Template:Modifier
From Twilight Heroes Wiki
Revision as of 11:18, 18 August 2009 by PKProStudio (talk | contribs)
This template is to be used to specify and autocat modifiers. It can be used to set to set:
Category | format example | yields |
---|---|---|
Category:Bonus Melee Damage | {{modifier|meleedamage|+3}} | +3 Melee damage |
Category:Bonus Ranged Damage | {{modifier|rangeddamage|+3}} | +3 Ranged damage |
Category:Bonus Melee Damage and Category:Bonus Ranged Damage | {{modifier|weapondamage|+3}} | +3 Weapon damage (ranged or melee) |
Category:Bonus Spell Damage | {{modifier|spelldamage|+2}} | +2 spell damage |
Category:Bonus Elemental Damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
Category:Resist Elemental Damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance |
{{modifier|elementalres|all|+4%}} | +4% resist fire, ice, electric, and acid damage | |
Category:Bonus To Hit | {{modifier|tohit|+5%}} | +5% to hit |
Category:HP Regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
Category:PP Regeneration | {{modifier|ppregen|+3}} | +3 PP per turn |
Category:Damage Absorption | {{modifier|absorb|+2}} | +2 damage absorption |
Category:Chips | {{modifier|chips|+5%}} | +5% chips |
Category:Item Drops | {{modifier|items|+5%}} | +5% item drops |
Category:Strength Modifiers | {{modifier|strength|-1}} | -1 Strength |
Category:Intellect Modifiers | {{modifier|intellect|-1}} | -1 Intellect |
Category:Reflexes Modifiers | {{modifier|reflexes|-1}} | -1 Reflexes |
Category:Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP |
Category:Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP |
Category:Auras Duration | {{modifier|auras|+10%}} | +10% to the duration of auras |
Category:HP Returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP |
Category:PP Returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP |
Category:Initiative Modifiers | {{modifier|initiative|+5}} | +5 to initiative |
Category:Turn Duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn*** |
{{modifier|turnnote}} | *** Time adjustments are capped at a total of +/- 30 seconds per turn. | |
Category:Dodging Ability | {{modifier|dodge|+10}} | +10 dodging ability |
Category:Breath Under Water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. |
{{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
Category:Super Jumping | {{modifier|jump}} | Grants wearer the ability for super jumps |
Category:Flying Ability | {{modifier|fly}} | Grants wearer the ability to fly |
Category:Strike-back Damage | {{modifier|back|6}} | Attacker takes 6 damage |
Category:Bonus XP | {{modifier|xp|+2}} | +2 XP per combat |
Category:Computer Interaction | {{modifier|computer}} | Improved computer interaction. |
Category:No Accessory Limit | {{modifier|noacc}} | It is possible to wear two of this item. |
Category:Can Be Decrypted | {{modifier|decrypt}} | Can be decrypted |
Category:Fumble Chance | {{modifier|fumble|none}} | No weapon fumbles, ever. |
{{modifier|fumble|-4%}} | -4% chance of weapon fumbles.** | |
{{modifier|fumblenote}} | ** Fumble and critical hit values are capped at +/- 8%. | |
Category:Critical Hits Chance | {{modifier|critical|+2%}} | +2% chance of critical hits.** |
{{modifier|criticalnote}} | ** Fumble and critical hit values are capped at +/- 8%. | |
Category:Defense Modifiers | {{modifier|defense|+5}} | +5 defense |
Category:Combat Chance | {{modifier|combat|noncombat}} | Increased chance of noncombat adventures.* |
{{modifier|combat|combat}} | Increased chance of combat adventures.* | |
{{modifier|combatnote}} | * Combat and noncombat chances can only be increased up to a maximum of 4 units, which is 20%. | |
Category:Sidekick Sources | {{modifier|sidekick}} | Gets you a sidekick/companion. |
Category:SQUID Players | {{modifier|squid}} | Allows the use of SQUID discs. |
Category:Couches | {{modifier|couch}} | You can find up to five things in this couch every day, each of which can summon a sidekick. |
Category:PvP Items | {{modifier|pvp}} | Approved for use in the PvP arena. |
Category:Invisibility | {{modifier|invisibility}} | Grants invisibility (chat effect). |
Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. |
Category:Foe Toughness | {{modifier|toughness|+15}} | +15 foe toughness. |
{{modifier|weakens|2}} | Successful hit weakens opponents (by 2 points). | |
Category:Sidekick Effectiveness | {{modifier|sidekickeffect|+25%}} | +25% effectiveness from your sidekick. |
Category:Spell Cost | {{modifier|ppcost|combat|-1}} | -1 to the cost of combat spells |
{{modifier|ppcost|all|-2}} | Using skills costs -2 PP | |
Category:Reputation Effectiveness | {{modifier|reputation}} | Increases the effectiveness of reputation-affecting choices. |
Category:Offense Modifiers | {{modifier|offense|+10}} | +10 offense |
Category:Self Damage | {{selfdamage|2 fire}} | Take 2 fire damage per round of combat |
The following seem to be singleton modifiers so they have no category and cannot be autocat:
- Grants wearer a healthy skepticism
- Grants wearer protection from noxious gases
- Wearer occasionally gains extra stat points.
- Increases all stats by X level(s)
- X damage to melons
- Can discharge elemental attacks after charging for a couple of turns.
- Provides a veritable rainbow of beneficial results in combat.
- Can perform up to 5 airstrike attacks per day.
- Refreshingly climate-controlled cabin.
- You do know Jack. Specifically, Jack's physiology.
- Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
- Provides personalized flair (see account settings).
- Allows your sidekick to sometimes perform a vicious judo chop in fights.
- Sidekicks occasionally provide refreshment.
- Causes disastrous fumbles.
- X damage to giants
- X defense against windmills
- Provides several special attacks in combat.
- Occasionally causes foes to drop restoratives.
- X chance of enemy fumbles
- You can leave your fiery mark on opponents if they fumble
- Chance of stunning opponents if you win initiative
For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:
- X PvP starting points
- X PvP offense
- X PvP defense
- X PvP fierce attack
- X PvP standard attack
- X PvP tentative attack
- X PvP block defense
- X PvP parry defense
- X extra PvP rank gained per win
- Increased chance of getting a bonus token in a PvP win.
- X seconds to the duration of each PvP duel