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	<id>http://th.blandsauce.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jpsteel</id>
	<title>Twilight Heroes Wiki - User contributions [en]</title>
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	<updated>2026-04-27T10:13:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Where%27s_the_party%3F&amp;diff=44497</id>
		<title>Talk:Where&#039;s the party?</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Where%27s_the_party%3F&amp;diff=44497"/>
		<updated>2011-01-09T05:02:57Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whats been done to spade this? &lt;br /&gt;
Any ideas based off the image/image name?&lt;br /&gt;
--[[User:Blackmatter615|Blackmatter615]] Twilight Time 11:01PM 8 May 2010&lt;br /&gt;
&lt;br /&gt;
So Ryme admitted that this badge was accidentally set as &amp;quot;Ryme Only&amp;quot; and only recently did he find out and change it. Also this it the badge that is nicknamed &#039;the Halloween badge&#039; because one of his hints for it was &amp;quot;most likely to be found on Halloween&amp;quot; --[[User:Zillow|Zillow]]--&lt;br /&gt;
:You&#039;re reading too much into his comments.  He said the &amp;quot;Halloween badge&amp;quot; was set to him only and that he fixed it.  He never said if this was or wasn&#039;t the &amp;quot;Halloween badge&amp;quot;. [[User:Cristiona|Cristiona]]&lt;br /&gt;
&lt;br /&gt;
Consuming one each of the 4 Halloween sugars did nothing --[[User:Muhandes|Muhandes]] 17:47, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And consuming 2 of each of the original 3 didnt work --[[User:Zillow|Zillow]]--&lt;br /&gt;
&lt;br /&gt;
That pretty much rules out Halloween candies, so unless it has to do with costumes (which werent a part of the first Halloween) we have to assume that this ISNT the Halloween badge. Where&#039;s the party? What no cake?... Maybe it has to do with the birthday party in the back of the house at the casino? going to it x number of times? Ill be trying that out when I get home. Any other ideas?&lt;br /&gt;
--[[User:Blackmatter615|blackmatter615]] 2 June 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryme said in chat tonight concerning the cake badge:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;well, [Cristiona] thought that one up a year ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
&amp;quot;it&#039;s the sidekick badge&#039;&#039;&lt;br /&gt;
--[[User:Blackmatter615|blackmatter615]] 1 July 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What are the sidekick badge hints again? ---[[User:chuwenhsuan|chuwenhsuan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Naming the sidekick Marie Antoinette doesn&#039;t work. --[[User:Corrupt Shadow|&amp;lt;font color=&amp;quot;696969&amp;quot; size=&amp;quot;3&amp;quot; face=&amp;quot;Calibri&amp;quot;&amp;gt;&#039;&#039;&#039;Corrupt&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;A9A9A9&amp;quot; size=&amp;quot;3&amp;quot; face=&amp;quot;Calibri&amp;quot;&amp;gt;&#039;&#039;&#039;Shadow&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 05:57, 16 November 2010 (PST)&lt;br /&gt;
&lt;br /&gt;
Adventured with the mechapinata as my sidekick while carrying a bat.  No luck.  --[[User:Harry Dresden|Harry Dresden]] 17:45, 3 December 2010 (PST)&lt;br /&gt;
&lt;br /&gt;
Is anyone still working on figuring this badge out?  --[[User:Harry Dresden|Harry Dresden]] 08:01, 6 January 2011 (PST)&lt;br /&gt;
&lt;br /&gt;
On another pinata note I used 18 Pinatas (540 turns of Feelin&#039; Festive) and did not unlock the badge -- jpsteel 8 JAN 2011&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=43160</id>
		<title>Talk:Nocturne&#039;s Shop</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=43160"/>
		<updated>2010-12-04T20:29:19Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys, the 3 items here (Shadow Mist&#039;s Iron Scythe, Captain Nocturnal&#039;s Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can&#039;t say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don&#039;t have to worry about leadins. --[[User:Prestige|Prestige]] 01:55, 30 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010&lt;br /&gt;
&lt;br /&gt;
Gadget 10 mettle run produced the pawn + 7 mettle hat (I&#039;ll be wearing it tomorrow) Mecha Nist&#039;s Night-Vision Helmet -- jpsteel 2 Oct 2010&lt;br /&gt;
&lt;br /&gt;
A 3 mettle Elemental run unlocked only the pants and the pawn. [[User:Edivad|Edivad]] 06:07, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR&lt;br /&gt;
&lt;br /&gt;
Just completed gadgeteer with 12 mettle, diet including - have 2 class items, 2 caffeine and pawn. --[[User:Shikao|Shikao]] 10:57, 5 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
My 15 mettle Elementalist run did not unlock the avatar, so it looks like 16 is the threshold for avatars. -- Hawksmoor&lt;br /&gt;
:15-mettle Gadget run (naturally hyper, no skills, no sidekick, 10 pulls/day) sadly did not unlock any consumables nor avatar. --[[User:Prestige|Prestige]] 03:04, 6 October 2010 (PDT)&lt;br /&gt;
:Yeah, it looks that naturally hyper doesn&#039;t unlock consumables --[[User:Shikao|Shikao]] 10:46, 6 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
1-mettle Gadgeteer run did not unlock any class equipment(though it did get me the bishop).&lt;br /&gt;
[[User:Edivad|Edivad]] 08:02, 7 October 2010 (PDT)&lt;br /&gt;
:10-mettle psion run (10 pulls/day, all food, no sidekick, no permed skills) did not unlock anything except lower-cost class gear as expected. It was my 3rd run, and no third chess piece nor sidekick was unlocked. --[[User:Prestige|Prestige]] 03:45, 9 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Did a 3 mettle run, unlocked the 3rd chess piece. Considering it was just a trainee run, possible reward for 5 completed retcons? Strlike. 15:00, 9 October (BST)&lt;br /&gt;
:Yeah, I guess the knight is for 4 runs (or 5 as you say, but we&#039;re not counting the first). Odd that there is not necessarily a 3rd run reward. Regarding the sidekick book, I know we were talking about the theory that it&#039;s unlocked by having all 4 quadrants, and it&#039;s true that I&#039;m missing one, which could be the reason I have not unlocked it. Any other ideas? --[[User:Prestige|Prestige]] 15:48, 9 October 2010 (PDT)&lt;br /&gt;
:Unlocked the Owner&#039;s manual after completing my 4th Gadgeteer retcon (3rd not counting initial timeline; 16, 13 and 13 Mettle), so it doesn&#039;t have anything to do with having all 4 quadrants. --[[User:Tasfal|Tasfal]] 11:28, 19 October 2010 (CET)&lt;br /&gt;
&lt;br /&gt;
Hopefully I figured out the requirement for lower-cost item. If 1&amp;lt;x&amp;lt;=3, then it must be 3. Why? Because 2 mettle run is impossible (at least for now). --[[User:Shikao|Shikao]] 08:16, 17 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
I unlocked the transportation item today (20 mettle) -- the Night Mare&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be wearing it later tonight so wiki editors can finish the entry -- jpsteel 30 Nov 2010&lt;br /&gt;
&lt;br /&gt;
Looking at Jpsteel&#039;s retcon history, my current guess for unlocking [[the Night Mare]] is 10 no pulls runs. Can anyone confirm or deny already? Or maybe someone is close to checking it out? Cause I am... 10 runs away =P --[[User:Shikao|Shikao]] 06:08, 1 December 2010 (PST)&lt;br /&gt;
