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	<title>Twilight Heroes Wiki - User contributions [en]</title>
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	<updated>2026-04-04T10:27:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Time,_Turns,_and_Adventures_(manual)&amp;diff=20114</id>
		<title>Time, Turns, and Adventures (manual)</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Time,_Turns,_and_Adventures_(manual)&amp;diff=20114"/>
		<updated>2009-03-27T19:04:59Z</updated>

		<summary type="html">&lt;p&gt;GryphonSlade: Added smallest amount of minutes a turns costs by equipment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Manual}}&lt;br /&gt;
[[image:clock-white.gif|right|frame|Time]]&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039;—Time is one of the most critical constraints in Twilight Heroes. Each &amp;quot;day&amp;quot; in the game begins at 6 p.m. in Twilight. It is assumed your hero has finished work for the day, eaten a solid meal, and had time to change into his or her disguise.&lt;br /&gt;
&lt;br /&gt;
From there on out, managing time is an important aspect of the game. Many actions, including patrolling, resting, and certain other activities (like playing in the Virtual Reality Gaming Center) use up time. These actions are always marked with the number of minutes that the action will take, so that you can see ahead of time what you&#039;re getting into. Other actions, such as changing equipment, shopping, using skills, checking your journal, or looking around most of the top-level areas of the map (anything not marked with a duration) do not use up any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bedtime&#039;&#039;&#039;—You also begin each day with a &amp;quot;bedtime,&amp;quot; which reflects the amount of energy you have before you need to go to sleep for the night. The default bedtime is 9:30 p.m. However, this can be extended in a number of ways, including drinking energizing beverages or using similar items, or getting an adrenaline rush for completing important tasks, such as gaining a level. Also, if you don&#039;t use all of your time on a given day (in other words, you decide to go to bed early and get some extra rest), that remaining time will roll over to the next day, meaning you can stay up even later. After rollover your maximum bedtime becomes 4:00pm regardless of how many turns you have saved up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turns&#039;&#039;&#039;—Most of the game is based on the concept of time, but occasionally it&#039;s important to think of things in terms of turns. A turn, essentially, consists of any action your hero takes that consumes time. It doesn&#039;t matter how much time: whether it&#039;s patrolling an area for 5 minutes or playing a VR game for 10 minutes, that single action constitutes a turn. This is important to know, because there are a number of aspects of the game that hinge on turns. Most importantly, a number of items or effects that allow you to regenerate HP and PP act at the end of each turn. Also, while in the beginning most actions default to taking exactly 5 minutes, later in the game there are a number of ways in which your hero might be slowed down or sped up, so that patrolling could take 5.5 minutes, or 4.5 minutes, or some other amount of time.  There seems to be a limit on the least amount of time one can take per turn based on equipment values of 4 min.  So it&#039;s important to understand that anything which happens once per turn is not affected by the duration of the turn. This also appears in the left-hand character pane, where the approximate number of turns left is calculated based on the current time, your bedtime, and the average amount of time it takes to patrol. Depending on what you actually do, this number might not be very accurate, but is intended as a rough estimate to give you some idea of how many actions you have left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Days&#039;&#039;&#039;—Twilight works on a 6-day cycle, which consists of 5 weekdays and one weekend day. Twilight actually has a seven-day week just like the rest of us, but it&#039;s assumed that one day a week you need to rest, relax, heal, and take care of real-life stuff like visiting friends and family, or spending quality time with your pets. Since your hero isn&#039;t doing anything important on that day, it simply doesn&#039;t exist in the game, because boy that would be boring! This means that during the five weekdays (Sunday, Moonday, Thewsday, Winsday, and Starsday) there is also a limit to how late you can stay up: 7 a.m. Even if your bedtime would normally extend beyond that point, at 7 you have to go home, clean up, and get ready for work. It&#039;s a shame, but that&#039;s just the way the world works. (Your extra time will roll over to the next day, though.) The exception to this rule is Frayday night, when you can stay out as long as you want because the following day is a weekend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calendar&#039;&#039;&#039; - Here is a Calendar with current date in the TH day format.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calendar]]&lt;br /&gt;
