Difference between revisions of "Template talk:Item"
(New page: Carrying the discussion from Scribble over; the template probably should have additional elements for ''autosell value'' (with a proviso that negative values mean "not autosellable"), ''q...) |
(New section: Type/Category quantity agreement) |
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Carrying the discussion from Scribble over; the template probably should have additional elements for ''autosell value'' (with a proviso that negative values mean "not autosellable"), ''quest item/untradeable'', ''power'', ''level requirement to use'', and anything else that appears "above" the extra linebreak in item descriptions in-game, that seperates the "enchantments" (i.e., +5% chips, in the cited example of the royal crown) from the item statistics.). ''Weldable'' might also be considered for inclusion, although it gets listed below the break - it's not really a logical "enchantment" --[[User:Hen3ry|Hen3ry]] 16:29, 11 December 2007 (MST) | Carrying the discussion from Scribble over; the template probably should have additional elements for ''autosell value'' (with a proviso that negative values mean "not autosellable"), ''quest item/untradeable'', ''power'', ''level requirement to use'', and anything else that appears "above" the extra linebreak in item descriptions in-game, that seperates the "enchantments" (i.e., +5% chips, in the cited example of the royal crown) from the item statistics.). ''Weldable'' might also be considered for inclusion, although it gets listed below the break - it's not really a logical "enchantment" --[[User:Hen3ry|Hen3ry]] 16:29, 11 December 2007 (MST) | ||
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+ | == Type/Category quantity agreement == | ||
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+ | Several item Types are singular in quantity (i.e., Helmet, Accessory, Melee Weapon) whereas the wiki Category for those item types are plural (Helmets, Accessories, Melee Weapons). To use this template for such items, should we go ahead and pluralize the Type so that the item automatically drops into the appropriate Category? |
Revision as of 08:55, 23 December 2007
Carrying the discussion from Scribble over; the template probably should have additional elements for autosell value (with a proviso that negative values mean "not autosellable"), quest item/untradeable, power, level requirement to use, and anything else that appears "above" the extra linebreak in item descriptions in-game, that seperates the "enchantments" (i.e., +5% chips, in the cited example of the royal crown) from the item statistics.). Weldable might also be considered for inclusion, although it gets listed below the break - it's not really a logical "enchantment" --Hen3ry 16:29, 11 December 2007 (MST)
Type/Category quantity agreement
Several item Types are singular in quantity (i.e., Helmet, Accessory, Melee Weapon) whereas the wiki Category for those item types are plural (Helmets, Accessories, Melee Weapons). To use this template for such items, should we go ahead and pluralize the Type so that the item automatically drops into the appropriate Category?