&lt;br /&gt;
I can confirm that 10 no-pull runs are not required to unlock the Mare because Zillow has one too -- jpsteel 1 Dec 2010&lt;br /&gt;
&lt;br /&gt;
SLC got his as a Psion like me but under different run conditions so I&#039;m still pretty sure it is something that unlocks in-run -- jpsteel 3 Dec 2010&lt;br /&gt;
&lt;br /&gt;
Maybe it has something to do with reputation? Yall who have unlocked it, have you done any none balanced runs? --[[User:Blackmatter615|Blackmatter615]] 21:14, 3 December 2010 (PST)&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to say it doesn&#039;t have anything to do with reputation since I haven&#039;t done anything but balanced runs -- jpsteel 4 Dec 2010&lt;br /&gt;
&lt;br /&gt;
==Aftercore note==&lt;br /&gt;
:Hi Muhandes, I noticed you erased the &amp;quot;Only available in aftercore&amp;quot; note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne&#039;s Shop, and its radio button is grayed out. So what&#039;s up with that? A difference in our run types? --[[User:Prestige|Prestige]] 08:15, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy&lt;br /&gt;
&lt;br /&gt;
::Are you in a no-item run? Cause I can surely buy it, in my full item run.--[[User:Muhandes|Muhandes]] 15:09, 2 October 2010 (PDT)&lt;br /&gt;
:::I&#039;m in a 10 item/day run. Perhaps the fact that you&#039;re in a full item run means that all restrictions like that are lifted. --[[User:Prestige|Prestige]] 16:41, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
No pull run and both chess items (pawn + bishop) say (Only available in aftercore.) -- jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
== Order ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:&amp;lt;br&amp;gt;&lt;br /&gt;
1) alphabetically - the most obvious one, though not too good imo&amp;lt;br&amp;gt;&lt;br /&gt;
2) by mettle cost - also quite obvious, but again there are better solutions&amp;lt;br&amp;gt;&lt;br /&gt;
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that&#039;s my choice.&amp;lt;br&amp;gt; --[[User:Shikao|Shikao]] 12:08, 3 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --[[User:Zillow|Zillow]]--&lt;br /&gt;
&lt;br /&gt;
: What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --[[User:Muhandes|Muhandes]] 00:32, 4 October 2010 (PDT)&lt;br /&gt;
:Currently, my shop is: Sharovary, Cloak, Silk Shirt, Blindfold, Turkish Coffee, Stimpack, Chess pieces, picture of elemental, picture of psion.  I won&#039;t have the sugar until after this run, but it looks like they&#039;re grouped as Equipment, Consumables, Chess, Avatars.  Within each group, they&#039;re further grouped by cost first, and probably in order of Elem, Nat, Gadget, Psion.  Do we want to duplicate the shop or keep things grouped by class as we have here right now? [[User:Cristiona|Cristiona]]&lt;br /&gt;
:: wiki duplicates reality, does not create it. Resistance is futile. --[[User:Muhandes|Muhandes]] 01:45, 13 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Summary so far ==&lt;br /&gt;
&lt;br /&gt;
* Unlocking low level item: &amp;gt;1 &amp;lt;= 3&lt;br /&gt;
* Unlocking high level item: 11&lt;br /&gt;
* Unlocking avatar: 16&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=43140</id>
		<title>Talk:Nocturne&#039;s Shop</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=43140"/>
		<updated>2010-12-03T06:59:38Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys, the 3 items here (Shadow Mist&#039;s Iron Scythe, Captain Nocturnal&#039;s Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can&#039;t say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don&#039;t have to worry about leadins. --[[User:Prestige|Prestige]] 01:55, 30 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010&lt;br /&gt;
&lt;br /&gt;
Gadget 10 mettle run produced the pawn + 7 mettle hat (I&#039;ll be wearing it tomorrow) Mecha Nist&#039;s Night-Vision Helmet -- jpsteel 2 Oct 2010&lt;br /&gt;
&lt;br /&gt;
A 3 mettle Elemental run unlocked only the pants and the pawn. [[User:Edivad|Edivad]] 06:07, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR&lt;br /&gt;
&lt;br /&gt;
Just completed gadgeteer with 12 mettle, diet including - have 2 class items, 2 caffeine and pawn. --[[User:Shikao|Shikao]] 10:57, 5 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
My 15 mettle Elementalist run did not unlock the avatar, so it looks like 16 is the threshold for avatars. -- Hawksmoor&lt;br /&gt;
:15-mettle Gadget run (naturally hyper, no skills, no sidekick, 10 pulls/day) sadly did not unlock any consumables nor avatar. --[[User:Prestige|Prestige]] 03:04, 6 October 2010 (PDT)&lt;br /&gt;
:Yeah, it looks that naturally hyper doesn&#039;t unlock consumables --[[User:Shikao|Shikao]] 10:46, 6 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
1-mettle Gadgeteer run did not unlock any class equipment(though it did get me the bishop).&lt;br /&gt;
[[User:Edivad|Edivad]] 08:02, 7 October 2010 (PDT)&lt;br /&gt;
:10-mettle psion run (10 pulls/day, all food, no sidekick, no permed skills) did not unlock anything except lower-cost class gear as expected. It was my 3rd run, and no third chess piece nor sidekick was unlocked. --[[User:Prestige|Prestige]] 03:45, 9 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Did a 3 mettle run, unlocked the 3rd chess piece. Considering it was just a trainee run, possible reward for 5 completed retcons? Strlike. 15:00, 9 October (BST)&lt;br /&gt;
:Yeah, I guess the knight is for 4 runs (or 5 as you say, but we&#039;re not counting the first). Odd that there is not necessarily a 3rd run reward. Regarding the sidekick book, I know we were talking about the theory that it&#039;s unlocked by having all 4 quadrants, and it&#039;s true that I&#039;m missing one, which could be the reason I have not unlocked it. Any other ideas? --[[User:Prestige|Prestige]] 15:48, 9 October 2010 (PDT)&lt;br /&gt;
:Unlocked the Owner&#039;s manual after completing my 4th Gadgeteer retcon (3rd not counting initial timeline; 16, 13 and 13 Mettle), so it doesn&#039;t have anything to do with having all 4 quadrants. --[[User:Tasfal|Tasfal]] 11:28, 19 October 2010 (CET)&lt;br /&gt;
&lt;br /&gt;
Hopefully I figured out the requirement for lower-cost item. If 1&amp;lt;x&amp;lt;=3, then it must be 3. Why? Because 2 mettle run is impossible (at least for now). --[[User:Shikao|Shikao]] 08:16, 17 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
I unlocked the transportation item today (20 mettle) -- the Night Mare&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be wearing it later tonight so wiki editors can finish the entry -- jpsteel 30 Nov 2010&lt;br /&gt;
&lt;br /&gt;
Looking at Jpsteel&#039;s retcon history, my current guess for unlocking [[the Night Mare]] is 10 no pulls runs. Can anyone confirm or deny already? Or maybe someone is close to checking it out? Cause I am... 10 runs away =P --[[User:Shikao|Shikao]] 06:08, 1 December 2010 (PST)&lt;br /&gt;
&lt;br /&gt;
I can confirm that 10 no-pull runs are not required to unlock the Mare because Zillow has one too -- jpsteel 1 Dec 2010&lt;br /&gt;
&lt;br /&gt;
SLC got his as a Psion like me but under different run conditions so I&#039;m still pretty sure it is something that unlocks in-run -- jpsteel 3 Dec 2010&lt;br /&gt;
