Template:Effectmodifier: Difference between revisions

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<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
|defense=Increases defense (scales with level)[[Category:Defense Modifiers]]
|defense=Increases defense[[Category:Defense Modifiers]]
|elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]]
|elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]]
|weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
|weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
|ppregen={{{2}}} PP regen/turn[[Category:PP Regeneration]]
|hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]]
|hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]]
|initiative={{{2}}} initiative[[Category:Initiative Modifiers]]
|hp={{{2}}} maximum HP[[Category:Maximum HP]]
|intellect={{{2}}} intellect[[Category:Intellect Modifiers]]
|reflexes={{{2}}} reflexes[[Category:Reflexes Modifiers]]
|strength={{{2}}} strength[[Category:Strength Modifiers]]
|dodge={{{2}}} dodge[[Category:Dodging Ability]]
|tohit={{{2}}} to-hit[[Category:Bonus To Hit]]
|toughness={{{2}}} foe toughness[[Category:Foe Toughness]]
|meleedamage={{{2}}} melee damage[[Category:Bonus Melee Damage]]
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
This template is to be used to specify and autocat modifiers on skills and effects.
This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.
 
It can be used to set:
It can be used to set:


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! Category !! format example !! yields
! Category !! format example !! yields
|-
|-
| [[:Category:Defense Modifiers]] || <nowiki>{{effectmodifier|defense}}</nowiki> || <b>Increases defense (scales with level)</b>
| [[:Category:Defense Modifiers]] || <nowiki>{{effectmodifier|defense}}</nowiki> || <b>Increases defense</b>
|-
|-
| [[:Category:Resist Elemental Damage]] || <nowiki>{{effectmodifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>
| [[:Category:Resist Elemental Damage]] || <nowiki>{{effectmodifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>
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| <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b>
| <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b>
|-
|-
| [[:Category:PP Regeneration]] || <nowiki>{{effectmodifier|ppregen|+3}}</nowiki> || <b>+3 PP regen/turn</b>
| [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b>
|-
| [[:Category:Initiative Modifiers]] || <nowiki>{{effectmodifier|initiative|+5}}</nowiki> || <b>+5 initiative</b>
|-
| [[:Category:Maximum HP]] || <nowiki>{{effectmodifier|hp|+100%}}</nowiki> || <b>+100% maximum HP</b>
|-
|-
| [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b>
| [[:Category:Intellect Modifiers]] || <nowiki>{{effectmodifier|intellect|+10}}</nowiki> || <b>+10 intellect</b>
|-
| [[:Category:Reflexes Modifiers]] || <nowiki>{{effectmodifier|reflexes|+10}}</nowiki> || <b>+10 reflexes</b>
|-
| [[:Category:Strength Modifiers]] || <nowiki>{{effectmodifier|strength|+10}}</nowiki> || <b>+10 strength</b>
|-
| [[:Category:Dodging Ability]] || <nowiki>{{effectmodifier|dodge|+3}}</nowiki> || <b>+3 dodge</b>
|-
| [[:Category:Bonus To Hit]] || <nowiki>{{effectmodifier|tohit|+5}}</nowiki> || <b>+5 to-hit</b>
|-
| [[:Category:Foe Toughness]] || <nowiki>{{modifier|toughness|+15}}</nowiki> || <b>+15 foe toughness</b>
|-
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 melee damage</b>
|}
|}
[[Category:Standardization Templates|{{PAGENAME}}]]
[[Category:Standardization Templates|{{PAGENAME}}]]
</noinclude>
</noinclude>

Latest revision as of 18:28, 26 September 2010

This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.

It can be used to set:

Category format example yields
Category:Defense Modifiers {{effectmodifier|defense}} Increases defense
Category:Resist Elemental Damage {{effectmodifier|elementalres|fire|+10%}} +10% fire resistance
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{effectmodifier|weapondamage}} Increased weapon damage (scales with level)
{{effectmodifier|weapondamage|3x}} 3x weapon damage
Category:HP Regeneration {{effectmodifier|hpregen|+3}} +3 HP regen/turn
Category:Initiative Modifiers {{effectmodifier|initiative|+5}} +5 initiative
Category:Maximum HP {{effectmodifier|hp|+100%}} +100% maximum HP
Category:Intellect Modifiers {{effectmodifier|intellect|+10}} +10 intellect
Category:Reflexes Modifiers {{effectmodifier|reflexes|+10}} +10 reflexes
Category:Strength Modifiers {{effectmodifier|strength|+10}} +10 strength
Category:Dodging Ability {{effectmodifier|dodge|+3}} +3 dodge
Category:Bonus To Hit {{effectmodifier|tohit|+5}} +5 to-hit
Category:Foe Toughness {{modifier|toughness|+15}} +15 foe toughness
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 melee damage