Template:Effectmodifier: Difference between revisions

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Removed PP regeneration since there is only one occurrence left: Thirsty
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|elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]]
|elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]]
|weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
|weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
|ppregen={{{2}}} PP regen/turn[[Category:PP Regeneration]]
|hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]]
|hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]]
|initiative={{{2}}} initiative[[Category:Initiative Modifiers]]
|initiative={{{2}}} initiative[[Category:Initiative Modifiers]]
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
This template is to be used to specify and autocat modifiers on skills and effects.
This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.
 
It can be used to set:
It can be used to set:


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|-
|-
| <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b>
| <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b>
|-
| [[:Category:PP Regeneration]] || <nowiki>{{effectmodifier|ppregen|+3}}</nowiki> || <b>+3 PP regen/turn</b>
|-
|-
| [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b>
| [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b>

Revision as of 07:14, 14 April 2010

This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.

It can be used to set:

Category format example yields
Category:Defense Modifiers {{effectmodifier|defense}} Increases defense
Category:Resist Elemental Damage {{effectmodifier|elementalres|fire|+10%}} +10% fire resistance
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{effectmodifier|weapondamage}} Increased weapon damage (scales with level)
{{effectmodifier|weapondamage|3x}} 3x weapon damage
Category:HP Regeneration {{effectmodifier|hpregen|+3}} +3 HP regen/turn
Category:Initiative Modifiers {{modifier|initiative|+5}} +5 initiative