&lt;br /&gt;
See: [[Hideout]] , [[Can&#039;t Fight, Too Tired]] , [[Can&#039;t Fight, Gotta Work]] , [[Can&#039;t Play, Too Tired]] , [[Can&#039;t Play, Gotta Work]] , [[Can&#039;t Rest, Too Tired]] , [[Can&#039;t Rest, Gotta Work]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>GryphonSlade</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Xentrium_ingot&amp;diff=20111</id>
		<title>Xentrium ingot</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Xentrium_ingot&amp;diff=20111"/>
		<updated>2009-03-27T18:55:04Z</updated>

		<summary type="html">&lt;p&gt;GryphonSlade: Added shield and breeches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|descid=1279144&lt;br /&gt;
|itemid=699&lt;br /&gt;
|name=xentrium ingot&lt;br /&gt;
|plural=xentrium ingots&lt;br /&gt;
|image=xentrium-ingot.gif&lt;br /&gt;
|desc=Ingot is a very strange word. It always looks like it should be ignot, which would be a lot easier to say. Though a block of metal by any other name doth stub thy toe just as hard.&lt;br /&gt;
|type=misc&lt;br /&gt;
|autosell=186&lt;br /&gt;
|weldable=yes&lt;br /&gt;
|obtain=[[Castle Hundenswein]]&lt;br /&gt;
:*[[alchemist]]&lt;br /&gt;
|uses={{canbewelded|irrhodium gauntlets|xentrium gauntlets}}&lt;br /&gt;
{{canbewelded|irrhodium helm|xentrium helm}}&lt;br /&gt;
{{canbewelded|jack boots|xentrium boots}}&lt;br /&gt;
{{canbewelded|riot shield|xentrium shield}}&lt;br /&gt;
{{canbewelded|plasteel trousers|xentrium breeches}}&lt;/div&gt;</summary>
		<author><name>GryphonSlade</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Xentrium_ingot&amp;diff=20110</id>
		<title>Xentrium ingot</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Xentrium_ingot&amp;diff=20110"/>
		<updated>2009-03-27T18:52:41Z</updated>

		<summary type="html">&lt;p&gt;GryphonSlade: Added shield and breeches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|descid=1279144&lt;br /&gt;
|itemid=699&lt;br /&gt;
|name=xentrium ingot&lt;br /&gt;
|plural=xentrium ingots&lt;br /&gt;
|image=xentrium-ingot.gif&lt;br /&gt;
|desc=Ingot is a very strange word. It always looks like it should be ignot, which would be a lot easier to say. Though a block of metal by any other name doth stub thy toe just as hard.&lt;br /&gt;
|type=misc&lt;br /&gt;
|autosell=186&lt;br /&gt;
|weldable=yes&lt;br /&gt;
|obtain=[[Castle Hundenswein]]&lt;br /&gt;
:*[[alchemist]]&lt;br /&gt;
|uses={{canbewelded|irrhodium gauntlets|xentrium gauntlets}}&lt;br /&gt;
{{canbewelded|irrhodium helm|xentrium helm}}&lt;br /&gt;
{{canbewelded|jack boots|xentrium boots}}}}&lt;br /&gt;
{{canbewelded|riot shield|xentrium shield}}}}&lt;br /&gt;
{{canbewelded|plasteel pants|xentrium breeches}}}}&lt;/div&gt;</summary>
		<author><name>GryphonSlade</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=General_Farming&amp;diff=16904</id>
		<title>General Farming</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=General_Farming&amp;diff=16904"/>
		<updated>2009-01-13T00:07:49Z</updated>

		<summary type="html">&lt;p&gt;GryphonSlade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
So.  If you&#039;ve been farming for 2 years, are getting a hundred chips a day, and know everything there is to know about farming, then you&#039;re probably lying.  But whatever the case may be, if you&#039;re an experienced farmer, you&#039;re not likely to find a lot of new information here.  In fact, you might find a bunch of completely false information.  This guide is not for you.  However, this is a &#039;&#039;wiki&#039;&#039;, so feel free to edit it.  This guide IS for&lt;br /&gt;
*Players who have been playing for a while and are interested in getting into farming&lt;br /&gt;
*Players have been farming for a little while, and want to improve their income&lt;br /&gt;
*Players who have the supernatural ability to bear my writing style&lt;br /&gt;
So let&#039;s get started then.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
[[Golden Wooden Nickel Casino]]&lt;br /&gt;
* Good for low level players, [[Jackpot!]] gives a good sum of chips.  But that&#039;s not what we&#039;re here for, now is it?&lt;br /&gt;
[[Cube Theater]]&lt;br /&gt;
* Good for mid-level players, high droprate of autosell-able items, good chip drops&lt;br /&gt;
[[Castle Hundenswein]]&lt;br /&gt;
*  Now THIS is true farming.  High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming.  This is however a very hard area to survive- spending hundreds of turns here isn&#039;t realistic unless you&#039;re at least level 20.&lt;br /&gt;
&lt;br /&gt;
== Non-Combats== &lt;br /&gt;
&lt;br /&gt;
The Cube&lt;br /&gt;
