Talk:History of the Molasses Wars

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Revision as of 19:55, 9 October 2016 by Cristiona (talk | contribs)

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Here's something about the (combat) skill: it marks the foe as "molassy", which has two effects. First, it makes it hard(er) to dodge attacks, for both you and the foe (I didn't pay attention to how much). Second, it will drop a molassy thing on defeat.

The first N casts, you get to control which drop you get by doing elemental damage. After that (or maybe it's a decreasing chance), you will only get raw molasses. N might increase with skillpoints, and with confusing molasses consumed.

Also, the first few casts will only summon "low", two-digit, amount of gallons of mollasses. Then you will get a message about begin a molasso maestro, and the amount summoned will start doubling with every cast. I have gotten up to something like (rounded) 2,000,000,000,000,000 gallons, which sounds like a lot, but it's only 3 chumulangmas.

(times are approximations from only about 3 uses, and those uses were with 100% purifier, so I am also accounting for that:)
normal attacks = molassy taffy, 2 sugar, around +25s
too many summons = raw molasses, 2 sugar, +18s
psychic = confused molasses, vegetable, "unlocks more molassy secrets"?
ice = molasses pop, 1 sugar, +12s, 60m of -1pp to skill costs
fire, acid? = caramilized molasses, 1 sugar, +!2s, 60m of +10% hp leech
sonic = molasses rock, 1 caffeine, +12s (but triggers purifier!), 60m +5% stun
electric = crackly molasses, 1 sugar, +12s, 60m +3 "electric charge on hit" (I don't know what that is)

--XKiv (talk) 10:06, 9 October 2016 (PDT)

The amount of molasses does have an impact on what drops. Cristiona (talk) 19:55, 9 October 2016 (PDT)