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	<title>Character Stats and Info (manual) - Revision history</title>
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	<updated>2026-04-21T09:50:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=61412&amp;oldid=prev</id>
		<title>Hoyifung04: update</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=61412&amp;oldid=prev"/>
		<updated>2014-05-05T15:54:29Z</updated>

		<summary type="html">&lt;p&gt;update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:54, 5 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides their level, each character has three main stats which help to further define their abilities: &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Intellect&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Reflexes&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; is a measure of physical power. It primarily helps as a factor in dealing extra damage in combat, in hand-to-hand combat (but not ranged). &amp;#039;&amp;#039;&amp;#039;Intellect&amp;#039;&amp;#039;&amp;#039; represents smarts, focus, and your ability to observe the world around you. High intellect can increase the damage that most spells deal in combat, and also can affect whether you&amp;#039;re surprised by opponents, or whether you surprise them. &amp;#039;&amp;#039;&amp;#039;Reflexes&amp;#039;&amp;#039;&amp;#039; represent agility and reaction time. Reflexes play a part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks. High reflexes also allow you additional shots with ranged weapons. All three of these abilities modify how your hero performs in combat, but for the most part they&amp;#039;re secondary to level and skills in determining your success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides their level, each character has three main stats which help to further define their abilities: &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Intellect&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Reflexes&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; is a measure of physical power. It primarily helps as a factor in dealing extra damage in combat, in hand-to-hand combat (but not ranged). &amp;#039;&amp;#039;&amp;#039;Intellect&amp;#039;&amp;#039;&amp;#039; represents smarts, focus, and your ability to observe the world around you. High intellect can increase the damage that most spells deal in combat, and also can affect whether you&amp;#039;re surprised by opponents, or whether you surprise them. &amp;#039;&amp;#039;&amp;#039;Reflexes&amp;#039;&amp;#039;&amp;#039; represent agility and reaction time. Reflexes play a part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks. High reflexes also allow you additional shots with ranged weapons. All three of these abilities modify how your hero performs in combat, but for the most part they&amp;#039;re secondary to level and skills in determining your success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each character also has two other important stats: &#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039; and &#039;&#039;&#039;Power Points (PP)&#039;&#039;&#039;. &#039;&#039;&#039;HP&#039;&#039;&#039; represent how much damage you can take from opponent attacks before you need to rest or heal yourself. &#039;&#039;&#039;PP&#039;&#039;&#039; reflect an amount of superhero power that you can tap into in order to use your hero&#039;s special abilities. The game tracks both your current levels and your character&#039;s maximum—for instance you might see HP written as 5/10, meaning that you have 5 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit points &lt;/del&gt;left out of a maximum of 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each character also has two other important stats: &#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039; and &#039;&#039;&#039;Power Points (PP)&#039;&#039;&#039;. &#039;&#039;&#039;HP&#039;&#039;&#039; represent how much damage you can take from opponent attacks before you need to rest or heal yourself. &#039;&#039;&#039;PP&#039;&#039;&#039; reflect an amount of superhero power that you can tap into in order to use your hero&#039;s special abilities. The game tracks both your current levels and your character&#039;s maximum—for instance you might see HP written as 5/10, meaning that you have 5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit Points &lt;/ins&gt;left out of a maximum of 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|chips-white.gif|Chips|left}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|chips-white.gif|Chips|left}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/del&gt;:00 p.m.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{typo}}&lt;/del&gt;, after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at roughly 11:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;p.m. Eastern &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard &lt;/del&gt;time (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s &lt;/del&gt;GMT &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I think&lt;/del&gt;). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/ins&gt;:00 p.m., after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at roughly 11:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;00 &lt;/ins&gt;p.m&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. U.S&lt;/ins&gt;. Eastern time (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3:00 or 4:00 AM &lt;/ins&gt;GMT, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depending on Daylight Saving Time&lt;/ins&gt;). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hoyifung04</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=45926&amp;oldid=prev</id>
		<title>Shikao: day start time typo</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=45926&amp;oldid=prev"/>
		<updated>2011-02-08T22:32:47Z</updated>

		<summary type="html">&lt;p&gt;day start time typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 8 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at 7:00 p.m., after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at roughly 11:10 p.m. Eastern Standard time (that&#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at 7:00 p.m.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{typo}}&lt;/ins&gt;, after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at roughly 11:10 p.m. Eastern Standard time (that&#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shikao</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=34912&amp;oldid=prev</id>
		<title>Muhandes at 19:01, 3 March 2010</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=34912&amp;oldid=prev"/>