*The optimal farming technique regarding noncombats in the Cube is a mixture of exiting stage right and left, using left just enough to maintain a vigilante reputation so you can use the Publicist, in conjunction with the judo kid gloves.  Now, where you draw the line is up to you, but if you want to be REALLY optimal the best strategy is to use your turns just right such that at the end of the day you are a vigilante so you can get your Publicist for the day, and then allowing your reputation to drift to the right while exiting stage right and getting the chips.&lt;br /&gt;
&lt;br /&gt;
Castle Hundenswein&lt;br /&gt;
*There are two noncombats here.  One of them (Behind door number three...) doesn&#039;t really give anything interesting.  The last option is to skip it, not costing a turn.  Do that one.&lt;br /&gt;
*The other is [[Forgot to Mention the Crystal Skulls]], in which the second choice yields some delicious [[Lustrous liquid]].  You&#039;ll want that for one of the recipes.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Neither +%chips or +%items are optimal alone- the best is a combination of the two.  That being said, in most equipment slots there is an obvious superior for either one.  For instance, the only pair of boots that has either is [[Roderick&#039;s Boots]], so you&#039;ll be using those, which are +10% chips.&lt;br /&gt;
&lt;br /&gt;
* Next, your helmet.  The only helmet that increases item or chip drops is the [[Royal crown]], which increases chip drops by 5%.  But it is believed that The Virtual Reality helmet is better for farming overall.  Whether or not the “Improved Computer Interaction” gets you more chips when used with the software [[Financial Prudence]] and [[Prepunctuality]] is questionable, but the bonus stats and XP are enough to sway most players who have one.  If you don&#039;t, hopefully you can still sleep at night knowing that your crown is probably just as good maybe.&lt;br /&gt;
&lt;br /&gt;
* For your weapon, you&#039;ll want to use a Longarm/Longbow of the Law, which grants +5% chips.  The other option would be a Short end/bow of the stick, which is only 3% item drops.  &lt;br /&gt;
&lt;br /&gt;
* The best shirt you can use is the [[Letter shirt]] (IotM), which shaves 15 seconds off of every turn, which will end up giving you a solid 7 turns or so extra a day.  It doesn&#039;t increase item or chip drops, but the only shirt that does is the harness, which is a measly 2% items. Plus, a theater is one of the worst places to be walking around in wearing a harness. Alternatively, if you didn&#039;t get the letter shirt, there&#039;s the [[VHF-1 Exosuit]] (also an IotM) which gives -10 seconds and a few other benefits. The [[xentrium breastplate]] is a non-IotM which gives the same -time as the exosuit.&lt;br /&gt;
&lt;br /&gt;
* Your gloves are gonna be [[sticky gloves]].  They&#039;re the only ones that give +%items or chips.  Easy.&lt;br /&gt;
&lt;br /&gt;
* Pants are kinda funky.  There are no +%items or chips pants currently in the game.  Technically. But I remind you we&#039;re talking about  Super Ultimate Optimization to the Point that it&#039;s Just Ridiculous.  This is by no means a good reason to go spending a bunch of stars on them, but if you&#039;re absolutely crippled by OCD the [[Amazing Technicolor Dreampants]] will &#039;&#039;occasionally&#039;&#039; give you an almost &#039;&#039;negligible amount&#039;&#039; of +%items.  If you have them, you&#039;re probably already wearing them though.&lt;br /&gt;
&lt;br /&gt;
* For you boots, you&#039;ll want to use [[Roderick&#039;s Boots|Roderick&#039;s]].  It was explained why a few paragraphs up. If you don&#039;t have them, anything else will do.&lt;br /&gt;
&lt;br /&gt;
* There are two perfectly viable offhand items for farming.  The [[plastiscanner]] gives +10% chip drops, and the [[isotope meter]] gives +10% item drops.  The decision is made more easily, however, when you note the fact that most of the time you&#039;ll have +40% item drops from your accessories, so you need all the chips you can get.  Go with the plastiscanner.&lt;br /&gt;
&lt;br /&gt;
* There are two IotM accessories that are extremely good for farming- the [[Hero&#039;s Cape]] and [[Wolley&#039;s Index]].  And in the days of old, this was all a hero needed to go off gallivanting and merrily collecting chips at the Cube Theater.  But then Ryme made the [[Judo kid gloves]].  So now, your first 30 turns or so should be spent with the Judo Kid Gloves, while you have your Publicist.  That&#039;s the fun part- when you get those 700 chip drops that are so pleasing to any true farmer&#039;s eye.  But then comes the not fun part, when you have to start thinking about getting other sidekicks.  If you have a spare Couch lying around, feel free to use [[crow|crows]] and [[Mafia informer|Mafia informers]].  Other than that, there are two sidekicks you can get from recipes in the Castle.  Both are believed at the moment to increase item drops (though it&#039;s not likely they both do.  Once it&#039;s properly spaded this should be edited).  If you play your cards right, you&#039;ll have a farming sidekick essentially 100% of the time, making the Judo Gloves pretty sexy.  As for non-IotM options, the binoculars have half the +%items of the Cape and Wolley&#039;s.  The three other possibilities are [[sunglasses]], [[monarch butterfly pin]], and the [[seventh of nine]].  They are all pretty minimal, but they&#039;ll do until you do enough farming to get your hands on a Wolley&#039;s (don&#039;t count on getting a cape without some &#039;&#039;serious&#039;&#039; donation).&lt;br /&gt;
