High-jump boots: Difference between revisions
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=Notes= | =Notes= | ||
Can be [[Assemble Things|assembled]] by combining a [[taut sinew]] and [[army boots]] | Can be [[Assemble Things|assembled]] by combining a [[taut sinew]] and [[army boots]]<br> | ||
Can used to used to access [[Surveying the Rooftops of Downtown|The Rooftops of Downtown]]. | |||
[[Category:Boots]] | [[Category:Boots]] |
Revision as of 20:54, 25 December 2007
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Whether you're playing basketball or just traversing some massive underground labyrinth on an obscure asteroid, these boots let you jump higher and farther than you'd normally be able to. The unique feature of these boots isn't the jumping; it's the ability to land safely once you've made the jump.
Boots
Power: 7
Level Required: 6
Autosell value: 80
Grants wearer the ability for super jumps
Notes
Can be assembled by combining a taut sinew and army boots
Can used to used to access The Rooftops of Downtown.