		<updated>2010-03-03T19:01:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:01, 3 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game Manual}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game Manual}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| width&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;692 align&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;center&quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Character===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;In this game you play a superhero character. First and foremost, characters are primarily defined by their &#039;&#039;&#039;class&#039;&#039;&#039;. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this game you play a superhero character. First and foremost, characters are primarily defined by their &#039;&#039;&#039;class&#039;&#039;&#039;. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your character is described and defined by a variety of numbers and statistics. Foremost in importance is your character&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;, which is a rough indication of how powerful your hero is. A level 1 hero is just a beginner, while a level 11 character has quite a bit of experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your character is described and defined by a variety of numbers and statistics. Foremost in importance is your character&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;, which is a rough indication of how powerful your hero is. A level 1 hero is just a beginner, while a level 11 character has quite a bit of experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &amp;#039;&amp;#039;&amp;#039;time&amp;#039;&amp;#039;&amp;#039; it is. Each day begins at 7:00 p.m., after you&amp;#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&amp;#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &amp;#039;&amp;#039;&amp;#039;For practical purposes, each &amp;quot;day&amp;quot; is actually reset at &amp;quot;rollover,&amp;quot; which occurs at roughly 11:10 p.m. Eastern Standard time (that&amp;#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&amp;#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &amp;#039;&amp;#039;&amp;#039;time&amp;#039;&amp;#039;&amp;#039; it is. Each day begins at 7:00 p.m., after you&amp;#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&amp;#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &amp;#039;&amp;#039;&amp;#039;For practical purposes, each &amp;quot;day&amp;quot; is actually reset at &amp;quot;rollover,&amp;quot; which occurs at roughly 11:10 p.m. Eastern Standard time (that&amp;#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&amp;#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muhandes</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=33051&amp;oldid=prev</id>
		<title>Muhandes: text changes in-game</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=33051&amp;oldid=prev"/>
		<updated>2010-01-13T14:11:40Z</updated>

		<summary type="html">&lt;p&gt;text changes in-game&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:11, 13 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You gain levels by collecting &amp;#039;&amp;#039;&amp;#039;Experience Points (XP)&amp;#039;&amp;#039;&amp;#039;, which is a measure of how much your hero has learned from his or her adventures. When your hero has gained enough experience, he or she can get training at the Heroes&amp;#039; Guild and go up a level. Training will cost you, but it&amp;#039;s also an important way to advance your hero. Gaining levels gives you new skills to use, and makes your hero better at hitting foes and dodging attacks, and in general he or she will be tougher and more powerful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You gain levels by collecting &amp;#039;&amp;#039;&amp;#039;Experience Points (XP)&amp;#039;&amp;#039;&amp;#039;, which is a measure of how much your hero has learned from his or her adventures. When your hero has gained enough experience, he or she can get training at the Heroes&amp;#039; Guild and go up a level. Training will cost you, but it&amp;#039;s also an important way to advance your hero. Gaining levels gives you new skills to use, and makes your hero better at hitting foes and dodging attacks, and in general he or she will be tougher and more powerful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides their level, each character has three main stats which help to further define their abilities: &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, and &#039;&#039;&#039;Reflexes&#039;&#039;&#039;. &#039;&#039;&#039;Strength&#039;&#039;&#039; is a measure of physical power. It primarily helps as a factor in dealing extra damage in combat, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you&#039;re attacking with a weapon&lt;/del&gt;. &#039;&#039;&#039;Intellect&#039;&#039;&#039; represents smarts, focus, and your ability to observe the world around you. High intellect can increase the damage that most spells deal in combat, and also can affect whether you&#039;re surprised by opponents, or whether you surprise them. &#039;&#039;&#039;Reflexes&#039;&#039;&#039; represent agility and reaction time. Reflexes play a part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks. All three of these abilities modify how your hero performs in combat, but for the most part they&#039;re secondary to level and skills in determining your success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides their level, each character has three main stats which help to further define their abilities: &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, and &#039;&#039;&#039;Reflexes&#039;&#039;&#039;. &#039;&#039;&#039;Strength&#039;&#039;&#039; is a measure of physical power. It primarily helps as a factor in dealing extra damage in combat, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in hand-to-hand combat (but not ranged)&lt;/ins&gt;. &#039;&#039;&#039;Intellect&#039;&#039;&#039; represents smarts, focus, and your ability to observe the world around you. High intellect can increase the damage that most spells deal in combat, and also can affect whether you&#039;re surprised by opponents, or whether you surprise them. &#039;&#039;&#039;Reflexes&#039;&#039;&#039; represent agility and reaction time. Reflexes play a part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. High reflexes also allow you additional shots with ranged weapons&lt;/ins&gt;. All three of these abilities modify how your hero performs in combat, but for the most part they&#039;re secondary to level and skills in determining your success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each character also has two other important stats: &amp;#039;&amp;#039;&amp;#039;Hit Points (HP)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Power Points (PP)&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; represent how much damage you can take from opponent attacks before you need to rest or heal