&lt;br /&gt;
* The [[Ultimate Aviator Goggles]] have a +10% chip drops buff, but also a -5% &#039;&#039;items&#039;&#039; drop.  But (relatively) cheap, and they (probably) have a net increase on your chips-per-day.  They also provide two other benefits; one of which is they just look kinda cool in your profile, and the second only applies to [[Psion|Psions]].  More on that later.&lt;br /&gt;
&lt;br /&gt;
* Your transportation should be, naturally, the [[VHF-1 Fighter]].  Why is this?  Well, first off it&#039;s an Item of the Month so it&#039;s just about guaranteed to be the best in most situations.  But more specifically, it gives you 2 to 4 PP every turn (The [[Lexura Infinides D-8]] also grants 2 PP a turn and is just about as useful).  Why is this good?  Well it only is to Psions.  If not, use a moped for all I care.  If you are, more on that... right now.&lt;br /&gt;
&lt;br /&gt;
== Class ==&lt;br /&gt;
&lt;br /&gt;
Yes, that&#039;s right.  Not all heroes are created equal.  For farming, it is the unfortunate fact that Psions are by far the superior class.  They are overpowered, imbalanced, and all-around dicks to compete with when it comes to chips.  This is actually for more than 2 to reasons.&lt;br /&gt;
* Psions get a passive skill at level 10 that gives them &#039;&#039;30 extra minutes per day&#039;&#039;.  Yeah.  Seriously.  This means that at 500 chips per turn, you get about 3500 chips more than the other classes PER DAY.&lt;br /&gt;
* Psions have a skill (not a buff.  Sorry other classes) which gives them +25% chips.  That&#039;s a lot.  If you didn&#039;t know.&lt;br /&gt;
* This one&#039;s a bit of a stretch, but you know.   SUOttPtiJR.  If you have [[Ultimate Aviator Goggles]] and a VHF-1 (or a Lexura, for those of us who don&#039;t have chips pouring out of our pockets), you&#039;ll be getting 4-6 PP a turn.  How, do you ask, can you turn these points into chips?  Well, this is just between you and me, but... &#039;&#039;buffs&#039;&#039;.  That&#039;s right.  For every 12 PP, you can send a warrior hologram to a friend, who sends it back to you for a total profit of 5 chips.  That&#039;s what we in the business call living large.  Oh, and on a side note, it may seem like a good idea to just use a multi to exchange holograms back and forth with, but it&#039;s probably not.  And on another side note, [[Naturalist|Naturalists]] can do this as well, just with a much lower PP-to-chips return.&lt;br /&gt;
&lt;br /&gt;
== Caffeine and Sugar ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some good news.  Because you&#039;re buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal.  Yup, [[Mister Tea|Mister Teas]] and [[Stroopwafel|Stroopwafels]].  The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they&#039;re at the [[Black Market]].  If you&#039;re not at the Castle, use eyeball gumballs.&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
&lt;br /&gt;
* [[Aura: Keen Observation]].  This is an obvious one.&lt;br /&gt;
* The Naturalist buff, [[Snout of the Swine]].  Also obvious.&lt;br /&gt;
* [[Metal Detector]], from a Gadgeteer.  Also also obvious.&lt;br /&gt;
* [[Stealth]], from a Gadgeteer.  Also als- wait, what?  Yup.  When you&#039;re in the Castle, half of your noncombats won&#039;t cost a turn.  The other half should be split between getting Lustrous Liquids and fighting Chemists.  The general rule of thumb is take the Lustrous Liquid until you&#039;ve got more than you need for a day or so of [[Feeling Lucky]], then switch to fighing chemists for their high chip and item drops.  You want to get Lustrous Liquids so you can fight Chemists, and you want to fight Chemists to get the most chips.  Both of these will be increased by increasing your noncombat rate.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
There are three recipes that will come in handy for farming in the Castle.  The first two are sidekicks.  The [[Clockwork ant]], which increases chip drops, is created by combining a [[Clockwork core]] and an [[Irrhodium socket set]].  The other is the [[Clockwork kangaroo]], which increases item drops, and is created by combining a [[Clockwork core]] and a [[Xentrium crossbow]].  The third is the [[Philtre of fortune]], created by combining Lustrous Liquid and Golden Powder.  You should be able to make enough of these while patrolling to maintain the effect constantly, giving you 25% chip drops.  Sexy!&lt;br /&gt;
&lt;br /&gt;
[[Category:User Guides]]&lt;/div&gt;</summary>
		<author><name>GryphonSlade</name></author>
	</entry>
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