&lt;br /&gt;
==Aftercore note==&lt;br /&gt;
:Hi Muhandes, I noticed you erased the &amp;quot;Only available in aftercore&amp;quot; note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne&#039;s Shop, and its radio button is grayed out. So what&#039;s up with that? A difference in our run types? --[[User:Prestige|Prestige]] 08:15, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy&lt;br /&gt;
&lt;br /&gt;
::Are you in a no-item run? Cause I can surely buy it, in my full item run.--[[User:Muhandes|Muhandes]] 15:09, 2 October 2010 (PDT)&lt;br /&gt;
:::I&#039;m in a 10 item/day run. Perhaps the fact that you&#039;re in a full item run means that all restrictions like that are lifted. --[[User:Prestige|Prestige]] 16:41, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
No pull run and both chess items (pawn + bishop) say (Only available in aftercore.) -- jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
== Order ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:&amp;lt;br&amp;gt;&lt;br /&gt;
1) alphabetically - the most obvious one, though not too good imo&amp;lt;br&amp;gt;&lt;br /&gt;
2) by mettle cost - also quite obvious, but again there are better solutions&amp;lt;br&amp;gt;&lt;br /&gt;
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that&#039;s my choice.&amp;lt;br&amp;gt; --[[User:Shikao|Shikao]] 12:08, 3 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --[[User:Zillow|Zillow]]--&lt;br /&gt;
&lt;br /&gt;
: What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --[[User:Muhandes|Muhandes]] 00:32, 4 October 2010 (PDT)&lt;br /&gt;
:Currently, my shop is: Sharovary, Cloak, Silk Shirt, Blindfold, Turkish Coffee, Stimpack, Chess pieces, picture of elemental, picture of psion.  I won&#039;t have the sugar until after this run, but it looks like they&#039;re grouped as Equipment, Consumables, Chess, Avatars.  Within each group, they&#039;re further grouped by cost first, and probably in order of Elem, Nat, Gadget, Psion.  Do we want to duplicate the shop or keep things grouped by class as we have here right now? [[User:Cristiona|Cristiona]]&lt;br /&gt;
:: wiki duplicates reality, does not create it. Resistance is futile. --[[User:Muhandes|Muhandes]] 01:45, 13 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Summary so far ==&lt;br /&gt;
&lt;br /&gt;
* Unlocking low level item: &amp;gt;1 &amp;lt;= 3&lt;br /&gt;
* Unlocking high level item: 11&lt;br /&gt;
* Unlocking avatar: 16&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=43127</id>
		<title>Talk:Nocturne&#039;s Shop</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=43127"/>
		<updated>2010-12-02T03:58:48Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys, the 3 items here (Shadow Mist&#039;s Iron Scythe, Captain Nocturnal&#039;s Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can&#039;t say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don&#039;t have to worry about leadins. --[[User:Prestige|Prestige]] 01:55, 30 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010&lt;br /&gt;
&lt;br /&gt;
Gadget 10 mettle run produced the pawn + 7 mettle hat (I&#039;ll be wearing it tomorrow) Mecha Nist&#039;s Night-Vision Helmet -- jpsteel 2 Oct 2010&lt;br /&gt;
&lt;br /&gt;
A 3 mettle Elemental run unlocked only the pants and the pawn. [[User:Edivad|Edivad]] 06:07, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR&lt;br /&gt;
&lt;br /&gt;
Just completed gadgeteer with 12 mettle, diet including - have 2 class items, 2 caffeine and pawn. --[[User:Shikao|Shikao]] 10:57, 5 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
My 15 mettle Elementalist run did not unlock the avatar, so it looks like 16 is the threshold for avatars. -- Hawksmoor&lt;br /&gt;
:15-mettle Gadget run (naturally hyper, no skills, no sidekick, 10 pulls/day) sadly did not unlock any consumables nor avatar. --[[User:Prestige|Prestige]] 03:04, 6 October 2010 (PDT)&lt;br /&gt;
:Yeah, it looks that naturally hyper doesn&#039;t unlock consumables --[[User:Shikao|Shikao]] 10:46, 6 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
1-mettle Gadgeteer run did not unlock any class equipment(though it did get me the bishop).&lt;br /&gt;
[[User:Edivad|Edivad]] 08:02, 7 October 2010 (PDT)&lt;br /&gt;
:10-mettle psion run (10 pulls/day, all food, no sidekick, no permed skills) did not unlock anything except lower-cost class gear as expected. It was my 3rd run, and no third chess piece nor sidekick was unlocked. --[[User:Prestige|Prestige]] 03:45, 9 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Did a 3 mettle run, unlocked the 3rd chess piece. Considering it was just a trainee run, possible reward for 5 completed retcons? Strlike. 15:00, 9 October (BST)&lt;br /&gt;
:Yeah, I guess the knight is for 4 runs (or 5 as you say, but we&#039;re not counting the first). Odd that there is not necessarily a 3rd run reward. Regarding the sidekick book, I know we were talking about the theory that it&#039;s unlocked by having all 4 quadrants, and it&#039;s true that I&#039;m missing one, which could be the reason I have not unlocked it. Any other ideas? --[[User:Prestige|Prestige]] 15:48, 9 October 2010 (PDT)&lt;br /&gt;
:Unlocked the Owner&#039;s manual after completing my 4th Gadgeteer retcon (3rd not counting initial timeline; 16, 13 and 13 Mettle), so it doesn&#039;t have anything to do with having all 4 quadrants. --[[User:Tasfal|Tasfal]] 11:28, 19 October 2010 (CET)&lt;br /&gt;
&lt;br /&gt;
Hopefully I figured out the requirement for lower-cost item. If 1&amp;lt;x&amp;lt;=3, then it must be 3. Why? Because 2 mettle run is impossible (at least for now). --[[User:Shikao|Shikao]] 08:16, 17 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I unlocked the transportation item today (20 mettle): &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the Night Mare&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transportation Range: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Required: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item cannot be traded or sold&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Item cannot be auto-sold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+10% to initiative&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10 weapon damage (ranged or melee)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be wearing it later tonight so wiki editors can finish the entry -- jpsteel 30 Nov 2010&lt;br /&gt;
&lt;br /&gt;
Looking at Jpsteel&#039;s retcon history, my current guess for unlocking [[the Night Mare]] is 10 no pulls runs. Can anyone confirm or deny already? Or maybe someone is close to checking it out? Cause I am... 10 runs away =P --[[User:Shikao|Shikao]] 06:08, 1 December 2010 (PST)&lt;br /&gt;
&lt;br /&gt;
I can confirm that 10 no-pull runs are not required to unlock the Mare because Zillow has one too -- jpsteel 1 Dec 2010&lt;br /&gt;
&lt;br /&gt;
==Aftercore note==&lt;br /&gt;
:Hi Muhandes, I noticed you erased the &amp;quot;Only available in aftercore&amp;quot; note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne&#039;s Shop, and its radio button is grayed out. So what&#039;s up with that? A difference in our run types? --[[User:Prestige|Prestige]] 08:15, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy&lt;br /&gt;
