Template:Modifier
From Twilight Heroes Wiki
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
Currently you can use it to set:
modifier | format example | yields |
---|---|---|
Bonus elemental damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
Bonus melee damage | {{modifier|meleedamage|+3}} | +3 Melee damage |
Bonus ranged damage | {{modifier|rangeddamage|+3}} | +3 Ranged damage |
Bonus spell damage | {{modifier|spelldamage|+2}} | +2 spell damage |
Resist elemental damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance |
{{modifier|elementalres|all|+4%}} | +4% resist fire, ice, electric, and acid damage | |
Bonus to hit | {{modifier|tohit|+5%}} | +5% to hit |
HP regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
PP regeneration | {{modifier|ppregen|+3}} | +3 PP per turn |
Damage absorption | {{modifier|absorb|+2}} | +2 damage absorption |
Chips | {{modifier|chips|+5%}} | +5% chips |
Item drops | {{modifier|items|+5%}} | +5% item drops |
Extra attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. |
Strength modifiers | {{modifier|strength|-1}} | -1 Strength |
Intellect modifiers | {{modifier|intellect|-1}} | -1 Intellect |
Reflexes modifiers | {{modifier|reflexes|-1}} | -1 Reflexes |
Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP |
Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP |
Auras duration | {{modifier|auras|+10%}} | +10% to the duration of auras |
HP returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP |
PP returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP |
Initiative modifiers | {{modifier|initiative|+5}} | +5 to initiative |
Turn duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn |
Dodging ability | {{modifier|dodge|+10}} | +10 dodging ability |
Breating under water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. |
{{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
Super jumping | {{modifier|jump}} | Grants wearer the ability for super jumps |
Flying ability | {{modifier|fly}} | Grants wearer the ability to fly |
Strike-back damage | {{modifier|back|6}} | Attacker takes 6 damage |
Bonus XP | {{modifier|xp|+2}} | +2 XP per combat |
Computer interaction | {{modifier|computer}} | Improved computer interaction. |
No accessory limit | {{modifier|noacc}} | It is possible to wear two of this item. |
Can be decrypted | {{modifier|decrypt}} | Can be decrypted |
Fumble chance | {{modifier|fumble|none}} | No weapon fumbles, ever. |
{{modifier|fumble|Somewhat decreased}} | Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.) | |
Critical hit chance | {{modifier|critical|Somewhat increased}} | Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.) |
Defense modifiers | {{modifier|defense|+5}} | +5 defense |
Combat chance | {{modifier|combat|noncombat}} | Increased chance of noncombat adventures. |
{{modifier|combat|combat}} | Increased chance of combat adventures. | |
Sidekick sources | {{modifier|sidekick}} | Gets you a sidekick/companion. |
The following seem to be singleton modifiers so they have no category and cannot be autocat:
- X to the cost of combat spells
- Using skills costs X PP
- Grants wearer a healthy skepticism
- Grants wearer protection from noxious gases
- Wearer occasionally gains extra stat points.
- Increases all stats by X level(s)
- X damage to melons
- Can discharge elemental attacks after charging for a couple of turns.
- Successful hit weakens opponents.
- Provides a veritable rainbow of beneficial results in combat.
- Can perform up to 5 airstrike attacks per day.
- Refreshingly climate-controlled cabin.
- You do know Jack. Specifically, Jack's physiology.