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	<id>http://th.blandsauce.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gnomesquid</id>
	<title>Twilight Heroes Wiki - User contributions [en]</title>
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	<updated>2026-04-21T23:18:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Fiendish_Pit&amp;diff=3200</id>
		<title>Talk:Fiendish Pit</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Fiendish_Pit&amp;diff=3200"/>
		<updated>2008-01-05T23:20:40Z</updated>

		<summary type="html">&lt;p&gt;Gnomesquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some other locations and such:&lt;br /&gt;
Locations:&lt;br /&gt;
   The abyss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Info:&lt;br /&gt;
   Best combat win so far:&lt;br /&gt;
   330 exp, 3 x infernal claw, and 1 fiendish skull&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a fou-posterous varmint from the abyss dropped the charm for me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
Resistances may be connected to the monster name that is generated for each combat; I&#039;ve observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster&#039;s strength, drops and exp gain in particular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps you could move your discoveries to the talk page for the monster itself. [[User:Cristiona|Cristiona]] 00:23, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
I got an abyss also.  It seems that some monsters are a lot harder to hit than others.  Is it random, or based on the name?  I&#039;d like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
   Monster: an ex-ly critter from the abyss&lt;br /&gt;
   Easiness: pretty easy&lt;br /&gt;
&lt;br /&gt;
   Monster: a ghast-treme goblin from the inferno&lt;br /&gt;
   Easiness: very easy&lt;br /&gt;
&lt;br /&gt;
   Monster: a fou-tastic monster from Abaddon&lt;br /&gt;
   Easiness: medium hard&lt;br /&gt;
&lt;br /&gt;
   Monster: a ghast-real monster from perdition&lt;br /&gt;
   Easiness: very hard&lt;br /&gt;
&lt;br /&gt;
   Monster: a stupen-treme critter from the bottomless pit&lt;br /&gt;
   Easiness: medium hard&lt;br /&gt;
&lt;br /&gt;
   Monster: a fou-tastic beast from the bottomless pit&lt;br /&gt;
   Easiness: medium easy&lt;br /&gt;
&lt;br /&gt;
   Monster: a freak-treme beast from the netherworld&lt;br /&gt;
   Easiness: hard&lt;br /&gt;
Let&#039;s continue this.  If it&#039;s a new monster, add its name.  If it&#039;s already there, just add the easiness.&lt;/div&gt;</summary>
		<author><name>Gnomesquid</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Fiendish_Pit&amp;diff=3199</id>
		<title>Talk:Fiendish Pit</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Fiendish_Pit&amp;diff=3199"/>
		<updated>2008-01-05T23:19:16Z</updated>

		<summary type="html">&lt;p&gt;Gnomesquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some other locations and such:&lt;br /&gt;
Locations:&lt;br /&gt;
   The abyss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Info:&lt;br /&gt;
   Best combat win so far:&lt;br /&gt;
   330 exp, 3 x infernal claw, and 1 fiendish skull&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a fou-posterous varmint from the abyss dropped the charm for me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
Resistances may be connected to the monster name that is generated for each combat; I&#039;ve observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster&#039;s strength, drops and exp gain in particular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps you could move your discoveries to the talk page for the monster itself. [[User:Cristiona|Cristiona]] 00:23, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
I got an abyss also.  It seems that some monsters are a lot harder to hit than others.  Is it random, or based on the name?  I&#039;d like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
   Monster: an ex-ly critter from the abyss&lt;br /&gt;
   Easiness: pretty easy&lt;br /&gt;
&lt;br /&gt;
   Monster: a ghast-treme goblin from the inferno&lt;br /&gt;
   Easiness: very easy&lt;br /&gt;
&lt;br /&gt;
   Monster: a fou-tastic monster from Abaddon&lt;br /&gt;
   Easiness: medium hard&lt;br /&gt;
&lt;br /&gt;
   Monster: a ghast-real monster from perdition&lt;br /&gt;
   Easiness: very hard&lt;br /&gt;
&lt;br /&gt;
   Monster: a stupen-treme critter from the bottomless pit&lt;br /&gt;
   Easiness: medium hard&lt;br /&gt;
&lt;br /&gt;
   Monster: a fou-tastic beast from the bottomless pit&lt;br /&gt;
   Easiness: medium easy&lt;br /&gt;
Let&#039;s continue this.  If it&#039;s a new monster, add its name.  If it&#039;s already there, just add the easiness.&lt;/div&gt;</summary>
		<author><name>Gnomesquid</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Fiendish_Pit&amp;diff=3198</id>
		<title>Talk:Fiendish Pit</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Fiendish_Pit&amp;diff=3198"/>
		<updated>2008-01-05T23:16:10Z</updated>

