my Gadget (level 70) should do 70-80 damage. 78 and 71 were observed on Lady Macbeth. With a Mirror of Nitocris equipped (+50% spell damage), Lady Macbeth took 78 and 73 -- in the same range. Oh, and also, it only cost 8 PP. Nat skills should decrease in cost as well. As posted in the section above, I have tested it, although for a different purpose (testing the cap back then), and it was a year ago. (Not sure about Animal Kung-Foolery, as it didn't exist back then.) --hoyifung04 12:04, 5 January 2012 (PST)