<?xml version="1.0"?>
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	<id>http://th.blandsauce.com/wiki/User_talk:Valmo/history?feed=atom</id>
	<title>User talk:Valmo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://th.blandsauce.com/wiki/User_talk:Valmo/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/User_talk:Valmo/history"/>
	<updated>2026-05-12T21:03:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62798&amp;oldid=prev</id>
		<title>Valmo: Having the clock run out removes the score entry from the journal but does not abort the run.</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62798&amp;oldid=prev"/>
		<updated>2015-01-03T04:30:58Z</updated>

		<summary type="html">&lt;p&gt;Having the clock run out removes the score entry from the journal but does not abort the run.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:30, 3 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There is some form or scoring metric in play for this mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There is some form or scoring metric in play for this mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pulling items from Deep Storage causes a release of pullonium which has an impact on your score.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pulling items from Deep Storage causes a release of pullonium which has an impact on your score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Something not good happens when &lt;/del&gt;the clock runs out but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we don&#039;t know what yet&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;the clock runs out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the difficulty continues &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the journal entry pertaining to your score is removed. It looks like at the very least it disqualifies you from the scoreboard. What other rewards if any that are also forfeited is unknown&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Within this mode foes receive special modifiers and the boss mechanic has been tweaked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Within this mode foes receive special modifiers and the boss mechanic has been tweaked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Valmo</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62745&amp;oldid=prev</id>
		<title>Valmo: Enemies in late areas can have 3 modifiers. Thanks xKiv for braving those horrors.</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62745&amp;oldid=prev"/>
		<updated>2014-12-31T20:19:38Z</updated>

		<summary type="html">&lt;p&gt;Enemies in late areas can have 3 modifiers. Thanks xKiv for braving those horrors.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:19, 31 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following modifiers have been observed with the new &#039;&#039;&#039;too hard&#039;&#039;&#039; talismans equipped. These notes are surely incomplete and it will probably take a while until all of the details are really pinned down. In earlier areas foes will only carry one modifier but towards the end of the run some areas will have foes with two modifiers which can lead to harsh combos. For example encountering an arctic lava foe for example would make a standard attack very risky.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following modifiers have been observed with the new &#039;&#039;&#039;too hard&#039;&#039;&#039; talismans equipped. These notes are surely incomplete and it will probably take a while until all of the details are really pinned down. In earlier areas foes will only carry one modifier but towards the end of the run some areas will have foes with two modifiers which can lead to harsh combos. For example encountering an arctic lava foe for example would make a standard attack very risky.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;In late areas such as the Ancient Crypt opponents can be found with three modifiers. So do be careful post-run.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;aquatic&amp;#039;&amp;#039;&amp;#039; - difficult to dodge if you can&amp;#039;t breathe underwater&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;aquatic&amp;#039;&amp;#039;&amp;#039; - difficult to dodge if you can&amp;#039;t breathe underwater&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Valmo</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62739&amp;oldid=prev</id>
		<title>Valmo at 05:06, 31 December 2014</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62739&amp;oldid=prev"/>
		<updated>2014-12-31T05:06:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:06, 31 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the other modifiers a foe can possess there is an additional special one that can occur in addition to their modifiers:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the other modifiers a foe can possess there is an additional special one that can occur in addition to their modifiers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;miniboss&amp;#039;&amp;#039;&amp;#039; - drop spinning chips, becomes enraged after taking enough damage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;miniboss&amp;#039;&amp;#039;&amp;#039; - drop spinning chips, becomes enraged after taking enough damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;enraged&#039;&#039;&#039; - receives a buff to accuracy/offence and deals extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical &lt;/del&gt;damage each turn&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;enraged&#039;&#039;&#039; - receives a buff to accuracy/offence and deals extra damage each turn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The damage can be elemental for some opponents probably based on their resistances.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally all villains and bosses act as though they have the miniboss modifier and become enraged after enough damage as well as drop spinning chips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally all villains and bosses act as though they have the miniboss modifier and become enraged after enough damage as well as drop spinning chips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some enemies that may not immediately strike you as bosses also display this behaviour such as the mob instigators during the protest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some enemies that may not immediately strike you as bosses also display this behaviour such as the mob instigators during the protest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Valmo</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62735&amp;oldid=prev</id>
		<title>Valmo at 04:34, 31 December 2014</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62735&amp;oldid=prev"/>
		<updated>2014-12-31T04:34:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:34, 31 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;huge&amp;#039;&amp;#039;&amp;#039; - receives a buff to accuracy/offence and a debuff to dodge&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;huge&amp;#039;&amp;#039;&amp;#039; - receives a buff to accuracy/offence and a debuff to dodge&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;jumping&#039;&#039;&#039; - inflicts damage at the start of the fight if you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot &lt;/del&gt;superjump&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;jumping&#039;&#039;&#039; - inflicts damage at the start of the fight&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;if you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can fly or &lt;/ins&gt;superjump &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the damage is reduced and stops altogether if you can both fly and superjump it appears.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;lava&amp;#039;&amp;#039;&amp;#039; - immune to fire, chance to deal extra fire damage each turn, severe fire damage upon a fumble.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;lava&amp;#039;&amp;#039;&amp;#039; - immune to fire, chance to deal extra fire damage each turn, severe fire damage upon a fumble.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Valmo</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62734&amp;oldid=prev</id>
		<title>Valmo: Still largely incomplete but better than going in blind.</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=User_talk:Valmo&amp;diff=62734&amp;oldid=prev"/>
		<updated>2014-12-31T04:31:32Z</updated>