		<summary type="html">&lt;p&gt;Gnomesquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some other locations and such:&lt;br /&gt;
Locations:&lt;br /&gt;
   The abyss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Info:&lt;br /&gt;
   Best combat win so far:&lt;br /&gt;
   330 exp, 3 x infernal claw, and 1 fiendish skull&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a fou-posterous varmint from the abyss dropped the charm for me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
Resistances may be connected to the monster name that is generated for each combat; I&#039;ve observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster&#039;s strength, drops and exp gain in particular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps you could move your discoveries to the talk page for the monster itself. [[User:Cristiona|Cristiona]] 00:23, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
I got an abyss also.  It seems that some monsters are a lot harder to hit than others.  Is it random, or based on the name?  I&#039;d like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
   Monster: an ex-ly critter from the abyss&lt;br /&gt;
   Easiness: pretty easy&lt;br /&gt;
&lt;br /&gt;
   Monster: a ghast-treme goblin from the inferno&lt;br /&gt;
   Easiness: very easy&lt;br /&gt;
&lt;br /&gt;
   Monster: a fou-tastic monster from Abaddon&lt;br /&gt;
   Easiness: medium hard&lt;br /&gt;
&lt;br /&gt;
   Monster: a ghast-real monster from perdition&lt;br /&gt;
   Easiness: very hard&lt;br /&gt;
&lt;br /&gt;
   Monster: a stupen-treme critter from the bottomless pit&lt;br /&gt;
   Easiness: medium hard&lt;br /&gt;
&lt;br /&gt;
Let&#039;s continue this.  If it&#039;s a new monster, add its name.  If it&#039;s already there, just add the easiness.&lt;/div&gt;</summary>
		<author><name>Gnomesquid</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Fiendish_Pit&amp;diff=3197</id>
		<title>Talk:Fiendish Pit</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Fiendish_Pit&amp;diff=3197"/>
		<updated>2008-01-05T23:14:15Z</updated>

		<summary type="html">&lt;p&gt;Gnomesquid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some other locations and such:&lt;br /&gt;
Locations:&lt;br /&gt;
   The abyss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other Info:&lt;br /&gt;
   Best combat win so far:&lt;br /&gt;
   330 exp, 3 x infernal claw, and 1 fiendish skull&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a fou-posterous varmint from the abyss dropped the charm for me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Resistances may be connected to the monster name that is generated for each combat; I&#039;ve observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster&#039;s strength, drops and exp gain in particular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps you could move your discoveries to the talk page for the monster itself. [[User:Cristiona|Cristiona]] 00:23, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
I got an abyss also.  It seems that some monsters are a lot harder to hit than others.  Is it random, or based on the name?  I&#039;d like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
Monster: an ex-ly critter from the abyss&lt;br /&gt;
Easiness: pretty easy&lt;br /&gt;
&lt;br /&gt;
Monster: a ghast-treme goblin from the inferno&lt;br /&gt;
Easiness: very easy&lt;br /&gt;
&lt;br /&gt;
Monster: a fou-tastic monster from Abaddon&lt;br /&gt;
Easiness: medium hard&lt;br /&gt;
&lt;br /&gt;
Monster: a ghast-real monster from perdition&lt;br /&gt;
Easiness: very hard&lt;br /&gt;
&lt;br /&gt;
Monster: a stupen-treme critter from the bottomless pit&lt;br /&gt;
Easiness: medium hard&lt;br /&gt;
&lt;br /&gt;
Let&#039;s continue this.  If it&#039;s a new monster, add its name.  If it&#039;s already there, just add the easiness.&lt;/div&gt;</summary>
		<author><name>Gnomesquid</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Deterministic_coin&amp;diff=1710</id>
		<title>Deterministic coin</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Deterministic_coin&amp;diff=1710"/>
		<updated>2007-12-15T18:31:42Z</updated>

