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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=57004&oldid=prevXKiv: comparison to maul?2013-03-19T15:11:28Z<p>comparison to maul?</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:11, 19 March 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29">Line 29:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::::Well, maybe. It's a little vague, and it's a 18 month old conversation, so some context is missing. Re-reading, it looks like damage boosters are indeed left out, which is why it has a hard time competing with the Torch and Maul as the +50% is just insane. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:00, 18 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::::Well, maybe. It's a little vague, and it's a 18 month old conversation, so some context is missing. Re-reading, it looks like damage boosters are indeed left out, which is why it has a hard time competing with the Torch and Maul as the +50% is just insane. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:00, 18 March 2013 (PDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:::::Well, full maul does *5 on damage, so it would give at least 1 (or 1.25?) point of damage per point of strength, compared to full kung-foolery's 0.717 damage per strength, so maul is better as long as it hits at least 72% of the time (not accounting for criticals and lower PP cost, even) --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 08:11, 19 March 2013 (PDT)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Yes, different ranks of pinatas all take the same amount of damage. I was unaware of damage 'caps'. How do these work? I was doing around 700 damage to all ranks of pinatas, switching between the sceptre (666 power) and bat (5 power). Doubling STR added around 350 damage, so it's not like there's a hard damage cap. Is it a soft damage cap, where only a certain amount of damage goes through, and then the rest gets dampened? You'd still expect some sort of variation in the damage, it makes zero difference whether you're using the bat or the sceptre. The pinatas are the only thing I've been paying attention to when using the skill, so it's possible there's just some weirdness going on with their damage mechanics that's causing the skill not to behave like it normally would. -- [[User:Satan|Satan]] (For This) Ain't Nobody Got Time, 18 March 2013 (CDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Yes, different ranks of pinatas all take the same amount of damage. I was unaware of damage 'caps'. How do these work? I was doing around 700 damage to all ranks of pinatas, switching between the sceptre (666 power) and bat (5 power). Doubling STR added around 350 damage, so it's not like there's a hard damage cap. Is it a soft damage cap, where only a certain amount of damage goes through, and then the rest gets dampened? You'd still expect some sort of variation in the damage, it makes zero difference whether you're using the bat or the sceptre. The pinatas are the only thing I've been paying attention to when using the skill, so it's possible there's just some weirdness going on with their damage mechanics that's causing the skill not to behave like it normally would. -- [[User:Satan|Satan]] (For This) Ain't Nobody Got Time, 18 March 2013 (CDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::::Sounds like something that needs to be spaded. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:00, 18 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::::Sounds like something that needs to be spaded. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:00, 18 March 2013 (PDT)</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=57003&oldid=prevCristiona at 03:00, 19 March 20132013-03-19T03:00:18Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:00, 19 March 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::::Well, maybe. It's a little vague, and it's a 18 month old conversation, so some context is missing. Re-reading, it looks like damage boosters are indeed left out, which is why it has a hard time competing with the Torch and Maul as the +50% is just insane. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:00, 18 March 2013 (PDT)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Yes, different ranks of pinatas all take the same amount of damage. I was unaware of damage 'caps'. How do these work? I was doing around 700 damage to all ranks of pinatas, switching between the sceptre (666 power) and bat (5 power). Doubling STR added around 350 damage, so it's not like there's a hard damage cap. Is it a soft damage cap, where only a certain amount of damage goes through, and then the rest gets dampened? You'd still expect some sort of variation in the damage, it makes zero difference whether you're using the bat or the sceptre. The pinatas are the only thing I've been paying attention to when using the skill, so it's possible there's just some weirdness going on with their damage mechanics that's causing the skill not to behave like it normally would. -- [[User:Satan|Satan]] (For This) Ain't Nobody Got Time, 18 March 2013 (CDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Yes, different ranks of pinatas all take the same amount of damage. I was unaware of damage 'caps'. How do these work? I was doing around 700 damage