&lt;br /&gt;
::Are you in a no-item run? Cause I can surely buy it, in my full item run.--[[User:Muhandes|Muhandes]] 15:09, 2 October 2010 (PDT)&lt;br /&gt;
:::I&#039;m in a 10 item/day run. Perhaps the fact that you&#039;re in a full item run means that all restrictions like that are lifted. --[[User:Prestige|Prestige]] 16:41, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
No pull run and both chess items (pawn + bishop) say (Only available in aftercore.) -- jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
== Order ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:&amp;lt;br&amp;gt;&lt;br /&gt;
1) alphabetically - the most obvious one, though not too good imo&amp;lt;br&amp;gt;&lt;br /&gt;
2) by mettle cost - also quite obvious, but again there are better solutions&amp;lt;br&amp;gt;&lt;br /&gt;
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that&#039;s my choice.&amp;lt;br&amp;gt; --[[User:Shikao|Shikao]] 12:08, 3 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --[[User:Zillow|Zillow]]--&lt;br /&gt;
&lt;br /&gt;
: What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --[[User:Muhandes|Muhandes]] 00:32, 4 October 2010 (PDT)&lt;br /&gt;
:Currently, my shop is: Sharovary, Cloak, Silk Shirt, Blindfold, Turkish Coffee, Stimpack, Chess pieces, picture of elemental, picture of psion.  I won&#039;t have the sugar until after this run, but it looks like they&#039;re grouped as Equipment, Consumables, Chess, Avatars.  Within each group, they&#039;re further grouped by cost first, and probably in order of Elem, Nat, Gadget, Psion.  Do we want to duplicate the shop or keep things grouped by class as we have here right now? [[User:Cristiona|Cristiona]]&lt;br /&gt;
:: wiki duplicates reality, does not create it. Resistance is futile. --[[User:Muhandes|Muhandes]] 01:45, 13 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Summary so far ==&lt;br /&gt;
&lt;br /&gt;
* Unlocking low level item: &amp;gt;1 &amp;lt;= 3&lt;br /&gt;
* Unlocking high level item: 11&lt;br /&gt;
* Unlocking avatar: 16&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=43044</id>
		<title>Talk:Nocturne&#039;s Shop</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=43044"/>
		<updated>2010-12-01T01:58:37Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys, the 3 items here (Shadow Mist&#039;s Iron Scythe, Captain Nocturnal&#039;s Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can&#039;t say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don&#039;t have to worry about leadins. --[[User:Prestige|Prestige]] 01:55, 30 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010&lt;br /&gt;
&lt;br /&gt;
Gadget 10 mettle run produced the pawn + 7 mettle hat (I&#039;ll be wearing it tomorrow) Mecha Nist&#039;s Night-Vision Helmet -- jpsteel 2 Oct 2010&lt;br /&gt;
&lt;br /&gt;
A 3 mettle Elemental run unlocked only the pants and the pawn. [[User:Edivad|Edivad]] 06:07, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR&lt;br /&gt;
&lt;br /&gt;
Just completed gadgeteer with 12 mettle, diet including - have 2 class items, 2 caffeine and pawn. --[[User:Shikao|Shikao]] 10:57, 5 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
My 15 mettle Elementalist run did not unlock the avatar, so it looks like 16 is the threshold for avatars. -- Hawksmoor&lt;br /&gt;
:15-mettle Gadget run (naturally hyper, no skills, no sidekick, 10 pulls/day) sadly did not unlock any consumables nor avatar. --[[User:Prestige|Prestige]] 03:04, 6 October 2010 (PDT)&lt;br /&gt;
:Yeah, it looks that naturally hyper doesn&#039;t unlock consumables --[[User:Shikao|Shikao]] 10:46, 6 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
1-mettle Gadgeteer run did not unlock any class equipment(though it did get me the bishop).&lt;br /&gt;
[[User:Edivad|Edivad]] 08:02, 7 October 2010 (PDT)&lt;br /&gt;
:10-mettle psion run (10 pulls/day, all food, no sidekick, no permed skills) did not unlock anything except lower-cost class gear as expected. It was my 3rd run, and no third chess piece nor sidekick was unlocked. --[[User:Prestige|Prestige]] 03:45, 9 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Did a 3 mettle run, unlocked the 3rd chess piece. Considering it was just a trainee run, possible reward for 5 completed retcons? Strlike. 15:00, 9 October (BST)&lt;br /&gt;
:Yeah, I guess the knight is for 4 runs (or 5 as you say, but we&#039;re not counting the first). Odd that there is not necessarily a 3rd run reward. Regarding the sidekick book, I know we were talking about the theory that it&#039;s unlocked by having all 4 quadrants, and it&#039;s true that I&#039;m missing one, which could be the reason I have not unlocked it. Any other ideas? --[[User:Prestige|Prestige]] 15:48, 9 October 2010 (PDT)&lt;br /&gt;
:Unlocked the Owner&#039;s manual after completing my 4th Gadgeteer retcon (3rd not counting initial timeline; 16, 13 and 13 Mettle), so it doesn&#039;t have anything to do with having all 4 quadrants. --[[User:Tasfal|Tasfal]] 11:28, 19 October 2010 (CET)&lt;br /&gt;
&lt;br /&gt;
Hopefully I figured out the requirement for lower-cost item. If 1&amp;lt;x&amp;lt;=3, then it must be 3. Why? Because 2 mettle run is impossible (at least for now). --[[User:Shikao|Shikao]] 08:16, 17 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I unlocked the transportation item today (20 mettle): &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the Night Mare&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transportation Range: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Required: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item cannot be traded or sold&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Item cannot be auto-sold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+10% to initiative&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;+10 weapon damage (ranged or melee)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be wearing it later tonight so wiki editors can finish the entry -- jpsteel 30 Nov 2010&lt;br /&gt;
&lt;br /&gt;
==Aftercore note==&lt;br /&gt;
:Hi Muhandes, I noticed you erased the &amp;quot;Only available in aftercore&amp;quot; note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne&#039;s Shop, and its radio button is grayed out. So what&#039;s up with that? A difference in our run types? --[[User:Prestige|Prestige]] 08:15, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy&lt;br /&gt;
&lt;br /&gt;
::Are you in a no-item run? Cause I can surely buy it, in my full item run.--[[User:Muhandes|Muhandes]] 15:09, 2 October 2010 (PDT)&lt;br /&gt;
:::I&#039;m in a 10 item/day run. Perhaps the fact that you&#039;re in a full item run means that all restrictions like that are lifted. --[[User:Prestige|Prestige]] 16:41, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
No pull run and both chess items (pawn + bishop) say (Only available in aftercore.) -- jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
== Order ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:&amp;lt;br&amp;gt;&lt;br /&gt;
1) alphabetically - the most obvious one, though not too good imo&amp;lt;br&amp;gt;&lt;br /&gt;
2) by mettle cost - also quite obvious, but again there are better solutions&amp;lt;br&amp;gt;&lt;br /&gt;
