Template:Modifier
From Twilight Heroes Wiki
This template is to be used to specify and autocat modifiers. It can be used to set to set:
Categories | format example | yields |
---|---|---|
Category:Bonus Melee Damage | {{modifier|meleedamage|+3}} | +3 Melee damage |
Category:Bonus Ranged Damage | {{modifier|rangeddamage|+3}} | +3 Ranged damage |
Category:Bonus Melee Damage Category:Bonus Ranged Damage |
{{modifier|weapondamage|+3}} | +3 weapon damage (ranged or melee) |
{{modifier|weapondamagep|+50%}} | +50% weapon damage | |
Category:Bonus Spell Damage | {{modifier|spelldamage|+2}} | +2 spell damage |
{{modifier|spelldamageelement|fire|+20%}} | +20% spell damage on fire spells | |
Category:Bonus Elemental Damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
Category:Bonus Elemental Damage Category:Cool as Ice |
{{modifier|cool}} | Cool as Ice |
Category:Resist Elemental Damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance |
{{modifier|elementalres|elem|+4%}} | +4% resist fire, ice, electric, and acid damage | |
{{modifier|elementalres|all|-15%}} | -15% resistance to all elements | |
Category:Bonus To Hit | {{modifier|tohit|+5%}} | +5% to hit |
Category:HP Regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
{{modifier|hpregenl|+X}} | Regenerates HP as a function of level (currently +X HP per turn). | |
Category:PP Regeneration | {{modifier|ppregen|+3}} | +3 PP per turn |
{{modifier|ppregenl|+X}} | Regenerates PP as a function of level (currently +X PP per turn). | |
Category:Damage Absorption | {{modifier|absorb|+2}} | +2 damage absorption |
Category:Chips | {{modifier|chips|+5%}} | +5% chips |
Category:Item Drops | {{modifier|items|+5%}} | +5% item drops |
{{modifier|metaldrop|+50%}} | +50% base metal drops | |
{{modifier|metaldropnote|+5%}} | (titanium, plasteel, cybertronium, tok'l) | |
{{modifier|sugardrop|+20%}} | +20% sugar item drops | |
Category:Strength Modifiers | {{modifier|strength|-1}} | -1 Strength |
Category:Intellect Modifiers | {{modifier|intellect|-1}} | -1 Intellect |
Category:Reflexes Modifiers | {{modifier|reflexes|-1}} | -1 Reflexes |
Category:Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP |
{{modifier|hpp|+10%}} | +10% to your maximum Hit Points | |
Category:Maximum HP Category:MechaPinata Fortitude |
{{modifier|fortitude}} | MechaPinata Fortitude (Currently +X to Maximum HP) |
Category:Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP |
{{modifier|ppp|+20%}} | +20% to your maximum Power Points | |
Category:Auras Duration | {{modifier|auras|+10%}} | +10% to the duration of auras |
Category:HP Returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP |
Category:PP Returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP |
Category:Initiative Modifiers | {{modifier|initiative|+5}} | +5 to initiative |
Category:Turn Duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn*** |
{{modifier|turnnote}} | *** Maximum time benefit of -60 seconds, total, including Heroic Efficiency. | |
Category:Dodging Ability | {{modifier|dodge|+10}} | +10 dodging ability |
Category:Breath Under Water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. |
{{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
Category:Super Jumping | {{modifier|jump}} | Grants wearer the ability for super jumps |
Category:Flying Ability | {{modifier|fly}} | Grants wearer the ability to fly |
Category:Strike-back Damage | {{modifier|back|6}} | Attacker takes 6 damage |
{{modifier|backpp|+10% sonic}} | Attacker takes +10% sonic damage upon successful hit. | |
Category:Bonus XP | {{modifier|xp|+2}} | +2 XP per turn |
Category:Computer Interaction | {{modifier|computer}} | Your software triggers more consistently. |
{{modifier|computerimp}} | Your software triggers less consistently. | |
Category:No Accessory Limit | {{modifier|noacc}} | It is possible to wear two of this item. |
Category:Can Be Decrypted | {{modifier|decrypt}} | Can be decrypted |
Category:Software | {{modifier|requirescomputer}} | (Requires Computer) |
Category:Fumble Chance | {{modifier|fumble|none}} | No weapon fumbles, ever. |
{{modifier|fumble|-4%}} | -4% chance of weapon fumbles.** | |
{{modifier|fumblenote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
Category:Critical Hits Chance | {{modifier|critical|+2%}} | +2% chance of critical hits.** |
{{modifier|criticalnote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
Spell Critical Chance | {{modifier|spellcritical|+2%}} | +2% chance of spell critical hits.** |
{{modifier|spellcriticalnote}} | ** Fumble and critical hit values are capped at +/- 20%. | |
Category:Defense Modifiers | {{modifier|defense|+5}} | +5 defense |
Category:Combat Chance | {{modifier|combat|noncombat}} | Increased chance of noncombat adventures.* |
{{modifier|combat|combat}} | Increased chance of combat adventures.* | |
{{modifier|combatnote}} | * Combat and noncombat chances can only be increased up to a maximum of 20% in either direction. | |
Category:Sidekick Sources | {{modifier|sidekick}} | Gets you a sidekick/companion. |
Category:SQUID Players | {{modifier|squid|110%}} | Allows the use of SQUID discs. 110% effective. |
Category:Couches | {{modifier|couch}} | You can find up to five things in this couch every day, each of which can summon a sidekick. |