to all ranks of pinatas, switching between the sceptre (666 power) and bat (5 power). Doubling STR added around 350 damage, so it's not like there's a hard damage cap. Is it a soft damage cap, where only a certain amount of damage goes through, and then the rest gets dampened? You'd still expect some sort of variation in the damage, it makes zero difference whether you're using the bat or the sceptre. The pinatas are the only thing I've been paying attention to when using the skill, so it's possible there's just some weirdness going on with their damage mechanics that's causing the skill not to behave like it normally would. -- [[User:Satan|Satan]] (For This) Ain't Nobody Got Time, 18 March 2013 (CDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::::Sounds like something that needs to be spaded. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:00, 18 March 2013 (PDT)</ins></div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=57002&oldid=prevSatan at 19:13, 18 March 20132013-03-18T19:13:51Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:13, 18 March 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:::Yes, different ranks of pinatas all take the same amount of damage. I was unaware of damage 'caps'. How do these work? I was doing <del style="font-weight: bold; text-decoration: none;">the </del>around 700 damage to all ranks of pinatas, switching between the sceptre (666 power) and bat (5 power). Doubling STR added around 350 damage, so it's not like there's a hard damage cap. Is it a soft damage cap, where only a certain amount of damage goes through, and then the rest gets dampened? You'd still expect some sort of variation in the damage, it makes zero difference whether you're using the bat or the sceptre. The pinatas are the only thing I've been paying attention to when using the skill, so it's possible there's just some weirdness going on with their damage mechanics that's causing the skill not to behave like it normally would. -- Satan (For This) Ain't Nobody Got Time, 18 March 2013 (CDT)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:::Yes, different ranks of pinatas all take the same amount of damage. I was unaware of damage 'caps'. How do these work? I was doing around 700 damage to all ranks of pinatas, switching between the sceptre (666 power) and bat (5 power). Doubling STR added around 350 damage, so it's not like there's a hard damage cap. Is it a soft damage cap, where only a certain amount of damage goes through, and then the rest gets dampened? You'd still expect some sort of variation in the damage, it makes zero difference whether you're using the bat or the sceptre. The pinatas are the only thing I've been paying attention to when using the skill, so it's possible there's just some weirdness going on with their damage mechanics that's causing the skill not to behave like it normally would. -- <ins style="font-weight: bold; text-decoration: none;">[[User:Satan|</ins>Satan<ins style="font-weight: bold; text-decoration: none;">]] </ins>(For This) Ain't Nobody Got Time, 18 March 2013 (CDT)</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=57001&oldid=prevSatan at 19:12, 18 March 20132013-03-18T19:12:28Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:12, 18 March 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:::Yes, different ranks of pinatas all take the same amount of damage. I was unaware of damage 'caps'. How do these work? I was doing the around 700 damage to all ranks of pinatas, switching between the sceptre (666 power) and bat (5 power). Doubling STR added around 350 damage, so it's not like there's a hard damage cap. Is it a soft damage cap, where only a certain amount of damage goes through, and then the rest gets dampened? You'd still expect some sort of variation in the damage, it makes zero difference whether you're using the bat or the sceptre. The pinatas are the only thing I've been paying attention to when using the skill, so it's possible there's just some weirdness going on with their damage mechanics that's causing the skill not to behave like it normally would. -- Satan (For This) Ain't Nobody Got Time, 18 March 2013 (CDT)</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After weeks of work on these, this is what I got: [https://docs.google.com/file/d/0B-H9KTXS0xjHajdjbk5zUjZIVm8/edit?usp=sharing link to spreadsheet].<br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After weeks of work on these, this is what I got: [https://docs.google.com/file/d/0B-H9KTXS0xjHajdjbk5zUjZIVm8/edit?usp=sharing link to spreadsheet].<br></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>These values were obtained with 2 level 57 alts, in the [[The Farthest Reaches of Insanity]], since all foes scale. Damages to [[crawling mist]] weren't considered due to its weaknesses.<br> Values from both alts with same STR and <del style="font-weight: bold; text-decoration: none;">offense </del>power are equal and fit well on the graphics, proving only STR and <del style="font-weight: bold; text-decoration: none;">offense </del>values matter.<br> Adding 10 levels to one of the alts didn't change the ranges significantly (1-2 point difference can be accounted to math roundings and/or possible effects of the foe's scaling mechanic).<br> Some of the regressions were better fitter by <del style="font-weight: bold; text-decoration: none;">polinomial </del>functions instead of a linear fit, however both options had and R squared above 0.99 so the simplest fit was picked.<br> Please note that the formula I reached might be off in non scaling foes weaker than you, mainly because foe <del style="font-weight: bold; text-decoration: none;">deffence </del>is accounted and there's no way for me to figure that out.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These values were obtained with 2 level 57 alts, in the [[The Farthest Reaches of Insanity]], since all foes scale. Damages to [[crawling mist]] weren't considered due to its weaknesses.<br> Values from both alts with same STR and <ins style="font-weight: bold; text-decoration: none;">offence </ins>power are equal and fit well on the graphics, proving only STR and <ins style="font-weight: bold; text-decoration: none;">offence </ins>values matter.<br> Adding 10 levels to one of the alts didn't change the ranges significantly (1-2 point difference can be accounted to math roundings and/or possible effects of the foe's scaling mechanic).<br> Some of the regressions were better fitter by <ins style="font-weight: bold; text-decoration: none;">polynomial </ins>functions instead of a linear fit, however both options had and R squared above 0.99 so the simplest fit was picked.<br> Please note that the formula I reached might be off in non scaling foes weaker than you, mainly because foe <ins style="font-weight: bold; text-decoration: none;">defence </ins>is accounted and there's no way for me to figure that out.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: In the end, I arrived to the following formula: Round { 8.5 + (SP*0.05 + 0.2 + 0.017)*STR + (0.3 ± 0.1)*<del style="font-weight: bold; text-decoration: none;">Offense </del>±(-4.5) } </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: In the end, I arrived to the following formula: Round { 8.5 + (SP*0.05 + 0.2 + 0.017)*STR + (0.3 ± 0.1)*<ins style="font-weight: bold; text-decoration: none;">Offence </ins>±(-4.5) } </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There's an option to download the file if you're having trouble seeing the graphics, let me know if you think I made a mistake somewhere.<br></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There's an option to download the file if you're having trouble seeing the graphics, let me know if you think I made a mistake somewhere.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: Edit: Added the missing term and fixed the math, now it works properly. [[User:Patojonas|Patojonas]] 08:32, 17 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: Edit: Added the missing term and fixed the math, now it works properly. [[User:Patojonas|Patojonas]] 08:32, 17 March 2013 (PDT)</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: Did you miss the part where I only change the offence power and, consistently, different values show up? I believe it's pretty clear it plays a relevant role.<br> Regarding pinatas, I do believe they all have the same defence, yeah.<br>Anyway, its easy to check, go kill a foe in insanity and in the canonball tavern, one has values adjusted to you, the other to level 1. [[User:Patojonas|Patojonas]] 16:19, 17 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: Did you miss the part where I only change the offence power and, consistently, different values show up? I believe it's pretty clear it plays a relevant role.<br> Regarding pinatas, I do believe they all have the same defence, yeah.<br>Anyway, its easy to check, go kill a foe in insanity and in the canonball tavern, one has values adjusted to you, the other to level 1. [[User:Patojonas|Patojonas]] 16:19, 17 March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::: Weapon damage boosts apply even though its a skill? I at least know for sure that the damage bonus from [[calendar|Thewsday ]] doesn't apply to this. [[User:Patojonas|Patojonas]] 10:13, 18 March 2013 (PDT)</ins></div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=56999&oldid=prevCristiona at 04:09, 18 March 20132013-03-18T04:09:15Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:09, 18 March 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:I'm still not certain offense has even that big of a hand in the damage distribution. Between the bat and the staff, there should've been some noticeable difference with .2-.4 range, but I got nothing. The skill also does the same damage to each level of mechapinata, so unless they all had the same defense, it completely ignores foe defense. - [[User:Satan|Satan]] End of Time, 17 March 2013 (CDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:I'm still not certain offense has even that big of a hand in the damage distribution. Between the bat and the staff, there should've been some noticeable difference with .2-.4 range, but I got nothing. The skill also does the same damage to each level of mechapinata, so unless they all had the same defense, it completely ignores foe defense. - [[User:Satan|Satan]] End of Time, 17 March 2013 (CDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: Did you miss the part where I only change the offence power and, consistently, different values show up? I believe it's pretty clear it plays a relevant role.<br> Regarding pinatas, I do believe they all have the same defence, yeah.<br>Anyway, its easy to check, go kill a foe in insanity and in the canonball tavern, one has values adjusted to you, the other to level 1. [[User:Patojonas|Patojonas]] 16:19, 17 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: Did you miss the part where I only change the offence power and, consistently, different values show up? I believe it's pretty clear it plays a relevant role.<br> Regarding pinatas, I do believe they all have the same defence, yeah.<br>Anyway, its easy to check, go kill a foe in insanity and in the canonball tavern, one has values adjusted to you, the other to level 1. [[User:Patojonas|Patojonas]] 16:19, 17 March 2013 (PDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:::Pinatas have levels and damage caps. While all pinatas in a given rank have the same stats (eg: all scouts are the same) they differ across ranks. Checking my "notes" on the skill, weapon power is supposed to be a factor with the damage. The problem is it's pretty hinky, and +% damage boosts aren't factored in. I believe they're applied after the skill finishes figuring everything out, so testing with, say, a Torch is going to screw things up.[[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 21:09, 17 March 2013 (PDT)</ins></div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=56998&oldid=prevPatojonas at 23:19, 17 March 20132013-03-17T23:19:26Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Holy Hell that's a lot of work. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:30, 16 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Holy Hell that's a lot of work. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:30, 16 March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:I'm still not certain offense has even that big of a hand in the damage distribution. Between the bat and the staff, there should've been some noticeable difference with .2-.4 range, but I got nothing. The skill also does the same damage to each level of mechapinata, so unless they all had the same defense, it completely ignores foe defense. - [[User:Satan|Satan]] End of Time, 17 March 2013 (CDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:I'm still not certain offense has even that big of a hand in the damage distribution. Between the bat and the staff, there should've been some noticeable difference with .2-.4 range, but I got nothing. The skill also does the same damage to each level of mechapinata, so unless they all had the same defense, it completely ignores foe defense. - [[User:Satan|Satan]] End of Time, 17 March 2013 (CDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:: Did you miss the part where I only change the offence power and, consistently, different values show up? I believe it's pretty clear it plays a relevant role.<br> Regarding pinatas, I do believe they all have the same defence, yeah.<br>Anyway, its easy to check, go kill a foe in insanity and in the canonball tavern, one has values adjusted to you, the other to level 1. [[User:Patojonas|Patojonas]] 16:19, 17 March 2013 (PDT)</ins></div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=56997&oldid=prevSatan at 20:57, 17 March 20132013-03-17T20:57:08Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: Edit: Added the missing term and fixed the math, now it works properly. [[User:Patojonas|Patojonas]] 08:32, 17 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: Edit: Added the missing term and fixed the math, now it works properly. [[User:Patojonas|Patojonas]] 08:32, 17 March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Holy Hell that's a lot of work. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:30, 16 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Holy Hell that's a lot of work. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:30, 16 March 2013 (PDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:I'm still not certain offense has even that big of a hand in the damage distribution. Between the bat and the staff, there should've been some noticeable difference with .2-.4 range, but I got nothing. The skill also does the same damage to each level of mechapinata, so unless they all had the same defense, it completely ignores foe defense. - [[User:Satan|Satan]] End of Time, 17 March 2013 (CDT)</ins></div></td></tr>
</table>Satan Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/includes/exception/MWExceptionHandler.php on line 296
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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=56995&oldid=prevPatojonas: fixing the formula2013-03-17T15:32:46Z<p>fixing the formula</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>After weeks of work on these, this is what I got: [https://docs.google.com/file/d/0B-<del style="font-weight: bold; text-decoration: none;">H9KTXS0xjHaDRWMlJVQkxYcDg</del>/edit?usp=sharing link to spreadsheet].<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>After weeks of work on these, this is what I got: [https://docs.google.com/file/d/0B-<ins style="font-weight: bold; text-decoration: none;">H9KTXS0xjHajdjbk5zUjZIVm8</ins>/edit?usp=sharing link to spreadsheet].<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These values were obtained with 2 level 57 alts, in the [[The Farthest Reaches of Insanity]], since all foes scale. Damages to [[crawling mist]] weren't considered due to its weaknesses.<br> Values from both alts with same STR and offense power are equal and fit well on the graphics, proving only STR and offense values matter.<br> Adding 10 levels to one of the alts didn't change the ranges significantly (1-2 point difference can be accounted to math roundings and/or possible effects of the foe's scaling mechanic).<br> Some of the regressions were better fitter by polinomial functions instead of a linear fit, however both options had and R squared above 0.99 so the simplest fit was picked.<br> Please note that the formula I reached might be off in non scaling foes weaker than you, mainly because foe deffence is accounted and there's no way for me to figure that out.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>These values were obtained with 2 level 57 alts, in the [[The Farthest Reaches of Insanity]], since all foes scale. Damages to [[crawling mist]] weren't considered due to its weaknesses.<br> Values from both alts with same STR and offense power are equal and fit well on the graphics, proving only STR and offense values matter.<br> Adding 10 levels to one of the alts didn't change the ranges significantly (1-2 point difference can be accounted to math roundings and/or possible effects of the foe's scaling mechanic).<br> Some of the regressions were better fitter by polinomial functions instead of a linear fit, however both options had and R squared above 0.99 so the simplest fit was picked.<br> Please note that the formula I reached might be off in non scaling foes weaker than you, mainly because foe deffence is accounted and there's no way for me to figure that out.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: In the end, I arrived to the following formula: Round { <del style="font-weight: bold; text-decoration: none;">4 </del>+ (SP*0.05 + 0.<del style="font-weight: bold; text-decoration: none;">217</del>)*STR ± 0.1*Offense } </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: In the end, I arrived to the following formula: Round { <ins style="font-weight: bold; text-decoration: none;">8.5 </ins>+ (SP*0.05 + 0.<ins style="font-weight: bold; text-decoration: none;">2 + 0.017</ins>)*STR <ins style="font-weight: bold; text-decoration: none;">+ (0.3 </ins>± 0.1<ins style="font-weight: bold; text-decoration: none;">)</ins>*Offense <ins style="font-weight: bold; text-decoration: none;">±(-4.5) </ins>} </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There's an option to download the file if you're having trouble seeing the graphics, let me know if you think I made a mistake somewhere. [[User:Patojonas|Patojonas]] <del style="font-weight: bold; text-decoration: none;">16</del>:<del style="font-weight: bold; text-decoration: none;">02</del>, <del style="font-weight: bold; text-decoration: none;">16 </del>March 2013 (PDT)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There's an option to download the file if you're having trouble seeing the graphics, let me know if you think I made a mistake somewhere<ins style="font-weight: bold; text-decoration: none;">.<br></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:: Edit: Added the missing term and fixed the math, now it works properly</ins>. [[User:Patojonas|Patojonas]] <ins style="font-weight: bold; text-decoration: none;">08</ins>:<ins style="font-weight: bold; text-decoration: none;">32</ins>, <ins style="font-weight: bold; text-decoration: none;">17 </ins>March 2013 (PDT)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Holy Hell that's a lot of work. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:30, 16 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Holy Hell that's a lot of work. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:30, 16 March 2013 (PDT)</div></td></tr>
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Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/vendor/wikimedia/at-ease/src/Wikimedia/AtEase/AtEase.php on line 50 http://th.blandsauce.com/wiki/index.php?title=Talk:Animal_Kung-Foolery&diff=56990&oldid=prevCristiona at 03:30, 17 March 20132013-03-17T03:30:31Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:30, 17 March 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: In the end, I arrived to the following formula: Round { 4 + (SP*0.05 + 0.217)*STR ± 0.1*Offense } </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: In the end, I arrived to the following formula: Round { 4 + (SP*0.05 + 0.217)*STR ± 0.1*Offense } </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There's an option to download the file if you're having trouble seeing the graphics, let me know if you think I made a mistake somewhere. [[User:Patojonas|Patojonas]] 16:02, 16 March 2013 (PDT)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There's an option to download the file if you're having trouble seeing the graphics, let me know if you think I made a mistake somewhere. [[User:Patojonas|Patojonas]] 16:02, 16 March 2013 (PDT)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Holy Hell that's a lot of work. [[User:Cristiona|Cristiona]] ([[User talk:Cristiona|talk]]) 20:30, 16 March 2013 (PDT)</ins></div></td></tr>
</table>Cristiona Deprecated: Constant E_STRICT is deprecated in /srv/www/twilight_heroes/public/wiki/includes/exception/MWExceptionHandler.php on line 296
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