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that&#039;s my choice.&amp;lt;br&amp;gt; --[[User:Shikao|Shikao]] 12:08, 3 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --[[User:Zillow|Zillow]]--&lt;br /&gt;
&lt;br /&gt;
: What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --[[User:Muhandes|Muhandes]] 00:32, 4 October 2010 (PDT)&lt;br /&gt;
:Currently, my shop is: Sharovary, Cloak, Silk Shirt, Blindfold, Turkish Coffee, Stimpack, Chess pieces, picture of elemental, picture of psion.  I won&#039;t have the sugar until after this run, but it looks like they&#039;re grouped as Equipment, Consumables, Chess, Avatars.  Within each group, they&#039;re further grouped by cost first, and probably in order of Elem, Nat, Gadget, Psion.  Do we want to duplicate the shop or keep things grouped by class as we have here right now? [[User:Cristiona|Cristiona]]&lt;br /&gt;
:: wiki duplicates reality, does not create it. Resistance is futile. --[[User:Muhandes|Muhandes]] 01:45, 13 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Summary so far ==&lt;br /&gt;
&lt;br /&gt;
* Unlocking low level item: &amp;gt;1 &amp;lt;= 3&lt;br /&gt;
* Unlocking high level item: 11&lt;br /&gt;
* Unlocking avatar: 16&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=42308</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=42308"/>
		<updated>2010-11-03T05:14:12Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: /* Blue Chip and other drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
::: I just managed to get the vest, and indeed with the vest message. My method was to randomly buff myself with over 40 buffs. I don&#039;t think I had more than two adjustments. The Mick had 1200 HP compared to my 130 and he hit me for 128 on the first turn, so it was a close call. TNT ftw. --[[User:Muhandes|Muhandes]] 11:42, 10 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure the Mick scales with + toughness -- I got the coin message with no buffs and +13 toughness.  Also, I noticed he hits harder when you add + toughness -- jpsteel 15 Oct 2010&lt;br /&gt;
&lt;br /&gt;
Ryme confirmed in chat earlier that + toughness is indeed one of the ways (not the only) to get the blue chip to drop -- jpsteel 16 Oct 2010&lt;br /&gt;
&lt;br /&gt;
+1 FT from the silver necklace wasn&#039;t enough to trigger the coin.  +13 from the Coon&#039;s cap was enough. Also, +7 from the coil was enough. --[[User:NardoLoopa|NardoLoopa]] 05:54, 21 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I got the blue chip with no FT and my guess is when I got concussed (8th Buff) it triggered.  -- jpsteel 22 Oct 2010&lt;br /&gt;
&lt;br /&gt;
Once again I got the blue chip trigger with 7 &amp;quot;active effects&amp;quot; and no blue chip trigger with 6 &amp;quot;active effects&amp;quot; so at this point I&#039;m going to speculate the blue chip triggers with &amp;gt;1 FT or 7+ active effects.  jpsteel 2 Nov 2010&lt;br /&gt;
&lt;br /&gt;
==Strategies &amp;amp; Combat Mechanics==&lt;br /&gt;
My hypothesis is that if you fought The Mick the day before (and didn&#039;t beat him) then when you fight him the next day you&#039;ll have an absurdly good chance at beating him.  Case in point: I lost to him yesterday.  Today I went into combat with only my starting Slingshot (Gadgetteer).  He owned me without any armor doing more than maxhp on the first hit.  However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam).  In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit.  --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT)&lt;br /&gt;
&amp;lt;br&amp;gt;-i doubt it. i&#039;ve managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=42307</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=42307"/>
		<updated>2010-11-03T04:59:02Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
::: I just managed to get the vest, and indeed with the vest message. My method was to randomly buff myself with over 40 buffs. I don&#039;t think I had more than two adjustments. The Mick had 1200 HP compared to my 130 and he hit me for 128 on the first turn, so it was a close call. TNT ftw. --[[User:Muhandes|Muhandes]] 11:42, 10 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure the Mick scales with + toughness -- I got the coin message with no buffs and +13 toughness.  Also, I noticed he hits harder when you add + toughness -- jpsteel 15 Oct 2010&lt;br /&gt;
&lt;br /&gt;
Ryme confirmed in chat earlier that + toughness is indeed one of the ways (not the only) to get the blue chip to drop -- jpsteel 16 Oct 2010&lt;br /&gt;
&lt;br /&gt;
+1 FT from the silver necklace wasn&#039;t enough to trigger the coin.  +13 from the Coon&#039;s cap was enough. Also, +7 from the coil was enough. --[[User:NardoLoopa|NardoLoopa]] 05:54, 21 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I got the blue chip with no FT and my guess is when I got concussed (8th Buff) it triggered.  -- jpsteel 22 Oct 2010&lt;br /&gt;
&lt;br /&gt;
Once again I got the blue chip trigger with 7 &amp;quot;active effects&amp;quot; and no blue chip trigger with 6 &amp;quot;active effects&amp;quot; so at this point I&#039;m going to speculate the blue chip triggers with &amp;gt;5 FT or 7+ active effects.  jpsteel 2 Nov 2010&lt;br /&gt;
&lt;br /&gt;
==Strategies &amp;amp; Combat Mechanics==&lt;br /&gt;
My hypothesis is that if you fought The Mick the day before (and didn&#039;t beat him) then when you fight him the next day you&#039;ll have an absurdly good chance at beating him.  Case in point: I lost to him yesterday.  Today I went into combat with only my starting Slingshot (Gadgetteer).  He owned me without any armor doing more than maxhp on the first hit.  However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam).  In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit.  --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT)&lt;br /&gt;
&amp;lt;br&amp;gt;-i doubt it. i&#039;ve managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41939</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41939"/>
		<updated>2010-10-23T05:22:23Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
::: I just managed to get the vest, and indeed with the vest message. My method was to randomly buff myself with over 40 buffs. I don&#039;t think I had more than two adjustments. The Mick had 1200 HP compared to my 130 and he hit me for 128 on the first turn, so it was a close call. TNT ftw. --[[User:Muhandes|Muhandes]] 11:42, 10 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure the Mick scales with + toughness -- I got the coin message with no buffs and +13 toughness.  Also, I noticed he hits harder when you add + toughness -- jpsteel 15 Oct 2010&lt;br /&gt;
&lt;br /&gt;
Ryme confirmed in chat earlier that + toughness is indeed one of the ways (not the only) to get the blue chip to drop -- jpsteel 16 Oct 2010&lt;br /&gt;
&lt;br /&gt;
+1 FT from the silver necklace wasn&#039;t enough to trigger the coin.  +13 from the Coon&#039;s cap was enough. Also, +7 from the coil was enough. --[[User:NardoLoopa|NardoLoopa]] 05:54, 21 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I got the blue chip with no FT and my guess is when I got concussed (8th Buff) it triggered.  -- jpsteel 22 Oct 2010&lt;br /&gt;
&lt;br /&gt;
==Strategies &amp;amp; Combat Mechanics==&lt;br /&gt;
