Item Drop modifiers

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  • Item drop modifiers are multiplicative, i.e. if an item has a natural drop rate of X% and the player has a modifier of Y%, the total drop rate is X*(1+Y/100)%. A total over 100% will mean the item will always drop.
  • If an item only dropped due to item drop modifiers, then the line will read "You found an item" rather than "You got an item", unless it was your sidekick-based modifier, then the message is "<Sidekick> found an item".
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
attache case Offhand Item 50% Always Level 10 SQUID and CTHULHU discs only
Attacker takes 1 damage
cutting torch Offhand Item 50% Always Base metals only (titanium, plasteel, cybertronium, tok'l)
Grumpy old smuggler Sidekick 2.5% x Level, 50% cap Full-time Enabled by using highly implausible script
Blocks enemy attacks
bion Offhand 32% base metals
4% item drops
Always Level 8 Base metals include (titanium, plasteel, cybertronium, tok'l)
Clockwork kangaroo Companion 30% 180 minutes Obtained from clockwork kangaroo
Nicely Aged Item 30% 90 minutes Obtained from age pill
Snowhound Companion 30% 30 minutes packing snow Obtained from carrot nose
Also attacks foes
Alphabet Soup Effect 25% (60+Turn Length) minutes Obtained from Alphabet Soup
RoboTronic Effect 25% 35 minutes Gained from *@=g3,8d\&fbb=-q/hk%fg
Metal Detector Gadgeteer Buff 15% + S% 30-50 minutes Duration depends on Improved Tinkering
Vortex suit Full-body suit 25% Always Base metals only (titanium, plasteel, cybertronium, tok'l)
Occasional super weapon attacks
+6 damage absorption
butler bear Accessory 20% Always +3 damage absorption
Can restore HP and PP based on the difficulty of a combat and how fast it finished
candy necklace Accessory 20% Always sugar items only
Crow Companion 20% 60 minutes Obtained from stale cracker
Cupid's quiver Accessory 20% Always +3% of weapon damage returned as HP
3% chance to stun opponents
extra-large box of Villaintine's cards Accessory 20% Always Villains find you +10% faster
Limitless supply of villaintines (1/combat)
foyal crown Helmet 20% Always Level 8 Base metals only (titanium, plasteel, cybertronium, tok'l)
+7 XP per combat
Hero's Cape Accessory 20% Always Regenerates PP as a function of level
insanely super bowl breastplate Shirt 20% Always sugar items only
+5 damage absorption
+10% Reflexes - for Gadgeteers only
jug of Aquarius Accessory 20% Always +3% of weapon damage returned as PP
Deals ice damage when you dodge an attack
Monkey Companion 20% 60 minutes Obtained from seal o' canth
satchel of independence Accessory 20% Always combat items only
+10% damage from combat items
Filled with fireworks from a bunch of independence days
Wolley's Index Accessory 20% Always +8 psychic damage
x-ray glasses Accessory 20% Always +5% chance of critical hits
+20% damage to foes' weaknesses
Echolocation Naturalist Passive Skill 10% + S% Always Level 4
mask of Odysseus Accessory 15% Always +15% Intellect
Makes the wearer unusually cunning.
+5 Ranged damage
array of monocles Accessory 10% Always Level 15 +10% Intellect
binoculars Accessory 10% Always Level 7
Flea market trader Sidekick 10% Full-time Enabled at Firebird College at Philbin‎
fragrant cape Accessory 10% Always +10% effectiveness from your sidekick
Temporally unstable gear disappears at rollover
Golden Eyed Item 10% 60 minutes Sometimes obtained from spy glasses
Gumshoe Item 10% 60 minutes Obtained from Palooka Joe gum
insanely super XL bowl Accessory 10% Always +10% chip drops
+10% spell damage - for Elementals only
isotope meter Offhand Item 10% Always Level 12
Stacked Deck Item 10% 60 minutes Sometimes obtained from playing card
incredibly elaborate wrench Offhand Item 8% Always Level 15 +8% Ranged damage
Life in the Song of Keys Item 8% 60 minutes Obtained from lost keys
magnifying glass Offhand Item 8% Always Level 12
The Recycler's bin Accessory 8% Always Level 7
goldfish whiskas Accessory 7% Always Level 4
barrel full of monkeys (monkeys not included) Pants 5% Always Level 9 Grants wearer the ability for super jumps
cat's eye amulet Talisman 5% Always +5% chips
+20% chance of weapon fumbles
Causes disastrous fumbles
citrine ion stone Accessory 5% Always Level 9
flashlight Offhand Item 5% Always
illuminated shield Offhand Item 5% Always Level 14 +5 electric damage
Hobbes' nail boots Boots 5% Always +5 Melee damage
Occasionally grants a bonus tiger pounce attack if you win initiative.