		<summary type="html">&lt;p&gt;Still largely incomplete but better than going in blind.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Until more details are known and a proper format can be determined I will place my notes pertaining to &amp;#039;&amp;#039;&amp;#039;too hard&amp;#039;&amp;#039;&amp;#039; here.&lt;br /&gt;
&lt;br /&gt;
What do I know about the new mode?&lt;br /&gt;
* You have 48 hours (or as listed in the journal at the start 172800 seconds) to save the city.&lt;br /&gt;
* There is some form or scoring metric in play for this mode.&lt;br /&gt;
* Pulling items from Deep Storage causes a release of pullonium which has an impact on your score.&lt;br /&gt;
* Something not good happens when the clock runs out but we don&amp;#039;t know what yet.&lt;br /&gt;
* Within this mode foes receive special modifiers and the boss mechanic has been tweaked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following modifiers have been observed with the new &amp;#039;&amp;#039;&amp;#039;too hard&amp;#039;&amp;#039;&amp;#039; talismans equipped. These notes are surely incomplete and it will probably take a while until all of the details are really pinned down. In earlier areas foes will only carry one modifier but towards the end of the run some areas will have foes with two modifiers which can lead to harsh combos. For example encountering an arctic lava foe for example would make a standard attack very risky.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;aquatic&amp;#039;&amp;#039;&amp;#039; - difficult to dodge if you can&amp;#039;t breathe underwater&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;arctic&amp;#039;&amp;#039;&amp;#039; - immune to cold, increased chance of fumbles&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;cloudy&amp;#039;&amp;#039;&amp;#039; - immune to electricity, can draw closer, can inflict a large amount of electrical damage&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;confusing&amp;#039;&amp;#039;&amp;#039; - immune to psychic, sidekick has a chance to damage you instead, blocks the use of items&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;devouring&amp;#039;&amp;#039;&amp;#039; - immune to acid, chance to take an equipped item at the start of the fight, item returned on a win or destroyed on a loss.  &lt;br /&gt;
::::Depending on the item taken they may also receive a buff. While the Recycler&amp;#039;s bin appeared to do nothing having one take my baggy cargo pants gave it +15 Defense.&lt;br /&gt;
::::The item taken appears to have its own rule set so at the very least Wok items won&amp;#039;t be taken.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;fighting&amp;#039;&amp;#039;&amp;#039; - trying to use skills or items will result in a random skill being used&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;frusion&amp;#039;&amp;#039;&amp;#039; - behave similar to frusion opponents from a prior event&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ghostly&amp;#039;&amp;#039;&amp;#039; - immune to physical, deals physical damage upon defeat that appears equal to your finishing blow&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ghoulish&amp;#039;&amp;#039;&amp;#039; - absorbs hp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;huge&amp;#039;&amp;#039;&amp;#039; - receives a buff to accuracy/offence and a debuff to dodge&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;jumping&amp;#039;&amp;#039;&amp;#039; - inflicts damage at the start of the fight if you cannot superjump&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;lava&amp;#039;&amp;#039;&amp;#039; - immune to fire, chance to deal extra fire damage each turn, severe fire damage upon a fumble.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;racing&amp;#039;&amp;#039;&amp;#039; - each turn they can pull away or have a barricade spawn. If they get too far away or you fail to dodge the barricade the fight ends.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;recolored&amp;#039;&amp;#039;&amp;#039; - receives a buff to defense/offence&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;respawning&amp;#039;&amp;#039;&amp;#039; - needs to be defeated at least twice, taking too long or having the foe score a critical hit appears to give them an additional respawn.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;talkative&amp;#039;&amp;#039;&amp;#039; - immune to sonic, can block skill useage&lt;br /&gt;
&lt;br /&gt;
In addition to the other modifiers a foe can possess there is an additional special one that can occur in addition to their modifiers:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;miniboss&amp;#039;&amp;#039;&amp;#039; - drop spinning chips, becomes enraged after taking enough damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;enraged&amp;#039;&amp;#039;&amp;#039; - receives a buff to accuracy/offence and deals extra physical damage each turn&lt;br /&gt;
&lt;br /&gt;
Additionally all villains and bosses act as though they have the miniboss modifier and become enraged after enough damage as well as drop spinning chips.&lt;br /&gt;
Some enemies that may not immediately strike you as bosses also display this behaviour such as the mob instigators during the protest.&lt;/div&gt;</summary>
		<author><name>Valmo</name></author>
	</entry>
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