Difference between revisions of "Trample of the Rhino"
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Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot. | Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot. | ||
==Notes== | ==Notes== | ||
− | * Weapon damage is multiplied by 2.5 + (S/10), where S is the number of | + | * Weapon damage is multiplied by 2.5 + (S/10), where S is the number of {{skillPoint}}s invested. |
* To-hit is increased by 10 + 2*S + level, capped at 50. | * To-hit is increased by 10 + 2*S + level, capped at 50. | ||
* Prior to the introduction of skill points, weapon damage was tippled and to-hit was increased by 15 + level, capped at 40. | * Prior to the introduction of skill points, weapon damage was tippled and to-hit was increased by 15 + level, capped at 40. |
Revision as of 00:43, 16 July 2010
Go to Naturalist Skills (level 10 skill, trained at the Training Room)
Trample of the Rhino
Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.
Moderately increased to-hit ability
Moderately increased weapon damage
Cost: 9 PP
When Used
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.
Notes
- Weapon damage is multiplied by 2.5 + (S/10), where S is the number of skill points invested.
- To-hit is increased by 10 + 2*S + level, capped at 50.
- Prior to the introduction of skill points, weapon damage was tippled and to-hit was increased by 15 + level, capped at 40.
- Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.