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	<title>Talk:Back of the House - Revision history</title>
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	<updated>2026-04-22T00:47:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Back_of_the_House&amp;diff=57222&amp;oldid=prev</id>
		<title>Hoyifung04 at 21:23, 4 April 2013</title>
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		<updated>2013-04-04T21:23:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:23, 4 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* do we *know* that villains only hapen on &amp;quot;combat&amp;quot; encounters (i.e. game first rolls combat/noncombat, and villains are only possible on a &amp;quot;combat&amp;quot;)? Because that would slightly contradict the &amp;quot;Villain appearance is unaffected by Combat chance modifiers.&amp;quot; on [[Villains]]. Also, if villains are rolled separately, combat chances would be {{statrate|3572|2917|+}}%. (simple check: get another large sample of noncombat rate with villains disabled, use a test like the one on http://onlinestatbook.com/2/estimation/difference_means.html to see whether the difference is likely to be close to the villains/total ratio) --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 04:23, 4 April 2013 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* do we *know* that villains only hapen on &amp;quot;combat&amp;quot; encounters (i.e. game first rolls combat/noncombat, and villains are only possible on a &amp;quot;combat&amp;quot;)? Because that would slightly contradict the &amp;quot;Villain appearance is unaffected by Combat chance modifiers.&amp;quot; on [[Villains]]. Also, if villains are rolled separately, combat chances would be {{statrate|3572|2917|+}}%. (simple check: get another large sample of noncombat rate with villains disabled, use a test like the one on http://onlinestatbook.com/2/estimation/difference_means.html to see whether the difference is likely to be close to the villains/total ratio) --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 04:23, 4 April 2013 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Actually, excluding villains, combat chances would be {{statrate|3572|2807|+}}%.&amp;lt;br&amp;gt; You have a point though; I&amp;#039;m not sure, just assuming that hypothesis. I believe that unaffected was stated due to zones with full noncombats still having either random or static villains of their own. Or, if with modifiers you could get 100% noncombats in one location, villains would still get through, like the UR in the sky over TH for example.&amp;lt;br&amp;gt;In any case, regarding this area&amp;#039;s combat chance, it should be easy to verify if 80% is the right number, just wear +20% combat chance modifiers and see if you get 0 noncombats. [[User:Patojonas|Patojonas]]  08:12, 4 April 2013 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Actually, excluding villains, combat chances would be {{statrate|3572|2807|+}}%.&amp;lt;br&amp;gt; You have a point though; I&amp;#039;m not sure, just assuming that hypothesis. I believe that unaffected was stated due to zones with full noncombats still having either random or static villains of their own. Or, if with modifiers you could get 100% noncombats in one location, villains would still get through, like the UR in the sky over TH for example.&amp;lt;br&amp;gt;In any case, regarding this area&amp;#039;s combat chance, it should be easy to verify if 80% is the right number, just wear +20% combat chance modifiers and see if you get 0 noncombats. [[User:Patojonas|Patojonas]]  08:12, 4 April 2013 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* I&#039;ve been excluding Villains from my combat rate spading.  Well, for the three or four locations where I&#039;ve actually adventured without combat modifiers.  --[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 14:23, 4 April 2013 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hoyifung04</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Back_of_the_House&amp;diff=57207&amp;oldid=prev</id>
		<title>Patojonas at 15:12, 4 April 2013</title>
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		<updated>2013-04-04T15:12:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:12, 4 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* do we *know* that villains only hapen on &amp;quot;combat&amp;quot; encounters (i.e. game first rolls combat/noncombat, and villains are only possible on a &amp;quot;combat&amp;quot;)? Because that would slightly contradict the &amp;quot;Villain appearance is unaffected by Combat chance modifiers.&amp;quot; on [[Villains]]. Also, if villains are rolled separately, combat chances would be {{statrate|3572|2917|+}}%. (simple check: get another large sample of noncombat rate with villains disabled, use a test like the one on http://onlinestatbook.com/2/estimation/difference_means.html to see whether the difference is likely to be close to the villains/total ratio) --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 04:23, 4 April 2013 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* do we *know* that villains only hapen on &amp;quot;combat&amp;quot; encounters (i.e. game first rolls combat/noncombat, and villains are only possible on a &amp;quot;combat&amp;quot;)? Because that would slightly contradict the &amp;quot;Villain appearance is unaffected by Combat chance modifiers.&amp;quot; on [[Villains]]. Also, if villains are rolled separately, combat chances would be {{statrate|3572|2917|+}}%. (simple check: get another large sample of noncombat rate with villains disabled, use a test like the one on http://onlinestatbook.com/2/estimation/difference_means.html to see whether the difference is likely to be close to the villains/total ratio) --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 04:23, 4 April 2013 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Actually, excluding villains, combat chances would be {{statrate|3572|2807|+}}%.&amp;lt;br&amp;gt; You have a point though; I&#039;m not sure, just assuming that hypothesis. I believe that unaffected was stated due to zones with full noncombats still having either random or static villains of their own. Or, if with modifiers you could get 100% noncombats in one location, villains would still get through, like the UR in the sky over TH for example.&amp;lt;br&amp;gt;In any case, regarding this area&#039;s combat chance, it should be easy to verify if 80% is the right number, just wear +20% combat chance modifiers and see if you get 0 noncombats. [[User:Patojonas|Patojonas]]  08:12, 4 April 2013 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Patojonas</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Back_of_the_House&amp;diff=57205&amp;oldid=prev</id>
		<title>XKiv at 11:23, 4 April 2013</title>
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		<updated>2013-04-04T11:23:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:23, 4 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat chances is {{statrate|3682|2917|+}}%, coherent with all adventures having even chances 1/5 [[User:Patojonas|Patojonas]]  12:24, 3 April 2013 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat chances is {{statrate|3682|2917|+}}%, coherent with all adventures having even chances 1/5 [[User:Patojonas|Patojonas]]  12:24, 3 April 2013 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* do we *know* that villains only hapen on &quot;combat&quot; encounters (i.e. game first rolls combat/noncombat, and villains are only possible on a &quot;combat&quot;)? Because that would slightly contradict the &quot;Villain appearance is unaffected by Combat chance modifiers.&quot; on [[Villains]]. Also, if villains are rolled separately, combat chances would be {{statrate|3572|2917|+}}%. (simple check: get another large sample of noncombat rate with villains disabled, use a test like the one on http://onlinestatbook.com/2/estimation/difference_means.html to see whether the difference is likely to be close to the villains/total ratio) --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 04:23, 4 April 2013 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XKiv</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Back_of_the_House&amp;diff=57201&amp;oldid=prev</id>
		<title>Patojonas: combat chances data</title>
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		<updated>2013-04-03T19:24:31Z</updated>

		<summary type="html">&lt;p&gt;combat chances data&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Out of 3682 adventures, I got:&lt;br /&gt;
* 680 capos&lt;br /&gt;
* 714 guards&lt;br /&gt;
* 714 launderers&lt;br /&gt;
* 699 orbs&lt;br /&gt;
* 765 noncombats&lt;br /&gt;
* 110 villains&lt;br /&gt;
&lt;br /&gt;
Combat chances is {{statrate|3682|2917|+}}%, coherent with all adventures having even chances 1/5 [[User:Patojonas|Patojonas]]  12:24, 3 April 2013 (PDT)&lt;/div&gt;</summary>
		<author><name>Patojonas</name></author>
	</entry>
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