Increased chance of combat adventures.
multiversal autohammer Melee weapon 5% Always +10 electric damage
+5% chance of critical hits.
Rental equipment is lost at rollover
multiversal derringer Ranged weapon 5% Always +10 psychic damage
+1 extra ranged attack(s) per turn.
Rental equipment is lost at rollover
Phial of Samuels Accessory 5% Always Level 8 +5 PP per turn
+10% to your maximum Power Points
Pouch of Many Lost Things Accessory 5% Always
seventh of nine Accessory 5% Always Level 3
sun dress Full-body suit 5% Always Level 14 +10 electric damage
5% chance to stun opponents
+4 PP per turn
Villaintine Wishes Effect 5% 30 minutes Having a funny little villaintine sent to you
+5% chips
buckskin coat Shirt 4% Always Level 10
duct tape Offhand Item 4% Always Level 6
ion the prize Accessory 4% Always Level 8 +4% chips
light cycle Transportation 4% Always Level 14 +4 electric damage
Pouch of Several Lost Things Accessory 4% Always
royal opera glasses Accessory 4% Always Level 8 +4% chips
vacuum tube socks Boots 4% Always Level 8 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
discount pants Pants 3% Always -3 Reflexes
-3 to initiative
Pouch of Few Lost Things Accessory 3% Always
Professor Ouch's satchel of tricks Offhand Item 3% Always
Professor Ouch's satchel of tricks (empty) Offhand Item 3% Always
short end of the stick Melee weapon 3% Always Level 3
shortbow of the stick Ranged weapon 3% Always Level 3
spy submarine Transportation 3% Always +3 damage absorption
Grants wearer the ability to breathe under water.
sticky gloves Gloves 3% Always
umpire's glasses Accessory 3% Always
gnat gloves Gloves 2% Always Level 5 Grants wearer the ability for super jumps
-2% chance of weapon fumbles
harness Shirt 2% Always Level 5
Pouch of a Couple Lost Things Accessory 2% Always
sturdy harness Shirt 2% Always Level 8 +4 Strength
basket of goodies Offhand Item 1% Always
nicknack Accessory 1% Always Level 7 +1 foe toughness
+1 weapon damage (ranged or melee)
+1 spell damage
+1 damage absorption
+1% chips
+1% effectiveness from your sidekick
Pouch of One Lost Thing Accessory 1% Always
singed wallet Accessory 1% Always -5% chips
Amazing Technicolor Dreampants Pants ? One turn, when Green Various other beneficial effects
Hoarder Sidekick ? Full-time Enabled by using disposophobia and you
Reformed arsonist Sidekick ? Full-time Enabled by using Little Charley's firestarting kit
Foe to Fish Item -3% 90 minutes Obtained from using throat lozenges
+5 HP per turn
+5 PP per turn
-3% chips
portable hole Offhand Item -3% Always Level 11 -3% chips
+10% resist fire, ice, electric, and acid damage
Red Eyes Item -5% 30 minutes Obtained from using red-eye mind trick in combat.
scuba mask Helmet -5% Always Level 3 A component of equipment required to breathe under water.
smoky goggles Accessory -5% Always +1% chips
Ultimate Aviator Goggles Talisman -5% Always +10% chips
+2 PP per turn
Grants wearer the ability to fly


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration