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	<id>http://th.blandsauce.com/wiki/Dark_and_Gritty/history?feed=atom</id>
	<title>Dark and Gritty - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://th.blandsauce.com/wiki/Dark_and_Gritty/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/Dark_and_Gritty/history"/>
	<updated>2026-05-19T12:22:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69696&amp;oldid=prev</id>
		<title>Penguinpyro at 21:13, 1 April 2024</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69696&amp;oldid=prev"/>
		<updated>2024-04-01T21:13:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:13, 1 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The special recurring villain has a special effect usually tied to a critical hit, in addition to the longer debuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The special recurring villain has a special effect usually tied to a critical hit, in addition to the longer debuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Single Dragon-  Deals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a large amount of &lt;/del&gt;additional damage on a crit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Single Dragon-  Deals additional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire &lt;/ins&gt;damage on a crit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Colonel Cologne- Starts with an aura that causes your weapon attacks to hit yourself instead, and your sidekick may attack you instead of acting. This can be removed by a spell that deals fire damage (Elementalist skills), or possibly may be prevented at the fight start by having certain skills (suspect it may be The Fire Within at 10 SP). The effect can be reintroduced on a crit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Colonel Cologne- Starts with an aura that causes your weapon attacks to hit yourself instead, and your sidekick may attack you instead of acting. This can be removed by a spell that deals fire damage (Elementalist skills), or possibly may be prevented at the fight start by having certain skills (suspect it may be The Fire Within at 10 SP). The effect can be reintroduced on a crit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Split starts with 50% to all damage resistances, and loses this resistance when he is de-leveled enough (by gadgeteer skills? Stun gas and shock grenade are effective with 1 or 2 uses). He will also increase his foe toughness on a crit and can regain his damage resistance if he does this enough.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Split starts with 50% to all damage resistances, and loses this resistance when he is de-leveled enough (by gadgeteer skills? Stun gas and shock grenade are effective with 1 or 2 uses). He will also increase his foe toughness on a crit and can regain his damage resistance if he does this enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Snakemonger- Poisons you on a crit, causing you to receive acid damage every round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Snakemonger- Poisons you on a crit, causing you to receive acid damage every round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The villain will start at a &quot;Villain level&quot; of level 1 &#039;&#039;every time you equip the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amulet&lt;/del&gt;&#039;&#039;. Defeating the villain increases their villain level by 1, also increasing their difficulty level (seems to affect all their stats, but especially their critical rate- at villain level 20, they may crit you every other turn). Losing to the villain, and also causes them to share their passive ability with random enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The villain will start at a &quot;Villain level&quot; of level 1 &#039;&#039;every time you equip the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talisman&lt;/ins&gt;&#039;&#039;. Defeating the villain increases their villain level by 1, also increasing their difficulty level (seems to affect all their stats, but especially their critical rate- at villain level 20, they may crit you every other turn). Losing to the villain, and also causes them to share their passive ability with random enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most villain levels drop their consumable item.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most villain levels drop their consumable item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The first equipment drop is given instead of the consumable, once per retcon, when defeated at villain level 5. It has a level requirement of 5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The first equipment drop is given instead of the consumable, once per retcon, when defeated at villain level 5. It has a level requirement of 5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Penguinpyro</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69683&amp;oldid=prev</id>
		<title>Penguinpyro at 04:33, 25 March 2024</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69683&amp;oldid=prev"/>
		<updated>2024-03-25T04:33:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:33, 25 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Colonel Cologne- Starts with an aura that causes your weapon attacks to hit yourself instead, and your sidekick may attack you instead of acting. This can be removed by a spell that deals fire damage (Elementalist skills), or possibly may be prevented at the fight start by having certain skills (suspect it may be The Fire Within at 10 SP). The effect can be reintroduced on a crit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Colonel Cologne- Starts with an aura that causes your weapon attacks to hit yourself instead, and your sidekick may attack you instead of acting. This can be removed by a spell that deals fire damage (Elementalist skills), or possibly may be prevented at the fight start by having certain skills (suspect it may be The Fire Within at 10 SP). The effect can be reintroduced on a crit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Split starts with 50% to all damage resistances, and loses this resistance when he is de-leveled enough (by gadgeteer skills? Stun gas and shock grenade are effective with 1 or 2 uses). He will also increase his foe toughness on a crit and can regain his damage resistance if he does this enough.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Split starts with 50% to all damage resistances, and loses this resistance when he is de-leveled enough (by gadgeteer skills? Stun gas and shock grenade are effective with 1 or 2 uses). He will also increase his foe toughness on a crit and can regain his damage resistance if he does this enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Snakemonger- Poisons you, causing you to receive acid damage every round &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a crit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Snakemonger- Poisons you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a crit&lt;/ins&gt;, causing you to receive acid damage every round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The villain will start at a &amp;quot;Villain level&amp;quot; of level 1 &amp;#039;&amp;#039;every time you equip the amulet&amp;#039;&amp;#039;. Defeating the villain increases their villain level by 1, also increasing their difficulty level (seems to affect all their stats, but especially their critical rate- at villain level 20, they may crit you every other turn). Losing to the villain, and also causes them to share their passive ability with random enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The villain will start at a &amp;quot;Villain level&amp;quot; of level 1 &amp;#039;&amp;#039;every time you equip the amulet&amp;#039;&amp;#039;. Defeating the villain increases their villain level by 1, also increasing their difficulty level (seems to affect all their stats, but especially their critical rate- at villain level 20, they may crit you every other turn). Losing to the villain, and also causes them to share their passive ability with random enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Penguinpyro</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69682&amp;oldid=prev</id>
		<title>Penguinpyro at 04:33, 25 March 2024</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69682&amp;oldid=prev"/>
		<updated>2024-03-25T04:33:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:33, 25 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two principal effects from Dark and Gritty:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two principal effects from Dark and Gritty:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Critical hits&#039; normal effects instead give you a longer lasting debuff (see below). This can be prevented by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Prevents_Bad_Injuries|&lt;/del&gt;&quot;prevents bad injuries&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;equipment effect.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Critical hits&#039; normal effects instead give you a longer lasting debuff (see below). This can be prevented by the &quot;prevents bad injuries&quot; equipment effect.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) You fight a special recurring villain with special drops&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Villain_Encounter_modifiers|&lt;/del&gt;Villain encounter modifiers&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;still apply. If normal villain encounters are enabled, they are replaced by the special villain and will resume after unequipping the talisman.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) You fight a special recurring villain with special drops&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;Villain encounter &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed &lt;/ins&gt;modifiers still apply. If normal villain encounters are enabled, they are replaced by the special villain and will resume after unequipping the talisman.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The special recurring villain has a special effect usually tied to a critical hit, in addition to the longer debuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The special recurring villain has a special effect usually tied to a critical hit, in addition to the longer debuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Penguinpyro</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69676&amp;oldid=prev</id>
		<title>Penguinpyro at 02:16, 25 March 2024</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69676&amp;oldid=prev"/>
		<updated>2024-03-25T02:16:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:16, 25 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two principal effects from Dark and Gritty:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two principal effects from Dark and Gritty:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Critical hits&amp;#039; normal effects instead give you a longer lasting debuff (see below). This can be prevented by the [[Category:Prevents_Bad_Injuries|&amp;quot;prevents bad injuries&amp;quot;]] equipment effect.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Critical hits&amp;#039; normal effects instead give you a longer lasting debuff (see below). This can be prevented by the [[Category:Prevents_Bad_Injuries|&amp;quot;prevents bad injuries&amp;quot;]] equipment effect.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) You fight a special recurring villain with special drops[[Category:Villain_Encounter_modifiers|Villain encounter modifiers]] still apply. If normal villain encounters are enabled, they are replaced by the special villain and will resume after unequipping the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amulet&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) You fight a special recurring villain with special drops[[Category:Villain_Encounter_modifiers|Villain encounter modifiers]] still apply. If normal villain encounters are enabled, they are replaced by the special villain and will resume after unequipping the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talisman&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The special recurring villain has a special effect usually tied to a critical hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The special recurring villain has a special effect usually tied to a critical hit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, in addition to the longer debuff&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Single Dragon-  Deals take a large amount of additional damage on a crit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Single Dragon-  Deals take a large amount of additional damage on a crit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Colonel Cologne- Starts with an aura that causes your weapon attacks to hit yourself instead, and your sidekick may attack you instead of acting. This can be removed by a spell that deals fire damage (Elementalist skills), or possibly may be prevented at the fight start by having certain skills (suspect it may be The Fire Within at 10 SP). The effect can be reintroduced on a crit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Colonel Cologne- Starts with an aura that causes your weapon attacks to hit yourself instead, and your sidekick may attack you instead of acting. This can be removed by a spell that deals fire damage (Elementalist skills), or possibly may be prevented at the fight start by having certain skills (suspect it may be The Fire Within at 10 SP). The effect can be reintroduced on a crit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Penguinpyro</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69675&amp;oldid=prev</id>
		<title>Penguinpyro at 02:01, 25 March 2024</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69675&amp;oldid=prev"/>
		<updated>2024-03-25T02:01:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:01, 25 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two principal effects from Dark and Gritty:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two principal effects from Dark and Gritty:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Critical hits&#039; normal effects instead give you a longer lasting debuff (see below). This can be prevented by the [[Category:Prevents_Bad_Injuries|&quot;prevents bad injuries&quot;]] equipment effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1) Critical hits&#039; normal effects instead give you a longer lasting debuff (see below). This can be prevented by the [[Category:Prevents_Bad_Injuries|&quot;prevents bad injuries&quot;]] equipment effect.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) You fight a special recurring villain with special drops[[Category:Villain_Encounter_modifiers|Villain encounter modifiers]] still apply. If normal villain encounters are enabled, they are replaced by the special villain and will resume after unequipping the amulet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) You fight a special recurring villain with special drops[[Category:Villain_Encounter_modifiers|Villain encounter modifiers]] still apply. If normal villain encounters are enabled, they are replaced by the special villain and will resume after unequipping the amulet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Penguinpyro</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69674&amp;oldid=prev</id>
		<title>Penguinpyro: Created page with &quot;Dark and Gritty is an effect given by certain talismans (see below).   There are two principal effects from Dark and Gritty:&lt;br&gt; 1) Critical hits&#039; normal effects instead give...&quot;</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Dark_and_Gritty&amp;diff=69674&amp;oldid=prev"/>
		<updated>2024-03-24T23:57:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Dark and Gritty is an effect given by certain talismans (see below).   There are two principal effects from Dark and Gritty:&amp;lt;br&amp;gt; 1) Critical hits&amp;#039; normal effects instead give...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Dark and Gritty is an effect given by certain talismans (see below). &lt;br /&gt;
&lt;br /&gt;
There are two principal effects from Dark and Gritty:&amp;lt;br&amp;gt;&lt;br /&gt;
1) Critical hits&amp;#039; normal effects instead give you a longer lasting debuff (see below). This can be prevented by the [[Category:Prevents_Bad_Injuries|&amp;quot;prevents bad injuries&amp;quot;]] equipment effect.&lt;br /&gt;
2) You fight a special recurring villain with special drops[[Category:Villain_Encounter_modifiers|Villain encounter modifiers]] still apply. If normal villain encounters are enabled, they are replaced by the special villain and will resume after unequipping the amulet.&lt;br /&gt;
&lt;br /&gt;
The special recurring villain has a special effect usually tied to a critical hit.&lt;br /&gt;
* Single Dragon-  Deals take a large amount of additional damage on a crit.&lt;br /&gt;
* Colonel Cologne- Starts with an aura that causes your weapon attacks to hit yourself instead, and your sidekick may attack you instead of acting. This can be removed by a spell that deals fire damage (Elementalist skills), or possibly may be prevented at the fight start by having certain skills (suspect it may be The Fire Within at 10 SP). The effect can be reintroduced on a crit.&lt;br /&gt;
* The Split starts with 50% to all damage resistances, and loses this resistance when he is de-leveled enough (by gadgeteer skills? Stun gas and shock grenade are effective with 1 or 2 uses). He will also increase his foe toughness on a crit and can regain his damage resistance if he does this enough.&lt;br /&gt;
* Snakemonger- Poisons you, causing you to receive acid damage every round on a crit.&lt;br /&gt;
&lt;br /&gt;
The villain will start at a &amp;quot;Villain level&amp;quot; of level 1 &amp;#039;&amp;#039;every time you equip the amulet&amp;#039;&amp;#039;. Defeating the villain increases their villain level by 1, also increasing their difficulty level (seems to affect all their stats, but especially their critical rate- at villain level 20, they may crit you every other turn). Losing to the villain, and also causes them to share their passive ability with random enemies.&lt;br /&gt;
* Most villain levels drop their consumable item.&lt;br /&gt;
* The first equipment drop is given instead of the consumable, once per retcon, when defeated at villain level 5. It has a level requirement of 5.&lt;br /&gt;
* The second equipment drop is given as above at villain level 10. It has a level requirement of 10.&lt;br /&gt;
* The final equipment drop is given as above at villain level 20. It has a level requirement of 20.&lt;br /&gt;
* The [[Eternal Grit]] merit badge is given when defeating the villain at villain level 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Critical Hit Debuffs==&lt;br /&gt;
* [[Fatigued]] (30 minutes)&lt;br /&gt;
* [[Lethargic]] (30 minutes)&lt;br /&gt;
* [[Flustered]] (30 minutes)&lt;br /&gt;
* [[Internal Injuries]] (60? minutes)&lt;br /&gt;
* [[Needs Stitches]] (60 minutes)&lt;br /&gt;
* [[Concussed]] (45? minutes)&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [[Cabochon&amp;#039;s jewel‎]]&lt;br /&gt;
* [[Judge&amp;#039;s photo]]&lt;br /&gt;
* [[knight&amp;#039;s badge]]&lt;br /&gt;
* [[Lead Foot&amp;#039;s rabbit‎]]&lt;br /&gt;
* [[Power Brain&amp;#039;s circlet‎]]&lt;br /&gt;
* [[Twilight Devil&amp;#039;s glasses‎]]&lt;br /&gt;
&lt;br /&gt;
==Special Villains and Drops==&lt;br /&gt;
{{DarkAndGritty}}&lt;/div&gt;</summary>
		<author><name>Penguinpyro</name></author>
	</entry>
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