My hypothesis is that if you fought The Mick the day before (and didn&#039;t beat him) then when you fight him the next day you&#039;ll have an absurdly good chance at beating him.  Case in point: I lost to him yesterday.  Today I went into combat with only my starting Slingshot (Gadgetteer).  He owned me without any armor doing more than maxhp on the first hit.  However, with some shoddy gear (105 total power, no other effects), I was able to last 6 rounds (he mostly did 12+12 dam).  In that time my Slingshot did 85damage for a single hit, and 140damage for a double hit.  --[[User:NardoLoopa|NardoLoopa]] 06:07, 21 October 2010 (PDT)&lt;br /&gt;
&amp;lt;br&amp;gt;-i doubt it. i&#039;ve managed to lose to him 5 days in a row and he has not been easier after any given loss. --uewebawo 12:34, 22 October 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41550</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41550"/>
		<updated>2010-10-16T09:53:45Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
::: I just managed to get the vest, and indeed with the vest message. My method was to randomly buff myself with over 40 buffs. I don&#039;t think I had more than two adjustments. The Mick had 1200 HP compared to my 130 and he hit me for 128 on the first turn, so it was a close call. TNT ftw. --[[User:Muhandes|Muhandes]] 11:42, 10 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure the Mick scales with + toughness -- I got the coin message with no buffs and +13 toughness.  Also, I noticed he hits harder when you add + toughness -- jpsteel 15 Oct 2010&lt;br /&gt;
&lt;br /&gt;
Ryme confirmed in chat earlier that + toughness is indeed one of the ways (not the only) to get the blue chip to drop -- jpsteel 16 Oct 2010&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41549</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41549"/>
		<updated>2010-10-16T09:52:42Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
::: I just managed to get the vest, and indeed with the vest message. My method was to randomly buff myself with over 40 buffs. I don&#039;t think I had more than two adjustments. The Mick had 1200 HP compared to my 130 and he hit me for 128 on the first turn, so it was a close call. TNT ftw. --[[User:Muhandes|Muhandes]] 11:42, 10 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure the Mick scales with + toughness -- I got the coin message with no buffs and +13 toughness.  Also, I noticed he hits harder when you add + toughness.  I was going to spade the rest of the + toughness numbers but the server crashed -- jpsteel 15 Oct 2010&lt;br /&gt;
&lt;br /&gt;
Ryme confirmed in chat earlier that + toughness is indeed one of the ways (not the only) to get the blue chip to drop -- jpsteel 16 Oct 2010&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41541</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41541"/>
		<updated>2010-10-15T08:44:56Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
::: I just managed to get the vest, and indeed with the vest message. My method was to randomly buff myself with over 40 buffs. I don&#039;t think I had more than two adjustments. The Mick had 1200 HP compared to my 130 and he hit me for 128 on the first turn, so it was a close call. TNT ftw. --[[User:Muhandes|Muhandes]] 11:42, 10 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure the Mick scales with + toughness -- I got the coin message with no buffs and +13 toughness.  Also, I noticed he hits harder when you add + toughness.  I was going to spade the rest of the + toughness numbers but the server crashed -- jpsteel 15 Oct 2010&lt;br /&gt;
    - +10 yes&lt;br /&gt;
    - +8  yes&lt;br /&gt;
    - +6  yes&lt;br /&gt;
    - +5  no data&lt;br /&gt;
    - +1  no      -- jpsteel 15 Oct 2010&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41540</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41540"/>
		<updated>2010-10-15T08:14:37Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
::: I just managed to get the vest, and indeed with the vest message. My method was to randomly buff myself with over 40 buffs. I don&#039;t think I had more than two adjustments. The Mick had 1200 HP compared to my 130 and he hit me for 128 on the first turn, so it was a close call. TNT ftw. --[[User:Muhandes|Muhandes]] 11:42, 10 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure the Mick scales with + toughness -- I got the coin message with no buffs and +13 toughness.  Also, I noticed he hits harder when you add + toughness.  I was going to spade the rest of the + toughness numbers but the server crashed -- jpsteel 15 Oct 2010&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Fusion_octotron&amp;diff=41402</id>
		<title>Fusion octotron</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Fusion_octotron&amp;diff=41402"/>
		<updated>2010-10-12T04:49:57Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combatencounter&lt;br /&gt;
|indef=a&lt;br /&gt;
|pronoun=It&lt;br /&gt;
|name=fusion octotron&lt;br /&gt;
|image=fusion-octotron.gif&lt;br /&gt;
|desc=You&#039;ve seen some big robots in your day. You&#039;ve seen some nasty things. But this, this, has got to be the worst yet. It&#039;s a titanic black dome with dozens of spinning blades and positively bristling with humming energy weapons. It&#039;s like its creator couldn&#039;t quite decide what he wanted his robotic minion to have, so he gave it everything he could possibly imagine. And then added several copies of each. And then enlisted the help of a blue ribbon panel to come up with even &#039;&#039;more&#039;&#039; stuff. &lt;br /&gt;
|hit1=It blasts you with one of its many energy weapons. Sadly for you, it has good aim.{{hitnote|{{element|fire|}}}}&lt;br /&gt;
|hit2=Lightning arcs out from a pair of tesla coils mounted on the back. It grounds out. Through you. {{hitnote|{{element|electric|}}}}&lt;br /&gt;
|hit3=It must think your on fire because it blasts you with a fire extinguisher. Man... this thing has everything! {{hitnote|{{element|ice|}}}}&lt;br /&gt;
|miss2=Lightning arcs out from a pair of tesla coils mounted on the back. Those should have been mounted somewhere else. They just ground to the floor.&lt;br /&gt;
|miss3=It must think your on fire because it blasts you with a fire extinguisher. Sadly, it forgot to pull the pin, so nothing happens.&lt;br /&gt;
|miss1=It blasts you with one of its many energy weapons. Luckily for you, it was aiming just over your shoulder.&lt;br /&gt;
|xp=200&lt;br /&gt;
|chips=0&lt;br /&gt;
|res={{res|electric|50}}&lt;br /&gt;
|postfight=You strike a dramatic pose as the fusion octotron finally explodes, sending sparks flying and making the lights flicker. You really wish you had a camera, because it&#039;s one of those things that you&#039;ll always remember. The remaining bits of the fusion octotron also explode, creating more cool lights and sparks, and sending more debris falling around you. One of the air conditioning vents malfunctions and kicks into high gear, providing a really neat wind effect.&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t get much more awesome than this.&lt;br /&gt;
&lt;br /&gt;
