Ice sculptor: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
Erm...
ref
Line 29: Line 29:
* {{col|ice|X}} is dependent on level, capped at 30.
* {{col|ice|X}} is dependent on level, capped at 30.
* '''Y''' is dependent on level, capped at 20.
* '''Y''' is dependent on level, capped at 20.
==References==
* One of the XP messages refers to the song {{wikipedia|There's No Business Like Show Business}}.

Revision as of 20:56, 1 August 2009

This page contains some non specific data which NEEDS SPADING:
Function of damage and XP gain

Go back to Sidekick/companion

Ice sculptor

It takes a certain kind of artist to be able to sculpt while on the move in the dangerous Twilight streets, but this sidekick is capable of churning out poignant little meltable trinkets at an astounding pace, and still has time to give your opponents a chilly reception.

Level cap: 20


How Obtained

Full-time sidekick.
Obtained from: Farenheit 4 - 5.1



Behavior

Ability: +XP per turn + ice attacks

Messages

During Combat:

  • <name>, who you have begun to thinketh of as the Iceman (in a gender-neutral sense) cometh over and sticketh a very sharp piece of ice into your enemy. It dealeth X damage.
  • <name> scoops up a handful of leftover ice shavings and sneakily drops them onto an especially sensitive part of your opponent's anatomy, dealing X damage.
  • <name> pokes your opponent with a very chilly ice-sculpting tool. It does X damage.

After defeating an opponent:

  • <name> shows a little ice sculpture of your last opponent. You both admire the work and then—hey, it's going to melt anyway—give yourself the satisfaction of crushing it all over again. You gain Y XP.
  • <name> sculpts a fanciful oversize snowflake-shaped crystal out of ice. There's no business like snow business, you muse. You gain Y XP.
  • <name> makes a little sculpture of a uniformed civil servant. A police officer or fireman or something. You both pause to appreciate its beauty before it melts. You gain Y XP.

Notes

  • X is dependent on level, capped at 30.
  • Y is dependent on level, capped at 20.

References