Category:PvP Items | {{modifier|pvp}} | Approved for use in the PvP arena. |
Category:Invisibility | {{modifier|invisibility}} | Grants invisibility (chat effect). |
Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra ranged attack(s) per turn. |
Category:Foe Toughness | {{modifier|toughness|+15}} | +15 foe toughness. |
Category:Weaken | {{modifier|weakens|2}} | Successful hit weakens opponents (by 2 points). |
Category:Sidekick Effectiveness | {{modifier|sidekickeffect|+25%}} | +25% effectiveness from your sidekick. |
Category:Skill Cost | {{modifier|ppcost|combat|-1}} | -1 to the cost of combat skills |
{{modifier|ppcost|all|-2}} | Using skills costs -2 PP | |
Category:Reputation Effectiveness | {{modifier|reputation}} | Increases the effectiveness of reputation-affecting choices. |
Category:Offense Modifiers | {{modifier|offense|+10}} | +10 offense |
Category:Self Damage | {{modifier|selfdamage|2 fire}} | Take 2 fire damage per round of combat |
Category:Rental Equipment | {{modifier|rental}} | Rental equipment is lost at rollover |
Category:Soul Gazing | {{modifier|soulgazing}} | Allows soul gazing. |
Category:Enemy Fumble Chance | {{modifier|enemyfumble|+8%}} | +8% chance of enemy fumbles** |
Category:Stun Opponents | {{modifier|stun|1%}} | 1% chance to stun opponents |
Category:Better Taming | {{modifier|tame|+5%}} | +5% better taming |
Category:Disastrous Fumbles | {{modifier|disastrous}} | Causes disastrous fumbles. |
Category:Cute | {{modifier|cute}} | Cute and cuddly! |
Category:Fight Initiators | {{modifier|fight}} | Using this item initiates a fight. |
Category:Resting Tools | {{modifier|rest}} | Can be used as a resting tool. |
Category:Understudy Skill Items | {{modifier|understudy}} | Gives your sidekick understudy a new skill. |
Category:Skill Items | {{modifier|skill}} | Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.) |
Category:Avatar Items | {{modifier|avatar}} | Grants an avatar image when used. (Unlike the empty picture frame, this is a specific image, not an image of your choice.) |
Category:Brutish Appearance | {{modifier|brute}} | Gives wearer a slightly brutish appearance. |
Category:UR chance | {{modifier|urchance}} | Infinitesimally increased odds of finding an ultra-rare. |
Category:Nonseizium chance | {{modifier|nonseiziumchance}} | Moderately increased odds of finding nonseizium. |
Category:Prevents Bad Injuries | {{modifier|injuries}} | Prevents bad injuries |
Category:Sidekick Performance | {{modifier|sidekickperform|+5}} | +5 levels to sidekick performance. (Does not exceed level cap.) |
Category:Resist Elemental Capacity | {{modifier|elementalrescap|+5%}} | +5% capacity to all resistances |
Category:Villain Encounter modifiers | {{modifier|villain|+5%}} | Villains find you 5% faster |
Category:Bolster | {{modifier|bolster|Offense}} | Bolsters your Offense when the city is under attack |
Category:Run Away | {{modifier|freerunnote}} | * Counts uses of other Free Runaway skills |
Category:Madness | {{modifier|madness}} | Madness? |
Category:Wailing of Yuggoth | {{modifier|wailing}} | Wailing of Yuggoth (X dB) |
The following seem to be singleton modifiers so they have no category and cannot be autocat:
- Grants wearer a healthy skepticism
- Grants wearer protection from noxious gases
- Wearer occasionally gains extra stat points.
- Increases all stats by X level(s)
- X damage to melons
- Can discharge elemental attacks after charging for a couple of turns.
- Provides a veritable rainbow of beneficial results in combat.
- Can perform up to 5 airstrike attacks per day.
- Refreshingly climate-controlled cabin.
- You do know Jack. Specifically, Jack's physiology.
- Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
- Provides personalized flair (see account settings).
- Allows your sidekick to sometimes perform a vicious judo chop in fights.
- Sidekicks occasionally provide refreshment.
- Causes disastrous fumbles.
- X damage to giants
- X defense against windmills
- Provides several special attacks in combat.
- Occasionally causes foes to drop restoratives.
- You can leave your fiery mark on opponents if they fumble
- Chance of stunning opponents if you win initiative
- Unsurprisingly, the benefit of a marium detector is that it detects marium.
- X damage against rabbits
- Foes never have critical hits.
- No critical hits, ever.
- +X damage against wicked stepmothers
- Also inaudible, untasteable, and unsmellable
- Cracks Nuts
- Chance of flurries
- Your Elemental spells sometimes conjure water
- Your Naturalist combat skills sometimes stun opponents
- Your Gadgeteer combat abilities grant bonus Ranged Attacks
- Your Psion spells steal HP
- Deals electric damage as it bounces
- 10% of weapon electric damage returned as PP
- Doubles chance of stun using Groundquake
- Madness!?
For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:
- X PvP starting points
- X PvP offense
- X PvP defense
- X PvP fierce attack
- X PvP standard attack
- X PvP tentative attack
- X PvP block defense
- X PvP parry defense
- X PvP dodge defense
- X extra PvP rank gained per win
- Increased chance of getting a bonus token in a PvP win.
- X seconds to the duration of each PvP duel