High-jump boots: Difference between revisions
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|itemid=193 | |itemid=193 | ||
|name=high-jump boots | |name=high-jump boots | ||
|plural=high-jump | |plural=high-jump booties | ||
|image=Jump-boots.gif | |image=Jump-boots.gif | ||
|desc=Whether you're playing basketball or just traversing some massive underground labyrinth on an obscure asteroid, these boots let you jump higher and farther than you'd normally be able to. The unique feature of these boots isn't the jumping; it's the ability to land safely once you've made the jump. | |desc=Whether you're playing basketball or just traversing some massive underground labyrinth on an obscure asteroid, these boots let you jump higher and farther than you'd normally be able to. The unique feature of these boots isn't the jumping; it's the ability to land safely once you've made the jump. |
Revision as of 14:40, 2 September 2010
high-jump boots
Plural: high-jump booties
Whether you're playing basketball or just traversing some massive underground labyrinth on an obscure asteroid, these boots let you jump higher and farther than you'd normally be able to. The unique feature of these boots isn't the jumping; it's the ability to land safely once you've made the jump.
Boots
Power: 6
Level Required: 5
Autosell value: 80
{{#vardefine:consumable|no}}{{#vardefine:consumable|{{#var:consumable}}}}
Grants wearer the ability for super jumps
How Obtained
taut sinew | army boots | |
high-jump boots |
Notes
- When created you get the following message:
- Using strips of sinew you rig up extra-bouncy pads on the soles of your boots. It's not quite as reactive as flubber, but it sure puts a spring in your step.