Difference between revisions of "Talk:GigaGuy cannon"

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"You trigger the rapid boomerang option on your cannon. A series of tiny little metal boomerangs rapidly shoot out from the cannon, ricochet off of your opponent, and somehow return to the gun. The little boomerangs shred your opponent's metal casing badly, dealing 150 damage."
 
"You trigger the rapid boomerang option on your cannon. A series of tiny little metal boomerangs rapidly shoot out from the cannon, ricochet off of your opponent, and somehow return to the gun. The little boomerangs shred your opponent's metal casing badly, dealing 150 damage."
 
-poetfox
 
-poetfox
 +
 +
: Good catch. I'm making a table here listing which foes are metallic, which are not, and which were not tested yet. We'll see later where to put it.--[[User:Muhandes|Muhandes]] 08:50, 4 January 2009 (UTC)
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:: Seems like it does the extra damage against all [[:Category:Robots]], so no point in the table (if there ever was).--[[User:Muhandes|Muhandes]] 07:48, 31 May 2009 (UTC)

Latest revision as of 23:48, 30 May 2009

Info dump time! You fire a crashing bomb from the cannon. True to its name, the projectile crashes and then explodes in a cloud of smoke and debris. Your opponent is badly stunned.

You trigger the rapid boomerang option on your cannon. A series of tiny little metal boomerangs rapidly shoot out from the cannon, ricochet off of your opponent, and somehow return to the gun. Your opponent takes X damage.

You fire off a lead sphere. Wait, is that lead as in made of heavy metal, or lead as in something you follow? You're not sure, but you can't imagine a dense metal being a light, floaty bubble. Then again, as the sphere just rolls to your opponent, it's not leading you anywhere. The greyish bubble pops and sticks all over your opponent, apparently weighing them down.

You trigger the fire atom release on your GigaGuy cannon. A mid-sized fireball blasts your opponent. It burns your foe for X damage.

You got an item: GigaGuy pellet

You got an item: GigaGuy capsule

k3v

I checked all skill IDs up to 600, and the new skills are not there.--Muhandes 09:48, 2 January 2009 (UTC)

I looked at the source and Skill IDs are:
1004: GigaGuy small fire atom, GigaGuy fire atom, GigaGuy large fire atom
1005: GigaGuy crashing bomb
1006: GigaGuy rapid boomerang
1007: GigaGuy lead sphere
None show from the skill popup. Moreso, all 3 fire atoms are the same ID. I'm not sure how we want to add them, are they combat skills? For now I kept them here.--Muhandes 10:22, 2 January 2009 (UTC)

Heyhey, the rapid boomerang seems to to extra damage to enemies made out of metal, which makes sense since Metal Man is weak against Quick Boomerang. Do all the skills have an enemy type that it's weak against? (I noticed this first against the Clockwork stuff in the Castle.) Here's a cut-paste of what I'm talking about. "You trigger the rapid boomerang option on your cannon. A series of tiny little metal boomerangs rapidly shoot out from the cannon, ricochet off of your opponent, and somehow return to the gun. The little boomerangs shred your opponent's metal casing badly, dealing 150 damage." -poetfox

Good catch. I'm making a table here listing which foes are metallic, which are not, and which were not tested yet. We'll see later where to put it.--Muhandes 08:50, 4 January 2009 (UTC)
Seems like it does the extra damage against all Category:Robots, so no point in the table (if there ever was).--Muhandes 07:48, 31 May 2009 (UTC)