yourself. &amp;#039;&amp;#039;&amp;#039;PP&amp;#039;&amp;#039;&amp;#039; reflect an amount of superhero power that you can tap into in order to use your hero&amp;#039;s special abilities. The game tracks both your current levels and your character&amp;#039;s maximum—for instance you might see HP written as 5/10, meaning that you have 5 hit points left out of a maximum of 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each character also has two other important stats: &amp;#039;&amp;#039;&amp;#039;Hit Points (HP)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Power Points (PP)&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; represent how much damage you can take from opponent attacks before you need to rest or heal yourself. &amp;#039;&amp;#039;&amp;#039;PP&amp;#039;&amp;#039;&amp;#039; reflect an amount of superhero power that you can tap into in order to use your hero&amp;#039;s special abilities. The game tracks both your current levels and your character&amp;#039;s maximum—for instance you might see HP written as 5/10, meaning that you have 5 hit points left out of a maximum of 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muhandes</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=21484&amp;oldid=prev</id>
		<title>Muhandes: in-game typos corrected</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=21484&amp;oldid=prev"/>
		<updated>2009-05-17T10:33:24Z</updated>

		<summary type="html">&lt;p&gt;in-game typos corrected&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:33, 17 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at 7:00 p.m., after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rougly{{typo}} &lt;/del&gt;11:10 p.m. Eastern Standard time (that&#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at 7:00 p.m., after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roughly &lt;/ins&gt;11:10 p.m. Eastern Standard time (that&#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muhandes</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20909&amp;oldid=prev</id>
		<title>Muhandes: no need for second cat</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20909&amp;oldid=prev"/>
		<updated>2009-04-21T22:45:55Z</updated>

		<summary type="html">&lt;p&gt;no need for second cat&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:45, 21 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &amp;#039;&amp;#039;&amp;#039;time&amp;#039;&amp;#039;&amp;#039; it is. Each day begins at 7:00 p.m., after you&amp;#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&amp;#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &amp;#039;&amp;#039;&amp;#039;For practical purposes, each &amp;quot;day&amp;quot; is actually reset at &amp;quot;rollover,&amp;quot; which occurs at rougly{{typo}} 11:10 p.m. Eastern Standard time (that&amp;#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&amp;#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &amp;#039;&amp;#039;&amp;#039;time&amp;#039;&amp;#039;&amp;#039; it is. Each day begins at 7:00 p.m., after you&amp;#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&amp;#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &amp;#039;&amp;#039;&amp;#039;For practical purposes, each &amp;quot;day&amp;quot; is actually reset at &amp;quot;rollover,&amp;quot; which occurs at rougly{{typo}} 11:10 p.m. Eastern Standard time (that&amp;#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&amp;#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Guides]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muhandes</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20866&amp;oldid=prev</id>
		<title>Muhandes: Character Stats and Info moved to Character Stats and Info (manual): Marking manual pages</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20866&amp;oldid=prev"/>
		<updated>2009-04-21T13:43:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/Character_Stats_and_Info&quot; class=&quot;mw-redirect&quot; title=&quot;Character Stats and Info&quot;&gt;Character Stats and Info&lt;/a&gt; moved to &lt;a href=&quot;/wiki/Character_Stats_and_Info_(manual)&quot; title=&quot;Character Stats and Info (manual)&quot;&gt;Character Stats and Info (manual)&lt;/a&gt;: Marking manual pages&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:43, 21 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Muhandes</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20841&amp;oldid=prev</id>
		<title>Muhandes at 11:04, 20 April 2009</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20841&amp;oldid=prev"/>
		<updated>2009-04-20T11:04:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:04, 20 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game Manual}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game Manual}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this game you play a superhero character. First and foremost, characters are primarily defined by their &#039;&#039;&#039;class&#039;&#039;&#039;. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| width=692 align=&quot;center&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;In this game you play a superhero character. First and foremost, characters are primarily defined by their &#039;&#039;&#039;class&#039;&#039;&#039;. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your character is described and defined by a variety of numbers and statistics. Foremost in importance is your character&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;, which is a rough indication of how powerful your hero is. A level 1 hero is just a beginner, while a level 11 character has quite a bit of experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your character is described and defined by a variety of numbers and statistics. Foremost in importance is your character&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039;, which is a rough indication of how powerful your hero is. A level 1 hero is just a beginner, while a level 11 character has quite a bit of experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &amp;#039;&amp;#039;&amp;#039;time&amp;#039;&amp;#039;&amp;#039; it is. Each day begins at 7:00 p.m., after you&amp;#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&amp;#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &amp;#039;&amp;#039;&amp;#039;For practical purposes, each &amp;quot;day&amp;quot; is actually reset at &amp;quot;rollover,&amp;quot; which occurs at rougly{{typo}} 11:10 p.m. Eastern Standard time (that&amp;#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&amp;#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &amp;#039;&amp;#039;&amp;#039;time&amp;#039;&amp;#039;&amp;#039; it is. Each day begins at 7:00 p.m., after you&amp;#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&amp;#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &amp;#039;&amp;#039;&amp;#039;For practical purposes, each &amp;quot;day&amp;quot; is actually reset at &amp;quot;rollover,&amp;quot; which occurs at rougly{{typo}} 11:10 p.m. Eastern Standard time (that&amp;#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&amp;#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muhandes</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20839&amp;oldid=prev</id>