Oh, hey, it looks like one of the fusion components didn&#039;t completely explode. You pocket the stray item.&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion circuit boards|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion combat arm|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion hunks of plastic|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion industrial lubricant|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion laser amplifier|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion liquefied crystals|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion memristors|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion plasma coupler|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion resistors|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion reticulated hoses|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion rollers|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion ROM boards|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion sensor array|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion sheet metal|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion sprockets|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion support arm|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion tracks|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;or&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{obtain|fusion transistors|fusion-item.gif}}&lt;br /&gt;
&lt;br /&gt;
Wandering, dazed, towards the wreckage is General Malaise. It seems he never even considered that someone might be able to destroy his grand project, and it looks like he doesn&#039;t quite know how to handle it. Since he&#039;s just standing there, poking at the ruined robot with his boot. He picks up a piece of wire and twists it round again and again, as if he&#039;s trying to fix it. You step up behind him and put some cuffs on him, so you can take him back to Rand. He&#039;s in no condition to put up much of a fight.&lt;br /&gt;
|loc1=inner sanctum of the Unborn Base}}&lt;br /&gt;
{{robot|electronic}}&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=41323</id>
		<title>Talk:Nocturne&#039;s Shop</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=41323"/>
		<updated>2010-10-09T05:19:45Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys, the 3 items here (Shadow Mist&#039;s Iron Scythe, Captain Nocturnal&#039;s Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can&#039;t say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don&#039;t have to worry about leadins. --[[User:Prestige|Prestige]] 01:55, 30 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010&lt;br /&gt;
&lt;br /&gt;
Gadget 10 mettle run produced the pawn + 7 mettle hat (I&#039;ll be wearing it tomorrow) Mecha Nist&#039;s Night-Vision Helmet -- jpsteel 2 Oct 2010&lt;br /&gt;
&lt;br /&gt;
A 3 mettle Elemental run unlocked only the pants and the pawn. [[User:Edivad|Edivad]] 06:07, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR&lt;br /&gt;
&lt;br /&gt;
Just completed gadgeteer with 12 mettle, diet including - have 2 class items, 2 caffeine and pawn. --[[User:Shikao|Shikao]] 10:57, 5 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
My 15 mettle Elementalist run did not unlock the avatar, so it looks like 16 is the threshold for avatars. -- Hawksmoor&lt;br /&gt;
:15-mettle Gadget run (naturally hyper, no skills, no sidekick, 10 pulls/day) sadly did not unlock any consumables nor avatar. --[[User:Prestige|Prestige]] 03:04, 6 October 2010 (PDT)&lt;br /&gt;
:Yeah, it looks that naturally hyper doesn&#039;t unlock consumables --[[User:Shikao|Shikao]] 10:46, 6 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
1-mettle Gadgeteer run did not unlock any class equipment(though it did get me the bishop).&lt;br /&gt;
[[User:Edivad|Edivad]] 08:02, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Aftercore note==&lt;br /&gt;
:Hi Muhandes, I noticed you erased the &amp;quot;Only available in aftercore&amp;quot; note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne&#039;s Shop, and its radio button is grayed out. So what&#039;s up with that? A difference in our run types? --[[User:Prestige|Prestige]] 08:15, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy&lt;br /&gt;
&lt;br /&gt;
::Are you in a no-item run? Cause I can surely buy it, in my full item run.--[[User:Muhandes|Muhandes]] 15:09, 2 October 2010 (PDT)&lt;br /&gt;
:::I&#039;m in a 10 item/day run. Perhaps the fact that you&#039;re in a full item run means that all restrictions like that are lifted. --[[User:Prestige|Prestige]] 16:41, 2 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
No pull run and both chess items (pawn + bishop) say (Only available in aftercore.) -- jpsteel 8 Oct 2010&lt;br /&gt;
&lt;br /&gt;
== Order ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:&amp;lt;br&amp;gt;&lt;br /&gt;
1) alphabetically - the most obvious one, though not too good imo&amp;lt;br&amp;gt;&lt;br /&gt;
2) by mettle cost - also quite obvious, but again there are better solutions&amp;lt;br&amp;gt;&lt;br /&gt;
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that&#039;s my choice.&amp;lt;br&amp;gt; --[[User:Shikao|Shikao]] 12:08, 3 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --[[User:Zillow|Zillow]]--&lt;br /&gt;
&lt;br /&gt;
: What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --[[User:Muhandes|Muhandes]] 00:32, 4 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Summary so far ==&lt;br /&gt;
&lt;br /&gt;
* Unlocking low level item: &amp;gt;1 &amp;lt;= 3&lt;br /&gt;
* Unlocking high level item: 11&lt;br /&gt;
* Unlocking avatar: 16&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41321</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41321"/>
		<updated>2010-10-09T03:34:34Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops  jpsteel 8 Oct 2010&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41320</id>
		<title>Talk:The Mick</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:The_Mick&amp;diff=41320"/>
		<updated>2010-10-09T03:33:31Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elemental choice ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to start adding my experience with elements until the pattern emerges:&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
! Equal resistances !! choice&lt;br /&gt;
|-&lt;br /&gt;
| yellow pink blue red gray green || green pink gray&lt;br /&gt;
|-&lt;br /&gt;
| blue red gray green || blue&lt;br /&gt;
|-&lt;br /&gt;
| red green gray pink || pink&lt;br /&gt;
|-&lt;br /&gt;
| green yellow gray blue || green yellow gray&lt;br /&gt;
|-&lt;br /&gt;
| no resistances || green pink grey&lt;br /&gt;
|} --[[User:Muhandes|Muhandes]] 04:19, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Blue Chip and other drops==&lt;br /&gt;
Myself level 30 with 407 HP, Mick gave 829 XP and had 651 HP (434 TNT hit). I got blue chip and candy. --[[User:Muhandes|Muhandes]] 04:46, 28 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him with 4 characters:&lt;br /&gt;
level 70 Naturalist, won the first time, got the gorilla vest and thunderbolt(and chip - it&#039;s guaranteed, apparently). &amp;lt;br&amp;gt;&lt;br /&gt;
level 50 elementalist, lost many times, got only the chip.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 gadgeteer, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
level 50 psion, lost once, got chip and thunderbolt.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Edivad|Edivad]] 04:58, 28 September 2010 (PDT)&lt;br /&gt;
