Difference between revisions of "NCI Live building"
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* ''NCI Live building opens as you approach [[Aaron Rand|Rand]] for the second time during [[Cat and Mick-y Mouse Game]].'' | * ''NCI Live building opens as you approach [[Aaron Rand|Rand]] for the second time during [[Cat and Mick-y Mouse Game]].'' | ||
* ''The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.'' | * ''The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.'' | ||
− | * '' | + | * ''A room can be in one of three states:'' |
+ | ** [[File:can-visit.gif]] - accessible for visit. Once a certain number of foes are defeated, or non combats are encountered, become clear | ||
+ | ** [[File:cant-visit.gif]] - not accessible yet | ||
+ | ** [[File:perpetual.gif]] - perpetual access | ||
+ | ** [[File:clear.gif]] - cleared, cannot be accessed any more | ||
* ''You start with only room 26 available.'' | * ''You start with only room 26 available.'' | ||
+ | ==Room 23== | ||
+ | {{blackbox|elevator-door.gif}} | ||
+ | |||
+ | <big>'''Gonna Let the Elevator Bring Us Down'''</big> | ||
+ | |||
+ | Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on. | ||
+ | <br clear=all> | ||
==Room 26 (front room)== | ==Room 26 (front room)== | ||
Line 28: | Line 39: | ||
|exp=115 | |exp=115 | ||
|chips=''some'' | |chips=''some'' | ||
− | |notes=defeating four opens room 27 | + | |notes=defeating four opens room 27}} |
==Room 27== | ==Room 27== | ||
Line 39: | Line 50: | ||
|items=[[shocker pen]]}} | |items=[[shocker pen]]}} | ||
− | opens room 28 | + | opens room 28 |
==Room 28== | ==Room 28== | ||
Line 45: | Line 56: | ||
General encounter. | General encounter. | ||
− | opens room 29 | + | opens room 29 |
==Room 29== | ==Room 29== | ||
Line 51: | Line 62: | ||
General encounter. | General encounter. | ||
− | opens room 23, 30 and 34 | + | opens room 23, 30 and 34 |
− | ==General | + | ==Room 30== |
+ | |||
+ | {{combat | ||
+ | |name=IT drone | ||
+ | |image=it-drone.gif | ||
+ | |items=[[taped glasses]] | ||
+ | |chips=''some'' | ||
+ | |exp=115 | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==Room 32== | ||
+ | |||
+ | General encounter. | ||
+ | |||
+ | opens room 31 | ||
+ | |||
+ | ==Room 33== | ||
+ | |||
+ | General encounter. | ||
+ | |||
+ | opens room 32 | ||
+ | |||
+ | ==Room 34== | ||
+ | Requires [[Special abilities#Super Jumping|super jumping]] or you get: | ||
+ | |||
+ | {{blackbox|hole-in-floor.gif}} | ||
+ | <big>'''Holy Floors with Holes in Them, <name>!'''</big> | ||
+ | |||
+ | For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there? | ||
+ | |||
+ | Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there. | ||
+ | |||
+ | <br clear=all> | ||
+ | |||
+ | General encounter. | ||
+ | |||
+ | opens room 33 and 35 | ||
+ | |||
+ | ==Room 35== | ||
+ | |||
+ | Perpetual access. | ||
+ | |||
+ | ==General encounters== | ||
{{combat | {{combat | ||
Line 70: | Line 124: | ||
|exp=116 | |exp=116 | ||
}} | }} | ||
+ | |||
+ | {{noncombat | ||
+ | |name=Petty Theft | ||
+ | |image=petty-cash.jpg | ||
+ | |chips=100-120}} |
Revision as of 08:56, 26 September 2010
NCI Live building | |
Location: | (Jekyll and) Hyde Park |
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Unlocks: | during Cat and Mick-y Mouse Game |
Combat %: | unknown |
Foe XP range: | |
ID: 55 |
The Mick is somewhere in here. Can you find him before it's too late?
- NCI Live building opens as you approach Rand for the second time during Cat and Mick-y Mouse Game.
- The location includes 35 rooms numbered from left to right, from top to bottom, skipping levels 6 and 7.
- A room can be in one of three states:
- You start with only room 26 available.
Contents
Room 23
Gonna Let the Elevator Bring Us Down
Hm, the elevator doesn't seem to be working. That's gonna be a problem. They must have locked all the machinery down. You're going to have to find some stairs or figure out how to turn this thing back on.
Room 26 (front room)
Petty Theft (room 26) | ||
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|
ultimate security guard | ||
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Experience Gained: 115
|
Room 27
receptionist | ||
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Item Drops: shocker pen Chip Drops: some Experience Gained: 115
|
opens room 28
Room 28
General encounter.
opens room 29
Room 29
General encounter.
opens room 23, 30 and 34
Room 30
IT drone | ||
---|---|---|
Item Drops: taped glasses Chip Drops: some Experience Gained: 115
|
Room 32
General encounter.
opens room 31
Room 33
General encounter.
opens room 32
Room 34
Requires super jumping or you get:
Holy Floors with Holes in Them, <name>!
For about a quarter of a second you consider jumping through the hole in the floor here, but then decide that's a bad idea. For one thing, you don't know how to get back up. What if it's a trap? What if you starve to death down there?
Playing it safe isn't exactly your thing, but in this case you probably ought to be prepared with some super-jump option before going down there.
General encounter.
opens room 33 and 35
Room 35
Perpetual access.
General encounters
intimidating janitor | ||
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Item Drops: combat paperclip Chip Drops: some Experience Gained: 117
|
femaleroom clerk | ||
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Item Drops: throwing pen Chip Drops: some Experience Gained: 116
|
Petty Theft | ||
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|