Almost Like You'd Planned It: Difference between revisions
New page: {{underconstruction|comment=Templates, Information?}} You walk the streets until you find a man who looks like one of the Zion's Tears cult members. When he calls you an infidel and charg... |
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{{ | {{encounter | ||
|image=Zions-tears-leader.gif | |||
You walk the streets until you find a man who looks like one of the Zion's Tears cult members. When he calls you an infidel and charges you, instead of engaging in combat you tackle the guy and try to get him to talk. The man turns out to be surprisingly reluctant to tell you anything, even under considerable persuasive pressure. At some point you realize you have to either escalate your persuasion until it's practically torture, or you need to let him go. And, as much as you'd like to rough the guy up more, the fight's gone out of him and it just wouldn't be heroic to torture a--possibly--innocent man. | |desc=You walk the streets until you find a man who looks like one of the Zion's Tears cult members. When he calls you an infidel and charges you, instead of engaging in combat you tackle the guy and try to get him to talk. The man turns out to be surprisingly reluctant to tell you anything, even under considerable persuasive pressure. At some point you realize you have to either escalate your persuasion until it's practically torture, or you need to let him go. And, as much as you'd like to rough the guy up more, the fight's gone out of him and it just wouldn't be heroic to torture a--possibly--innocent man. | ||
Left with no choice, you let the man go. He gets up, dusts himself off, and gives you a hateful glare before stalking off. | Left with no choice, you let the man go. He gets up, dusts himself off, and gives you a hateful glare before stalking off. | ||
You wait until he's a block away and then slip into the shadows and begin to tail him. His path takes a couple of twists and turns, but quickly leads him to a tall building paneled in dark glass. You press yourself into a nook between buildings to hide as he looks around furtively and then punches a code in a small side door and enters. Once he's gone, you pad over to the small door, but don't see anything interesting. So you check out the main entrance to the building half a block down. It's locked, of course, but there's a small logo with a tear-shaped outline that reads "Z.T. Enterprises." Zion's Tears? Bingo. This must be their headquarters. | You wait until he's a block away and then slip into the shadows and begin to tail him. His path takes a couple of twists and turns, but quickly leads him to a tall building paneled in dark glass. You press yourself into a nook between buildings to hide as he looks around furtively and then punches a code in a small side door and enters. Once he's gone, you pad over to the small door, but don't see anything interesting. So you check out the main entrance to the building half a block down. It's locked, of course, but there's a small logo with a tear-shaped outline that reads "Z.T. Enterprises." Zion's Tears? Bingo. This must be their headquarters. | ||
|loc1=The streets of downtown Twilight | |||
}} | |||
==Notes== | |||
[[ | * One-time adventure | ||
* Part of the [[Don't Cry for Me, Zion-tina]] quest. | |||
* Unlocks [[Zion's Tears building]]. |
Latest revision as of 15:15, 12 February 2010
You walk the streets until you find a man who looks like one of the Zion's Tears cult members. When he calls you an infidel and charges you, instead of engaging in combat you tackle the guy and try to get him to talk. The man turns out to be surprisingly reluctant to tell you anything, even under considerable persuasive pressure. At some point you realize you have to either escalate your persuasion until it's practically torture, or you need to let him go. And, as much as you'd like to rough the guy up more, the fight's gone out of him and it just wouldn't be heroic to torture a--possibly--innocent man.
Left with no choice, you let the man go. He gets up, dusts himself off, and gives you a hateful glare before stalking off.
You wait until he's a block away and then slip into the shadows and begin to tail him. His path takes a couple of twists and turns, but quickly leads him to a tall building paneled in dark glass. You press yourself into a nook between buildings to hide as he looks around furtively and then punches a code in a small side door and enters. Once he's gone, you pad over to the small door, but don't see anything interesting. So you check out the main entrance to the building half a block down. It's locked, of course, but there's a small logo with a tear-shaped outline that reads "Z.T. Enterprises." Zion's Tears? Bingo. This must be their headquarters.
Location(s)
Notes
- One-time adventure
- Part of the Don't Cry for Me, Zion-tina quest.
- Unlocks Zion's Tears building.