Difference between revisions of "Special abilities"
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! '''Source''' !! '''Source type''' !! '''Duration''' !! Requirements !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Duration''' !! Requirements !! class="unsortable"|'''Notes''' | ||
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+ | | [[chameleon clasp]] || Talisman || Always || || Provides unsurpassed blending-in abilities<br>+6% chance of critical hits<br>-6% chance of weapon fumbles<br>30% additional damage taken from robots<br>30% less damage dealt to robots from weapons or skills | ||
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| [[Indivisible]] || Item || 60 minutes || || +15 dodging ability | | [[Indivisible]] || Item || 60 minutes || || +15 dodging ability |
Revision as of 00:34, 1 September 2010
As a super hero you can use special super abilities.
Contents
Breathing Under Water
Breathing under water grants access to:
Source | Source type | Requirements | Notes |
---|---|---|---|
air tank fins scuba mask |
Accessory Boots Helmet |
Level 3 Wear entire set |
-10 to hit -20% to initiative -5% item drops |
dreamer's clock | Transportation | Level 15 | Grants wearer the ability to fly |
Elemental | Class | ||
harbor pearl | Offhand Item | Level 5 | |
seashell locket | Talisman | +3 PP per turn -20% Strength | |
Seppia's cephalopod skullcap | Helmet | +5 ice damage Allows the use of SQUID discs -5 seconds to the duration of each turn Regenerates PP as a function of level | |
sub-ma-car | Transportation |
Flying
- Grants access to Flying above Twilight
- Enables a special outcome in the Gotta Move Quick choice adventure, opening Survey the Rooftops of Downtown.
- Enables adventuring in Rooftops of downtown once it is opened by the above.
- Enables the Just Deserts adventure.
- Enables skipping the Trapped! adventure.
- Speeds up part of Through the Dimensional Rabbit-Hole.
- Enables renting items at Quincy's Airship Emporium.
Source | Source type | Requirements | Notes |
---|---|---|---|
armored pegasus | Transportation | Level 12 | -10 seconds to the duration of each turn |
Atmos Spear (extended) | Melee weapon | Level 10 | +20 to maximum HP Can call down lightning 5 times per day +7% chips |
Atmos Spear (shortened) | Melee weapon | +10% to your maximum Hit Points Can call down lightning 5 times per day +8% chance of critical hits | |
dreamer's clock | Transportation | Level 15 | Grants wearer the ability to breathe under water |
jetpack | Transportation | ||
lead dirigible | Transportation | +20 seconds to the duration of each turn | |
medevac chopper | Transportation | Can perform up to 5 air rescues per day +3 HP per turn | |
Ned's chopper | Transportation | ||
pegasus | Transportation | ||
rocket boots | Boots | Level 5 | for Gadgeteers only +10 initiative - for Gadgeteers only |
Ultimate Aviator Goggles | Talisman | +10% chips +2 PP per turn -5% item drops | |
VHF-1 Fighter | Transportation | Can perform up to 5 airstrike attacks per day Refreshingly climate-controlled cabin |
Super Jumping
- Enables a special outcome in the Gotta Move Quick choice adventure, opening Survey the Rooftops of Downtown.
- Enables adventuring in Rooftops of downtown once it is opened by the above.
- Enables skipping the Trapped! adventure.
- Speeds up part of Through the Dimensional Rabbit-Hole.
- Enables renting items at Quincy's Airship Emporium.
Source | Source type | Requirements | Notes |
---|---|---|---|
bun's blade | Melee weapon | Level 17 | +9 Melee damage +20 Reflexes |
foxy caped suit | Full-body suit | +5% Reflexes +10% to hit -10 seconds to the duration of each turn Chance of stunning opponents if you win initiative | |
gnat gloves | Gloves | Level 5 | +2% item drops -2% chance of weapon fumbles |
high-jump boots | Boots | Level 5 | |
Roderick's Boots | Boots | +5 Reflexes Provides +10% Reflexes |
Block Foe Attacks
Source | Source type | Duration | Requirements | Notes |
---|---|---|---|---|
Grumpy old smuggler | Sidekick | Always | Level 9 Quest | (20.6% ± 3.1%) block at level 20 |
Stainless Steelbreaker | Offhand | Always | Unknown block rate +10% offense +4% chance of enemy fumbles Successful hit weakens opponents (by 5 points). |
Invisibility
Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,
Source | Source type | Duration | Requirements | Notes |
---|---|---|---|---|
chameleon clasp | Talisman | Always | Provides unsurpassed blending-in abilities +6% chance of critical hits -6% chance of weapon fumbles 30% additional damage taken from robots 30% less damage dealt to robots from weapons or skills | |
Indivisible | Item | 60 minutes | +15 dodging ability | |
Ring of Fellowship | Accessory | Always | +20 to maximum HP +5% psychic damage resistance +3% of weapon damage returned as HP offense | |
Ring of Solis | Accessory | Always | Level 70 | +5% resistance to all elements +10 psychic damage +40 to maximum HP +40 to maximum PP +10% Intellect -5 seconds to the duration of each turn |
Improved Computer Interaction
This page contains some non specific data which NEEDS SPADING: How does it work |
Source | Source type | Requirements | Notes |
---|---|---|---|
datashirt | Shirt | Level 6 | +5 electric damage |
robo cap | Helmet | Level 12 | |
Virtual Reality helmet | Helmet | +3 XP per combat Wearer occasionally gains extra stat points. |
Improved Sidekick Effectiveness
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Amount | Duration | Requirements | Notes |
---|---|---|---|---|---|
judo kid gloves | Accessory | 50% | Always | Allows your sidekick to sometimes perform a vicious judo chop in fights Sidekicks occasionally provide refreshment | |
Green Thumb | Item | 30% | 180 minutes | Obtained from Emerald nectar | |
Model T-1000 | Transportation | 25% | Always | ||
prismatic sports bra | Shirt | 25% | one turn | When trigger Periwinkle Provides other beneficial results | |
Nurture vs. Nature | Naturalist Skill | 10% + S% | 30 + 3*S minutes | Level 12 | |
The Grouch's Sack of Loot (full) | Accessory | 10% | Always | ||
The Grouch's Sack of Loot (empty) | Accessory | 5% | Always | ||
shepherd's crook | Melee weapon | 5% | Always | Level 2 | Successful hit weakens opponents (by 5 points) |