Difference between revisions of "Template:Effectmodifier"

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<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
 
<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]
|defense=Increases defense (scales with level)[[Category:Defense Modifiers]]
+
|defense=Increases defense[[Category:Defense Modifiers]]
 
|elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]]
 
|elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]]
 
|weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
 
|weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]
|ppregen={{{2}}} PP regen/turn[[Category:PP Regeneration]]
 
 
|hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]]
 
|hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]]
 
|initiative={{{2}}} initiative[[Category:Initiative Modifiers]]
 
|initiative={{{2}}} initiative[[Category:Initiative Modifiers]]
 +
|hp={{{2}}} maximum HP[[Category:Maximum HP]]
 +
|intellect={{{2}}} intellect[[Category:Intellect Modifiers]]
 +
|reflexes={{{2}}} reflexes[[Category:Reflexes Modifiers]]
 +
|strength={{{2}}} strength[[Category:Strength Modifiers]]
 +
|dodge={{{2}}} dodge[[Category:Dodging Ability]]
 +
|tohit={{{2}}} to-hit[[Category:Bonus To Hit]]
 +
|toughness={{{2}}} foe toughness[[Category:Foe Toughness]]
 +
|meleedamage={{{2}}} melee damage[[Category:Bonus Melee Damage]]
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
This template is to be used to specify and autocat modifiers on skills and effects.
+
This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.
 +
 
 
It can be used to set:
 
It can be used to set:
  
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! Category !! format example !! yields
 
! Category !! format example !! yields
 
|-
 
|-
| [[:Category:Defense Modifiers]] || <nowiki>{{effectmodifier|defense}}</nowiki> || <b>Increases defense (scales with level)</b>
+
| [[:Category:Defense Modifiers]] || <nowiki>{{effectmodifier|defense}}</nowiki> || <b>Increases defense</b>
 
|-
 
|-
 
| [[:Category:Resist Elemental Damage]] || <nowiki>{{effectmodifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>
 
| [[:Category:Resist Elemental Damage]] || <nowiki>{{effectmodifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>
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| <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b>
 
| <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b>
 
|-
 
|-
| [[:Category:PP Regeneration]] || <nowiki>{{effectmodifier|ppregen|+3}}</nowiki> || <b>+3 PP regen/turn</b>
+
| [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b>
 +
|-
 +
| [[:Category:Initiative Modifiers]] || <nowiki>{{effectmodifier|initiative|+5}}</nowiki> || <b>+5 initiative</b>
 +
|-
 +
| [[:Category:Maximum HP]] || <nowiki>{{effectmodifier|hp|+100%}}</nowiki> || <b>+100% maximum HP</b>
 +
|-
 +
| [[:Category:Intellect Modifiers]] || <nowiki>{{effectmodifier|intellect|+10}}</nowiki> || <b>+10 intellect</b>
 +
|-
 +
| [[:Category:Reflexes Modifiers]] || <nowiki>{{effectmodifier|reflexes|+10}}</nowiki> || <b>+10 reflexes</b>
 
|-
 
|-
| [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b>
+
| [[:Category:Strength Modifiers]] || <nowiki>{{effectmodifier|strength|+10}}</nowiki> || <b>+10 strength</b>
 +
|-
 +
| [[:Category:Dodging Ability]] || <nowiki>{{effectmodifier|dodge|+3}}</nowiki> || <b>+3 dodge</b>
 +
|-
 +
| [[:Category:Bonus To Hit]] || <nowiki>{{effectmodifier|tohit|+5}}</nowiki> || <b>+5 to-hit</b>
 +
|-
 +
| [[:Category:Foe Toughness]] || <nowiki>{{modifier|toughness|+15}}</nowiki> || <b>+15 foe toughness</b>
 
|-
 
|-
| [[:Category:Initiative Modifiers]] || <nowiki>{{modifier|initiative|+5}}</nowiki> || <b>+5 initiative</b>
+
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 melee damage</b>
 
|}
 
|}
 
[[Category:Standardization Templates|{{PAGENAME}}]]
 
[[Category:Standardization Templates|{{PAGENAME}}]]
 
</noinclude>
 
</noinclude>

Latest revision as of 10:28, 26 September 2010

This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.

It can be used to set:

Category format example yields
Category:Defense Modifiers {{effectmodifier|defense}} Increases defense
Category:Resist Elemental Damage {{effectmodifier|elementalres|fire|+10%}} +10% fire resistance
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{effectmodifier|weapondamage}} Increased weapon damage (scales with level)
{{effectmodifier|weapondamage|3x}} 3x weapon damage
Category:HP Regeneration {{effectmodifier|hpregen|+3}} +3 HP regen/turn
Category:Initiative Modifiers {{effectmodifier|initiative|+5}} +5 initiative
Category:Maximum HP {{effectmodifier|hp|+100%}} +100% maximum HP
Category:Intellect Modifiers {{effectmodifier|intellect|+10}} +10 intellect
Category:Reflexes Modifiers {{effectmodifier|reflexes|+10}} +10 reflexes
Category:Strength Modifiers {{effectmodifier|strength|+10}} +10 strength
Category:Dodging Ability {{effectmodifier|dodge|+3}} +3 dodge
Category:Bonus To Hit {{effectmodifier|tohit|+5}} +5 to-hit
Category:Foe Toughness {{modifier|toughness|+15}} +15 foe toughness
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 melee damage