		<title>Muhandes: typo</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20839&amp;oldid=prev"/>
		<updated>2009-04-20T10:41:15Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:41, 20 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at 7:00 p.m., after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at rougly 11:10 p.m. Eastern Standard time (that&#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at 7:00 p.m., after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at rougly&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{typo}} &lt;/ins&gt;11:10 p.m. Eastern Standard time (that&#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muhandes</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20837&amp;oldid=prev</id>
		<title>Muhandes: page update</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Character_Stats_and_Info_(manual)&amp;diff=20837&amp;oldid=prev"/>
		<updated>2009-04-20T09:28:46Z</updated>

		<summary type="html">&lt;p&gt;page update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:28, 20 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this game you play a superhero character. First and foremost, characters are primarily defined by their &amp;#039;&amp;#039;&amp;#039;class&amp;#039;&amp;#039;&amp;#039;. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this game you play a superhero character. First and foremost, characters are primarily defined by their &amp;#039;&amp;#039;&amp;#039;class&amp;#039;&amp;#039;&amp;#039;. Each superhero is one of four classes: Elemental, Naturalist, Gadgeteer, and Psion. Each class has a distinct set of abilities and weaknesses, and will tend to have a different method of approaching and solving problems. (See more on [[classes]] on that section of the manual.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each &lt;/del&gt;character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has three main stats which help to define their abilities: &#039;&#039;&#039;Strength&#039;&#039;&#039;, &#039;&#039;&#039;Intellect&#039;&#039;&#039;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Reflexes&#039;&#039;&#039;. &#039;&#039;&#039;Strength&#039;&#039;&#039; is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;measure &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical power&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It primarily helps as a factor &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing extra damage in combat, if you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re attacking with a weapon. &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intellect&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represents smarts&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus, and &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to observe the world around you&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High intellect can increase the damage that most spells deal in combat&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and also can affect whether you&#039;re surprised by opponents, or whether you surprise them. &#039;&#039;&#039;Reflexes&#039;&#039;&#039; represent agility and reaction time. Reflexes play &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part in determining how well you can dodge opponent attacks, and how well you can aim your own attacks&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is described &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defined by &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numbers and statistics&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Foremost &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;importance is your character&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level&lt;/ins&gt;&#039;&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is a rough indication of how powerful &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero is&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A level 1 hero is just a beginner&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while a level 11 character has quite &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit of experience&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each character also has two other important stats: &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit &lt;/del&gt;Points (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP&lt;/del&gt;)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &#039;&#039;&#039;Power Points (PP)&#039;&#039;&#039;. &#039;HP&#039; represent &lt;/del&gt;how much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage you can take &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent attacks before you need to rest &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal yourself&lt;/del&gt;. &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;PP&#039;&#039;&#039; reflect &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount of superhero power that you can tap into in order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;your hero&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s special abilities&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game tracks both your current &lt;/del&gt;levels and your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&#039;s maximum—for instance you might see HP written as 5/10&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning that you have 5 hit points left out of a maximum of 10&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You gain levels by collecting &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Experience &lt;/ins&gt;Points (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP&lt;/ins&gt;)&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which is a measure of &lt;/ins&gt;how much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your hero has learned &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her adventures&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When your hero has gained enough experience, he or she can get training at the Heroes&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guild and go up a level. Training will cost you, but it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s also &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advance &lt;/ins&gt;your hero. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gaining &lt;/ins&gt;levels &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives you new skills to use, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero better at hitting foes and dodging attacks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in general he or she will be tougher and more powerful&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You will also see &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Experience Points (XP)&lt;/del&gt;&#039;&#039;&#039;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is a measure of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how much &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero has learned from his or her adventures&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When your hero has gained enough experience, he or she &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get training at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heroes&#039; Guild &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go up a [[Level|level]]. Training will cost &lt;/del&gt;you, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s also an important way to advance your hero&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gaining levels gives &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new skills to use&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more HP &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PP&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improves &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting abilities&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Besides their level, each character has three main stats which help to further define their abilities: &#039;&#039;&#039;Strength&#039;&#039;&#039;, &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intellect&lt;/ins&gt;&#039;&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &#039;&#039;&#039;Reflexes&#039;&#039;&#039;. &#039;&#039;&#039;Strength&#039;&#039;&#039; &lt;/ins&gt;is a measure of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical power. It primarily helps as a factor in dealing extra damage in combat, if you&#039;re attacking with a weapon. &#039;&#039;&#039;Intellect&#039;&#039;&#039; represents smarts, focus, and &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to observe the world around you&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High intellect &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage that most spells deal in combat, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also can affect whether &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re surprised by opponents&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or whether you surprise them. &#039;&#039;&#039;Reflexes&#039;&#039;&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represent agility and reaction time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reflexes play a part in determining how well &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can dodge opponent attacks&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how well you can aim your own attacks. All three of these abilities modify how your hero performs in combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but for the most part they&#039;re secondary to level &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills in determining &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition your &lt;/del&gt;character has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a [[Reputation]] &lt;/del&gt;that can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affect you likes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who dislikes &lt;/del&gt;your character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two other important stats: &#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039; and &#039;&#039;&#039;Power Points (PP)&#039;&#039;&#039;. &#039;&#039;&#039;HP&#039;&#039;&#039; represent how much damage you can take from opponent attacks before you need to rest or heal yourself. &#039;&#039;&#039;PP&#039;&#039;&#039; reflect an amount of superhero power &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tap into in order to use your hero&#039;s special abilities. The game tracks both your current levels &lt;/ins&gt;and your character&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s maximum—for instance you might see HP written as 5/10, meaning that you have 5 hit points left out of a maximum of 10&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Chips=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ManualImage|&lt;/ins&gt;chips-white.gif&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Chips&lt;/ins&gt;|left&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:&lt;/del&gt;chips-white.gif|left&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;Your hero also has money, in the form of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;chips&#039;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your hero also has money, in the form of &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chips&lt;/ins&gt;&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Time=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:clock-white.gif|right]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And finally, the game tracks what &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is. Each day begins at 6:00 p.m., after you&#039;ve gotten out of work&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at [[Rollover]], which occurs at rougly 11:10 p.m. Eastern Standard time. Right now rollover only takes a minute at most, but the management recommends that you don&#039;t stay logged in to the game during that short period.&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ManualImage|clock-white.gif|Time|right}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And finally, the game tracks what &#039;&#039;&#039;time&#039;&#039;&#039; it is. Each day begins at 7:00 p.m., after you&#039;ve gotten out of work. As you patrol town and have adventures, the night grows later. Once you hit your bedtime, you&#039;ve used up your turns for the day and have to wait until the next day to get more. There are ways, though, to extend your bedtime and thus get more turns, usually by drinking coffee or finding other sources of energy. (See more in the [[Time, Turns, and Adventures]] page.) &#039;&#039;&#039;For practical purposes, each &quot;day&quot; is actually reset at &quot;rollover,&quot; which occurs at rougly 11:10 p.m. Eastern Standard time (that&#039;s GMT -5, I think). Right now rollover only takes a very short time, but if you&#039;re online when it happens it will log you out of the game to make sure everything is reset properly for the next day.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muhandes</name></author>
	</entry>
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