		<summary type="html">&lt;p&gt;Gnomesquid: /* When Used */ How to get 3rd message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Go back to [[Items by Name]]&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Image:coin.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
This coin has a heads side and a tails side, just like any other coin. Unlike other coins, this one only comes up heads. It&#039;s not rigged or anything, it&#039;s just consistent. Some people see this as a sign of predetermined fate; others just think it&#039;s a handy indicator that tells you what to do ahead of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offhand Item&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level Required: 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Autosell value: 80&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usable&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+10 to initiative&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Drop Locations=&lt;br /&gt;
[[Cube Theater]]&lt;br /&gt;
&lt;br /&gt;
=When Used=&lt;br /&gt;
You flip the coin. It&#039;s heads. Does that mean that you should buy some protective headwear, or that you should take the opportunity to hit the head?&lt;br /&gt;
&lt;br /&gt;
You ask the coin, but the coin remains determinedly silent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
You flip the coin. It&#039;s heads. Does that mean that you should head out for adventure, or head home to rest?&lt;br /&gt;
&lt;br /&gt;
You ask the coin, but the coin remains determinedly silent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
You flip the deterministic coin. It soars high into the air. Suddenly you feel a strange vibration coming from the oculum felis in your hand. It grows warm, and a bright golden beam shoots out into the night and spears the deterministic coin. The light seems to hold the coin aloft, and a pulsing, ringing sound fills the night air. The oculum felis pulses with one last brilliant flash, so bright you can&#039;t see for a moment. When your vision returns, the deterministic coin is gone, but something else is floating in its place.&lt;br /&gt;
&lt;br /&gt;
You got an item: Paradox Naught&lt;br /&gt;
&lt;br /&gt;
Using this item does not consume it for the first two messages, but does for the third.&lt;br /&gt;
&lt;br /&gt;
Used to obtain a talisman.&lt;br /&gt;
&lt;br /&gt;
The third message happens if you use it with an oculum felis equipped.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
Might be a reference to [http://en.wikipedia.org/wiki/Rosencrantz_%26_Guildenstern_Are_Dead &#039;&#039;Rosencrantz and Guildenstern are Dead&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
[[Category:Offhand Items]]&lt;/div&gt;</summary>
		<author><name>Gnomesquid</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Deterministic_coin&amp;diff=1709</id>
		<title>Deterministic coin</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Deterministic_coin&amp;diff=1709"/>
		<updated>2007-12-15T18:30:37Z</updated>

		<summary type="html">&lt;p&gt;Gnomesquid: /* When Used */ different message, got new item, consumed coin, more detail needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Go back to [[Items by Name]]&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Image:coin.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
This coin has a heads side and a tails side, just like any other coin. Unlike other coins, this one only comes up heads. It&#039;s not rigged or anything, it&#039;s just consistent. Some people see this as a sign of predetermined fate; others just think it&#039;s a handy indicator that tells you what to do ahead of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offhand Item&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level Required: 6&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Autosell value: 80&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usable&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+10 to initiative&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Drop Locations=&lt;br /&gt;
[[Cube Theater]]&lt;br /&gt;
&lt;br /&gt;
=When Used=&lt;br /&gt;
You flip the coin. It&#039;s heads. Does that mean that you should buy some protective headwear, or that you should take the opportunity to hit the head?&lt;br /&gt;
&lt;br /&gt;
You ask the coin, but the coin remains determinedly silent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
You flip the coin. It&#039;s heads. Does that mean that you should head out for adventure, or head home to rest?&lt;br /&gt;
&lt;br /&gt;
You ask the coin, but the coin remains determinedly silent.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
You flip the deterministic coin. It soars high into the air. Suddenly you feel a strange vibration coming from the oculum felis in your hand. It grows warm, and a bright golden beam shoots out into the night and spears the deterministic coin. The light seems to hold the coin aloft, and a pulsing, ringing sound fills the night air. The oculum felis pulses with one last brilliant flash, so bright you can&#039;t see for a moment. When your vision returns, the deterministic coin is gone, but something else is floating in its place.&lt;br /&gt;
&lt;br /&gt;
You got an item: Paradox Naught&lt;br /&gt;
&lt;br /&gt;
Using this item does not consume it for the first two messages, but does for the third.&lt;br /&gt;
&lt;br /&gt;
Used to obtain a talisman.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
Might be a reference to [http://en.wikipedia.org/wiki/Rosencrantz_%26_Guildenstern_Are_Dead &#039;&#039;Rosencrantz and Guildenstern are Dead&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
[[Category:Offhand Items]]&lt;/div&gt;</summary>
		<author><name>Gnomesquid</name></author>
	</entry>
</feed>