Difference between revisions of "Talk:Brynne Fair Mine Shafts"
(New page: XP is 350 at high levels (63), need more data points--~~~~) |
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XP is 350 at high levels (63), need more data points--[[User:Muhandes|Muhandes]] 07:48, 18 March 2009 (UTC) | XP is 350 at high levels (63), need more data points--[[User:Muhandes|Muhandes]] 07:48, 18 March 2009 (UTC) | ||
+ | |||
+ | == Resistances/weaknesses == | ||
+ | |||
+ | Last enemy fought: Crazy Scientician: You hit for X +4 +3 +3 damage. | ||
+ | |||
+ | Inverted shadow: You hit for X +4 +1 +3 damage. | ||
+ | |||
+ | Rotaviola: You hit for X +4 +3 +3 damage. | ||
+ | |||
+ | Rockupine: You hit for X +4 +3 (+1 after the shadow, before the rotaviola) +3 damage. | ||
+ | |||
+ | Skreel: You hit for X +4 +3 (+1 after the shadow, before the rotaviola) +3 damage. | ||
+ | |||
+ | |||
+ | Last enemy fought: shadowy figure: You hit for X +4 +3 +3 damage. | ||
+ | |||
+ | Inverted shadow: You hit for X +3 +1 +4 damage. | ||
+ | |||
+ | Rotaviola: You hit for X +1 +3 +4 damage. | ||
+ | |||
+ | Rockupine: You hit for X +3 (+1 after the rotaviola, before the shadow) +3 (+1 after the shadow, before the rotaviola) +4 damage. | ||
+ | |||
+ | Skreel: You hit for X +3 (+1 after the rotaviola, before the shadow) +3 (+1 after the shadow, before the rotaviola) +4 damage. | ||
+ | |||
+ | (Damage in [melee, fire, ice, electric] order; actual melee damage forgotten. Upgrade Weapons: Elemental used, no other elemental damage increasers) | ||
+ | |||
+ | I'd put this in the actual page for each, but all four are similar with their Resistances/Weaknesses, and I can't think of an easy way to put this in the pages. | ||
+ | --[[User:Hoyifung04|hoyifung04]] 15:58, 20 March 2009 (UTC) |
Latest revision as of 07:58, 20 March 2009
XP is 350 at high levels (63), need more data points--Muhandes 07:48, 18 March 2009 (UTC)
Resistances/weaknesses
Last enemy fought: Crazy Scientician: You hit for X +4 +3 +3 damage.
Inverted shadow: You hit for X +4 +1 +3 damage.
Rotaviola: You hit for X +4 +3 +3 damage.
Rockupine: You hit for X +4 +3 (+1 after the shadow, before the rotaviola) +3 damage.
Skreel: You hit for X +4 +3 (+1 after the shadow, before the rotaviola) +3 damage.
Last enemy fought: shadowy figure: You hit for X +4 +3 +3 damage.
Inverted shadow: You hit for X +3 +1 +4 damage.
Rotaviola: You hit for X +1 +3 +4 damage.
Rockupine: You hit for X +3 (+1 after the rotaviola, before the shadow) +3 (+1 after the shadow, before the rotaviola) +4 damage.
Skreel: You hit for X +3 (+1 after the rotaviola, before the shadow) +3 (+1 after the shadow, before the rotaviola) +4 damage.
(Damage in [melee, fire, ice, electric] order; actual melee damage forgotten. Upgrade Weapons: Elemental used, no other elemental damage increasers)
I'd put this in the actual page for each, but all four are similar with their Resistances/Weaknesses, and I can't think of an easy way to put this in the pages. --hoyifung04 15:58, 20 March 2009 (UTC)