:Hey guys, just though I&#039;d add my experience... I was a level 25 Elementalist, lost to him several times, got only the chip. --[[User:Prestige|Prestige]] 07:16, 29 September 2010 (PDT)&lt;br /&gt;
:So far I beat him on my three chars on different lvls, got only chip always. It seems that elemental is hardest, the only class I can&#039;t beat him with. I tried pumping spell dmg, other time going with max resistances, now I pile up absorbation gear, maybe this will work --[[User:Shikao|Shikao]] 07:54, 29 September 2010 (PDT)&lt;br /&gt;
: I&#039;m thinking the drops might be related to the amount of adjusting he does. fought him when he only adjusted defense and got NOTHING. not even a blue chip. --[[User:Muhandes|Muhandes]] 07:16, 1 October 2010 (PDT)&lt;br /&gt;
:: Hmm, now I wish I had copied down the messages when I fought him as a level 11 nat. I know I got only one &amp;quot;Not liking what he senses...&amp;quot; message, but I don&#039;t remember what stat it referred to. I also got only a blue chip in that run. --[[User:Prestige|Prestige]] 07:28, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Got in on all 4 chars on first runs and so far 1 in 3 second runs. Also noticed that last time I got chip was after seeing &amp;quot;Apparently feeling cocky, the Mick picks up a coin from his desk, flips it once, and drops it into a pocket.&amp;quot;--[[User:Shikao|Shikao]] 09:44, 6 October 2010 (PDT)&lt;br /&gt;
: I think those messages are the hints. If people can be specific as to what message they got and what dropped it would be great. So far I can say what I got:&lt;br /&gt;
:* No message: no drops&lt;br /&gt;
:* he Mick takes a moment to clear a couple of things: coin + 2 other drops. &lt;br /&gt;
: I can also say I got those messages after excessively buffing myself, and getting at least two adjustments.&lt;br /&gt;
: --[[User:Muhandes|Muhandes]] 14:34, 6 October 2010 (PDT)&lt;br /&gt;
::I wonder what the &amp;quot;coin flipping&amp;quot; message means. In my last run, I lost to him several times, but at the beginning of combat, I sometimes got the coin message and sometimes didn&#039;t, even though my buffs and equipment were (as far as I can recall) the same during multiple attempts. --[[User:Prestige|Prestige]] 15:58, 6 October 2010 (PDT)&lt;br /&gt;
:: I had only one adjustment when I got coin and all possible Naturalist buffs at that moment + yellow pill. I lost the first time and on second attempt, adjustemnts were exactly the same. --[[User:Shikao|Shikao]] 22:06, 6 October 2010 (PDT)&lt;br /&gt;
: I just the &amp;quot;flip a coin message&amp;quot; which only got me the blue chip. Anecdotal, but so far it works. &amp;quot;flip a coin&amp;quot; = blue chip. &amp;quot;clear a couple of things&amp;quot; = 3 items. --[[User:Muhandes|Muhandes]] 02:06, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Fought him again, got the &#039;shield&#039;, &#039;evasive subroutine activated&#039; and &#039;coin&#039; special messages at the start. He only dropped a blue chip. &lt;br /&gt;
add-on: level 11 gadgeteer, had LOTS of buffs on(no item restrictions run), and had a significant amount of +dodge from equip. &lt;br /&gt;
[[User:Edivad|Edivad]] 04:31, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only got the &amp;quot;attach a suitable shield to his exosuit&amp;quot; message, no drop. Level 11 gadgeteer, no +to-hit or +to-dodge, a bit of +ranged damage, and 10 DA. --[[User:TeKRunneR|TeKRunneR]] 04:43, 7 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Lvl 11 Elemental 225 Defense(natural -- no buffs) 114 HP 50% acid 5% fire, ice, electrical and he buffed aura and defense plus used pink, grey, and yellow buttons -- no drops&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:A_Funny_Room&amp;diff=41069</id>
		<title>Talk:A Funny Room</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:A_Funny_Room&amp;diff=41069"/>
		<updated>2010-10-05T09:36:24Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: /* Loosing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;That&#039;ll Leave a Mark&lt;br /&gt;
Slick! It seems like the walk will never end, but it does. Oh, does it ever. You get about a third of the way across when both feet slide in opposite directions. You can&#039;t recover before falling face first onto the beam and then sliding off into the pool of oil. Now you know what a french fry feels like. You lose 82 HP. -[[User:Sole legend|Sole Legend]]&lt;br /&gt;
&lt;br /&gt;
Ever So Agile!&lt;br /&gt;
Slick! It seems like the walk will never end. It&#039;s insufferably hot, and the bubbling oil keeps flicking hot droplets onto you. You almost slip several times but you manage to stay upright and make it across. You must have better balance than you thought! You gain 5 reflexes. --[[User:Aoi|Aoi]] 02:06, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Loosing ==&lt;br /&gt;
&lt;br /&gt;
I lost with 53 reflexes. Would appreciate more data points. --[[User:Muhandes|Muhandes]] 15:50, 30 September 2010 (PDT)&lt;br /&gt;
:Won with 91 (69) reflexes. --[[User:Prestige|Prestige]] 04:55, 3 October 2010 (PDT)&lt;br /&gt;
:Won 71 (67) --[[User:Shikao|Shikao]] 09:14, 4 October 2010 (PDT)&lt;br /&gt;
:Won 61 (54) -- jpsteel 5 Oct 2010&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=40641</id>
		<title>Talk:Nocturne&#039;s Shop</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Nocturne%27s_Shop&amp;diff=40641"/>
		<updated>2010-10-02T08:19:52Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys, the 3 items here (Shadow Mist&#039;s Iron Scythe, Captain Nocturnal&#039;s Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can&#039;t say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don&#039;t have to worry about leadins. --[[User:Prestige|Prestige]] 01:55, 30 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010&lt;br /&gt;
&lt;br /&gt;
Gadget 10 mettle run produced the pawn + 7 mettle hat (I&#039;ll be wearing it tomorrow) Mecha Nist&#039;s Night-Vision Helmet -- jpsteel 2 Oct 2010&lt;br /&gt;
&lt;br /&gt;
==Aftercore note==&lt;br /&gt;
:Hi Muhandes, I noticed you erased the &amp;quot;Only available in aftercore&amp;quot; note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne&#039;s Shop, and its radio button is grayed out. So what&#039;s up with that? A difference in our run types? --[[User:Prestige|Prestige]] 08:15, 1 October 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
	<entry>
		<id>http://th.blandsauce.com/wiki/index.php?title=Talk:Gold_foil&amp;diff=40640</id>
		<title>Talk:Gold foil</title>
		<link rel="alternate" type="text/html" href="http://th.blandsauce.com/wiki/index.php?title=Talk:Gold_foil&amp;diff=40640"/>
		<updated>2010-10-02T08:13:27Z</updated>

		<summary type="html">&lt;p&gt;Jpsteel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So yeah, I obtained 3 of these at the start of my next retcon after finishing a 12-mettle Naturalist run (no food or sidekick restrictions, 5 pulls/day, no skills). --[[User:Prestige|Prestige]] 01:58, 30 September 2010 (PDT)&lt;br /&gt;
&lt;br /&gt;
16 mettle, 4 gold foil. Strlikecrazy 1/10/2010&lt;br /&gt;
&lt;br /&gt;
10 mettle = 2 gold foil jpsteel 2 Oct 2010&lt;/div&gt;</summary>
		<author><name>Jpsteel</name></author>
	</entry>
</feed>